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https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 18:05:06 +01:00
improved sprite masking accuracy
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parent
36e91c70aa
commit
ae3ac87f7c
@ -1619,6 +1619,8 @@ void parse_satb(uint32 line)
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}
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}
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static int spr_over = 0;
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static void render_obj(uint32 line, uint8 *buf, uint8 *table)
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{
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uint16 ypos;
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@ -1642,21 +1644,27 @@ static void render_obj(uint32 line, uint8 *buf, uint8 *table)
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uint8 palette;
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int attr_mask, nt_row;
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int mask = 0;
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for(count = 0; count < object_index_count; count += 1)
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{
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xpos = object_info[count].xpos & 0x1ff;
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/* sprite masking (low priority sprite only) */
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if(!xpos && count) return;
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/* sprite masking (ignore the 1st sprite) */
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if (xpos) spr_over = 1;
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else if (spr_over)
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{
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spr_over = 0;
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mask = 1;
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}
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size = object_info[count].size & 0x0f;
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width = sizetab[(size >> 2) & 3];
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/* update pixel count (off-screen sprites included) */
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pixelcount += width;
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if(((xpos + width) >= left) && (xpos < right))
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pixelcount += xpos ? width : (width * 2);
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if(((xpos + width) >= left) && (xpos < right) && !mask)
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{
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ypos = object_info[count].ypos;
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attr = object_info[count].attr;
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@ -1676,7 +1684,11 @@ static void render_obj(uint32 line, uint8 *buf, uint8 *table)
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/* number of tiles to draw */
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/* adjusted for sprite limit */
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if (pixelcount > bitmap.viewport.w) width -= (pixelcount - bitmap.viewport.w);
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if (pixelcount > bitmap.viewport.w)
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{
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width -= (pixelcount - bitmap.viewport.w);
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}
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width >>= 3;
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for(column = 0; column < width; column += 1, lb+=8)
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@ -1685,13 +1697,17 @@ static void render_obj(uint32 line, uint8 *buf, uint8 *table)
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src = &bg_pattern_cache[(index << 6) | (v_line)];
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DRAW_SPRITE_TILE;
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}
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}
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/* sprite limit (256 or 320 pixels) */
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if (pixelcount >= bitmap.viewport.w) return;
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if (pixelcount >= bitmap.viewport.w)
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{
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spr_over = 1;
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return;
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}
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}
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spr_over = 0;
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}
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static void render_obj_im2(uint32 line, uint32 odd, uint8 *buf, uint8 *table)
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@ -1718,21 +1734,27 @@ static void render_obj_im2(uint32 line, uint32 odd, uint8 *buf, uint8 *table)
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uint32 offs;
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int attr_mask, nt_row;
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int mask = 0;
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for(count = 0; count < object_index_count; count += 1)
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{
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xpos = object_info[count].xpos & 0x1ff;
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/* sprite masking (low priority sprite only) */
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if(!xpos && count) return;
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/* sprite masking (ignore the 1st sprite) */
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if (xpos) spr_over = 1;
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else if(spr_over)
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{
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spr_over = 0;
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mask = 1;
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}
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size = object_info[count].size & 0x0f;
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width = sizetab[(size >> 2) & 3];
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/* update pixel count (off-screen sprites included) */
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pixelcount += width;
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if(((xpos + width) >= left) && (xpos < right))
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pixelcount += xpos ? width : (width * 2);
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if(((xpos + width) >= left) && (xpos < right) && !mask)
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{
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ypos = object_info[count].ypos;
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attr = object_info[count].attr;
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@ -1766,7 +1788,13 @@ static void render_obj_im2(uint32 line, uint32 odd, uint8 *buf, uint8 *table)
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}
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/* sprite limit (256 or 320 pixels) */
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if (pixelcount >= bitmap.viewport.w) return;
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if (pixelcount >= bitmap.viewport.w)
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{
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spr_over = 1;
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return;
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}
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}
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spr_over = 0;
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}
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@ -556,8 +556,8 @@ void vdp_ctrl_w(unsigned int data)
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}
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else pending = 1;
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addr = ((addr_latch & 0xC000) | (data & 0x3FFF)) & 0xFFFF;
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code = ((code & 0x3C) | ((data >> 14) & 0x03)) & 0x3F;
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addr = ((addr_latch & 0xC000) | (data & 0x3FFF));
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code = ((code & 0x3C) | ((data >> 14) & 0x03));
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}
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else
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{
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@ -565,8 +565,8 @@ void vdp_ctrl_w(unsigned int data)
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pending = 0;
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/* Update address and code registers */
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addr = ((addr & 0x3FFF) | ((data & 3) << 14)) & 0xFFFF;
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code = ((code & 0x03) | ((data >> 2) & 0x3C)) & 0x3F;
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addr = ((addr & 0x3FFF) | ((data & 3) << 14));
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code = ((code & 0x03) | ((data >> 2) & 0x3C));
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/* Save address bits A15 and A14 */
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addr_latch = (addr & 0xC000);
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