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Allow SYSTEM_RAM to be queried in games that do not have SRAM
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997360b114
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@ -2189,13 +2189,10 @@ unsigned retro_get_region(void) { return vdp_pal ? RETRO_REGION_PAL : RETRO_REGI
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void *retro_get_memory_data(unsigned id)
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void *retro_get_memory_data(unsigned id)
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{
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{
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if (!sram.on)
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return NULL;
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switch (id)
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switch (id)
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{
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{
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case RETRO_MEMORY_SAVE_RAM:
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case RETRO_MEMORY_SAVE_RAM:
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return sram.sram;
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return sram.on ? sram.sram : NULL;
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case RETRO_MEMORY_SYSTEM_RAM:
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case RETRO_MEMORY_SYSTEM_RAM:
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return work_ram;
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return work_ram;
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default:
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default:
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@ -2207,13 +2204,13 @@ size_t retro_get_memory_size(unsigned id)
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{
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{
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int i;
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int i;
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if (!sram.on)
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return 0;
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switch (id)
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switch (id)
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{
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{
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case RETRO_MEMORY_SAVE_RAM:
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case RETRO_MEMORY_SAVE_RAM:
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{
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{
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if (!sram.on)
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return 0;
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/* if emulation is not running, we assume the frontend is requesting SRAM size for loading */
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/* if emulation is not running, we assume the frontend is requesting SRAM size for loading */
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if (!is_running)
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if (!is_running)
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{
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{
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