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https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-24 18:21:50 +01:00
added missing png images
fixed bug with teamplayer reset fixed memory leak
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f37b3bee42
commit
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@ -663,7 +663,7 @@ void input_reset ()
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input.dev[j] = config.input[input.max].padtype;
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input.max ++;
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}
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teamplayer_reset(i);
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teamplayer_reset(0);
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break;
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}
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@ -705,7 +705,7 @@ void input_reset ()
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input.dev[j] = config.input[input.max].padtype;
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input.max ++;
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}
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teamplayer_reset(i);
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teamplayer_reset(1);
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break;
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}
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@ -295,9 +295,9 @@ static gui_butn buttons_main[9] =
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},412, 50,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,3,1,1}, 80,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{3,3,1,1},246,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,2,1,1},412,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,1}, 80,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{3,0,1,1},246,194,148,132},
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{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,0},412,194,148,132},
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{NULL , BUTTON_OVER_SFX ,{3,0,1,1}, 0,360, 88, 48},
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{NULL , BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,1,1,1},542,330, 88, 38},
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{NULL , BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,1,0},542,370, 88, 48}
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@ -475,21 +475,13 @@ void GUI_InitMenu(gui_menu *menu)
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int i;
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gui_item *item;
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gui_butn *button;
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gui_image *image,*previous = NULL;
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gui_image *image;
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/* background elements */
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for (i=0; i<menu->max_images; i++)
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{
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image = &menu->bg_images[i];
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if (previous && (previous->data == image->data))
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{
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image->texture = previous->texture;
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}
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else
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{
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image->texture = gxTextureOpenPNG(image->data,0);
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}
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previous = image;
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image->texture = gxTextureOpenPNG(image->data,0);
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}
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for (i=0; i<2; i++)
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@ -631,7 +623,7 @@ void GUI_DrawMenu(gui_menu *menu)
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{
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if (button->data) gxDrawTexture(button->data->texture[1],button->x-4,button->y-4,button->w+8,button->h+8,255);
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if (item->data) gxDrawTexture(item->texture, item->x-4,item->y-4,item->w+8,item->h+8,255);
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else FONT_writeCenter(item->text,18,item->x,item->x+item->w,button->y+(button->h-18)/2+18,(GXColor)DARK_GREY);
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else FONT_writeCenter(item->text,18,item->x+2,item->x+item->w+2,button->y+(button->h-18)/2+18,(GXColor)DARK_GREY);
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/* update help comment */
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if (menu->helpers[1]) strcpy(menu->helpers[1]->comment,item->comment);
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@ -2342,15 +2334,6 @@ static void ctrlmenu(void)
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#else
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config.input[player].device = 0;
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#endif
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/* remove duplicate assigned inputs */
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for (i=0; i<8; i++)
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{
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if ((i!=player) && (config.input[i].device == config.input[player].device) && (config.input[i].port == config.input[player].port))
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{
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config.input[i].device = -1;
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config.input[i].port = i%4;
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}
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}
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if (config.input[player].device == 1) config.input[player].padtype = DEVICE_3BUTTON;
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break;
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@ -2403,6 +2386,16 @@ static void ctrlmenu(void)
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xoffset += 20;
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}
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/* remove duplicate assigned inputs */
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for (i=0; i<8; i++)
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{
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if ((i!=player) && (config.input[i].device == config.input[player].device) && (config.input[i].port == config.input[player].port))
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{
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config.input[i].device = -1;
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config.input[i].port = i%4;
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}
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}
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break;
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@ -2817,6 +2810,7 @@ void MainMenu (void)
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m->buttons[3].shift[1] = 3;
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m->buttons[4].shift[1] = 3;
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m->buttons[5].shift[1] = 2;
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m->buttons[5].shift[3] = 1;
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rom_loaded = 1;
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}
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}
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BIN
source/gx/images/ctrl_option_off.png
Normal file
BIN
source/gx/images/ctrl_option_off.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1004 B |
BIN
source/gx/images/ctrl_option_on.png
Normal file
BIN
source/gx/images/ctrl_option_on.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 880 B |
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