. modified ASNDLIB handling

. added support for configurable menu key combo on gamecube controllers, also C-Stick is now always used by default as additional menu key.
.[wii] forced wiimote & classical controllers HOME button( port #1 only) as default menu keys, even when not configured as input devices 
.[gamecube] added switchable progressive video mode when component cable is detected (hold B on startup to switch mode, default is 480p).
This commit is contained in:
ekeeke31 2012-04-07 16:44:38 +00:00
parent d042eebd83
commit 9f6c9b83aa
7 changed files with 264 additions and 125 deletions

View File

@ -50,21 +50,29 @@ static int config_load(void)
FILE *fp = fopen(fname, "rb");
if (fp)
{
/* read version */
char version[16];
fread(version, 16, 1, fp);
fclose(fp);
if (strncmp(version,CONFIG_VERSION,16))
/* check file size */
fseek(fp, 0, SEEK_END);
if (ftell(fp) != sizeof(config))
{
fclose(fp);
return 0;
}
/* check version */
char version[16];
fseek(fp, 0, SEEK_SET);
fread(version, 16, 1, fp);
if (strncmp(version,CONFIG_VERSION,16))
{
fclose(fp);
return 0;
}
/* read file */
fp = fopen(fname, "rb");
if (fp)
{
fread(&config, sizeof(config), 1, fp);
fclose(fp);
return 1;
}
fseek(fp, 0, SEEK_SET);
fread(&config, sizeof(config), 1, fp);
fclose(fp);
return 1;
}
return 0;
}
@ -169,6 +177,7 @@ void config_default(void)
config.s_auto = 1;
#else
config.s_auto = 0;
config.v_prog = 1;
#endif
config.s_default = 1;
config.s_device = 0;

View File

@ -89,9 +89,11 @@ typedef struct
#ifdef HW_RVL
uint32 trap;
float gamma;
#else
uint8 v_prog;
#endif
t_input_config input[MAX_INPUTS];
uint16 pad_keymap[4][MAX_KEYS];
uint16 pad_keymap[4][MAX_KEYS+1];
#ifdef HW_RVL
uint32 wpad_keymap[4*3][MAX_KEYS];
#endif

View File

@ -102,7 +102,7 @@ void legal ()
gxSetScreen();
sleep(1);
while (!(m_input.keys & PAD_BUTTON_A) && (count > 0))
while (!m_input.keys && count)
{
gxClearScreen((GXColor)BLACK);
show_disclaimer(56);
@ -120,15 +120,37 @@ void legal ()
gxTextureClose(&button);
gxTextureClose(&logo);
#ifndef HW_RVL
/* detect video mode switch user request */
if (PAD_ButtonsHeld(0) & PAD_BUTTON_B)
{
/* switch user progressive mode configuration */
config.v_prog ^= 1;
if (VIDEO_HaveComponentCable())
{
/* switch video mode only if component cable has been detected */
vmode = config.v_prog ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
/* play sound to inform user then enter main menu */
ASND_Pause(0);
int voice = ASND_GetFirstUnusedVoice();
ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)intro_pcm,intro_pcm_size,200,200,NULL);
sleep (2);
ASND_Pause(1);
return;
}
#endif
if (count > 0)
{
ASND_Init();
ASND_Pause(0);
int voice = ASND_GetFirstUnusedVoice();
ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)button_select_pcm,button_select_pcm_size,200,200,NULL);
GUI_FadeOut();
ASND_Pause(1);
ASND_End();
return;
}

View File

@ -2431,6 +2431,7 @@ static void ctrlmenu(void)
exp = 0;
while ((config.input[player].port < 4) && !exp)
{
VIDEO_WaitVSync ();
exp = PAD_ScanPads() & (1<<config.input[player].port);
if (!exp) config.input[player].port ++;
}
@ -3644,9 +3645,17 @@ void mainmenu(void)
}
/*** Remove any still held buttons ***/
while (PAD_ButtonsHeld(0)) PAD_ScanPads();
while (PAD_ButtonsHeld(0))
{
VIDEO_WaitVSync();
PAD_ScanPads();
}
#ifdef HW_RVL
while (WPAD_ButtonsHeld(0)) WPAD_ScanPads();
while (WPAD_ButtonsHeld(0))
{
VIDEO_WaitVSync();
WPAD_ScanPads();
}
gxTextureClose(&w_pointer);
/* USB Mouse support */

View File

@ -179,9 +179,9 @@ void gx_audio_Start(void)
/* shutdown menu audio processing */
ASND_Pause(1);
ASND_End();
AUDIO_StopDMA();
AUDIO_RegisterDMACallback(NULL);
DSP_Halt();
/* when VSYNC is forced OFF or AUTO with TV mode not matching emulated video mode, emulation is synchronized with Audio Hardware */
if (!config.vsync || (config.tv_mode == !vdp_pal))
@ -206,7 +206,6 @@ void gx_audio_Start(void)
void gx_audio_Stop(void)
{
/* restart menu audio processing */
DSP_Unhalt();
ASND_Init();
ASND_Pause(0);

View File

@ -67,6 +67,7 @@
#define KEY_BUTTONY 5
#define KEY_BUTTONZ 6
#define KEY_MODE 7
#define KEY_MENU 8
#ifdef HW_RVL
@ -103,18 +104,21 @@ static int inputs_disabled = 0;
/***************************************************************************************/
static void pad_config(int chan, int first_key, int last_key)
{
u16 p,key;
u16 p = 0;
char msg[64];
/* Disable menu inputs update */
/* disable background PAD scanning */
inputs_disabled = 1;
/* Check if PAD is connected */
VIDEO_WaitVSync();
if (!(PAD_ScanPads() & (1<<chan)))
{
/* restore inputs update callback */
sprintf(msg, "PAD #%d is not connected !", chan+1);
GUI_WaitPrompt("Error",msg);
/* re-enable background PAD scanning and exit */
inputs_disabled = 0;
return;
}
@ -122,7 +126,7 @@ static void pad_config(int chan, int first_key, int last_key)
/* Configure each keys */
do
{
/* check for unused keys */
/* ignore unused keys */
if (strcmp(keyname[first_key], "N.A"))
{
/* remove any pending keys */
@ -132,35 +136,35 @@ static void pad_config(int chan, int first_key, int last_key)
PAD_ScanPads();
}
/* wait for user input */
/* configurable button */
sprintf(msg,"Press key for %s\n(D-PAD to return)",keyname[first_key]);
GUI_MsgBoxUpdate(0,msg);
key = 0;
while (!key)
/* wait for user input */
p = 0;
while (!p)
{
/* update PAD status */
VIDEO_WaitVSync();
PAD_ScanPads();
p = PAD_ButtonsDown(chan);
/* find pressed key */
if (p & PAD_BUTTON_A) key = PAD_BUTTON_A;
else if (p & PAD_BUTTON_B) key = PAD_BUTTON_B;
else if (p & PAD_BUTTON_X) key = PAD_BUTTON_X;
else if (p & PAD_BUTTON_Y) key = PAD_BUTTON_Y;
else if (p & PAD_TRIGGER_R) key = PAD_TRIGGER_R;
else if (p & PAD_TRIGGER_L) key = PAD_TRIGGER_L;
else if (p & PAD_TRIGGER_Z) key = PAD_TRIGGER_Z;
else if (p & PAD_BUTTON_START) key = PAD_BUTTON_START;
else if (p) key = 0xff;
}
/* exit */
if (key == 0xff) break;
/* find pressed key */
if (p & PAD_BUTTON_A) p = PAD_BUTTON_A;
else if (p & PAD_BUTTON_B) p = PAD_BUTTON_B;
else if (p & PAD_BUTTON_X) p = PAD_BUTTON_X;
else if (p & PAD_BUTTON_Y) p = PAD_BUTTON_Y;
else if (p & PAD_TRIGGER_R) p = PAD_TRIGGER_R;
else if (p & PAD_TRIGGER_L) p = PAD_TRIGGER_L;
else if (p & PAD_TRIGGER_Z) p = PAD_TRIGGER_Z;
else if (p & PAD_BUTTON_START) p = PAD_BUTTON_START;
else first_key = MAX_KEYS;
/* update key mapping */
config.pad_keymap[chan][first_key] = key;
if (first_key < MAX_KEYS)
{
config.pad_keymap[chan][first_key] = p;
}
}
}
while (first_key++ < last_key);
@ -172,7 +176,35 @@ static void pad_config(int chan, int first_key, int last_key)
PAD_ScanPads();
}
/* enable menu inputs update */
/* Configurable menu key */
GUI_MsgBoxUpdate(0,"Press key(s) for MENU");
/* reset key combo */
config.pad_keymap[chan][KEY_MENU] = 0;
/* wait for user input */
p = 0;
while (!p)
{
/* update PAD status */
VIDEO_WaitVSync();
PAD_ScanPads();
p = PAD_ButtonsHeld(chan);
}
/* register keys until none are pressed anymore */
while (p)
{
/* update key combo */
config.pad_keymap[chan][KEY_MENU] |= p;
/* update PAD status */
VIDEO_WaitVSync();
PAD_ScanPads();
p = PAD_ButtonsHeld(chan);
}
/* re-enable background PAD scanning and exit */
inputs_disabled = 0;
}
@ -183,16 +215,16 @@ static void pad_update(s8 chan, u8 i)
s8 x = PAD_StickX (chan);
s8 y = PAD_StickY (chan);
/* Menu Combo */
if ((p & PAD_TRIGGER_Z) && (p & (PAD_BUTTON_UP | PAD_BUTTON_DOWN | PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT)))
/* Retrieve current key mapping */
u16 *pad_keymap = config.pad_keymap[chan];
/* User configurable menu combo */
if ((p & pad_keymap[KEY_MENU]) == pad_keymap[KEY_MENU])
{
ConfigRequested = 1;
return;
}
/* Retrieve current key mapping */
u16 *pad_keymap = config.pad_keymap[chan];
/* Emulated device */
switch (input.dev[i])
{
@ -203,10 +235,19 @@ static void pad_update(s8 chan, u8 i)
if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y;
if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z;
if (p & pad_keymap[KEY_MODE]) input.pad[i] |= INPUT_MODE;
}
/* default inputs are checked below */
}
case DEVICE_PAD3B:
{
/* Default menu key (right analog stick) */
if (PAD_SubStickX(chan) > ANALOG_SENSITIVITY)
{
ConfigRequested = 1;
return;
}
/* D-PAD */
if ((p & PAD_BUTTON_UP) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP;
else if ((p & PAD_BUTTON_DOWN) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN;
@ -259,10 +300,19 @@ static void pad_update(s8 chan, u8 i)
{
/* Y analog position [0-255] */
input.analog[i][1] = y ? (127 - y) : (128 - y);
}
/* default inputs are checked below */
}
case DEVICE_PADDLE:
{
/* Default menu key (right analog stick) */
if (PAD_SubStickX(chan) > ANALOG_SENSITIVITY)
{
ConfigRequested = 1;
return;
}
/* X analog position [0-255] */
input.analog[i][0] = (x + 128);
@ -276,6 +326,13 @@ static void pad_update(s8 chan, u8 i)
case DEVICE_PAD2B:
{
/* Default menu key (right analog stick) */
if (PAD_SubStickX(chan) > ANALOG_SENSITIVITY)
{
ConfigRequested = 1;
return;
}
/* D-PAD */
if ((p & PAD_BUTTON_UP) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP;
else if ((p & PAD_BUTTON_DOWN) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN;
@ -292,6 +349,13 @@ static void pad_update(s8 chan, u8 i)
case DEVICE_LIGHTGUN:
{
/* Default menu key (right analog stick) */
if (PAD_SubStickX(chan) > ANALOG_SENSITIVITY)
{
ConfigRequested = 1;
return;
}
/* Gun screen position (x,y) */
input.analog[i][0] += x / ANALOG_SENSITIVITY;
input.analog[i][1] -= y / ANALOG_SENSITIVITY;
@ -313,6 +377,13 @@ static void pad_update(s8 chan, u8 i)
case DEVICE_MOUSE:
{
/* Default menu key (right analog stick) */
if (PAD_SubStickX(chan) > ANALOG_SENSITIVITY)
{
ConfigRequested = 1;
return;
}
/* Mouse relative movement (-255,255) */
input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2;
input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2;
@ -334,6 +405,13 @@ static void pad_update(s8 chan, u8 i)
case DEVICE_PICO:
{
/* Default menu key (right analog stick) */
if (PAD_SubStickX(chan) > ANALOG_SENSITIVITY)
{
ConfigRequested = 1;
return;
}
/* D-PAD */
if (p & PAD_BUTTON_UP) input.pad[i] |= INPUT_UP;
else if (p & PAD_BUTTON_DOWN) input.pad[i] |= INPUT_DOWN;
@ -359,6 +437,13 @@ static void pad_update(s8 chan, u8 i)
case DEVICE_TEREBI:
{
/* Default menu key (right analog stick) */
if (PAD_SubStickX(chan) > ANALOG_SENSITIVITY)
{
ConfigRequested = 1;
return;
}
/* PEN screen position (x,y) */
input.analog[0][0] += x / ANALOG_SENSITIVITY;
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
@ -518,108 +603,112 @@ static int wpad_StickY(WPADData *data, u8 right)
static void wpad_config(u8 exp, int chan, int first_key, int last_key)
{
char msg[64];
u32 key,p = 255;
u32 p = 255;
/* Disable menu inputs update */
/* Disable background PAD scanning */
inputs_disabled = 1;
/* Check if device is connected */
WPAD_Probe(chan, &p);
if (((exp > WPAD_EXP_NONE) && (p != exp)) || (p == 255))
{
/* device not detected */
if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", chan+1);
if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", chan+1);
if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", chan+1);
GUI_WaitPrompt("Error",msg);
/* re-enable background PAD scanning and exit */
inputs_disabled = 0;
return;
}
/* loop on each mapped keys */
/* Configure each keys */
do
{
/* check for unused keys */
/* ignore unused keys */
if (strcmp(keyname[first_key], "N.A"))
{
/* remove any pending buttons */
while (WPAD_ButtonsHeld(chan))
{
WPAD_ScanPads();
VIDEO_WaitVSync();
WPAD_ScanPads();
}
/* wait for user input */
/* configurable button */
sprintf(msg,"Press key for %s\n(HOME to return)",keyname[first_key]);
GUI_MsgBoxUpdate(0,msg);
/* wait for input */
key = 0;
while (!key)
/* wait for user input */
p = 0;
while (!p)
{
VIDEO_WaitVSync();
WPAD_ScanPads();
p = WPAD_ButtonsDown(chan);
}
switch (exp)
/* detect pressed key */
switch (exp)
{
/* Wiimote (TODO: add motion sensing !) */
case WPAD_EXP_NONE:
{
/* Wiimote (TODO: add motion sensing !) */
case WPAD_EXP_NONE:
{
if (p & WPAD_BUTTON_HOME) key = 0xff;
else if (p & WPAD_BUTTON_2) key = WPAD_BUTTON_2;
else if (p & WPAD_BUTTON_1) key = WPAD_BUTTON_1;
else if (p & WPAD_BUTTON_B) key = WPAD_BUTTON_B;
else if (p & WPAD_BUTTON_A) key = WPAD_BUTTON_A;
else if (p & WPAD_BUTTON_PLUS) key = WPAD_BUTTON_PLUS;
else if (p & WPAD_BUTTON_MINUS) key = WPAD_BUTTON_MINUS;
break;
}
if (p & WPAD_BUTTON_2) p = WPAD_BUTTON_2;
else if (p & WPAD_BUTTON_1) p = WPAD_BUTTON_1;
else if (p & WPAD_BUTTON_B) p = WPAD_BUTTON_B;
else if (p & WPAD_BUTTON_A) p = WPAD_BUTTON_A;
else if (p & WPAD_BUTTON_PLUS) p = WPAD_BUTTON_PLUS;
else if (p & WPAD_BUTTON_MINUS) p = WPAD_BUTTON_MINUS;
else first_key = MAX_KEYS;
break;
}
/* Wiimote + Nunchuk (TODO: add motion sensing !) */
case WPAD_EXP_NUNCHUK:
{
if (p & WPAD_BUTTON_HOME) key = 0xff;
else if (p & WPAD_BUTTON_2) key = WPAD_BUTTON_2;
else if (p & WPAD_BUTTON_1) key = WPAD_BUTTON_1;
else if (p & WPAD_BUTTON_B) key = WPAD_BUTTON_B;
else if (p & WPAD_BUTTON_A) key = WPAD_BUTTON_A;
else if (p & WPAD_BUTTON_PLUS) key = WPAD_BUTTON_PLUS;
else if (p & WPAD_BUTTON_MINUS) key = WPAD_BUTTON_MINUS;
else if (p & WPAD_NUNCHUK_BUTTON_Z) key = WPAD_NUNCHUK_BUTTON_Z;
else if (p & WPAD_NUNCHUK_BUTTON_C) key = WPAD_NUNCHUK_BUTTON_C;
break;
}
/* Wiimote + Nunchuk (TODO: add motion sensing !) */
case WPAD_EXP_NUNCHUK:
{
if (p & WPAD_BUTTON_2) p = WPAD_BUTTON_2;
else if (p & WPAD_BUTTON_1) p = WPAD_BUTTON_1;
else if (p & WPAD_BUTTON_B) p = WPAD_BUTTON_B;
else if (p & WPAD_BUTTON_A) p = WPAD_BUTTON_A;
else if (p & WPAD_BUTTON_PLUS) p = WPAD_BUTTON_PLUS;
else if (p & WPAD_BUTTON_MINUS) p= WPAD_BUTTON_MINUS;
else if (p & WPAD_NUNCHUK_BUTTON_Z) p = WPAD_NUNCHUK_BUTTON_Z;
else if (p & WPAD_NUNCHUK_BUTTON_C) p = WPAD_NUNCHUK_BUTTON_C;
else first_key = MAX_KEYS;
break;
}
/* Classic Controller */
case WPAD_EXP_CLASSIC:
{
if (p & WPAD_CLASSIC_BUTTON_HOME) key = 0xff;
else if (p & WPAD_CLASSIC_BUTTON_X) key = WPAD_CLASSIC_BUTTON_X;
else if (p & WPAD_CLASSIC_BUTTON_A) key = WPAD_CLASSIC_BUTTON_A;
else if (p & WPAD_CLASSIC_BUTTON_Y) key = WPAD_CLASSIC_BUTTON_Y;
else if (p & WPAD_CLASSIC_BUTTON_B) key = WPAD_CLASSIC_BUTTON_B;
else if (p & WPAD_CLASSIC_BUTTON_ZL) key = WPAD_CLASSIC_BUTTON_ZL;
else if (p & WPAD_CLASSIC_BUTTON_ZR) key = WPAD_CLASSIC_BUTTON_ZR;
else if (p & WPAD_CLASSIC_BUTTON_PLUS) key = WPAD_CLASSIC_BUTTON_PLUS;
else if (p & WPAD_CLASSIC_BUTTON_MINUS) key = WPAD_CLASSIC_BUTTON_MINUS;
else if (p & WPAD_CLASSIC_BUTTON_FULL_L) key = WPAD_CLASSIC_BUTTON_FULL_L;
else if (p & WPAD_CLASSIC_BUTTON_FULL_R) key = WPAD_CLASSIC_BUTTON_FULL_R;
break;
}
/* Classic Controller */
case WPAD_EXP_CLASSIC:
{
if (p & WPAD_CLASSIC_BUTTON_X) p = WPAD_CLASSIC_BUTTON_X;
else if (p & WPAD_CLASSIC_BUTTON_A) p = WPAD_CLASSIC_BUTTON_A;
else if (p & WPAD_CLASSIC_BUTTON_Y) p = WPAD_CLASSIC_BUTTON_Y;
else if (p & WPAD_CLASSIC_BUTTON_B) p = WPAD_CLASSIC_BUTTON_B;
else if (p & WPAD_CLASSIC_BUTTON_ZL) p = WPAD_CLASSIC_BUTTON_ZL;
else if (p & WPAD_CLASSIC_BUTTON_ZR) p = WPAD_CLASSIC_BUTTON_ZR;
else if (p & WPAD_CLASSIC_BUTTON_PLUS) p = WPAD_CLASSIC_BUTTON_PLUS;
else if (p & WPAD_CLASSIC_BUTTON_MINUS) p = WPAD_CLASSIC_BUTTON_MINUS;
else if (p & WPAD_CLASSIC_BUTTON_FULL_L) p = WPAD_CLASSIC_BUTTON_FULL_L;
else if (p & WPAD_CLASSIC_BUTTON_FULL_R) p = WPAD_CLASSIC_BUTTON_FULL_R;
else first_key = MAX_KEYS;
break;
}
default:
{
key = 0xff;
break;
}
default:
{
first_key = MAX_KEYS;
break;
}
}
/* exit */
if (key == 0xff) break;
/* update key mapping */
config.wpad_keymap[exp + (chan * 3)][first_key] = key;
if (first_key < MAX_KEYS)
{
config.wpad_keymap[exp + (chan * 3)][first_key] = p;
}
}
}
while (first_key++ < last_key);
@ -627,11 +716,11 @@ static void wpad_config(u8 exp, int chan, int first_key, int last_key)
/* remove any pending buttons */
while (WPAD_ButtonsHeld(chan))
{
WPAD_ScanPads();
VIDEO_WaitVSync();
WPAD_ScanPads();
}
/* Enable menu inputs update */
/* re-enable background PAD scanning and exit */
inputs_disabled = 0;
}
@ -643,13 +732,6 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
/* WPAD status */
u32 p = data->btns_h;
/* Menu Key */
if ((p & WPAD_BUTTON_HOME) || (p & WPAD_CLASSIC_BUTTON_HOME))
{
ConfigRequested = 1;
return;
}
/* Analog sticks */
s8 x = 0;
s8 y = 0;
@ -1038,10 +1120,12 @@ int gx_input_FindDevices(void)
#ifdef HW_RVL
u32 wpad;
#endif
u32 pad = PAD_ScanPads();
int found = 0;
int player = 0;
VIDEO_WaitVSync();
u32 pad = PAD_ScanPads();
for (i=0; i<MAX_DEVICES; i++)
{
/* check emulated peripheral */
@ -1115,7 +1199,8 @@ void gx_input_SetDefault(void)
config.pad_keymap[i][KEY_BUTTONX] = PAD_TRIGGER_L;
config.pad_keymap[i][KEY_BUTTONY] = PAD_BUTTON_Y;
config.pad_keymap[i][KEY_BUTTONZ] = PAD_TRIGGER_R;
config.pad_keymap[i][KEY_MODE] = 0;
config.pad_keymap[i][KEY_MODE] = PAD_TRIGGER_Z;
config.pad_keymap[i][KEY_MENU] = PAD_TRIGGER_Z | PAD_BUTTON_RIGHT;
}
#ifdef HW_RVL
@ -1348,8 +1433,11 @@ void gx_input_Config(u8 chan, u8 device, u8 type)
default:
{
first_key = KEY_BUTTONA;
last_key = KEY_BUTTONA;
sprintf(keyname[KEY_BUTTONA],"N.A");
GUI_WaitPrompt("Info","Activator is not configurable !");
return;
break;
}
}
@ -1374,10 +1462,20 @@ void gx_input_Config(u8 chan, u8 device, u8 type)
void gx_input_UpdateEmu(void)
{
/* Update controllers */
/* Update GC controllers status */
PAD_ScanPads();
#ifdef HW_RVL
/* Update Wii controllers status */
WPAD_ScanPads();
/* Hard-coded menu key */
u32 p = WPAD_ButtonsHeld(0);
if ((p & WPAD_BUTTON_HOME) || (p & WPAD_CLASSIC_BUTTON_HOME))
{
ConfigRequested = 1;
return;
}
#endif
int i, player = 0;

View File

@ -1686,8 +1686,8 @@ void gx_video_Init(void)
TV60hz_480i.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_INTERLACE);
#ifndef HW_RVL
/* force 480p on GameCube if Component Cable is detected */
if (VIDEO_HaveComponentCable()) vmode = &TVNtsc480Prog;
/* force 480p on GameCube if Component Cable is detected & progressiev mode is selected */
if (VIDEO_HaveComponentCable() && config.v_prog) vmode = &TVNtsc480Prog;
#endif
break;
}