* fixed 2-Cell vertical scrolling when column 0 is shifted.

* added support for 2-Cell vertical scrolling in Interlaced 2 mode.
* improved Z80 core accuracy
This commit is contained in:
ekeeke31 2009-09-03 17:02:29 +00:00
parent f2e93d4949
commit b40bcf31d1
3 changed files with 498 additions and 319 deletions

View File

@ -14,6 +14,8 @@ Genesis Plus GX 1.4.0 (??/??/????) (Eke-Eke)
* added 3-Band EQ for fully configurable sound filtering (credits to Neil C / Etanza Systems) * added 3-Band EQ for fully configurable sound filtering (credits to Neil C / Etanza Systems)
* removed libsamplerate support, implemented faster/better FIR resampler (thanks to Blargg and AamirM) * removed libsamplerate support, implemented faster/better FIR resampler (thanks to Blargg and AamirM)
* improved VDP sprite masking emulation: fixes 3D level in Mickey Mania (thanks to Nemesis for his sprite test program) * improved VDP sprite masking emulation: fixes 3D level in Mickey Mania (thanks to Nemesis for his sprite test program)
* fixed 2-Cell vertical scrolling when column 0 is shifted.
* added support for 2-Cell vertical scrolling in Interlaced 2 mode.
* fixed lightgun autodetection: fixes cursor position in Lethal Enforcers II * fixed lightgun autodetection: fixes cursor position in Lethal Enforcers II
* improved DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS 68000 instructions timing accuracy * improved DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS 68000 instructions timing accuracy
* updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions) * updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions)

View File

@ -970,13 +970,13 @@ static void render_bg(uint32 line, uint32 width)
/* common data */ /* common data */
uint32 xscroll = get_hscroll(line); uint32 xscroll = get_hscroll(line);
uint32 yscroll = *(uint32 *)&vsram[0];
uint32 pf_col_mask = playfield_col_mask; uint32 pf_col_mask = playfield_col_mask;
uint32 pf_row_mask = playfield_row_mask; uint32 pf_row_mask = playfield_row_mask;
uint32 pf_shift = playfield_shift; uint32 pf_shift = playfield_shift;
uint32 pf_y_mask = y_mask; uint32 pf_y_mask = y_mask;
uint32 *vs = (uint32 *)&vsram[0];
/* B Plane */ /* Plane B */
uint8 *buf = ntb_buf; uint8 *buf = ntb_buf;
uint32 start = 0; uint32 start = 0;
uint32 end = width >> 4; uint32 end = width >> 4;
@ -984,21 +984,21 @@ static void render_bg(uint32 line, uint32 width)
#ifdef LSB_FIRST #ifdef LSB_FIRST
uint32 shift = (xscroll >> 16) & 0x0F; uint32 shift = (xscroll >> 16) & 0x0F;
uint32 index = pf_col_mask + 1 - ((xscroll >> 20) & pf_col_mask); uint32 index = pf_col_mask + 1 - ((xscroll >> 20) & pf_col_mask);
uint32 y_scroll = (line + ((vs[0] >> 16) & 0x3FF)) & pf_row_mask; uint32 v_line = (line + ((yscroll >> 16) & 0x3FF)) & pf_row_mask;
#else #else
uint32 shift = (xscroll & 0x0F); uint32 shift = (xscroll & 0x0F);
uint32 index = pf_col_mask + 1 - ((xscroll >> 4) & pf_col_mask); uint32 index = pf_col_mask + 1 - ((xscroll >> 4) & pf_col_mask);
uint32 y_scroll = (line + (vs[0] & 0x3FF)) & pf_row_mask; uint32 v_line = (line + (yscroll & 0x3FF)) & pf_row_mask;
#endif #endif
uint32 v_line = (y_scroll & 7) << 3; uint32 *nt = (uint32 *)&vram[ntbb + (((v_line >> 3) << pf_shift) & pf_y_mask)];
uint32 *nt = (uint32 *)&vram[ntbb + (((y_scroll >> 3) << pf_shift) & pf_y_mask)]; v_line = (v_line & 7) << 3;
if(shift) if(shift)
{ {
dst = (uint32 *)&buf[0x10 + shift]; dst = (uint32 *)&buf[0x10 + shift];
atbuf = nt[(index-1) & pf_col_mask]; atbuf = nt[(index-1) & pf_col_mask];
DRAW_COLUMN(atbuf, v_line); DRAW_COLUMN(atbuf, v_line)
} }
dst = (uint32 *)&buf[0x20 + shift]; dst = (uint32 *)&buf[0x20 + shift];
@ -1010,8 +1010,10 @@ static void render_bg(uint32 line, uint32 width)
/* Window and Plane A */ /* Window and Plane A */
buf = nta_buf; buf = nta_buf;
uint32 a = (reg[18] & 0x1F) << 3; uint32 a = (reg[18] & 0x1F) << 3;
uint32 w = (reg[18] >> 7) & 1; uint32 w = (reg[18] >> 7) & 1;
if (w == (line >= a)) if (w == (line >= a))
{ {
/* Window takes up entire line */ /* Window takes up entire line */
@ -1035,15 +1037,15 @@ static void render_bg(uint32 line, uint32 width)
#ifdef LSB_FIRST #ifdef LSB_FIRST
shift = (xscroll & 0x0F); shift = (xscroll & 0x0F);
index = pf_col_mask + start + 1 - ((xscroll >> 4) & pf_col_mask); index = pf_col_mask + start + 1 - ((xscroll >> 4) & pf_col_mask);
y_scroll = (line + (vs[0] & 0x3FF)) & pf_row_mask; v_line = (line + (yscroll & 0x3FF)) & pf_row_mask;
#else #else
shift = (xscroll >> 16) & 0x0F; shift = (xscroll >> 16) & 0x0F;
index = pf_col_mask + start + 1 - ((xscroll >> 20) & pf_col_mask); index = pf_col_mask + start + 1 - ((xscroll >> 20) & pf_col_mask);
y_scroll = (line + ((vs[0] >> 16) & 0x3FF)) & pf_row_mask; v_line = (line + ((yscroll >> 16) & 0x3FF)) & pf_row_mask;
#endif #endif
v_line = (y_scroll & 7) << 3; nt = (uint32 *)&vram[ntab + (((v_line >> 3) << pf_shift) & pf_y_mask)];
nt = (uint32 *)&vram[ntab + (((y_scroll >> 3) << pf_shift) & pf_y_mask)]; v_line = (v_line & 7) << 3;
if(shift) if(shift)
{ {
@ -1053,7 +1055,7 @@ static void render_bg(uint32 line, uint32 width)
if (start) atbuf = nt[index & pf_col_mask]; if (start) atbuf = nt[index & pf_col_mask];
else atbuf = nt[(index-1) & pf_col_mask]; else atbuf = nt[(index-1) & pf_col_mask];
DRAW_COLUMN(atbuf, v_line); DRAW_COLUMN(atbuf, v_line)
} }
dst = (uint32 *)&buf[0x20 + shift + (start<<4)]; dst = (uint32 *)&buf[0x20 + shift + (start<<4)];
@ -1074,6 +1076,7 @@ static void render_bg(uint32 line, uint32 width)
v_line = (line & 7) << 3; v_line = (line & 7) << 3;
nt = (uint32 *)&vram[ntwb | ((line >> 3) << (6 + (reg[12] & 1)))]; nt = (uint32 *)&vram[ntwb | ((line >> 3) << (6 + (reg[12] & 1)))];
dst = (uint32 *)&buf[0x20 + (start << 4)]; dst = (uint32 *)&buf[0x20 + (start << 4)];
for(column = start; column < end; column ++) for(column = start; column < end; column ++)
{ {
atbuf = nt[column]; atbuf = nt[column];
@ -1094,7 +1097,7 @@ static void render_bg_vs(uint32 line, uint32 width)
uint32 pf_y_mask = y_mask; uint32 pf_y_mask = y_mask;
uint32 *vs = (uint32 *)&vsram[0]; uint32 *vs = (uint32 *)&vsram[0];
/* B Plane */ /* Plane B */
uint8 *buf = ntb_buf; uint8 *buf = ntb_buf;
uint32 start = 0; uint32 start = 0;
uint32 end = width >> 4; uint32 end = width >> 4;
@ -1107,36 +1110,45 @@ static void render_bg_vs(uint32 line, uint32 width)
uint32 index = pf_col_mask + 1 - ((xscroll >> 4) & pf_col_mask); uint32 index = pf_col_mask + 1 - ((xscroll >> 4) & pf_col_mask);
#endif #endif
uint32 y_scroll, v_line, *nt; uint32 v_line, *nt;
if(shift) if(shift)
{ {
y_scroll = (line & pf_row_mask);
v_line = (y_scroll & 7) << 3;
nt = (uint32 *)&vram[ntbb + (((y_scroll >> 3) << pf_shift) & pf_y_mask)];
dst = (uint32 *)&buf[0x10 + shift]; dst = (uint32 *)&buf[0x10 + shift];
#ifdef LSB_FIRST
v_line = (line + ((vs[0] >> 16) & 0x3FF)) & pf_row_mask;
#else
v_line = (line + (vs[0] & 0x3FF)) & pf_row_mask;
#endif
nt = (uint32 *)&vram[ntbb + (((v_line >> 3) << pf_shift) & pf_y_mask)];
v_line = (v_line & 7) << 3;
atbuf = nt[(index-1) & pf_col_mask]; atbuf = nt[(index-1) & pf_col_mask];
DRAW_COLUMN(atbuf, v_line); DRAW_COLUMN(atbuf, v_line)
} }
dst = (uint32 *)&buf[0x20 + shift]; dst = (uint32 *)&buf[0x20 + shift];
for(column = start; column < end; column ++, index ++) for(column = 0; column < end; column ++, index ++)
{ {
#ifdef LSB_FIRST #ifdef LSB_FIRST
y_scroll = (line + ((vs[column] >> 16) & 0x3FF)) & pf_row_mask; v_line = (line + ((vs[column] >> 16) & 0x3FF)) & pf_row_mask;
#else #else
y_scroll = (line + (vs[column] & 0x3FF)) & pf_row_mask; v_line = (line + (vs[column] & 0x3FF)) & pf_row_mask;
#endif #endif
v_line = (y_scroll & 7) << 3; nt = (uint32 *)&vram[ntbb + (((v_line >> 3) << pf_shift) & pf_y_mask)];
nt = (uint32 *)&vram[ntbb + (((y_scroll >> 3) << pf_shift) & pf_y_mask)]; v_line = (v_line & 7) << 3;
atbuf = nt[index & pf_col_mask]; atbuf = nt[index & pf_col_mask];
DRAW_COLUMN(atbuf, v_line) DRAW_COLUMN(atbuf, v_line)
} }
/* Window and Plane A */ /* Window and Plane A */
buf = nta_buf; buf = nta_buf;
uint32 a = (reg[18] & 0x1F) << 3; uint32 a = (reg[18] & 0x1F) << 3;
uint32 w = (reg[18] >> 7) & 1; uint32 w = (reg[18] >> 7) & 1;
if (w == (line >= a)) if (w == (line >= a))
{ {
/* Window takes up entire line */ /* Window takes up entire line */
@ -1168,27 +1180,33 @@ static void render_bg_vs(uint32 line, uint32 width)
if(shift) if(shift)
{ {
dst = (uint32 *)&buf[0x10 + shift + (start<<4)]; dst = (uint32 *)&buf[0x10 + shift + (start<<4)];
y_scroll = (line & pf_row_mask);
v_line = (y_scroll & 7) << 3; #ifdef LSB_FIRST
nt = (uint32 *)&vram[ntab + (((y_scroll >> 3) << pf_shift) & pf_y_mask)]; v_line = (line + (vs[start] & 0x3FF)) & pf_row_mask;
#else
v_line = (line + ((vs[start] >> 16) & 0x3FF)) & pf_row_mask;
#endif
nt = (uint32 *)&vram[ntab + (((v_line >> 3) << pf_shift) & pf_y_mask)];
v_line = (v_line & 7) << 3;
/* Window bug */ /* Window bug */
if (start) atbuf = nt[index & pf_col_mask]; if (start) atbuf = nt[index & pf_col_mask];
else atbuf = nt[(index-1) & pf_col_mask]; else atbuf = nt[(index-1) & pf_col_mask];
DRAW_COLUMN(atbuf, v_line); DRAW_COLUMN(atbuf, v_line)
} }
dst = (uint32 *)&buf[0x20 + shift + (start<<4)]; dst = (uint32 *)&buf[0x20 + shift + (start<<4)];
for(column = start; column < end; column ++, index ++) for(column = start; column < end; column ++, index ++)
{ {
#ifdef LSB_FIRST #ifdef LSB_FIRST
y_scroll = (line + (vs[column] & 0x3FF)) & pf_row_mask; v_line = (line + (vs[column] & 0x3FF)) & pf_row_mask;
#else #else
y_scroll = (line + ((vs[column] >> 16) & 0x3FF)) & pf_row_mask; v_line = (line + ((vs[column] >> 16) & 0x3FF)) & pf_row_mask;
#endif #endif
v_line = (y_scroll & 7) << 3; nt = (uint32 *)&vram[ntab + (((v_line >> 3) << pf_shift) & pf_y_mask)];
nt = (uint32 *)&vram[ntab + (((y_scroll >> 3) << pf_shift) & pf_y_mask)]; v_line = (v_line & 7) << 3;
atbuf = nt[index & pf_col_mask]; atbuf = nt[index & pf_col_mask];
DRAW_COLUMN(atbuf, v_line) DRAW_COLUMN(atbuf, v_line)
} }
@ -1218,13 +1236,13 @@ static void render_bg_im2(uint32 line, uint32 width, uint32 odd)
/* common data */ /* common data */
uint32 xscroll = get_hscroll(line); uint32 xscroll = get_hscroll(line);
uint32 yscroll = *(uint32 *)&vsram[0];
uint32 pf_col_mask = playfield_col_mask; uint32 pf_col_mask = playfield_col_mask;
uint32 pf_row_mask = playfield_row_mask; uint32 pf_row_mask = playfield_row_mask;
uint32 pf_shift = playfield_shift; uint32 pf_shift = playfield_shift;
uint32 pf_y_mask = y_mask; uint32 pf_y_mask = y_mask;
uint32 *vs = (uint32 *)&vsram[0];
/* B Plane */ /* Plane B */
uint8 *buf = ntb_buf; uint8 *buf = ntb_buf;
uint32 start = 0; uint32 start = 0;
uint32 end = width >> 4; uint32 end = width >> 4;
@ -1232,28 +1250,28 @@ static void render_bg_im2(uint32 line, uint32 width, uint32 odd)
#ifdef LSB_FIRST #ifdef LSB_FIRST
uint32 shift = (xscroll >> 16) & 0x0F; uint32 shift = (xscroll >> 16) & 0x0F;
uint32 index = pf_col_mask + 1 - ((xscroll >> 20) & pf_col_mask); uint32 index = pf_col_mask + 1 - ((xscroll >> 20) & pf_col_mask);
uint32 y_scroll = (line + ((vs[0] >> 17) & 0x3FF)) & pf_row_mask; /* IM2 specific */ uint32 v_line = (line + ((yscroll >> 17) & 0x3FF)) & pf_row_mask;
#else #else
uint32 shift = (xscroll & 0x0F); uint32 shift = (xscroll & 0x0F);
uint32 index = pf_col_mask + 1 - ((xscroll >> 4) & pf_col_mask); uint32 index = pf_col_mask + 1 - ((xscroll >> 4) & pf_col_mask);
uint32 y_scroll = (line + ((vs[0] >> 1) & 0x3FF)) & pf_row_mask; /* IM2 specific */ uint32 v_line = (line + ((yscroll >> 1) & 0x3FF)) & pf_row_mask;
#endif #endif
uint32 v_line = (((y_scroll & 7) << 1) | odd) << 3; /* IM2 specific */ uint32 *nt = (uint32 *)&vram[ntbb + (((v_line >> 3) << pf_shift) & pf_y_mask)];
uint32 *nt = (uint32 *)&vram[ntbb + (((y_scroll >> 3) << pf_shift) & pf_y_mask)]; v_line = (((v_line & 7) << 1) | odd) << 3;
if(shift) if(shift)
{ {
dst = (uint32 *)&buf[0x10 + shift]; dst = (uint32 *)&buf[0x10 + shift];
atbuf = nt[(index-1) & pf_col_mask]; atbuf = nt[(index-1) & pf_col_mask];
DRAW_COLUMN_IM2(atbuf, v_line); /* IM2 specific */ DRAW_COLUMN_IM2(atbuf, v_line)
} }
dst = (uint32 *)&buf[0x20 + shift]; dst = (uint32 *)&buf[0x20 + shift];
for(column = 0; column < end; column ++, index ++) for(column = 0; column < end; column ++, index ++)
{ {
atbuf = nt[index & pf_col_mask]; atbuf = nt[index & pf_col_mask];
DRAW_COLUMN_IM2(atbuf, v_line) /* IM2 specific */ DRAW_COLUMN_IM2(atbuf, v_line)
} }
/* Window and Plane A */ /* Window and Plane A */
@ -1283,15 +1301,15 @@ static void render_bg_im2(uint32 line, uint32 width, uint32 odd)
#ifdef LSB_FIRST #ifdef LSB_FIRST
shift = (xscroll & 0x0F); shift = (xscroll & 0x0F);
index = pf_col_mask + start + 1 - ((xscroll >> 4) & pf_col_mask); index = pf_col_mask + start + 1 - ((xscroll >> 4) & pf_col_mask);
y_scroll = (line + ((vs[0] >> 1) & 0x3FF)) & pf_row_mask; /* IM2 specific */ v_line = (line + ((yscroll >> 1) & 0x3FF)) & pf_row_mask;
#else #else
shift = (xscroll >> 16) & 0x0F; shift = (xscroll >> 16) & 0x0F;
index = pf_col_mask + start + 1 - ((xscroll >> 20) & pf_col_mask); index = pf_col_mask + start + 1 - ((xscroll >> 20) & pf_col_mask);
y_scroll = (line + ((vs[0] >> 17) & 0x3FF)) & pf_row_mask; /* IM2 specific */ v_line = (line + ((yscroll >> 17) & 0x3FF)) & pf_row_mask;
#endif #endif
v_line = (((y_scroll & 7) << 1) | odd) << 3; /* IM2 specific */ nt = (uint32 *)&vram[ntab + (((v_line >> 3) << pf_shift) & pf_y_mask)];
nt = (uint32 *)&vram[ntab + (((y_scroll >> 3) << pf_shift) & pf_y_mask)]; v_line = (((v_line & 7) << 1) | odd) << 3;
if(shift) if(shift)
{ {
@ -1301,14 +1319,14 @@ static void render_bg_im2(uint32 line, uint32 width, uint32 odd)
if (start) atbuf = nt[index & pf_col_mask]; if (start) atbuf = nt[index & pf_col_mask];
else atbuf = nt[(index-1) & pf_col_mask]; else atbuf = nt[(index-1) & pf_col_mask];
DRAW_COLUMN_IM2(atbuf, v_line); /* IM2 specific */ DRAW_COLUMN_IM2(atbuf, v_line)
} }
dst = (uint32 *)&buf[0x20 + shift + (start<<4)]; dst = (uint32 *)&buf[0x20 + shift + (start<<4)];
for(column = start; column < end; column ++, index ++) for(column = start; column < end; column ++, index ++)
{ {
atbuf = nt[index & pf_col_mask]; atbuf = nt[index & pf_col_mask];
DRAW_COLUMN_IM2(atbuf, v_line) /* IM2 specific */ DRAW_COLUMN_IM2(atbuf, v_line)
} }
/* set for Window */ /* set for Window */
@ -1319,17 +1337,159 @@ static void render_bg_im2(uint32 line, uint32 width, uint32 odd)
/* Window */ /* Window */
if (w) if (w)
{ {
v_line = ((line & 7) << 1 | odd) << 3; /* IM2 specific */ v_line = ((line & 7) << 1 | odd) << 3;
nt = (uint32 *)&vram[ntwb | ((line >> 3) << (6 + (reg[12] & 1)))]; nt = (uint32 *)&vram[ntwb | ((line >> 3) << (6 + (reg[12] & 1)))];
dst = (uint32 *)&buf[0x20 + (start << 4)]; dst = (uint32 *)&buf[0x20 + (start << 4)];
for(column = start; column < end; column ++) for(column = start; column < end; column ++)
{ {
atbuf = nt[column]; atbuf = nt[column];
DRAW_COLUMN_IM2(atbuf, v_line) /* IM2 specific */ DRAW_COLUMN_IM2(atbuf, v_line)
} }
} }
} }
static void render_bg_im2_vs(uint32 line, uint32 width, uint32 odd)
{
uint32 column, atex, atbuf, offs, *src, *dst;
/* common data */
uint32 xscroll = get_hscroll(line);
uint32 pf_col_mask = playfield_col_mask;
uint32 pf_row_mask = playfield_row_mask;
uint32 pf_shift = playfield_shift;
uint32 pf_y_mask = y_mask;
uint32 *vs = (uint32 *)&vsram[0];
/* Plane B */
uint8 *buf = ntb_buf;
uint32 start = 0;
uint32 end = width >> 4;
#ifdef LSB_FIRST
uint32 shift = (xscroll >> 16) & 0x0F;
uint32 index = pf_col_mask + 1 - ((xscroll >> 20) & pf_col_mask);
#else
uint32 shift = (xscroll & 0x0F);
uint32 index = pf_col_mask + 1 - ((xscroll >> 4) & pf_col_mask);
#endif
uint32 v_line, *nt;
if(shift)
{
dst = (uint32 *)&buf[0x10 + shift];
#ifdef LSB_FIRST
v_line = (line + ((vs[0] >> 17) & 0x3FF)) & pf_row_mask;
#else
v_line = (line + ((vs[0] >> 1) & 0x3FF)) & pf_row_mask;
#endif
nt = (uint32 *)&vram[ntbb + (((v_line >> 3) << pf_shift) & pf_y_mask)];
v_line = (((v_line & 7) << 1) | odd) << 3;
atbuf = nt[(index-1) & pf_col_mask];
DRAW_COLUMN_IM2(atbuf, v_line)
}
dst = (uint32 *)&buf[0x20 + shift];
for(column = 0; column < end; column ++, index ++)
{
#ifdef LSB_FIRST
v_line = (line + ((vs[column] >> 17) & 0x3FF)) & pf_row_mask;
#else
v_line = (line + ((vs[column] >> 1) & 0x3FF)) & pf_row_mask;
#endif
nt = (uint32 *)&vram[ntbb + (((v_line >> 3) << pf_shift) & pf_y_mask)];
v_line = (((v_line & 7) << 1) | odd) << 3;
atbuf = nt[index & pf_col_mask];
DRAW_COLUMN_IM2(atbuf, v_line)
}
/* Window and Plane A */
buf = nta_buf;
uint32 a = (reg[18] & 0x1F) << 3;
uint32 w = (reg[18] >> 7) & 1;
if (w == (line >= a))
{
/* Window takes up entire line */
a = 0;
w = 1;
}
else
{
/* Window and Plane A share the line */
a = clip[0].enable;
w = clip[1].enable;
}
/* Plane A */
if (a)
{
/* set for Plane A */
start = clip[0].left;
end = clip[0].right;
#ifdef LSB_FIRST
shift = (xscroll & 0x0F);
index = pf_col_mask + start + 1 - ((xscroll >> 4) & pf_col_mask);
#else
shift = (xscroll >> 16) & 0x0F;
index = pf_col_mask + start + 1 - ((xscroll >> 20) & pf_col_mask);
#endif
if(shift)
{
dst = (uint32 *)&buf[0x10 + shift + (start<<4)];
#ifdef LSB_FIRST
v_line = (line + ((vs[start] >> 1) & 0x3FF)) & pf_row_mask;
#else
v_line = (line + ((vs[start] >> 17) & 0x3FF)) & pf_row_mask;
#endif
nt = (uint32 *)&vram[ntab + (((v_line >> 3) << pf_shift) & pf_y_mask)];
v_line = (((v_line & 7) << 1) | odd) << 3;
/* Window bug */
if (start) atbuf = nt[index & pf_col_mask];
else atbuf = nt[(index-1) & pf_col_mask];
DRAW_COLUMN_IM2(atbuf, v_line)
}
dst = (uint32 *)&buf[0x20 + shift + (start<<4)];
for(column = start; column < end; column ++, index ++)
{
#ifdef LSB_FIRST
v_line = (line + ((vs[column] >> 1) & 0x3FF)) & pf_row_mask;
#else
v_line = (line + ((vs[column] >> 17) & 0x3FF)) & pf_row_mask;
#endif
nt = (uint32 *)&vram[ntab + (((v_line >> 3) << pf_shift) & pf_y_mask)];
v_line = (((v_line & 7) << 1) | odd) << 3;
atbuf = nt[index & pf_col_mask];
DRAW_COLUMN_IM2(atbuf, v_line)
}
/* set for Window */
start = clip[1].left;
end = clip[1].right;
}
/* Window */
if (w)
{
v_line = ((line & 7) << 1 | odd) << 3;
nt = (uint32 *)&vram[ntwb | ((line >> 3) << (6 + (reg[12] & 1)))];
dst = (uint32 *)&buf[0x20 + (start << 4)];
for(column = start; column < end; column ++)
{
atbuf = nt[column];
DRAW_COLUMN_IM2(atbuf, v_line)
}
}
}
/*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/
/* Object render functions */ /* Object render functions */
@ -1622,7 +1782,8 @@ void render_line(uint32 line, uint32 overscan)
uint32 odd = odd_frame; uint32 odd = odd_frame;
/* render BG layers */ /* render BG layers */
render_bg_im2(line, width, odd); if(reg[11] & 4) render_bg_im2_vs(line, width, odd);
else render_bg_im2(line, width, odd);
if (reg[12] & 8) if (reg[12] & 8)
{ {

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