[Wii/Gamecube] removed unused GX rendering code

This commit is contained in:
EkeEke 2013-11-01 13:06:15 +01:00 committed by ToadKing
parent 19d719e7f8
commit b63b9e738b

View File

@ -384,24 +384,6 @@ static void vi_callback(u32 cnt)
video_sync = 0;
}
/* Vertex Rendering */
static inline void draw_vert(u8 pos, f32 s, f32 t)
{
GX_Position1x8(pos);
GX_TexCoord2f32(s, t);
}
/* textured quad rendering */
static inline void draw_square(void)
{
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
draw_vert(3, 0.0, 0.0);
draw_vert(2, 1.0, 0.0);
draw_vert(1, 1.0, 1.0);
draw_vert(0, 0.0, 1.0);
GX_End();
}
/* Initialize GX */
static void gxStart(void)
{