mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-26 11:11:48 +01:00
Remove msvc 2003/2010 solutions
This commit is contained in:
parent
04268add29
commit
a3b4f1b2fd
@ -239,6 +239,39 @@ else ifeq ($(platform), gcw0)
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LDFLAGS += $(PTHREAD_FLAGS)
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CFLAGS += $(PTHREAD_FLAGS) -DHAVE_MKDIR
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CFLAGS += -ffast-math -march=mips32 -mtune=mips32r2 -mhard-float
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# Windows MSVC 2003 Xbox 1
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else ifeq ($(platform), xbox1_msvc2003)
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TARGET := $(TARGET_NAME)_libretro_xdk1.lib
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MSVCBINDIRPREFIX = $(XDK)/xbox/bin/vc71
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CC = "$(MSVCBINDIRPREFIX)/CL.exe"
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CXX = "$(MSVCBINDIRPREFIX)/CL.exe"
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LD = "$(MSVCBINDIRPREFIX)/lib.exe"
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export INCLUDE := $(XDK)/xbox/include
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export LIB := $(XDK)/xbox/lib
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PSS_STYLE :=2
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CFLAGS += -D_XBOX -D_XBOX1
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CXXFLAGS += -D_XBOX -D_XBOX1
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STATIC_LINKING=1
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HAS_GCC := 0
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HAVE_SYS_PARAM = 0
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# Windows MSVC 2010 Xbox 360
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else ifeq ($(platform), xbox360_msvc2010)
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TARGET := $(TARGET_NAME)_libretro_xdk360.lib
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MSVCBINDIRPREFIX = $(XEDK)/bin/win32
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CC = "$(MSVCBINDIRPREFIX)/cl.exe"
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CXX = "$(MSVCBINDIRPREFIX)/cl.exe"
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LD = "$(MSVCBINDIRPREFIX)/lib.exe"
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export INCLUDE := $(XEDK)/include/xbox
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export LIB := $(XEDK)/lib/xbox
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PSS_STYLE :=2
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CFLAGS += -D_XBOX -D_XBOX360
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CXXFLAGS += -D_XBOX -D_XBOX360
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STATIC_LINKING=1
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HAS_GCC := 0
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HAVE_SYS_PARAM = 0
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# Windows MSVC 2010 x64
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else ifeq ($(platform), windows_msvc2010_x64)
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CC = cl.exe
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@ -329,9 +362,37 @@ ifeq ($(SHARED_LIBVORBIS), 1)
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endif
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ifeq ($(DEBUG), 1)
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CFLAGS += -O0 -g
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ifneq (,$(findstring msvc,$(platform)))
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ifeq ($(STATIC_LINKING),1)
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CFLAGS += -MTd
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CXXFLAGS += -MTd
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else
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CFLAGS += -O2 -DNDEBUG
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CFLAGS += -MDd
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CXXFLAGS += -MDd
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endif
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CFLAGS += -Od -Zi -DDEBUG -D_DEBUG
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CXXFLAGS += -Od -Zi -DDEBUG -D_DEBUG
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else
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CFLAGS += -O0 -g -DDEBUG
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CXXFLAGS += -O0 -g -DDEBUG
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endif
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else
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ifneq (,$(findstring msvc,$(platform)))
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ifeq ($(STATIC_LINKING),1)
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CFLAGS += -MT
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CXXFLAGS += -MT
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else
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CFLAGS += -MD
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CXXFLAGS += -MD
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endif
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CFLAGS += -O2 -DNDEBUG
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CXXFLAGS += -O2 -DNDEBUG
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else
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CFLAGS += -O2 -DNDEBUG
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CXXFLAGS += -O2 -DNDEBUG
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endif
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endif
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ifeq ($(SHARED_LIBVORBIS),)
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@ -391,7 +452,12 @@ LINKOUT = -o
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ifneq (,$(findstring msvc,$(platform)))
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OBJOUT = -Fo
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LINKOUT = -out:
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ifeq ($(STATIC_LINKING),1)
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LD ?= lib.exe
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STATIC_LINKING=0
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else
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LD = link.exe
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endif
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else
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LD = $(CC)
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endif
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@ -39,7 +39,7 @@
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#include <stdlib.h>
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#include <string.h>
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#if defined(_MSC_VER)
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#if defined(_MSC_VER) && !defined(_XBOX)
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# include <intrin.h> /* for __cpuid() and _xgetbv() */
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#endif
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@ -38,7 +38,7 @@
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#include "share/compat.h"
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#if defined(_MSC_VER)
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#if defined(_MSC_VER) && !defined(_XBOX)
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#include <intrin.h> /* for _BitScanReverse* */
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#endif
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@ -1,47 +0,0 @@
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@SET VSINSTALLDIR=C:\Program Files\Microsoft Visual Studio .NET 2003\Common7\IDE
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@SET VCINSTALLDIR=C:\Program Files\Microsoft Visual Studio .NET 2003
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@SET FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
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@SET FrameworkVersion=v1.1.4322
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@SET FrameworkSDKDir=C:\Program Files\Microsoft Visual Studio .NET 2003\SDK\v1.1
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@rem Root of Visual Studio common files.
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@if "%VSINSTALLDIR%"=="" goto Usage
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@if "%VCINSTALLDIR%"=="" set VCINSTALLDIR=%VSINSTALLDIR%
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@rem
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@rem Root of Visual Studio ide installed files.
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@rem
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@set DevEnvDir=%VSINSTALLDIR%
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@rem
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@rem Root of Visual C++ installed files.
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@rem
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@set MSVCDir=%VCINSTALLDIR%\VC7
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@rem
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@echo Setting environment for using Microsoft Visual Studio .NET 2003 tools.
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@echo (If you have another version of Visual Studio or Visual C++ installed and wish
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@echo to use its tools from the command line, run vcvars32.bat for that version.)
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@rem
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@REM %VCINSTALLDIR%\Common7\Tools dir is added only for real setup.
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@set PATH=%DevEnvDir%;%MSVCDir%\BIN;%VCINSTALLDIR%\Common7\Tools;%VCINSTALLDIR%\Common7\Tools\bin\prerelease;%VCINSTALLDIR%\Common7\Tools\bin;%FrameworkSDKDir%\bin;%FrameworkDir%\%FrameworkVersion%;%PATH%;
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@set INCLUDE=%MSVCDir%\ATLMFC\INCLUDE;%MSVCDir%\INCLUDE;%FrameworkSDKDir%\include;%INCLUDE%;%XDK%\xbox\include
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@set LIB=%MSVCDir%\ATLMFC\LIB;%MSVCDir%\LIB;%MSVCDir%\PlatformSDK\lib;%XDK%\lib;%XDK%\xbox\lib;%LIB%
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@goto end
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:Usage
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@echo. VSINSTALLDIR variable is not set.
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@echo.
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@echo SYNTAX: %0
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@goto end
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:end
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devenv /clean Release_LTCG msvc-2003-xbox1.sln
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devenv /build Release_LTCG msvc-2003-xbox1.sln
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exit
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@ -1,30 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2003-xbox1", "msvc-2003-xbox1/msvc-2003-xbox1.vcproj", "{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Profile = Profile
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Profile_FastCap = Profile_FastCap
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Release = Release
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Release_LTCG = Release_LTCG
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Debug.ActiveCfg = Debug|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Debug.Build.0 = Debug|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile.ActiveCfg = Profile|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile.Build.0 = Profile|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release.ActiveCfg = Release|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release.Build.0 = Release|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
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{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release_LTCG.Build.0 = Release_LTCG|Xbox
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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@ -1,592 +0,0 @@
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<?xml version="1.0" encoding="windows-1250"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="msvc-2003-xbox1"
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ProjectGUID="{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}"
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RootNamespace="msvc-2003-xbox1"
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Keyword="XboxProj">
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<Platforms>
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<Platform
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Name="Xbox"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Xbox"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Profile|Xbox"
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OutputDirectory="Profile"
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IntermediateDirectory="Profile"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Profile_FastCap|Xbox"
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OutputDirectory="Profile_FastCap"
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IntermediateDirectory="Profile_FastCap"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;FASTCAP;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"
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FastCAP="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
|
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="TRUE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
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<Tool
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Name="VCPreLinkEventTool"/>
|
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</Configuration>
|
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<Configuration
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Name="Release_LTCG|Xbox"
|
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OutputDirectory="Release_LTCG"
|
||||
IntermediateDirectory="Release_LTCG"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="TRUE">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
OmitFramePointers="TRUE"
|
||||
OptimizeForProcessor="2"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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||||
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;LTCG;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="TRUE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
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<Tool
|
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Name="VCPreBuildEventTool"/>
|
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<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
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</Configuration>
|
||||
</Configurations>
|
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<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
|
||||
<Filter
|
||||
Name="libretro"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\..\libretro.c">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="core"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\..\..\core\genesis.c">
|
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</File>
|
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<File
|
||||
RelativePath="..\..\..\core\io_ctrl.c">
|
||||
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||||
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||||
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|
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||||
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||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
<File
|
||||
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|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\core\sound\ym2413.c">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\core\input_hw\gamepad.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\core\input_hw\input.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\core\input_hw\lightgun.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\core\input_hw\mouse.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\core\input_hw\paddle.c">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
</File>
|
||||
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|
||||
RelativePath="..\..\..\core\input_hw\teamplayer.c">
|
||||
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|
||||
<File
|
||||
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|
||||
</File>
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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Name="libtremor"
|
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Filter="">
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,249 +0,0 @@
|
||||
// ISO C9x compliant stdint.h for Microsoft Visual Studio
|
||||
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
|
||||
//
|
||||
// Copyright (c) 2006-2008 Alexander Chemeris
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The name of the author may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
#ifndef __RARCH_STDINT_H
|
||||
#define __RARCH_STDINT_H
|
||||
|
||||
#if _MSC_VER && (_MSC_VER < 1600)
|
||||
//pre-MSVC 2010 needs an implementation of stdint.h
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
|
||||
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
|
||||
// or compiler give many errors like this:
|
||||
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
# include <wchar.h>
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define _W64 macros to mark types changing their size, like intptr_t.
|
||||
#ifndef _W64
|
||||
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
|
||||
# define _W64 __w64
|
||||
# else
|
||||
# define _W64
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
// 7.18.1 Integer types
|
||||
|
||||
// 7.18.1.1 Exact-width integer types
|
||||
|
||||
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
|
||||
// realize that, e.g. char has the same size as __int8
|
||||
// so we give up on __intX for them.
|
||||
#if (_MSC_VER < 1300)
|
||||
typedef signed char int8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef unsigned int uint32_t;
|
||||
#else
|
||||
typedef signed __int8 int8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
#endif
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
|
||||
// 7.18.1.2 Minimum-width integer types
|
||||
typedef int8_t int_least8_t;
|
||||
typedef int16_t int_least16_t;
|
||||
typedef int32_t int_least32_t;
|
||||
typedef int64_t int_least64_t;
|
||||
typedef uint8_t uint_least8_t;
|
||||
typedef uint16_t uint_least16_t;
|
||||
typedef uint32_t uint_least32_t;
|
||||
typedef uint64_t uint_least64_t;
|
||||
|
||||
// 7.18.1.3 Fastest minimum-width integer types
|
||||
typedef int8_t int_fast8_t;
|
||||
typedef int16_t int_fast16_t;
|
||||
typedef int32_t int_fast32_t;
|
||||
typedef int64_t int_fast64_t;
|
||||
typedef uint8_t uint_fast8_t;
|
||||
typedef uint16_t uint_fast16_t;
|
||||
typedef uint32_t uint_fast32_t;
|
||||
typedef uint64_t uint_fast64_t;
|
||||
|
||||
// 7.18.1.4 Integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
typedef signed __int64 intptr_t;
|
||||
typedef unsigned __int64 uintptr_t;
|
||||
#else // _WIN64 ][
|
||||
typedef _W64 signed int intptr_t;
|
||||
typedef _W64 unsigned int uintptr_t;
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.1.5 Greatest-width integer types
|
||||
typedef int64_t intmax_t;
|
||||
typedef uint64_t uintmax_t;
|
||||
|
||||
|
||||
// 7.18.2 Limits of specified-width integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
|
||||
|
||||
// 7.18.2.1 Limits of exact-width integer types
|
||||
#define INT8_MIN ((int8_t)_I8_MIN)
|
||||
#define INT8_MAX _I8_MAX
|
||||
#define INT16_MIN ((int16_t)_I16_MIN)
|
||||
#define INT16_MAX _I16_MAX
|
||||
#define INT32_MIN ((int32_t)_I32_MIN)
|
||||
#define INT32_MAX _I32_MAX
|
||||
#define INT64_MIN ((int64_t)_I64_MIN)
|
||||
#define INT64_MAX _I64_MAX
|
||||
#define UINT8_MAX _UI8_MAX
|
||||
#define UINT16_MAX _UI16_MAX
|
||||
#define UINT32_MAX _UI32_MAX
|
||||
#define UINT64_MAX _UI64_MAX
|
||||
|
||||
// 7.18.2.2 Limits of minimum-width integer types
|
||||
#define INT_LEAST8_MIN INT8_MIN
|
||||
#define INT_LEAST8_MAX INT8_MAX
|
||||
#define INT_LEAST16_MIN INT16_MIN
|
||||
#define INT_LEAST16_MAX INT16_MAX
|
||||
#define INT_LEAST32_MIN INT32_MIN
|
||||
#define INT_LEAST32_MAX INT32_MAX
|
||||
#define INT_LEAST64_MIN INT64_MIN
|
||||
#define INT_LEAST64_MAX INT64_MAX
|
||||
#define UINT_LEAST8_MAX UINT8_MAX
|
||||
#define UINT_LEAST16_MAX UINT16_MAX
|
||||
#define UINT_LEAST32_MAX UINT32_MAX
|
||||
#define UINT_LEAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.3 Limits of fastest minimum-width integer types
|
||||
#define INT_FAST8_MIN INT8_MIN
|
||||
#define INT_FAST8_MAX INT8_MAX
|
||||
#define INT_FAST16_MIN INT16_MIN
|
||||
#define INT_FAST16_MAX INT16_MAX
|
||||
#define INT_FAST32_MIN INT32_MIN
|
||||
#define INT_FAST32_MAX INT32_MAX
|
||||
#define INT_FAST64_MIN INT64_MIN
|
||||
#define INT_FAST64_MAX INT64_MAX
|
||||
#define UINT_FAST8_MAX UINT8_MAX
|
||||
#define UINT_FAST16_MAX UINT16_MAX
|
||||
#define UINT_FAST32_MAX UINT32_MAX
|
||||
#define UINT_FAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.4 Limits of integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
# define INTPTR_MIN INT64_MIN
|
||||
# define INTPTR_MAX INT64_MAX
|
||||
# define UINTPTR_MAX UINT64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define INTPTR_MIN INT32_MIN
|
||||
# define INTPTR_MAX INT32_MAX
|
||||
# define UINTPTR_MAX UINT32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.2.5 Limits of greatest-width integer types
|
||||
#define INTMAX_MIN INT64_MIN
|
||||
#define INTMAX_MAX INT64_MAX
|
||||
#define UINTMAX_MAX UINT64_MAX
|
||||
|
||||
// 7.18.3 Limits of other integer types
|
||||
|
||||
#ifdef _WIN64 // [
|
||||
# define PTRDIFF_MIN _I64_MIN
|
||||
# define PTRDIFF_MAX _I64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define PTRDIFF_MIN _I32_MIN
|
||||
# define PTRDIFF_MAX _I32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
#define SIG_ATOMIC_MIN INT_MIN
|
||||
#define SIG_ATOMIC_MAX INT_MAX
|
||||
|
||||
#ifndef SIZE_MAX // [
|
||||
# ifdef _WIN64 // [
|
||||
# define SIZE_MAX _UI64_MAX
|
||||
# else // _WIN64 ][
|
||||
# define SIZE_MAX _UI32_MAX
|
||||
# endif // _WIN64 ]
|
||||
#endif // SIZE_MAX ]
|
||||
|
||||
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
|
||||
#ifndef WCHAR_MIN // [
|
||||
# define WCHAR_MIN 0
|
||||
#endif // WCHAR_MIN ]
|
||||
#ifndef WCHAR_MAX // [
|
||||
# define WCHAR_MAX _UI16_MAX
|
||||
#endif // WCHAR_MAX ]
|
||||
|
||||
#define WINT_MIN 0
|
||||
#define WINT_MAX _UI16_MAX
|
||||
|
||||
#endif // __STDC_LIMIT_MACROS ]
|
||||
|
||||
|
||||
// 7.18.4 Limits of other integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
|
||||
|
||||
// 7.18.4.1 Macros for minimum-width integer constants
|
||||
|
||||
#define INT8_C(val) val##i8
|
||||
#define INT16_C(val) val##i16
|
||||
#define INT32_C(val) val##i32
|
||||
#define INT64_C(val) val##i64
|
||||
|
||||
#define UINT8_C(val) val##ui8
|
||||
#define UINT16_C(val) val##ui16
|
||||
#define UINT32_C(val) val##ui32
|
||||
#define UINT64_C(val) val##ui64
|
||||
|
||||
// 7.18.4.2 Macros for greatest-width integer constants
|
||||
#define INTMAX_C INT64_C
|
||||
#define UINTMAX_C UINT64_C
|
||||
|
||||
#endif // __STDC_CONSTANT_MACROS ]
|
||||
|
||||
#else
|
||||
//sanity for everything else
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
|
||||
#endif
|
@ -1,124 +0,0 @@
|
||||
@echo off
|
||||
|
||||
@echo Setting environment for using Microsoft Visual Studio 2010 x86 tools.
|
||||
|
||||
@call :GetVSCommonToolsDir
|
||||
@if "%VS100COMNTOOLS%"=="" goto error_no_VS100COMNTOOLSDIR
|
||||
|
||||
@call "%VS100COMNTOOLS%VCVarsQueryRegistry.bat" 32bit No64bit
|
||||
|
||||
@if "%VSINSTALLDIR%"=="" goto error_no_VSINSTALLDIR
|
||||
@if "%FrameworkDir32%"=="" goto error_no_FrameworkDIR32
|
||||
@if "%FrameworkVersion32%"=="" goto error_no_FrameworkVer32
|
||||
@if "%Framework35Version%"=="" goto error_no_Framework35Version
|
||||
|
||||
@set FrameworkDir=%FrameworkDir32%
|
||||
@set FrameworkVersion=%FrameworkVersion32%
|
||||
|
||||
@if not "%WindowsSdkDir%" == "" (
|
||||
@set "PATH=%WindowsSdkDir%bin\NETFX 4.0 Tools;%WindowsSdkDir%bin;%PATH%"
|
||||
@set "INCLUDE=%WindowsSdkDir%include;%INCLUDE%"
|
||||
@set "LIB=%WindowsSdkDir%lib;%LIB%"
|
||||
)
|
||||
|
||||
@rem
|
||||
@rem Root of Visual Studio IDE installed files.
|
||||
@rem
|
||||
@set DevEnvDir=%VSINSTALLDIR%Common7\IDE\
|
||||
|
||||
@rem PATH
|
||||
@rem ----
|
||||
@if exist "%VSINSTALLDIR%Team Tools\Performance Tools" (
|
||||
@set "PATH=%VSINSTALLDIR%Team Tools\Performance Tools;%PATH%"
|
||||
)
|
||||
@if exist "%ProgramFiles%\HTML Help Workshop" set PATH=%ProgramFiles%\HTML Help Workshop;%PATH%
|
||||
@if exist "%ProgramFiles(x86)%\HTML Help Workshop" set PATH=%ProgramFiles(x86)%\HTML Help Workshop;%PATH%
|
||||
@if exist "%VCINSTALLDIR%VCPackages" set PATH=%VCINSTALLDIR%VCPackages;%PATH%
|
||||
@set PATH=%FrameworkDir%%Framework35Version%;%PATH%
|
||||
@set PATH=%FrameworkDir%%FrameworkVersion%;%PATH%
|
||||
@set PATH=%VSINSTALLDIR%Common7\Tools;%PATH%
|
||||
@if exist "%VCINSTALLDIR%BIN" set PATH=%VCINSTALLDIR%BIN;%PATH%
|
||||
@set PATH=%DevEnvDir%;%PATH%
|
||||
|
||||
@if exist "%VSINSTALLDIR%VSTSDB\Deploy" (
|
||||
@set "PATH=%VSINSTALLDIR%VSTSDB\Deploy;%PATH%"
|
||||
)
|
||||
|
||||
@if not "%FSHARPINSTALLDIR%" == "" (
|
||||
@set "PATH=%FSHARPINSTALLDIR%;%PATH%"
|
||||
)
|
||||
|
||||
@rem INCLUDE
|
||||
@rem -------
|
||||
@if exist "%VCINSTALLDIR%ATLMFC\INCLUDE" set INCLUDE=%VCINSTALLDIR%ATLMFC\INCLUDE;%INCLUDE%
|
||||
@if exist "%VCINSTALLDIR%INCLUDE" set INCLUDE=%VCINSTALLDIR%INCLUDE;%INCLUDE%
|
||||
|
||||
@rem LIB
|
||||
@rem ---
|
||||
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIB=%VCINSTALLDIR%ATLMFC\LIB;%LIB%
|
||||
@if exist "%VCINSTALLDIR%LIB" set LIB=%VCINSTALLDIR%LIB;%LIB%
|
||||
|
||||
@rem LIBPATH
|
||||
@rem -------
|
||||
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIBPATH=%VCINSTALLDIR%ATLMFC\LIB;%LIBPATH%
|
||||
@if exist "%VCINSTALLDIR%LIB" set LIBPATH=%VCINSTALLDIR%LIB;%LIBPATH%
|
||||
@set LIBPATH=%FrameworkDir%%Framework35Version%;%LIBPATH%
|
||||
@set LIBPATH=%FrameworkDir%%FrameworkVersion%;%LIBPATH%
|
||||
|
||||
@goto end
|
||||
|
||||
@REM -----------------------------------------------------------------------
|
||||
:GetVSCommonToolsDir
|
||||
@set VS100COMNTOOLS=
|
||||
@call :GetVSCommonToolsDirHelper32 HKLM > nul 2>&1
|
||||
@if errorlevel 1 call :GetVSCommonToolsDirHelper32 HKCU > nul 2>&1
|
||||
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKLM > nul 2>&1
|
||||
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKCU > nul 2>&1
|
||||
@exit /B 0
|
||||
|
||||
:GetVSCommonToolsDirHelper32
|
||||
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
|
||||
@if "%%i"=="10.0" (
|
||||
@SET "VS100COMNTOOLS=%%k"
|
||||
)
|
||||
)
|
||||
@if "%VS100COMNTOOLS%"=="" exit /B 1
|
||||
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
|
||||
@exit /B 0
|
||||
|
||||
:GetVSCommonToolsDirHelper64
|
||||
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
|
||||
@if "%%i"=="10.0" (
|
||||
@SET "VS100COMNTOOLS=%%k"
|
||||
)
|
||||
)
|
||||
@if "%VS100COMNTOOLS%"=="" exit /B 1
|
||||
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
|
||||
@exit /B 0
|
||||
|
||||
@REM -----------------------------------------------------------------------
|
||||
:error_no_VS100COMNTOOLSDIR
|
||||
@echo ERROR: Cannot determine the location of the VS Common Tools folder.
|
||||
@goto end
|
||||
|
||||
:error_no_VSINSTALLDIR
|
||||
@echo ERROR: Cannot determine the location of the VS installation.
|
||||
@goto end
|
||||
|
||||
:error_no_FrameworkDIR32
|
||||
@echo ERROR: Cannot determine the location of the .NET Framework 32bit installation.
|
||||
@goto end
|
||||
|
||||
:error_no_FrameworkVer32
|
||||
@echo ERROR: Cannot determine the version of the .NET Framework 32bit installation.
|
||||
@goto end
|
||||
|
||||
:error_no_Framework35Version
|
||||
@echo ERROR: Cannot determine the .NET Framework 3.5 version.
|
||||
@goto end
|
||||
|
||||
:end
|
||||
|
||||
msbuild msvc-2010-360.sln /p:Configuration=Release_LTCG /target:clean
|
||||
msbuild msvc-2010-360.sln /p:Configuration=Release_LTCG
|
||||
exit
|
@ -1,38 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "genesis-next-msvc-2010-360", "msvc-2010-360\msvc-2010-360.vcxproj", "{00CE82EC-E948-4BB6-B726-23BF1571B05A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
CodeAnalysis|Xbox 360 = CodeAnalysis|Xbox 360
|
||||
Debug|Xbox 360 = Debug|Xbox 360
|
||||
Profile_FastCap|Xbox 360 = Profile_FastCap|Xbox 360
|
||||
Profile|Xbox 360 = Profile|Xbox 360
|
||||
Release_LTCG|Xbox 360 = Release_LTCG|Xbox 360
|
||||
Release|Xbox 360 = Release|Xbox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.ActiveCfg = CodeAnalysis|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.Build.0 = CodeAnalysis|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.Deploy.0 = CodeAnalysis|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.ActiveCfg = Profile_FastCap|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.Build.0 = Profile_FastCap|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.Deploy.0 = Profile_FastCap|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.ActiveCfg = Profile|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.Build.0 = Profile|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.Deploy.0 = Profile|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.ActiveCfg = Release_LTCG|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.Build.0 = Release_LTCG|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.Deploy.0 = Release_LTCG|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.Build.0 = Release|Xbox 360
|
||||
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,389 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="CodeAnalysis|Xbox 360">
|
||||
<Configuration>CodeAnalysis</Configuration>
|
||||
<Platform>Xbox 360</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Xbox 360">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Xbox 360</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Profile|Xbox 360">
|
||||
<Configuration>Profile</Configuration>
|
||||
<Platform>Xbox 360</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Profile_FastCap|Xbox 360">
|
||||
<Configuration>Profile_FastCap</Configuration>
|
||||
<Platform>Xbox 360</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Xbox 360">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Xbox 360</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release_LTCG|Xbox 360">
|
||||
<Configuration>Release_LTCG</Configuration>
|
||||
<Platform>Xbox 360</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\core\cart_hw\areplay.c">
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\cart_hw\eeprom_93c.c">
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\cart_hw\eeprom_i2c.c">
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\cart_hw\eeprom_spi.c">
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\cart_hw\ggenie.c">
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\cart_hw\md_cart.c">
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\cart_hw\sms_cart.c">
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\cart_hw\sram.c">
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
|
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||||
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||||
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||||
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||||
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||||
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||||
<ItemGroup>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
<Filter>Source Files\cart_hw</Filter>
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
<Filter>Source Files\cart_hw</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files\cart_hw\svp</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files\cart_hw\svp</Filter>
|
||||
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|
||||
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||||
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|
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||||
<Filter>Source Files\cd_hw</Filter>
|
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||||
<Filter>Source Files\cd_hw</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files\cd_hw</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\..\core\cd_hw\pcm.c">
|
||||
<Filter>Source Files\cd_hw</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files\sound</Filter>
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|
||||
<ClCompile Include="..\..\..\core\cart_hw\eeprom_spi.c">
|
||||
<Filter>Source Files\cart_hw</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files\cart_hw</Filter>
|
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|
||||
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||||
<Filter>Source Files\cart_hw</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\tremor\window.c">
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||||
<Filter>Source Files\tremor</Filter>
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</ClCompile>
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||||
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<Filter>Source Files\tremor</Filter>
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</ClCompile>
|
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||||
<Filter>Source Files\tremor</Filter>
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</ClCompile>
|
||||
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||||
<Filter>Source Files\tremor</Filter>
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</ClCompile>
|
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||||
<Filter>Source Files\tremor</Filter>
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||||
<Filter>Source Files\tremor</Filter>
|
||||
</ClCompile>
|
||||
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||||
<Filter>Source Files\tremor</Filter>
|
||||
</ClCompile>
|
||||
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||||
<Filter>Source Files\tremor</Filter>
|
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|
||||
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||||
<Filter>Source Files\tremor</Filter>
|
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|
||||
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<Filter>Source Files\tremor</Filter>
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|
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<Filter>Source Files\tremor</Filter>
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||||
<Filter>Source Files\tremor</Filter>
|
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</ClCompile>
|
||||
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||||
<Filter>Source Files\tremor</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\tremor\synthesis.c">
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||||
<Filter>Source Files\tremor</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\tremor\vorbisfile.c">
|
||||
<Filter>Source Files\tremor</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\input_hw\graphic_board.c">
|
||||
<Filter>Source Files\input_hw</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\core\input_hw\xe_1ap.c">
|
||||
<Filter>Source Files\input_hw</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user