mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-27 03:31:49 +01:00
(MSVC) Bake in libtremor support
This commit is contained in:
parent
26b50b3980
commit
c5cecd7870
@ -37,6 +37,7 @@
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#include <sys/types.h>
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#include <sys/types.h>
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#endif
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#endif
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#ifndef _XBOX360
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#if BYTE_ORDER==LITTLE_ENDIAN
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#if BYTE_ORDER==LITTLE_ENDIAN
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union magic {
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union magic {
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struct {
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struct {
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@ -46,6 +47,7 @@ union magic {
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ogg_int64_t whole;
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ogg_int64_t whole;
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};
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};
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#endif
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#endif
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#endif
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#ifndef ANDROID
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#ifndef ANDROID
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#if BYTE_ORDER==BIG_ENDIAN
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#if BYTE_ORDER==BIG_ENDIAN
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@ -41,9 +41,11 @@
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# define rint(x) (floor((x)+0.5f))
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# define rint(x) (floor((x)+0.5f))
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# define NO_FLOAT_MATH_LIB
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# define NO_FLOAT_MATH_LIB
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# define FAST_HYPOT(a, b) sqrt((a)*(a) + (b)*(b))
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# define FAST_HYPOT(a, b) sqrt((a)*(a) + (b)*(b))
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#ifndef _XBOX360
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# define LITTLE_ENDIAN 1
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# define LITTLE_ENDIAN 1
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# define BYTE_ORDER LITTLE_ENDIAN
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# define BYTE_ORDER LITTLE_ENDIAN
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#endif
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#endif
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#endif
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#ifdef HAVE_ALLOCA_H
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#ifdef HAVE_ALLOCA_H
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# include <alloca.h>
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# include <alloca.h>
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@ -32,7 +32,11 @@
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#define _ogg_realloc realloc
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#define _ogg_realloc realloc
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#define _ogg_free free
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#define _ogg_free free
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#if defined(_WIN32) && defined(__LIBRETRO__)
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#include <stdint.h>
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#else
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#include <inttypes.h>
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#include <inttypes.h>
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#endif
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typedef int64_t ogg_int64_t;
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typedef int64_t ogg_int64_t;
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typedef int32_t ogg_int32_t;
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typedef int32_t ogg_int32_t;
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@ -22,7 +22,7 @@
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Optimization="0"
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Optimization="0"
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OptimizeForProcessor="2"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
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PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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MinimalRebuild="TRUE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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@ -56,7 +56,7 @@
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OmitFramePointers="TRUE"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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StringPooling="TRUE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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BufferSecurityCheck="TRUE"
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@ -91,7 +91,7 @@
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OmitFramePointers="TRUE"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;FASTCAP;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;FASTCAP;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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StringPooling="TRUE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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BufferSecurityCheck="TRUE"
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@ -127,7 +127,7 @@
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OmitFramePointers="TRUE"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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StringPooling="TRUE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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BufferSecurityCheck="TRUE"
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@ -163,7 +163,7 @@
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OmitFramePointers="TRUE"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\core";"$(SolutionDir)\..\..\core\cd_hw";"$(SolutionDir)\..\..\core\cart_hw";"$(SolutionDir)\..\..\core\sound";"$(SolutionDir)\..\..\core\z80";"$(SolutionDir)\..\..\";"$(SolutionDir)";"$(SolutionDir)\..\..\core\m68k";"$(SolutionDir)\..\..\core\input_hw";"$(SolutionDir)\..\..\core\cart_hw\svp";"$(SolutionDir)\..\..\core\ntsc";"$(SolutionDir)\..\..\libretro";"$(SolutionDir)\msvc-2003-xbox1""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;LTCG;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;LTCG;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
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StringPooling="TRUE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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BufferSecurityCheck="TRUE"
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@ -527,6 +527,55 @@
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</FileConfiguration>
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</FileConfiguration>
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</File>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="libtremor"
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Filter="">
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<File
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RelativePath="..\..\..\core\tremor\bitwise.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\block.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\codebook.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\floor0.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\floor1.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\framing.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\info.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\mapping0.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\mdct.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\registry.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\res012.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\sharedbook.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\synthesis.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\vorbisfile.c">
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</File>
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<File
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RelativePath="..\..\..\core\tremor\window.c">
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</File>
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</Filter>
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</Filter>
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</Filter>
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</Filter>
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</Filter>
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<Filter
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<Filter
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@ -148,6 +148,21 @@
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<ClCompile Include="..\..\..\core\sound\ym2612.c" />
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<ClCompile Include="..\..\..\core\sound\ym2612.c" />
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<ClCompile Include="..\..\..\core\state.c" />
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<ClCompile Include="..\..\..\core\state.c" />
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<ClCompile Include="..\..\..\core\system.c" />
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<ClCompile Include="..\..\..\core\system.c" />
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<ClCompile Include="..\..\..\core\tremor\bitwise.c" />
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<ClCompile Include="..\..\..\core\tremor\block.c" />
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<ClCompile Include="..\..\..\core\tremor\codebook.c" />
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<ClCompile Include="..\..\..\core\tremor\floor0.c" />
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<ClCompile Include="..\..\..\core\tremor\floor1.c" />
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<ClCompile Include="..\..\..\core\tremor\framing.c" />
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<ClCompile Include="..\..\..\core\tremor\info.c" />
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<ClCompile Include="..\..\..\core\tremor\mapping0.c" />
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<ClCompile Include="..\..\..\core\tremor\mdct.c" />
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<ClCompile Include="..\..\..\core\tremor\registry.c" />
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<ClCompile Include="..\..\..\core\tremor\res012.c" />
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<ClCompile Include="..\..\..\core\tremor\sharedbook.c" />
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<ClCompile Include="..\..\..\core\tremor\synthesis.c" />
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<ClCompile Include="..\..\..\core\tremor\vorbisfile.c" />
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<ClCompile Include="..\..\..\core\tremor\window.c" />
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<ClCompile Include="..\..\..\core\vdp_ctrl.c" />
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<ClCompile Include="..\..\..\core\vdp_ctrl.c" />
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<ClCompile Include="..\..\..\core\vdp_render.c" />
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<ClCompile Include="..\..\..\core\vdp_render.c" />
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<ClCompile Include="..\..\..\core\z80\z80.c" />
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<ClCompile Include="..\..\..\core\z80\z80.c" />
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@ -242,7 +257,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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@ -263,7 +278,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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@ -285,7 +300,7 @@
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<CompileAs>CompileAsC</CompileAs>
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||||||
@ -311,7 +326,7 @@
|
|||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@ -334,7 +349,7 @@
|
|||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@ -357,7 +372,7 @@
|
|||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;LTCG;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;LTCG;_LIB;INLINE=static _inline;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -36,6 +36,9 @@
|
|||||||
<Filter Include="Source Files\cd_hw">
|
<Filter Include="Source Files\cd_hw">
|
||||||
<UniqueIdentifier>{d8d4356b-c678-422e-aa12-9f52ba60fdbc}</UniqueIdentifier>
|
<UniqueIdentifier>{d8d4356b-c678-422e-aa12-9f52ba60fdbc}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="Source Files\tremor">
|
||||||
|
<UniqueIdentifier>{d1768684-24bc-4639-8b7c-481d2281d4cf}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\..\core\vdp_render.c">
|
<ClCompile Include="..\..\..\core\vdp_render.c">
|
||||||
@ -182,5 +185,50 @@
|
|||||||
<ClCompile Include="..\..\..\core\cart_hw\eeprom_i2c.c">
|
<ClCompile Include="..\..\..\core\cart_hw\eeprom_i2c.c">
|
||||||
<Filter>Source Files\cart_hw</Filter>
|
<Filter>Source Files\cart_hw</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\window.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\bitwise.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\block.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\codebook.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\floor0.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\floor1.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\framing.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\info.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\mapping0.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\mdct.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\registry.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\res012.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\sharedbook.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\synthesis.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\vorbisfile.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -55,6 +55,21 @@
|
|||||||
<ClCompile Include="..\..\..\core\sound\ym2612.c" />
|
<ClCompile Include="..\..\..\core\sound\ym2612.c" />
|
||||||
<ClCompile Include="..\..\..\core\state.c" />
|
<ClCompile Include="..\..\..\core\state.c" />
|
||||||
<ClCompile Include="..\..\..\core\system.c" />
|
<ClCompile Include="..\..\..\core\system.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\bitwise.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\block.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\codebook.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\floor0.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\floor1.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\framing.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\info.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\mapping0.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\mdct.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\registry.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\res012.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\sharedbook.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\synthesis.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\vorbisfile.c" />
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\window.c" />
|
||||||
<ClCompile Include="..\..\..\core\vdp_ctrl.c" />
|
<ClCompile Include="..\..\..\core\vdp_ctrl.c" />
|
||||||
<ClCompile Include="..\..\..\core\vdp_render.c" />
|
<ClCompile Include="..\..\..\core\vdp_render.c" />
|
||||||
<ClCompile Include="..\..\..\core\z80\z80.c" />
|
<ClCompile Include="..\..\..\core\z80\z80.c" />
|
||||||
@ -101,7 +116,7 @@
|
|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;_CRT_SECURE_NO_WARNINGS;INLINE=static _inline;__inline__=_inline;__extension__=;LSB_FIRST;__LIBRETRO__;USE_16BPP_RENDERING;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;_CRT_SECURE_NO_WARNINGS;INLINE=static _inline;__inline__=_inline;__extension__=;LSB_FIRST;__LIBRETRO__;USE_16BPP_RENDERING;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../../core;$(SolutionDir)/../../utils/zlib;$(SolutionDir)/../../core/cart_hw/svp;$(SolutionDir)/../../libretro;$(SolutionDir)/../../core/m68k;$(SolutionDir)/../../core/z80;$(SolutionDir)/../../core/input_hw;$(SolutionDir)/../../core/cart_hw;$(SolutionDir)/../../core/sound;$(SolutionDir)/../../core/ntsc;$(SolutionDir)/../../core/cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)/../../core;$(SolutionDir)/../../utils/zlib;$(SolutionDir)/../../core/cart_hw/svp;$(SolutionDir)/../../libretro;$(SolutionDir)/../../core/m68k;$(SolutionDir)/../../core/z80;$(SolutionDir)/../../core/input_hw;$(SolutionDir)/../../core/cart_hw;$(SolutionDir)/../../core/sound;$(SolutionDir)/../../core/ntsc;$(SolutionDir)/../../core/cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
@ -118,7 +133,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;_CRT_SECURE_NO_WARNINGS;INLINE=static _inline;__inline__=_inline;__extension__=;LSB_FIRST;__LIBRETRO__;USE_16BPP_RENDERING;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;_CRT_SECURE_NO_WARNINGS;INLINE=static _inline;__inline__=_inline;__extension__=;LSB_FIRST;__LIBRETRO__;USE_16BPP_RENDERING;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)/../../core;$(SolutionDir)/../../utils/zlib;$(SolutionDir)/../../core/cart_hw/svp;$(SolutionDir)/../../libretro;$(SolutionDir)/../../core/m68k;$(SolutionDir)/../../core/z80;$(SolutionDir)/../../core/input_hw;$(SolutionDir)/../../core/cart_hw;$(SolutionDir)/../../core/sound;$(SolutionDir)/../../core/ntsc;$(SolutionDir)/../../core/cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(SolutionDir)/../../core;$(SolutionDir)/../../utils/zlib;$(SolutionDir)/../../core/cart_hw/svp;$(SolutionDir)/../../libretro;$(SolutionDir)/../../core/m68k;$(SolutionDir)/../../core/z80;$(SolutionDir)/../../core/input_hw;$(SolutionDir)/../../core/cart_hw;$(SolutionDir)/../../core/sound;$(SolutionDir)/../../core/ntsc;$(SolutionDir)/../../core/cd_hw;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
|
@ -40,6 +40,9 @@
|
|||||||
<Filter Include="Source Files\cd_hw">
|
<Filter Include="Source Files\cd_hw">
|
||||||
<UniqueIdentifier>{eba4b43d-dbd8-4170-9853-e3234db6dfc0}</UniqueIdentifier>
|
<UniqueIdentifier>{eba4b43d-dbd8-4170-9853-e3234db6dfc0}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="Source Files\tremor">
|
||||||
|
<UniqueIdentifier>{c4a5e1da-1ff3-4c81-893c-97364ed7ed4b}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\..\core\cart_hw\svp\svp.c">
|
<ClCompile Include="..\..\..\core\cart_hw\svp\svp.c">
|
||||||
@ -189,5 +192,50 @@
|
|||||||
<ClCompile Include="..\..\..\core\sound\blip_buf.c">
|
<ClCompile Include="..\..\..\core\sound\blip_buf.c">
|
||||||
<Filter>Source Files\sound</Filter>
|
<Filter>Source Files\sound</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\window.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\bitwise.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\block.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\codebook.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\floor0.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\floor1.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\framing.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\info.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\mapping0.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\mdct.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\registry.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\res012.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\sharedbook.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\synthesis.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\core\tremor\vorbisfile.c">
|
||||||
|
<Filter>Source Files\tremor</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue
Block a user