added alternate wiimote pointer

This commit is contained in:
ekeeke31 2009-03-30 20:36:04 +00:00
parent 38a92d6dba
commit 98396d21d8
4 changed files with 260 additions and 53 deletions

View File

@ -65,6 +65,7 @@
#include "Key_A_wii.h"
#include "Key_B_wii.h"
#include "generic_point.h"
#include "generic_openhand.h"
#else
#include "Key_A_gcn.h"
#include "Key_B_gcn.h"
@ -149,7 +150,7 @@ typedef struct
} gui_menu;
#ifdef HW_RVL
static png_texture *w_pointer;
static png_texture *w_pointer[2];
#endif
static gui_input m_input;
@ -484,7 +485,8 @@ static void menu_initialize(gui_menu *menu)
#ifdef HW_RVL
/* allocate wiimote pointer data (only done once) */
w_pointer = OpenTexturePNG(generic_point);
w_pointer[0] = OpenTexturePNG(generic_point);
w_pointer[1] = OpenTexturePNG(generic_openhand);
#endif
/* allocate background image texture */
@ -510,8 +512,8 @@ static void menu_initialize(gui_menu *menu)
/* allocate arrow buttons */
if (menu->max_items > menu->max_buttons)
{
arrow_up_data.texture[0] = OpenTexturePNG(arrow_up_data.image[0]);
arrow_up_data.texture[1] = OpenTexturePNG(arrow_up_data.image[1]);
arrow_up_data.texture[0] = OpenTexturePNG(arrow_up_data.image[0]);
arrow_up_data.texture[1] = OpenTexturePNG(arrow_up_data.image[1]);
arrow_down_data.texture[0] = OpenTexturePNG(arrow_down_data.image[0]);
arrow_down_data.texture[1] = OpenTexturePNG(arrow_down_data.image[1]);
}
@ -539,17 +541,7 @@ static void menu_delete(gui_menu *menu)
gui_butn *button;
gui_item *item;
#ifdef HW_RVL
/* free wiimote pointer data */
if (w_pointer)
{
if (w_pointer->data) free(w_pointer->data);
free(w_pointer);
w_pointer = NULL;
}
#endif
/* free background image texture */
/* free background image texture */
if (menu->background)
{
texture = menu->background->texture;
@ -576,6 +568,16 @@ static void menu_delete(gui_menu *menu)
/* free background elements textures */
for (i=0; i<2; i++)
{
#ifdef HW_RVL
/* free wiimote pointer data */
if (w_pointer[i])
{
if (w_pointer[i]->data) free(w_pointer[i]->data);
free(w_pointer[i]);
w_pointer[i] = NULL;
}
#endif
/* frames */
if (menu->frames[i])
{
@ -730,7 +732,8 @@ static void menu_draw(gui_menu *menu)
{
/* draw wiimote pointer */
gxResetCamera(m_input.ir.angle);
DrawTexture(w_pointer, m_input.ir.x, m_input.ir.y, w_pointer->width, w_pointer->height);
png_texture *texture = w_pointer[menu->selected != -1];
DrawTexture(texture, m_input.ir.x-texture->width/2, m_input.ir.y-texture->height/2, texture->width, texture->height);
gxResetCamera(0.0);
}
#endif
@ -742,6 +745,9 @@ static void menu_draw(gui_menu *menu)
static int menu_callback(gui_menu *menu)
{
u16 p;
u16 max_buttons = menu->max_buttons;
u16 max_items = menu->max_items;
u16 shift = menu->shift;
#ifdef HW_RVL
int i,x,y;
@ -771,7 +777,7 @@ static int menu_callback(gui_menu *menu)
y = m_input.ir.y;
/* check for valid buttons */
for (i=0; i<menu->max_buttons; i++)
for (i=0; i<max_buttons; i++)
{
button = &menu->buttons[i];
if ((x >= button->x) && (x <= (button->x + button->w)) && (y >= button->y) && (y <= (button->y + button->h)))
@ -782,22 +788,22 @@ static int menu_callback(gui_menu *menu)
}
/* no valid buttons */
if (i == menu->max_buttons)
if (i == max_buttons)
{
menu->selected = i + 2;
menu->selected = -1;
/* check for arrow buttons */
if (menu->arrows[0])
button = menu->arrows[0];
if (button)
{
button = menu->arrows[0];
if ((x >= button->x) && (x <= (button->x + button->w)) && (y >= button->y) && (y <= (button->y + button->h)))
menu->selected = i;
}
if (menu->arrows[1])
button = menu->arrows[1];
if (button)
{
button = menu->arrows[1];
if ((x >= button->x) && (x <= (button->x + button->w)) && (y >= button->y) && (y <= (button->y + button->h)))
menu->selected = i +1;
menu->selected = i + 1;
}
}
}
@ -807,20 +813,20 @@ static int menu_callback(gui_menu *menu)
{
if (menu->offset) menu->offset --;
}
else if (menu->selected >= menu->shift)
else if (menu->selected >= shift)
{
menu->selected -= menu->shift;
menu->selected -= shift;
}
}
else if (p & PAD_BUTTON_DOWN)
{
if (menu->selected == (menu->max_buttons -1))
if (menu->selected == (max_buttons - 1))
{
if ((menu->offset + menu->selected < (menu->max_items - 1))) menu->offset ++;
if ((menu->offset + menu->selected < (max_items - 1))) menu->offset ++;
}
else if ((menu->selected + menu->shift) < menu->max_buttons)
else if ((menu->selected + shift) < max_buttons)
{
menu->selected += menu->shift;
menu->selected += shift;
}
}
#else
@ -830,26 +836,26 @@ static int menu_callback(gui_menu *menu)
{
if (menu->offset) menu->offset --;
}
else if (menu->selected >= menu->shift)
else if (menu->selected >= shift)
{
menu->selected -= menu->shift;
menu->selected -= shift;
}
}
else if (p & PAD_BUTTON_DOWN)
{
if (menu->selected == (menu->max_buttons -1))
if (menu->selected == (max_buttons - 1))
{
if ((menu->offset + menu->selected < (menu->max_items - 1))) menu->offset ++;
if ((menu->offset + menu->selected < (max_items - 1))) menu->offset ++;
}
else if ((menu->selected + menu->shift) < menu->max_buttons)
else if ((menu->selected + shift) < max_buttons)
{
menu->selected += menu->shift;
menu->selected += shift;
}
}
#endif
else if (p & PAD_BUTTON_LEFT)
{
if (menu->shift > 1)
if (shift > 1)
{
menu->selected --;
if (menu->selected < 0) menu->selected = 0;
@ -861,10 +867,10 @@ static int menu_callback(gui_menu *menu)
}
else if (p & PAD_BUTTON_RIGHT)
{
if (menu->shift > 1)
if (shift > 1)
{
menu->selected ++;
if (menu->selected >= menu->max_buttons) menu->selected = menu->max_buttons - 1;
if (menu->selected >= max_buttons) menu->selected = max_buttons - 1;
}
else
{
@ -874,9 +880,9 @@ static int menu_callback(gui_menu *menu)
if (p & PAD_BUTTON_A)
{
if (menu->selected == menu->max_buttons) menu->offset --;
else if (menu->selected == menu->max_buttons + 1) menu->offset ++;
else if (menu->selected < menu->max_buttons) return (menu->offset + menu->selected);
if (menu->selected == max_buttons) menu->offset --;
else if (menu->selected == max_buttons + 1) menu->offset ++;
else if (menu->selected != -1) return (menu->offset + menu->selected);
}
else if (p & PAD_BUTTON_B)
{
@ -884,21 +890,19 @@ static int menu_callback(gui_menu *menu)
}
/* update arrows status (items list) */
if (menu->offset > 0)
menu->arrows[0] = &arrow_up;
else
menu->arrows[0] = NULL;
if (menu->offset + menu->max_buttons < menu->max_items)
menu->arrows[1] = &arrow_down;
else
menu->arrows[1] = NULL;
menu->arrows[0] = NULL;
menu->arrows[1] = NULL;
if (menu->offset > 0) menu->arrows[0] = &arrow_up;
if (menu->offset + max_buttons < max_items) menu->arrows[1] = &arrow_down;
/* update comment */
if (menu->helpers[1])
{
gui_item *item = &menu->items[menu->offset + menu->selected];
if (item->comment) strcpy(menu->helpers[1]->comment,item->comment);
if ((menu->offset + menu->selected) < max_items)
{
gui_item *item = &menu->items[menu->offset + menu->selected];
if (item->comment) strcpy(menu->helpers[1]->comment,item->comment);
}
}
}
}

View File

@ -0,0 +1,189 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char generic_openhand[] = {
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};
const int generic_openhand_size = sizeof(generic_openhand);

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _generic_openhand_h_
#define _generic_openhand_h_
//---------------------------------------------------------------------------------
extern const unsigned char generic_openhand[];
extern const int generic_openhand_size;
//---------------------------------------------------------------------------------
#endif //_generic_openhand_h_
//---------------------------------------------------------------------------------

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