mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-29 04:31:49 +01:00
[GCN/Wii]
*fixed audio/video desync that could occur after loading a new game *improved general synchronization of frame execution *modified ASNDLIB shutdown to prevent potential memory leak with DSP tasks *changed some global variables to use int type by default for optimization *some code cleanup
This commit is contained in:
parent
f44d38b537
commit
bad0696190
@ -34,10 +34,10 @@
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u8 soundbuffer[2][3840] ATTRIBUTE_ALIGN(32);
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u8 soundbuffer[2][3840] ATTRIBUTE_ALIGN(32);
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/* Current work soundbuffer */
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/* Current work soundbuffer */
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u8 mixbuffer;
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u32 mixbuffer;
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/* audio DMA status */
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/* audio DMA status */
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static u8 audioStarted = 0;
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static u32 audioStarted = 0;
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/* Background music */
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/* Background music */
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static u8 *Bg_music_ogg = NULL;
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static u8 *Bg_music_ogg = NULL;
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@ -56,9 +56,9 @@ static void ai_callback(void)
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/* AUDIO engine initialization */
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/* AUDIO engine initialization */
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void gx_audio_Init(void)
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void gx_audio_Init(void)
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{
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{
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/* Initialize AUDIO hardware */
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/* Initialize AUDIO processing library (ASNDLIB) */
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/* Default samplerate is 48kHZ */
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/* AUDIO & DSP hardware are initialized */
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/* Default DMA callback is programmed */
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/* Default samplerate is set to 48kHz */
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ASND_Init();
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ASND_Init();
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/* Load background music from FAT device */
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/* Load background music from FAT device */
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@ -83,7 +83,8 @@ void gx_audio_Shutdown(void)
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StopOgg();
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StopOgg();
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ASND_Pause(1);
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ASND_Pause(1);
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ASND_End();
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ASND_End();
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if (Bg_music_ogg) free(Bg_music_ogg);
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if (Bg_music_ogg)
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free(Bg_music_ogg);
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}
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}
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/***
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/***
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@ -92,8 +93,11 @@ void gx_audio_Shutdown(void)
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This function retrieves samples for the frame then set the next DMA parameters
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This function retrieves samples for the frame then set the next DMA parameters
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Parameters will be taken in account only when current DMA operation is over
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Parameters will be taken in account only when current DMA operation is over
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***/
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***/
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void gx_audio_Update(int size)
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void gx_audio_Update(void)
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{
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{
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/* retrieve audio samples */
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int size = audio_update() * 4;
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/* set next DMA soundbuffer */
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/* set next DMA soundbuffer */
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s16 *sb = (s16 *)(soundbuffer[mixbuffer]);
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s16 *sb = (s16 *)(soundbuffer[mixbuffer]);
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mixbuffer ^= 1;
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mixbuffer ^= 1;
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@ -101,11 +105,21 @@ void gx_audio_Update(int size)
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AUDIO_InitDMA((u32) sb, size);
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AUDIO_InitDMA((u32) sb, size);
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/* Start Audio DMA */
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/* Start Audio DMA */
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/* this is only called once, DMA being automatically restarted when previous one is over */
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/* this is only called once to kick-off DMA from external memory to audio interface */
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/* If DMA settings are not updated at that time, the same soundbuffer will be played again */
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/* DMA operation is automatically restarted when all samples have been sent. */
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/* If DMA settings are not updated at that time, previous sound buffer will be used. */
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/* Therefore we need to make sure frame emulation is completed before current DMA is */
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/* completed, either by synchronizing frame emulation with DMA start or by syncing it */
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/* with Vertical Interrupt and outputing a suitable number of samples per frame. */
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/* In 60hz mode, VSYNC period is actually 16715 ms which is 802.32 samples at 48kHz. */
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if (!audioStarted)
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if (!audioStarted)
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{
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{
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audioStarted = 1;
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audioStarted = 1;
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/* when not using 60hz mode, frame emulation is synchronized with Audio Interface DMA */
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if (gc_pal | vdp_pal)
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AUDIO_RegisterDMACallback(ai_callback);
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AUDIO_StartDMA();
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AUDIO_StartDMA();
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if (frameticker > 1)
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if (frameticker > 1)
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frameticker = 1;
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frameticker = 1;
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@ -120,20 +134,20 @@ void gx_audio_Update(int size)
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***/
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***/
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void gx_audio_Start(void)
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void gx_audio_Start(void)
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{
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{
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/* shutdown menu audio */
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/* shutdown background music */
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PauseOgg(1);
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PauseOgg(1);
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StopOgg();
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StopOgg();
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/* shutdown menu audio processing */
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ASND_Pause(1);
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ASND_Pause(1);
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ASND_End();
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AUDIO_StopDMA();
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AUDIO_RegisterDMACallback(NULL);
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DSP_Halt();
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/* reset emulation audio processing */
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memset(soundbuffer, 0, 2 * 3840);
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audioStarted = 0;
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audioStarted = 0;
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mixbuffer = 0;
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mixbuffer = 0;
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/* reset sound buffers */
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memset(soundbuffer, 0, 2 * 3840);
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/* By default, use audio DMA to synchronize frame emulation */
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if (gc_pal | vdp_pal)
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AUDIO_RegisterDMACallback(ai_callback);
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}
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}
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/***
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/***
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@ -145,9 +159,12 @@ void gx_audio_Start(void)
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***/
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***/
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void gx_audio_Stop(void)
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void gx_audio_Stop(void)
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{
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{
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/* restart menu audio (this will automatically stops current audio DMA) */
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/* restart menu audio processing */
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DSP_Unhalt();
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ASND_Init();
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ASND_Init();
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ASND_Pause(0);
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ASND_Pause(0);
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/* play background music */
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if (Bg_music_ogg && !Shutdown)
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if (Bg_music_ogg && !Shutdown)
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{
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{
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PauseOgg(0);
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PauseOgg(0);
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@ -26,12 +26,12 @@
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#define _GC_AUDIO_H_
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#define _GC_AUDIO_H_
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extern u8 soundbuffer[2][3840];
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extern u8 soundbuffer[2][3840];
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extern u8 mixbuffer;
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extern u32 mixbuffer;
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extern void gx_audio_Init(void);
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extern void gx_audio_Init(void);
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extern void gx_audio_Shutdown(void);
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extern void gx_audio_Shutdown(void);
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extern void gx_audio_Start(void);
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extern void gx_audio_Start(void);
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extern void gx_audio_Stop(void);
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extern void gx_audio_Stop(void);
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extern void gx_audio_Update(int size);
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extern void gx_audio_Update(void);
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#endif
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#endif
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@ -37,7 +37,7 @@
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#define HELD_SPEED 4
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#define HELD_SPEED 4
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/* Menu request flag */
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/* Menu request flag */
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u8 ConfigRequested = 0;
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u32 ConfigRequested = 0;
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/* Configurable Genesis keys */
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/* Configurable Genesis keys */
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#define KEY_BUTTONA 0
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#define KEY_BUTTONA 0
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@ -49,6 +49,6 @@ extern void gx_input_Config(u8 num, u8 type, u8 max_keys);
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extern void gx_input_UpdateEmu(void);
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extern void gx_input_UpdateEmu(void);
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extern void gx_input_UpdateMenu(u32 cnt);
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extern void gx_input_UpdateMenu(u32 cnt);
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extern u8 ConfigRequested;
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extern u32 ConfigRequested;
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#endif
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#endif
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@ -48,14 +48,14 @@ extern const u8 Crosshair_p1_png[];
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extern const u8 Crosshair_p2_png[];
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extern const u8 Crosshair_p2_png[];
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/*** VI ***/
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/*** VI ***/
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unsigned int *xfb[2]; /* External Framebuffers */
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u32 *xfb[2]; /* External Framebuffers */
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int whichfb = 0; /* Current Framebuffer */
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u32 whichfb = 0; /* Current Framebuffer */
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GXRModeObj *vmode; /* Default Video Mode */
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GXRModeObj *vmode; /* Default Video Mode */
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u8 *texturemem; /* Texture Data */
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u8 *texturemem; /* Texture Data */
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u8 *screenshot; /* Texture Data */
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u8 *screenshot; /* Texture Data */
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/* 50/60hz flag */
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/*** 50/60hz flag ***/
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u8 gc_pal = 0;
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u32 gc_pal = 0;
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/*** NTSC Filters ***/
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/*** NTSC Filters ***/
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sms_ntsc_t sms_ntsc;
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sms_ntsc_t sms_ntsc;
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@ -1282,14 +1282,13 @@ void gx_video_Start(void)
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gc_pal = 0;
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gc_pal = 0;
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/* VSYNC callbacks */
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/* VSYNC callbacks */
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/* in 60hz mode we use VSYNC to synchronize frame emulation */
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/* in 60hz mode, frame emulation is synchronized with Video Interrupt */
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if (!gc_pal && !vdp_pal)
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if (!gc_pal && !vdp_pal)
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VIDEO_SetPreRetraceCallback(vi_callback);
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VIDEO_SetPreRetraceCallback(vi_callback);
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VIDEO_SetPostRetraceCallback(NULL);
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VIDEO_SetPostRetraceCallback(NULL);
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VIDEO_Flush();
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VIDEO_Flush();
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VIDEO_WaitVSync();
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/* interlaced/progressive mode */
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/* interlaced/progressive Video mode */
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if (config.render == 2)
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if (config.render == 2)
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{
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{
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tvmodes[2]->viTVMode = VI_TVMODE_NTSC_PROG;
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tvmodes[2]->viTVMode = VI_TVMODE_NTSC_PROG;
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@ -1306,7 +1305,8 @@ void gx_video_Start(void)
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{
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{
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bitmap.viewport.x = (reg[12] & 1) ? 16 : 12;
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bitmap.viewport.x = (reg[12] & 1) ? 16 : 12;
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bitmap.viewport.y = (reg[1] & 8) ? 0 : 8;
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bitmap.viewport.y = (reg[1] & 8) ? 0 : 8;
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if (vdp_pal) bitmap.viewport.y += 24;
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if (vdp_pal)
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bitmap.viewport.y += 24;
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}
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}
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else
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else
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{
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{
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@ -1314,6 +1314,10 @@ void gx_video_Start(void)
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bitmap.viewport.y = 0;
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bitmap.viewport.y = 0;
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}
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}
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/* reinitialize video size */
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vwidth = bitmap.viewport.w + (2 * bitmap.viewport.x);
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vheight = bitmap.viewport.h + (2 * bitmap.viewport.y);
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/* software NTSC filters */
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/* software NTSC filters */
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if (config.ntsc == 1)
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if (config.ntsc == 1)
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{
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{
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@ -1348,6 +1352,9 @@ void gx_video_Start(void)
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/* reset GX rendering */
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/* reset GX rendering */
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gxResetRendering(0);
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gxResetRendering(0);
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/* resynchronize emulation with VSYNC*/
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VIDEO_WaitVSync();
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}
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}
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/* GX render update */
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/* GX render update */
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@ -1365,11 +1372,14 @@ void gx_video_Update(void)
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/* if width has been changed, do no render this frame */
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/* if width has been changed, do no render this frame */
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/* this fixes texture glitches when changing width middle-frame */
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/* this fixes texture glitches when changing width middle-frame */
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if (vwidth != old_vwidth) return;
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if (vwidth != old_vwidth)
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return;
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/* special cases */
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/* special cases */
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if (config.render && interlaced) vheight = vheight << 1;
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if (config.render && interlaced)
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if (config.ntsc) vwidth = (reg[12]&1) ? MD_NTSC_OUT_WIDTH(vwidth) : SMS_NTSC_OUT_WIDTH(vwidth);
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vheight = vheight << 1;
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if (config.ntsc)
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vwidth = (reg[12]&1) ? MD_NTSC_OUT_WIDTH(vwidth) : SMS_NTSC_OUT_WIDTH(vwidth);
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/* texels size must be multiple of 4 */
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/* texels size must be multiple of 4 */
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vwidth = (vwidth >> 2) << 2;
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vwidth = (vwidth >> 2) << 2;
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@ -1380,14 +1390,17 @@ void gx_video_Update(void)
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
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/* configure texture filtering */
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/* configure texture filtering */
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if (!config.bilinear) GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,0.0,10.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
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if (!config.bilinear)
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,0.0,10.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
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/* load texture object */
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/* load texture object */
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GX_LoadTexObj(&texobj, GX_TEXMAP0);
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GX_LoadTexObj(&texobj, GX_TEXMAP0);
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/* reset TV mode */
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/* reset TV mode */
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if (config.render) rmode = tvmodes[gc_pal*3 + 2];
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if (config.render)
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else rmode = tvmodes[gc_pal*3 + interlaced];
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rmode = tvmodes[gc_pal*3 + 2];
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else
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rmode = tvmodes[gc_pal*3 + interlaced];
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/* reset aspect ratio */
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/* reset aspect ratio */
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gxResetScaler(vwidth,vheight);
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gxResetScaler(vwidth,vheight);
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@ -1410,8 +1423,10 @@ void gx_video_Update(void)
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draw_square();
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draw_square();
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/* LightGun marks */
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/* LightGun marks */
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if (crosshair[0]) gxDrawCrosshair(crosshair[0], input.analog[0][0],input.analog[0][1]);
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if (crosshair[0])
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if (crosshair[1]) gxDrawCrosshair(crosshair[1], input.analog[1][0],input.analog[1][1]);
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gxDrawCrosshair(crosshair[0], input.analog[0][0],input.analog[0][1]);
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if (crosshair[1])
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gxDrawCrosshair(crosshair[1], input.analog[1][0],input.analog[1][1]);
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/* swap XFB */
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/* swap XFB */
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whichfb ^= 1;
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whichfb ^= 1;
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@ -1427,9 +1442,12 @@ void gx_video_Update(void)
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{
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{
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/* field synchronizations */
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/* field synchronizations */
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VIDEO_WaitVSync();
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VIDEO_WaitVSync();
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if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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if (rmode->viTVMode & VI_NON_INTERLACE)
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else while (VIDEO_GetNextField() != odd_frame) VIDEO_WaitVSync();
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VIDEO_WaitVSync();
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if (frameticker > 1) frameticker = 1;
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else while (VIDEO_GetNextField() != odd_frame)
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VIDEO_WaitVSync();
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if (frameticker > 1)
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frameticker = 1;
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bitmap.viewport.changed = 0;
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bitmap.viewport.changed = 0;
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}
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}
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}
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}
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@ -40,11 +40,11 @@ typedef struct
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} gx_texture;
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} gx_texture;
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/* Global variables */
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/* Global variables */
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extern unsigned int *xfb[2];
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extern u32 *xfb[2];
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extern int whichfb;
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extern u32 whichfb;
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extern GXRModeObj *vmode;
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extern GXRModeObj *vmode;
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extern u8 *texturemem;
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extern u8 *texturemem;
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extern u8 gc_pal;
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extern u32 gc_pal;
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/* GX rendering */
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/* GX rendering */
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@ -30,12 +30,13 @@
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#include "dvd.h"
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#include "dvd.h"
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#include <fat.h>
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#include <fat.h>
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#include <ogc/cast.h>
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#ifdef HW_RVL
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#ifdef HW_RVL
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#include <wiiuse/wpad.h>
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#include <wiiuse/wpad.h>
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#endif
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#endif
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u8 Shutdown = 0;
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u32 Shutdown = 0;
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#ifdef HW_RVL
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#ifdef HW_RVL
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@ -163,19 +164,18 @@ void shutdown(void)
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* M A I N
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* M A I N
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*
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*
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***************************************************************************/
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***************************************************************************/
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u8 fat_enabled = 0;
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u32 fat_enabled = 0;
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u32 frameticker = 0;
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u32 frameticker = 0;
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int main (int argc, char *argv[])
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int main (int argc, char *argv[])
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{
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{
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CAST_Init();
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#ifdef HW_RVL
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#ifdef HW_RVL
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/* initialize DVDX */
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/* initialize DVDX */
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DI_Close();
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DI_Init();
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DI_Init();
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#endif
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#endif
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int size;
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/* initialize hardware */
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/* initialize hardware */
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gx_video_Init();
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gx_video_Init();
|
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gx_input_Init();
|
gx_input_Init();
|
||||||
@ -255,44 +255,40 @@ int main (int argc, char *argv[])
|
|||||||
if (ConfigRequested)
|
if (ConfigRequested)
|
||||||
{
|
{
|
||||||
/* stop video & audio */
|
/* stop video & audio */
|
||||||
gx_video_Stop();
|
|
||||||
gx_audio_Stop();
|
gx_audio_Stop();
|
||||||
|
gx_video_Stop();
|
||||||
|
|
||||||
/* show menu */
|
/* show menu */
|
||||||
MainMenu ();
|
MainMenu ();
|
||||||
ConfigRequested = 0;
|
ConfigRequested = 0;
|
||||||
|
|
||||||
/* start video & audio */
|
/* start video & audio */
|
||||||
/* always restart video first because it setup gc_pal */
|
|
||||||
gx_video_Start();
|
|
||||||
gx_audio_Start();
|
gx_audio_Start();
|
||||||
|
gx_video_Start();
|
||||||
/* reset framesync */
|
|
||||||
frameticker = 1;
|
frameticker = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (frameticker > 1)
|
if (frameticker > 1)
|
||||||
{
|
{
|
||||||
/* skip frame */
|
/* skip frame */
|
||||||
frameticker-=2;
|
|
||||||
system_frame(1);
|
system_frame(1);
|
||||||
|
--frameticker;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
/* framesync */
|
while (frameticker < 1)
|
||||||
while (frameticker < 1) usleep(1);
|
usleep(10);
|
||||||
frameticker--;
|
|
||||||
|
|
||||||
/* render frame */
|
/* render frame */
|
||||||
system_frame(0);
|
system_frame(0);
|
||||||
|
--frameticker;
|
||||||
|
|
||||||
|
/* update video */
|
||||||
|
gx_video_Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* retrieve audio samples */
|
/* update audio */
|
||||||
size = audio_update();
|
gx_audio_Update();
|
||||||
|
|
||||||
/* update video & audio */
|
|
||||||
gx_video_Update();
|
|
||||||
gx_audio_Update(size * 4);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -49,6 +49,6 @@ extern void legal();
|
|||||||
extern void reloadrom (int size, char *name);
|
extern void reloadrom (int size, char *name);
|
||||||
extern void shutdown();
|
extern void shutdown();
|
||||||
extern u32 frameticker;
|
extern u32 frameticker;
|
||||||
extern u8 Shutdown;
|
extern u32 Shutdown;
|
||||||
|
|
||||||
#endif /* _OSD_H_ */
|
#endif /* _OSD_H_ */
|
||||||
|
Loading…
Reference in New Issue
Block a user