[Gamecube/Wii] optimized GX texture loading

This commit is contained in:
EkeEke 2016-05-03 16:14:24 +02:00
parent 9365ac2b55
commit caaf82f2da
4 changed files with 43 additions and 55 deletions

View File

@ -3,7 +3,7 @@
*
* IPL font engine (using GX rendering)
*
* Copyright Eke-Eke (2009-2015)
* Copyright Eke-Eke (2009-2016)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -52,6 +52,7 @@ typedef struct _yay0header {
static u8 *fontImage;
static u8 *fontTexture;
static GXTexObj fontTexObj;
static void *ipl_fontarea;
static sys_fontheader *fontHeader;
static u8 font_size[256];
@ -205,12 +206,7 @@ static void GetFontTexel(s32 c,void *image,s32 pos,s32 stride)
static void DrawChar(unsigned char c, int xpos, int ypos, int size, GXColor color)
{
/* reintialize texture object */
GXTexObj texobj;
GX_InitTexObj(&texobj, fontTexture, fontHeader->cell_width, fontHeader->cell_height, GX_TF_I4, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
/* reinitialize font texture data */
/* get font texture data */
memset(fontTexture,0,fontHeader->cell_width * fontHeader->cell_height / 2);
GetFontTexel(c,fontTexture,0,fontHeader->cell_width/2);
DCStoreRange(fontTexture, fontHeader->cell_width * fontHeader->cell_height / 2);
@ -290,6 +286,9 @@ int FONT_Init(void)
return 0;
}
/* initialize texture object */
GX_InitTexObj(&fontTexObj, fontTexture, fontHeader->cell_width, fontHeader->cell_height, GX_TF_I4, GX_CLAMP, GX_CLAMP, GX_FALSE);
return 1;
}
@ -305,6 +304,8 @@ int FONT_write(char *string, int size, int x, int y, int max_width, GXColor colo
{
int w, ox;
GX_LoadTexObj(&fontTexObj, GX_TEXMAP0);
x -= (vmode->fbWidth / 2);
y -= (vmode->efbHeight / 2);
@ -336,6 +337,8 @@ int FONT_writeCenter(char *string, int size, int x1, int x2, int y, GXColor colo
int i = 0;
int w = 0;
GX_LoadTexObj(&fontTexObj, GX_TEXMAP0);
while (string[i] && (string[i] != '\n'))
{
w += (font_size[(u8)string[i++]] * size * vmode->fbWidth) / (fontHeader->cell_height * vmode->viWidth);
@ -370,6 +373,8 @@ int FONT_alignRight(char *string, int size, int x, int y, GXColor color)
int i = 0;
int w = 0;
GX_LoadTexObj(&fontTexObj, GX_TEXMAP0);
while (string[i] && (string[i] != '\n'))
{
w += (font_size[(u8)string[i++]] * size * vmode->fbWidth) / (fontHeader->cell_height * vmode->viWidth);

View File

@ -3,7 +3,7 @@
*
* IPL font engine (using GX rendering)
*
* Copyright Eke-Eke (2009-2015)
* Copyright Eke-Eke (2009-2016)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:

View File

@ -3,7 +3,7 @@
*
* Genesis Plus GX video & rendering support
*
* Copyright Eke-Eke (2007-2015), based on original work from Softdev (2006)
* Copyright Eke-Eke (2007-2016), based on original work from Softdev (2006)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -77,6 +77,7 @@ static u8 gp_fifo[GX_FIFO_MINSIZE] ATTRIBUTE_ALIGN(32);
static u32 vwidth, vheight;
static gx_texture *crosshair[2];
static gx_texture *cd_leds[2][2];
static GXTexObj screenTexObj;
/*** Framebuffers ***/
static u32 *xfb;
@ -342,7 +343,7 @@ static camera cam =
};
/*** GX Display List ***/
static u8 d_list[32] ATTRIBUTE_ALIGN(32) =
static u8 screenDisplayList[32] ATTRIBUTE_ALIGN(32) =
{
GX_QUADS | GX_VTXFMT0, /* textured quad rendering (Vertex Format 0) */
0x00, 0x04, /* one quad = 4x vertex */
@ -434,9 +435,6 @@ static void gxStart(void)
guLookAt(view, &cam.pos, &cam.up, &cam.view);
GX_LoadPosMtxImm(view, GX_PNMTX0);
GX_Flush();
/* GX rendering callback */
GX_SetDrawDoneCallback(gx_callback);
}
/* Reset GX rendering */
@ -462,6 +460,9 @@ static void gxResetRendering(u8 type)
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetNumTexGens(1);
GX_SetNumChans(1);
/* disable GX rendering callback */
GX_SetDrawDoneCallback(NULL);
}
else
{
@ -480,6 +481,9 @@ static void gxResetRendering(u8 type)
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetNumTexGens(1);
GX_SetNumChans(0);
/* enable GX rendering callback */
GX_SetDrawDoneCallback(gx_callback);
}
GX_Flush();
@ -704,10 +708,7 @@ static void gxDrawCrosshair(gx_texture *texture, int x, int y)
y = (((y + bitmap.viewport.y) * ywidth) / (bitmap.viewport.h+2*bitmap.viewport.y)) + square[7] - h/2;
/* load texture object */
GXTexObj texObj;
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* Draw textured quad */
@ -746,10 +747,7 @@ static void gxDrawCdLeds(gx_texture *texture_l, gx_texture *texture_r)
int y = (((bitmap.viewport.y + bitmap.viewport.h - 4) * ywidth) / vheight) + square[7] - h;
/* load left screen texture */
GXTexObj texObj;
GX_InitTexObj(&texObj, texture_l->data, texture_l->width, texture_l->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_LoadTexObj(&texture_l->texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* Draw textured quad */
@ -769,9 +767,7 @@ static void gxDrawCdLeds(gx_texture *texture_l, gx_texture *texture_r)
GX_End();
/* load right screen texture */
GX_InitTexObj(&texObj, texture_r->data, texture_r->width, texture_r->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_LoadTexObj(&texture_r->texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* Draw textured quad */
@ -839,10 +835,7 @@ void gxDrawTexture(gx_texture *texture, s32 x, s32 y, s32 w, s32 h, u8 alpha)
if (texture->data)
{
/* load texture object */
GXTexObj texObj;
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4); /* does this really change anything ? */
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* vertex coordinate */
@ -874,10 +867,7 @@ void gxDrawTextureRotate(gx_texture *texture, s32 x, s32 y, s32 w, s32 h, f32 an
if (texture->data)
{
/* load texture object */
GXTexObj texObj;
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* vertex coordinate */
@ -961,9 +951,7 @@ void gxDrawScreenshot(u8 alpha)
if (!rmode) return;
/* get current game screen texture */
GXTexObj texobj;
GX_InitTexObj(&texobj, bitmap.data, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
GX_LoadTexObj(&screenTexObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* get current aspect ratio */
@ -1010,9 +998,7 @@ void gxDrawScreenshot(u8 alpha)
void gxCopyScreenshot(gx_texture *texture)
{
/* retrieve gamescreen texture */
GXTexObj texobj;
GX_InitTexObj(&texobj, bitmap.data, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
GX_LoadTexObj(&screenTexObj, GX_TEXMAP0);
GX_InvalidateTexAll();
/* scale texture to EFB width */
@ -1054,7 +1040,7 @@ void gxCopyScreenshot(gx_texture *texture)
/* GX_PixModeSync is only useful if GX_ command follows */
/* we use dummy GX commands to stall CPU execution */
GX_PixModeSync();
GX_LoadTexObj(&texobj, GX_TEXMAP0);
GX_LoadTexObj(&screenTexObj, GX_TEXMAP0);
GX_InvalidateTexAll();
GX_Flush();
DCStoreRange(texture->data, texture->width * texture->height * 4);
@ -1228,7 +1214,7 @@ gx_texture *gxTextureOpenPNG(const u8 *png_data, FILE *png_file)
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
free(row_pointers);
/* initialize texture */
/* allocate texture */
gx_texture *texture = (gx_texture *)memalign(32, sizeof(gx_texture));
if (!texture)
{
@ -1236,7 +1222,7 @@ gx_texture *gxTextureOpenPNG(const u8 *png_data, FILE *png_file)
return NULL;
}
/* initialize texture data */
/* allocate texture data */
texture->data = memalign(32, stride * height);
if (!texture->data)
{
@ -1245,11 +1231,15 @@ gx_texture *gxTextureOpenPNG(const u8 *png_data, FILE *png_file)
return NULL;
}
/* initialize texture */
memset(texture->data, 0, stride * height);
texture->width = width;
texture->height = height;
texture->format = GX_TF_RGBA8;
/* initialize GX texture object */
GX_InitTexObj(&texture->texObj, texture->data, width, height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
/*GX_InitTexObjLOD(&texture->texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4);*/
/* encode to GX_TF_RGBA8 format (4x4 pixels paired titles) */
u16 *dst_ar = (u16 *)(texture->data);
u16 *dst_gb = (u16 *)(texture->data + 32);
@ -1732,17 +1722,16 @@ int gx_video_Update(int status)
}
/* initialize texture object */
GXTexObj texobj;
GX_InitTexObj(&texobj, bitmap.data, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObj(&screenTexObj, bitmap.data, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
/* configure texture filtering */
if (!config.bilinear)
{
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,0.0,10.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
GX_InitTexObjLOD(&screenTexObj,GX_NEAR,GX_NEAR_MIP_NEAR,0.0,10.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
}
/* load texture object */
GX_LoadTexObj(&texobj, GX_TEXMAP0);
GX_LoadTexObj(&screenTexObj, GX_TEXMAP0);
/* update rendering mode */
if (config.render)
@ -1775,7 +1764,7 @@ int gx_video_Update(int status)
drawDone = 0;
/* render textured quad */
GX_CallDispList(d_list, 32);
GX_CallDispList(screenDisplayList, 32);
/* on-screen display */
if (osd)
@ -1838,14 +1827,7 @@ int gx_video_Update(int status)
}
/* restore texture object */
GXTexObj texobj;
GX_InitTexObj(&texobj, bitmap.data, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
if (!config.bilinear)
{
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,0.0,10.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
}
GX_LoadTexObj(&texobj, GX_TEXMAP0);
GX_InvalidateTexAll();
GX_LoadTexObj(&screenTexObj, GX_TEXMAP0);
/* restore GX rendering */
gxResetRendering(0);

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@ -3,7 +3,7 @@
*
* Genesis Plus GX video support
*
* Copyright Eke-Eke (2007-2015), based on original work from Softdev (2006)
* Copyright Eke-Eke (2007-2016), based on original work from Softdev (2006)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
@ -84,6 +84,7 @@
/* image texture */
typedef struct
{
GXTexObj texObj;
u8 *data;
u16 width;
u16 height;