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https://github.com/ekeeke/Genesis-Plus-GX.git
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[libretro] improved LightGun, Terebi Oekaki & Pico pointer precision
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@ -248,17 +248,8 @@ void osd_input_update(void)
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case DEVICE_LIGHTGUN:
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{
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input.analog[i][0] += (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_X) / 2);
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input.analog[i][1] += (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_Y) / 2);
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if (input.analog[i][0] < 0)
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input.analog[i][0] = 0;
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else if (input.analog[i][0] > bitmap.viewport.w)
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input.analog[i][0] = bitmap.viewport.w;
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if (input.analog[i][1] < 0)
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input.analog[i][1] = 0;
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else if (input.analog[i][1] > bitmap.viewport.h)
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input.analog[i][1] = bitmap.viewport.h;
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input.analog[i][0] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 0x7fff) * bitmap.viewport.w) / 0xfffe;
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input.analog[i][1] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 0x7fff) * bitmap.viewport.h) / 0xfffe;
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if (input_state_cb(player, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER))
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temp |= INPUT_A;
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@ -304,17 +295,8 @@ void osd_input_update(void)
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case DEVICE_PICO:
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{
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input.analog[i][0] + input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
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input.analog[i][1] += input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
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if (input.analog[0][0] < 0x17c)
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input.analog[0][0] = 0x17c;
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else if (input.analog[0][0] > 0x3c)
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input.analog[0][0] = 0x3c;
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if (input.analog[0][1] < 0x1fc)
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input.analog[0][1] = 0x1fc;
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else if (input.analog[0][1] > 0x3f3)
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input.analog[0][1] = 0x3f3;
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input.analog[i][0] = 0x03c + ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 0x7fff) * (0x17c-0x03c)) / 0xfffe;
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input.analog[i][1] = 0x1fc + ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 0x7fff) * (0x2f7-0x1fc)) / 0xfffe;
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if (input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
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temp |= INPUT_PICO_PEN;
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@ -339,8 +321,8 @@ void osd_input_update(void)
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case DEVICE_TEREBI:
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{
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input.analog[i][0] + input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
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input.analog[i][1] += input_state_cb(player, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
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input.analog[i][0] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + 0x7fff) * 250) / 0xfffe;
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input.analog[i][1] = ((input_state_cb(player, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + 0x7fff) * 250) / 0xfffe;
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if (input.analog[0][0] < 0)
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input.analog[0][0] = 0;
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