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[Core/SCD] minor CDD emulation fixes
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@ -1160,8 +1160,8 @@ void cdd_process(void)
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/* Radical Rex needs at least one interrupt delay */
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/* Wolf Team games (Anet Futatabi, Cobra Command, Road Avenger & Time Gal) need at least 6 interrupts delay */
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/* Space Adventure Cobra (2nd morgue scene) needs at least 13 interrupts delay (incl. seek time, so 6 is OK) */
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/* Jeopardy & ESPN Sunday Night NFL are picky about this as well: 7 interrupts delay (+ seek time) seems OK */
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cdd.latency = 7;
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/* Jeopardy & ESPN Sunday Night NFL are picky about this as well: 10 interrupts delay (+ seek time) seems OK */
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cdd.latency = 10;
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}
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/* CD drive seek time */
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@ -1238,7 +1238,8 @@ void cdd_process(void)
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/* CD drive seek time */
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/* We are using similar linear model as above, although still not exactly accurate, */
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/* it works fine for Switch/Panic! intro (needs at least 30 interrupts while seeking) */
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/* it works fine for Switch/Panic! intro (Switch needs at least 30 interrupts while */
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/* seeking from 00:05:63 to 24:03:19, Panic! when seeking from 00:05:60 to 24:06:07) */
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if (lba > cdd.lba)
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{
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cdd.latency = ((lba - cdd.lba) * 120) / 270000;
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@ -1281,7 +1282,7 @@ void cdd_process(void)
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scd.regs[0x3c>>1].w = 0x0000;
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scd.regs[0x3e>>1].w = 0x0000;
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scd.regs[0x40>>1].w = ~(CD_SEEK + 0xf) & 0x0f;
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break;
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return;
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}
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case 0x06: /* Pause */
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