improved I/O emulation accuracy

optimized gamepad/teamplayer code
This commit is contained in:
ekeeke31 2010-07-16 08:30:25 +00:00
parent 7a28d34f4d
commit b758b0b57e
4 changed files with 165 additions and 186 deletions

View File

@ -110,10 +110,10 @@ static void lightgun_update(int num)
}
/* Sega Menacer specific */
uint32 menacer_read(void)
unsigned int menacer_read(void)
{
/* pins should return 0 by default (fix Body Count when mouse is enabled) */
int retval = 0x00;
unsigned int retval = 0x00;
if (input.pad[4] & INPUT_B) retval |= 0x01;
if (input.pad[4] & INPUT_A) retval |= 0x02;
if (input.pad[4] & INPUT_C) retval |= 0x04;
@ -123,11 +123,11 @@ uint32 menacer_read(void)
}
/* Konami Justifier specific */
uint32 justifier_read(void)
unsigned int justifier_read(void)
{
/* TL & TR pins should always return 1 (write only) */
/* LEFT & RIGHT pins should always return 0 (needed during gun detection) */
int retval = 0x73;
unsigned int retval = 0x73;
switch (io_reg[2])
{
@ -169,7 +169,7 @@ static inline void mouse_reset(void)
mouse.Port = (input.system[0] == SYSTEM_MOUSE) ? 0 : 4;
}
void mouse_write(uint32 data)
void mouse_write(unsigned int data)
{
if (mouse.Counter == 0)
{
@ -199,9 +199,9 @@ void mouse_write(uint32 data)
mouse.State = data;
}
uint32 mouse_read()
unsigned int mouse_read()
{
int temp = 0x00;
unsigned int temp = 0x00;
switch (mouse.Counter)
{
@ -282,30 +282,33 @@ static struct pad
uint8 Delay;
} gamepad[MAX_DEVICES];
static inline void gamepad_raz(uint32 i)
static inline void gamepad_raz(int i)
{
gamepad[i].Counter = 0;
gamepad[i].Delay = 0;
}
static inline void gamepad_reset(uint32 i)
static inline void gamepad_reset(int i)
{
gamepad[i].State = 0x40;
gamepad[i].State = 0x00;
if (input.dev[i] == DEVICE_6BUTTON) gamepad_raz(i);
}
static inline void gamepad_update(uint32 i)
static inline void gamepad_update(int i)
{
if (gamepad[i].Delay++ > 25) gamepad_raz(i);
}
static inline uint32 gamepad_read(uint32 i)
static inline unsigned int gamepad_read(int i)
{
/* bit7 is latched */
int retval = 0x7F;
unsigned int retval = 0x7F;
/* pad status */
unsigned int pad = input.pad[i];
/* current TH state */
int control = (gamepad[i].State & 0x40) >> 6;
unsigned int control = (gamepad[i].State & 0x40) >> 6;
/* TH transitions counter */
if (input.dev[i] == DEVICE_6BUTTON)
@ -318,23 +321,16 @@ static inline uint32 gamepad_read(uint32 i)
case 5: /*** Third High ***/
/* TH = 1 : ?1CBRLDU */
if (input.pad[i] & INPUT_C) retval &= ~0x20;
if (input.pad[i] & INPUT_B) retval &= ~0x10;
if (input.pad[i] & INPUT_UP) retval &= ~0x01;
if (input.pad[i] & INPUT_DOWN) retval &= ~0x02;
if (input.pad[i] & INPUT_LEFT) retval &= ~0x04;
if (input.pad[i] & INPUT_RIGHT) retval &= ~0x08;
retval &= ~(pad & 0x3F);
break;
case 0: /*** First low ***/
case 2: /*** Second low ***/
/* TH = 0 : ?0SA00DU */
if (input.pad[i] & INPUT_A) retval &= ~0x10;
if (input.pad[i] & INPUT_START) retval &= ~0x20;
if (input.pad[i] & INPUT_UP) retval &= ~0x01;
if (input.pad[i] & INPUT_DOWN) retval &= ~0x02;
retval &= 0xB3;
retval &= ~(pad & 0x03);
retval &= ~((pad >> 2) & 0x30);
retval &= ~0x0C;
break;
/* 6buttons specific (taken from gen-hw.txt) */
@ -352,28 +348,21 @@ static inline uint32 gamepad_read(uint32 i)
case 4: /*** Third Low ***/
/* TH = 0 : ?0SA0000 D3-0 are forced to '0'*/
if (input.pad[i] & INPUT_A) retval &= ~0x10;
if (input.pad[i] & INPUT_START) retval &= ~0x20;
retval &= 0xB0;
retval &= ~((pad >> 2) & 0x30);
retval &= ~0x0F;
break;
case 6: /*** Fourth Low ***/
/* TH = 0 : ?0SA1111 D3-0 are forced to '1'*/
if (input.pad[i] & INPUT_A) retval &= ~0x10;
if (input.pad[i] & INPUT_START) retval &= ~0x20;
retval &= 0xBF;
retval &= ~((pad >> 2) & 0x30);
break;
case 7: /*** Fourth High ***/
/* TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0*/
if (input.pad[i] & INPUT_X) retval &= ~0x04;
if (input.pad[i] & INPUT_Y) retval &= ~0x02;
if (input.pad[i] & INPUT_Z) retval &= ~0x01;
if (input.pad[i] & INPUT_B) retval &= ~0x10;
if (input.pad[i] & INPUT_C) retval &= ~0x20;
if (input.pad[i] & INPUT_MODE) retval &= ~0x08;
retval &= ~(pad & 0x30);
retval &= ~((pad >> 8) & 0x0F);
break;
default:
@ -383,7 +372,7 @@ static inline uint32 gamepad_read(uint32 i)
return retval;
}
static inline void gamepad_write(uint32 i, uint32 data)
static inline void gamepad_write(int i, unsigned int data)
{
if (input.dev[i] == DEVICE_6BUTTON)
{
@ -394,7 +383,6 @@ static inline void gamepad_write(uint32 i, uint32 data)
gamepad[i].Delay = 0;
}
}
gamepad[i].State = data;
}
@ -410,132 +398,113 @@ static struct teamplayer
uint8 Table[12];
} teamplayer[2];
static inline void teamplayer_init(uint32 port)
static inline void teamplayer_init(int port)
{
int i;
int i,padnum;
int index = 0;
int pad_input = 0;
/* this table determines which gamepad input should be returned during acquisition sequence
index = teamplayer read table index: 0=1st read, 1=2nd read, ...
pad_input = gamepad input 0-14: 0=P1_DIR, 1=P1_SABC, 2=P1_MXYZ, 4=P2_DIR, 5=P2_SABC, ...
index = teamplayer read table index: 0=1st read, 1=2nd read, ...
table = high bits are pad index, low bits are pad input shift: 0=RLDU, 4=SABC, 8=MXYZ
*/
for (i=0; i<4; i++)
{
if (input.dev[(4*port) + i] == DEVICE_3BUTTON)
padnum = (4 * port) + i;
if (input.dev[padnum] == DEVICE_3BUTTON)
{
teamplayer[port].Table[index++] = pad_input;
teamplayer[port].Table[index++] = pad_input + 1;
padnum = padnum << 4;
teamplayer[port].Table[index++] = padnum;
teamplayer[port].Table[index++] = padnum | 4;
}
else if (input.dev[(4*port) + i] == DEVICE_6BUTTON)
{
teamplayer[port].Table[index++] = pad_input;
teamplayer[port].Table[index++] = pad_input + 1;
teamplayer[port].Table[index++] = pad_input + 2;
padnum = padnum << 4;
teamplayer[port].Table[index++] = padnum;
teamplayer[port].Table[index++] = padnum | 4;
teamplayer[port].Table[index++] = padnum | 8;
}
pad_input += 4;
}
}
static inline void teamplayer_reset(uint32 port)
static inline void teamplayer_reset(int port)
{
teamplayer[port].State = 0x60; /* TH = 1, TR = 1 */
teamplayer[port].Counter = 0;
}
/* SEGA teamplayer returns successively:
- PAD1 inputs
- PAD2 inputs
- PAD3 inputs
- PAD4 inputs
Each PAD inputs is obtained through 2 or 3 sequential reads:
1/ DIR buttons
2/ START,A,C,B buttons
3/ MODE, X,Y,Z buttons (6Button only !)
*/
static inline uint32 teamplayer_read_device(uint32 port, uint32 index)
static inline unsigned int teamplayer_read(int port)
{
int retval = 0x7F;
int pad_input = teamplayer[port].Table[index] & 0x03;
int pad_num = (4 * port) + ((teamplayer[port].Table[index] >> 2) & 0x03);
unsigned int counter = teamplayer[port].Counter;
switch (pad_input)
/* acquisition sequence */
switch (counter)
{
case 0:
/* Directions Buttons */
if (input.pad[pad_num] & INPUT_UP) retval &= ~0x01;
if (input.pad[pad_num] & INPUT_DOWN) retval &= ~0x02;
if (input.pad[pad_num] & INPUT_LEFT) retval &= ~0x04;
if (input.pad[pad_num] & INPUT_RIGHT) retval &= ~0x08;
break;
case 0: /* initial state: TH = 1, TR = 1 -> RLDU = 0011 */
{
return 0x73;
}
case 1:
/* S,A,C,B Buttons */
if (input.pad[pad_num] & INPUT_B) retval &= ~0x01;
if (input.pad[pad_num] & INPUT_C) retval &= ~0x02;
if (input.pad[pad_num] & INPUT_A) retval &= ~0x04;
if (input.pad[pad_num] & INPUT_START) retval &= ~0x08;
break;
case 1: /* start request: TH = 0, TR = 1 -> RLDU = 1111 */
{
return 0x3F;
}
case 2:
/* M,X,Y,Z Buttons (6-Buttons only)*/
if (input.pad[pad_num] & INPUT_Z) retval &= ~0x01;
if (input.pad[pad_num] & INPUT_Y) retval &= ~0x02;
if (input.pad[pad_num] & INPUT_X) retval &= ~0x04;
if (input.pad[pad_num] & INPUT_MODE) retval &= ~0x08;
break;
}
return retval;
}
static inline uint32 teamplayer_read(uint32 port)
{
int retval = 0x7F;
int padnum;
switch (teamplayer[port].Counter) /* acquisition sequence steps */
{
case 0: /* initial state: TH = 1, TR = 1 */
retval = 0x73;
break;
case 1: /* start request: TH = 0, TR = 1 */
retval = 0x3F;
break;
case 2:
case 3: /* ack request: TH=0, TR handshake */
retval = 0x00;
break;
case 3: /* ack request: TH=0, TR=0/1 -> RLDU = 0000 */
{
/* TL should match TR */
return ((teamplayer[port].State & 0x20) >> 1);
}
case 4:
case 5:
case 6:
case 7: /* gamepads type */
padnum = (4 * port) + teamplayer[port].Counter - 4;
retval = input.dev[padnum];
break;
case 7: /* PAD type */
{
unsigned int retval = input.dev[(port << 2) + (counter - 4)];
default: /* gamepads inputs acquisition */
retval = teamplayer_read_device(port, teamplayer[port].Counter - 8);
break;
/* TL should match TR */
return (((teamplayer[port].State & 0x20) >> 1) | retval);
}
default: /* PAD status */
{
unsigned int retval = 0x0F;
/* SEGA teamplayer returns successively PAD1 -> PAD2 -> PAD3 -> PAD4 inputs */
unsigned int padnum = teamplayer[port].Table[counter - 8] >> 4;
/* Each PAD inputs is obtained through 2 or 3 sequential reads: RLDU -> SACB -> MXYZ */
retval &= ~(input.pad[padnum] >> (teamplayer[port].Table[counter - 8] & 0x0F));
/* TL should match TR */
return (((teamplayer[port].State & 0x20) >> 1) | retval);
}
}
/* TL must match TR state */
retval &= ~0x10;
if (teamplayer[port].State & 0x20) retval |= 0x10;
return retval;
}
static inline void teamplayer_write(uint32 port, uint32 data)
static inline void teamplayer_write(int port, unsigned int data)
{
int old_state = teamplayer[port].State;
teamplayer[port].State = (data & io_reg[port+4]) | (teamplayer[port].State & ~io_reg[port+4]);
if (old_state != teamplayer[port].State) teamplayer[port].Counter ++;
if ((data&0x60) == 0x60) teamplayer[port].Counter = 0;
/* update output bits only */
unsigned int state = (teamplayer[port].State & ~io_reg[port + 4]) | (data & io_reg[port + 4]);
/* TH & TR handshaking */
if ((teamplayer[port].State ^ state) & 0x60)
{
if (state & 0x40)
{
/* TH high -> reset counter */
teamplayer[port].Counter = 0;
}
else
{
/* increment counter */
teamplayer[port].Counter ++;
}
/* update internal state */
teamplayer[port].State = state;
}
}
/*****************************************************************************
@ -547,15 +516,15 @@ static struct wayplay
uint8 current;
} wayplay;
static inline void wayplay_write(uint32 port, uint32 data)
static inline void wayplay_write(int port, unsigned int data)
{
if (port == 0) gamepad_write(wayplay.current, data);
if (!port && (io_reg[4] & 0x40)) gamepad_write(wayplay.current, data);
else wayplay.current = (data >> 4) & 0x07;
}
static inline uint32 wayplay_read(uint32 port)
static inline unsigned int wayplay_read(int port)
{
if (port == 1) return 0x7F;
if (port) return 0x7F;
if (wayplay.current >= 4) return 0x70; /* multitap detection (TH2 = 1) */
return gamepad_read(wayplay.current); /* 0x0C = Pad1, 0x1C = Pad2, ... */
}
@ -565,73 +534,73 @@ static inline uint32 wayplay_read(uint32 port)
* I/O wrappers
*
*****************************************************************************/
uint32 gamepad_1_read (void)
unsigned int gamepad_1_read (void)
{
return gamepad_read(0);
}
uint32 gamepad_2_read (void)
unsigned int gamepad_2_read (void)
{
return gamepad_read(4);
}
void gamepad_1_write (uint32 data)
void gamepad_1_write (unsigned int data)
{
gamepad_write(0, data);
if (io_reg[4] & 0x40) gamepad_write(0, data);
}
void gamepad_2_write (uint32 data)
void gamepad_2_write (unsigned int data)
{
gamepad_write(4, data);
if (io_reg[5] & 0x40) gamepad_write(4, data);
}
uint32 wayplay_1_read (void)
unsigned int wayplay_1_read (void)
{
return wayplay_read(0);
}
uint32 wayplay_2_read (void)
unsigned int wayplay_2_read (void)
{
return wayplay_read(1);
}
void wayplay_1_write (uint32 data)
void wayplay_1_write (unsigned int data)
{
wayplay_write(0, data);
}
void wayplay_2_write (uint32 data)
void wayplay_2_write (unsigned int data)
{
wayplay_write(1, data);
}
uint32 teamplayer_1_read (void)
unsigned int teamplayer_1_read (void)
{
return teamplayer_read(0);
}
uint32 teamplayer_2_read (void)
unsigned int teamplayer_2_read (void)
{
return teamplayer_read(1);
}
void teamplayer_1_write (uint32 data)
void teamplayer_1_write (unsigned int data)
{
teamplayer_write(0, data);
}
void teamplayer_2_write (uint32 data)
void teamplayer_2_write (unsigned int data)
{
teamplayer_write(1, data);
}
uint32 jcart_read(uint32 address)
unsigned int jcart_read(unsigned int address)
{
/* TH2 (output) fixed to 0 on read (fixes Micro Machines 2) */
return (gamepad_read(5) | ((gamepad_read(6)&0x3f) << 8));
}
void jcart_write(uint32 address, uint32 data)
void jcart_write(unsigned int address, unsigned int data)
{
gamepad_write(5, (data&1) << 6);
gamepad_write(6, (data&1) << 6);

View File

@ -37,15 +37,15 @@
/* Input bitmasks */
#define INPUT_MODE (0x0800)
#define INPUT_Z (0x0400)
#define INPUT_X (0x0400)
#define INPUT_Y (0x0200)
#define INPUT_X (0x0100)
#define INPUT_Z (0x0100)
#define INPUT_START (0x0080)
#define INPUT_C (0x0040)
#define INPUT_B (0x0020)
#define INPUT_A (0x0010)
#define INPUT_LEFT (0x0008)
#define INPUT_RIGHT (0x0004)
#define INPUT_A (0x0040)
#define INPUT_C (0x0020)
#define INPUT_B (0x0010)
#define INPUT_RIGHT (0x0008)
#define INPUT_LEFT (0x0004)
#define INPUT_DOWN (0x0002)
#define INPUT_UP (0x0001)

View File

@ -28,10 +28,19 @@ uint8 region_code = REGION_USA;
static struct port_t
{
void (*data_w)(uint32 data);
uint32 (*data_r)(void);
void (*data_w)(unsigned int data);
unsigned int (*data_r)(void);
} port[3];
static void dummy_write(unsigned int data)
{
}
static unsigned int dummy_read(void)
{
return 0x7F;
}
/*****************************************************************************
* I/O chip functions *
* *
@ -62,8 +71,8 @@ void io_init(void)
break;
default:
port[0].data_w = NULL;
port[0].data_r = NULL;
port[0].data_w = dummy_write;
port[0].data_r = dummy_read;
break;
}
@ -80,12 +89,12 @@ void io_init(void)
break;
case SYSTEM_MENACER:
port[1].data_w = NULL;
port[1].data_w = dummy_write;
port[1].data_r = menacer_read;
break;
case SYSTEM_JUSTIFIER:
port[1].data_w = NULL;
port[1].data_w = dummy_write;
port[1].data_r = justifier_read;
break;
@ -100,14 +109,14 @@ void io_init(void)
break;
default:
port[1].data_w = NULL;
port[1].data_r = NULL;
port[1].data_w = dummy_write;
port[1].data_r = dummy_read;
break;
}
/* External Port (unconnected) */
port[2].data_w = NULL;
port[2].data_r = NULL;
port[2].data_w = dummy_write;
port[2].data_r = dummy_read;
/* Initialize connected input devices */
input_init();
@ -118,9 +127,9 @@ void io_reset(void)
{
/* Reset I/O registers */
io_reg[0x00] = region_code | 0x20 | (config.tmss & 1);
io_reg[0x01] = 0x7F;
io_reg[0x02] = 0x7F;
io_reg[0x03] = 0x7F;
io_reg[0x01] = 0x00;
io_reg[0x02] = 0x00;
io_reg[0x03] = 0x00;
io_reg[0x04] = 0x00;
io_reg[0x05] = 0x00;
io_reg[0x06] = 0x00;
@ -138,35 +147,37 @@ void io_reset(void)
input_reset();
}
void io_write(uint32 offset, uint32 value)
void io_write(unsigned int offset, unsigned int data)
{
switch (offset)
{
case 0x01: /* Port A Data */
case 0x02: /* Port B Data */
case 0x03: /* Port C Data */
io_reg[offset] = value & (0x80 | io_reg[offset+3]);
if(port[offset-1].data_w)
port[offset-1].data_w(value);
io_reg[offset] = data;
port[offset-1].data_w(data);
return;
case 0x04: /* Port A Ctrl */
case 0x05: /* Port B Ctrl */
case 0x06: /* Port C Ctrl */
io_reg[offset] = value;
io_reg[offset-3] &= (0x80 | value);
if (data != io_reg[offset])
{
io_reg[offset] = data;
port[offset-4].data_w(io_reg[offset-3]);
}
return;
case 0x07: /* Port A TxData */
case 0x0A: /* Port B TxData */
case 0x0D: /* Port C TxData */
io_reg[offset] = value;
io_reg[offset] = data;
return;
case 0x09: /* Port A S-Ctrl */
case 0x0C: /* Port B S-Ctrl */
case 0x0F: /* Port C S-Ctrl */
io_reg[offset] = value & 0xF8;
io_reg[offset] = data & 0xF8;
return;
default: /* Read-only ports */
@ -174,7 +185,7 @@ void io_write(uint32 offset, uint32 value)
}
}
uint32 io_read(uint32 offset)
unsigned int io_read(unsigned int offset)
{
switch(offset)
{
@ -182,13 +193,12 @@ uint32 io_read(uint32 offset)
case 0x02: /* Port B Data */
case 0x03: /* Port C Data */
{
uint8 input = 0x7F;
if(port[offset-1].data_r)
input = port[offset-1].data_r();
return (io_reg[offset] | ((~io_reg[offset+3]) & input));
unsigned int mask = 0x80 | io_reg[offset + 3];
unsigned int data = port[offset-1].data_r();
return (io_reg[offset] & mask) | (data & ~mask);
}
default: /* return register value */
return (io_reg[offset]);
return io_reg[offset];
}
}

View File

@ -37,8 +37,8 @@ extern int old_system[2];
/* Function prototypes */
extern void io_init(void);
extern void io_reset(void);
extern void io_write(uint32 offset, uint32 value);
extern uint32 io_read(uint32 offset);
extern void io_write(unsigned int offset, unsigned int data);
extern unsigned int io_read(unsigned int offset);
#endif /* _IO_H_ */