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[Core/Sound] optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea)
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@ -167,45 +167,23 @@ int SN76489_GetContextSize(void)
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/* Updates tone amplitude in delta buffer. Call whenever amplitude might have changed. */
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INLINE void UpdateToneAmplitude(int i, int time)
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{
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int delta;
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/* left output */
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delta = (SN76489.Channel[i][0] * SN76489.ToneFreqPos[i]) - SN76489.ChanOut[i][0];
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if (delta != 0)
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{
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SN76489.ChanOut[i][0] += delta;
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blip_add_delta(snd.blips[0][0], time, delta);
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}
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/* right output */
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delta = (SN76489.Channel[i][1] * SN76489.ToneFreqPos[i]) - SN76489.ChanOut[i][1];
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if (delta != 0)
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{
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SN76489.ChanOut[i][1] += delta;
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blip_add_delta(snd.blips[0][1], time, delta);
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}
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/* left & right output */
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int delta_l = (SN76489.Channel[i][0] * SN76489.ToneFreqPos[i]) - SN76489.ChanOut[i][0];
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int delta_r = (SN76489.Channel[i][1] * SN76489.ToneFreqPos[i]) - SN76489.ChanOut[i][1];
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blip_add_delta(snd.blips[0], time, delta_l, delta_r);
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SN76489.ChanOut[i][0] += delta_l;
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SN76489.ChanOut[i][1] += delta_r;
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}
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/* Updates noise amplitude in delta buffer. Call whenever amplitude might have changed. */
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INLINE void UpdateNoiseAmplitude(int time)
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{
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int delta;
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/* left output */
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delta = (SN76489.Channel[3][0] * ( SN76489.NoiseShiftRegister & 0x1 )) - SN76489.ChanOut[3][0];
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if (delta != 0)
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{
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SN76489.ChanOut[3][0] += delta;
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blip_add_delta(snd.blips[0][0], time, delta);
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}
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/* right output */
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delta = (SN76489.Channel[3][1] * ( SN76489.NoiseShiftRegister & 0x1 )) - SN76489.ChanOut[3][1];
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if (delta != 0)
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{
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SN76489.ChanOut[3][1] += delta;
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blip_add_delta(snd.blips[0][1], time, delta);
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}
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/* left & right output */
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int delta_l = (SN76489.Channel[3][0] * ( SN76489.NoiseShiftRegister & 0x1 )) - SN76489.ChanOut[3][0];
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int delta_r = (SN76489.Channel[3][1] * ( SN76489.NoiseShiftRegister & 0x1 )) - SN76489.ChanOut[3][1];
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blip_add_delta(snd.blips[0], time, delta_l, delta_r);
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SN76489.ChanOut[3][0] += delta_l;
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SN76489.ChanOut[3][1] += delta_r;
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}
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/* Runs tone channel for clock_length clocks */
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