mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 18:05:06 +01:00
fixed automatic SRAM not being reloaded after Hard Reset
code cleanup & update for use with last libogc (check download section for updated libs)
This commit is contained in:
parent
bc8168948f
commit
cccd71e612
@ -1,7 +1,7 @@
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/****************************************************************************
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* menu.c
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* gui.c
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*
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* GUI Engine, using GX hardware
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* generic GUI Engine, using GX hardware
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*
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* Eke-Eke (2009)
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*
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@ -452,6 +452,77 @@ void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out)
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}
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}
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/* Basic menu title slide effect */
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void GUI_SlideMenuTitle(gui_menu *m, int title_offset)
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{
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#ifdef HW_RVL
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gui_butn *button;
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int i,x,y;
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#endif
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char title[64];
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strcpy(title,m->title);
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while (title_offset > 0)
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{
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/* update title */
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strcpy(m->title,title+title_offset);
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m->title[strlen(title)-title_offset-1] = 0;
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/* draw menu */
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GUI_DrawMenu(m);
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#ifdef HW_RVL
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if (m_input.ir.valid)
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{
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/* get cursor position */
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x = m_input.ir.x;
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y = m_input.ir.y;
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/* draw wiimote pointer */
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gxDrawTextureRotate(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255);
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/* check for valid buttons */
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m->selected = m->max_buttons + 2;
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for (i=0; i<m->max_buttons; i++)
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{
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button = &m->buttons[i];
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if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
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{
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m->selected = i;
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break;
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}
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}
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for (i=0; i<2; i++)
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{
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button = m->arrows[i];
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if (button)
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{
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if (button->state & BUTTON_VISIBLE)
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{
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if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
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{
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m->selected = m->max_buttons + i;
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break;
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}
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}
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}
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}
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}
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else
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{
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/* reinitialize selection */
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if (m->selected >= m->max_buttons) m->selected = 0;
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}
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#endif
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gxSetScreen();
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usleep(6000);
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title_offset--;
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}
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strcpy(m->title,title);
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}
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/* Update current menu */
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int GUI_UpdateMenu(gui_menu *menu)
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{
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@ -668,9 +739,238 @@ int GUI_RunMenu(gui_menu *menu)
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else return -1;
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}
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/* Window Prompt */
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/* window slides in & out then display user choices */
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int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items)
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#if 0
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/* Scrollable Text Window (with configurable text size) */
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void GUI_TextWindow(gui_menu *parent, char *title, char *items[], u8 nb_items, u8 fheight)
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{
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int i, ret, quit = 0;
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s32 selected = 0;
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s32 old;
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s16 p;
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#ifdef HW_RVL
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int x,y;
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#endif
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/* initialize arrows */
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butn_data arrow[2];
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arrow[0].texture[0] = gxTextureOpenPNG(Button_up_png,0);
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arrow[0].texture[1] = gxTextureOpenPNG(Button_up_over_png,0);
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arrow[1].texture[0] = gxTextureOpenPNG(Button_down_png,0);
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arrow[1].texture[1] = gxTextureOpenPNG(Button_down_over_png,0);
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/* initialize window */
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gx_texture *window = gxTextureOpenPNG(Frame_s1_png,0);
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gx_texture *top = gxTextureOpenPNG(Frame_s1_title_png,0);
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/* initialize text position */
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int offset = 0;
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int pagesize = ( window->height - 2*top->height) / fheight;
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/* set initial positions */
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int xwindow = (640 - window->width)/2;
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int ywindow = (480 - window->height)/2;
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int ypos = ywindow + top->height + fheight;
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int ypos2 = ywindow + window->height - arrow[1].texture[0]->height;
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/* set initial vertical offset */
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int yoffset = ywindow + window->height;
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/* disable helper comment */
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if (parent->helpers[1]) parent->helpers[1]->data = 0;
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/* slide in */
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while (yoffset > 0)
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{
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/* draw parent menu */
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GUI_DrawMenu(parent);
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/* draw window */
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gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230);
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gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255);
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/* draw title */
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FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE);
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/* draw text */
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for (i=0; i<max; i++)
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{
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FONT_writeCenter(items[i],fheight,xwindow,xwindow+window->width,ypos+i*fheight- yoffset,(GXColor)WHITE);
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}
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/* update display */
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gxSetScreen();
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/* slide speed */
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yoffset -= 60;
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}
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/* draw menu */
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while (quit == 0)
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{
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/* draw parent menu (should have been initialized first) */
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GUI_DrawMenu(parent);
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/* draw window */
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gxDrawTexture(window,xwindow,ywindow,window->width,window->height,230);
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/* draw text */
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for (i=0; i<max; i++)
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{
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FONT_writeCenter(items[offset + i],fheight,xwindow,xwindow+window->width,ypos+i*fheight,(GXColor)WHITE);
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}
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/* down arrow */
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if ((max + offset) < nb_items)
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{
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if (selected == 1)
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gxDrawTexture(arrow[1].texture[1],xwindow,ypos2,arrow[1].texture[1]->width,arrow[1].texture[1]->height,255);
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else
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gxDrawTexture(arrow[1].texture[0],xwindow,ypos2,arrow[1].texture[0]->width,arrow[1].texture[0]->height,255);
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}
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/* up arrow */
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if (offset > 0)
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{
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if (selected == 0)
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gxDrawTexture(arrow[1].texture[1],xwindow,ywindow,arrow[1].texture[1]->width,arrow[1].texture[1]->height,255);
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else
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gxDrawTexture(arrow[1].texture[0],xwindow,ywindow,arrow[1].texture[1]->width,arrow[1].texture[1]->height,255);
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}
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else
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{
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gxDrawTexture(top,xwindow,ywindow,top->width,top->height,255);
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FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20,(GXColor)WHITE);
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}
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p = m_input.keys;
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#ifdef HW_RVL
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if (Shutdown)
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{
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gxTextureClose(&window);
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gxTextureClose(&top);
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gxTextureClose(&arrow[0].texture[0]);
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gxTextureClose(&arrow[0].texture[1]);
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gxTextureClose(&arrow[1].texture[0]);
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gxTextureClose(&arrow[1].texture[1]);
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gxTextureClose(&w_pointer);
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GUI_DeleteMenu(parent);
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GUI_FadeOut();
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shutdown();
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SYS_ResetSystem(SYS_POWEROFF, 0, 0);
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}
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else if (m_input.ir.valid)
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{
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/* get cursor position */
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x = m_input.ir.x;
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y = m_input.ir.y;
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/* draw wiimote pointer */
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gxDrawTextureRotate(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255);
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/* check for valid buttons */
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selected = -1;
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if ((x>=xwindow)&&(x<=(xwindow+window->width))&&(y>=ypos+i*(20 + h))&&(y<=(ypos+i*(20+h)+h)))
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{
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selected = i;
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break;
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}
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}
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}
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else
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{
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/* reinitialize selection */
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if (selected == -1) selected = 0;
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}
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#endif
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/* update screen */
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gxSetScreen();
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/* update selection */
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if (p&PAD_BUTTON_UP)
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{
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if (selected > 0) selected --;
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}
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else if (p&PAD_BUTTON_DOWN)
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{
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if (selected < (nb_items -1)) selected ++;
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}
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/* sound fx */
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if (selected != old)
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{
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if (selected >= 0)
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{
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ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size,
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((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL);
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}
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}
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if (p & PAD_BUTTON_A)
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{
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if (selected >= 0)
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{
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quit = 1;
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ret = selected;
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}
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}
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else if (p & PAD_BUTTON_B)
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{
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quit = 1;
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ret = -1;
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}
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}
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/* reset initial vertical offset */
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yoffset = 0;
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/* slide out */
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while (yoffset < (ywindow + window->height))
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{
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/* draw parent menu */
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GUI_DrawMenu(parent);
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/* draw window + header */
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gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230);
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gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255);
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/* draw title */
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FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE);
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/* draw buttons + text */
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for (i=0; i<nb_items; i++)
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{
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gxDrawTexture(button.texture[0],xpos,ypos+i*(20+h)-yoffset,w,h,255);
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FONT_writeCenter(items[i],18,xpos,xpos+w,ypos+i*(20+h)+(h+18)/2-yoffset,(GXColor)WHITE);
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}
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yoffset += 60;
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gxSetScreen();
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}
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/* restore helper comment */
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if (parent->helpers[1]) parent->helpers[1]->data = Key_A_png;
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/* final position */
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GUI_DrawMenu(parent);
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gxSetScreen();
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/* close textures */
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gxTextureClose(&window);
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gxTextureClose(&top);
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gxTextureClose(&button.texture[0]);
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gxTextureClose(&button.texture[1]);
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return ret;
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}
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#endif
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/* Option Window (returns selected item) */
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int GUI_OptionWindow(gui_menu *parent, char *title, char *items[], u8 nb_items)
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{
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int i, ret, quit = 0;
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s32 selected = 0;
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@ -884,7 +1184,7 @@ int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items)
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return ret;
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}
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/* display Option Box */
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/* Option Box */
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void GUI_OptionBox(gui_menu *parent, optioncallback cb, char *title, void *option, float step, float min, float max, u8 type)
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{
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gx_texture *l_arrow[2];
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@ -1123,77 +1423,6 @@ void GUI_OptionBox(gui_menu *parent, optioncallback cb, char *title, void *optio
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gxTextureClose(&top);
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}
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/* Basic menu title slide effect */
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void GUI_SlideMenuTitle(gui_menu *m, int title_offset)
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{
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#ifdef HW_RVL
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gui_butn *button;
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int i,x,y;
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#endif
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char title[64];
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strcpy(title,m->title);
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while (title_offset > 0)
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{
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/* update title */
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strcpy(m->title,title+title_offset);
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m->title[strlen(title)-title_offset-1] = 0;
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/* draw menu */
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GUI_DrawMenu(m);
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#ifdef HW_RVL
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if (m_input.ir.valid)
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{
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/* get cursor position */
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x = m_input.ir.x;
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y = m_input.ir.y;
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/* draw wiimote pointer */
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gxDrawTextureRotate(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255);
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/* check for valid buttons */
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m->selected = m->max_buttons + 2;
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for (i=0; i<m->max_buttons; i++)
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{
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button = &m->buttons[i];
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if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
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{
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m->selected = i;
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break;
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}
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}
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for (i=0; i<2; i++)
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{
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button = m->arrows[i];
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if (button)
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{
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if (button->state & BUTTON_VISIBLE)
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{
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if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h)))
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{
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m->selected = m->max_buttons + i;
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break;
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}
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}
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}
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}
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}
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else
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{
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/* reinitialize selection */
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if (m->selected >= m->max_buttons) m->selected = 0;
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}
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#endif
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gxSetScreen();
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usleep(6000);
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title_offset--;
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}
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strcpy(m->title,title);
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}
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/* Interactive Message Box */
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/* Message Box displays a message until a specific action is completed */
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@ -1,7 +1,7 @@
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/****************************************************************************
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* gui.c
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*
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* GUI engine, using GX hardware
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* generic GUI engine, using GX hardware
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*
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* Eke-Eke (2009)
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*
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@ -281,11 +281,11 @@ extern void GUI_InitMenu(gui_menu *menu);
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extern void GUI_DeleteMenu(gui_menu *menu);
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extern void GUI_DrawMenu(gui_menu *menu);
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extern void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out);
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extern void GUI_SlideMenuTitle(gui_menu *m, int title_offset);
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extern int GUI_UpdateMenu(gui_menu *menu);
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extern int GUI_RunMenu(gui_menu *menu);
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extern int GUI_WindowPrompt(gui_menu *parent, char *title, char *items[], u8 nb_items);
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extern int GUI_OptionWindow(gui_menu *parent, char *title, char *items[], u8 nb_items);
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extern void GUI_OptionBox(gui_menu *parent, optioncallback cb, char *title, void *option, float step, float min, float max, u8 type);
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extern void GUI_SlideMenuTitle(gui_menu *m, int title_offset);
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extern void GUI_MsgBoxOpen(char *title, char *msg, bool throbber);
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extern void GUI_MsgBoxUpdate(char *title, char *msg);
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extern void GUI_MsgBoxClose(void);
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|
@ -2166,9 +2166,9 @@ void MainMenu (void)
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quit = 1;
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break;
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case 0: /*** Quit Emulator ***/
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case 0: /*** Exit Menu ***/
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{
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switch (GUI_WindowPrompt(m, VERSION, items,3))
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switch (GUI_OptionWindow(m, VERSION, items,3))
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{
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case 1:
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#ifdef HW_RVL
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@ -2213,7 +2213,7 @@ void MainMenu (void)
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GUI_InitMenu(m);
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break;
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case 3: /*** Memory Manager ***/
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case 3: /*** Memory Manager (TODO !!!) ***/
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if (!cart.romsize) break;
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GUI_DeleteMenu(m);
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quit = filemenu();
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@ -2229,19 +2229,22 @@ void MainMenu (void)
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gxSetScreen();
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system_init();
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system_reset();
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memfile_autoload(config.sram_auto,-1);
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quit = 1;
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break;
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case 5: /*** Game Genie ***/
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case 5: /*** Game Genie (TODO !!!) ***/
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if (!cart.romsize) break;
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GUI_DeleteMenu(m);
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GetGGEntries();
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GUI_InitMenu(m);
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break;
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case 7: /*** ROM Captrure ***/
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case 7: /*** Game Screenshot ***/
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if (!cart.romsize) break;
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gx_video_Capture();
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char filename[MAXPATHLEN];
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||||
sprintf(filename,"%s/snaps/%s.png", DEFAULT_PATH, rom_filename);
|
||||
gxSaveScreenshot(filename);
|
||||
break;
|
||||
|
||||
case 8: /*** ROM Information ***/
|
||||
|
@ -307,9 +307,9 @@ static GXRModeObj *tvmodes[6] =
|
||||
|
||||
typedef struct tagcamera
|
||||
{
|
||||
Vector pos;
|
||||
Vector up;
|
||||
Vector view;
|
||||
guVector pos;
|
||||
guVector up;
|
||||
guVector view;
|
||||
} camera;
|
||||
|
||||
/*** Square Matrix
|
||||
@ -686,7 +686,7 @@ void gxDrawTextureRotate(gx_texture *texture, s32 x, s32 y, s32 w, s32 h, f32 an
|
||||
|
||||
/* Modelview rotation */
|
||||
Mtx m,mv;
|
||||
Vector axis = (Vector) {0,0,1};
|
||||
guVector axis = (guVector) {0,0,1};
|
||||
guLookAt(mv, &cam.pos, &cam.up, &cam.view);
|
||||
guMtxRotAxisDeg (m, &axis, angle);
|
||||
guMtxTransApply(m,m, x+w/2,y+h/2,0);
|
||||
@ -850,6 +850,23 @@ void gxCopyScreenshot(gx_texture *texture)
|
||||
DCFlushRange(texture->data, texture->width * texture->height * 4);
|
||||
}
|
||||
|
||||
/* Take Screenshot */
|
||||
void gxSaveScreenshot(char *filename)
|
||||
{
|
||||
/* capture screenshot into a texture */
|
||||
gx_texture texture;
|
||||
gxCopyScreenshot(&texture);
|
||||
|
||||
/* open PNG file */
|
||||
FILE *f = fopen(filename,"wb");
|
||||
if (f)
|
||||
{
|
||||
/* encode screenshot into PNG file */
|
||||
gxTextureWritePNG(&texture,f);
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
void gxSetScreen(void)
|
||||
{
|
||||
GX_CopyDisp(xfb[whichfb], GX_FALSE);
|
||||
@ -1222,25 +1239,6 @@ void gxTextureClose(gx_texture **p_texture)
|
||||
/* VIDEO engine */
|
||||
/***************************************************************************************/
|
||||
|
||||
/* Take Screenshot */
|
||||
void gx_video_Capture(void)
|
||||
{
|
||||
/* capture screenshot into a texture */
|
||||
gx_texture texture;
|
||||
gxCopyScreenshot(&texture);
|
||||
|
||||
/* open PNG file */
|
||||
char fname[MAXPATHLEN];
|
||||
sprintf(fname,"%s/snaps/%s.png", DEFAULT_PATH, rom_filename);
|
||||
FILE *f = fopen(fname,"wb");
|
||||
if (f)
|
||||
{
|
||||
/* encode screenshot into PNG file */
|
||||
gxTextureWritePNG(&texture,f);
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
/* Emulation mode -> Menu mode */
|
||||
void gx_video_Stop(void)
|
||||
{
|
||||
@ -1384,6 +1382,10 @@ void gx_video_Update(void)
|
||||
|
||||
/* reset GX */
|
||||
gxResetView(rmode);
|
||||
|
||||
/* change VI mode */
|
||||
VIDEO_Configure(rmode);
|
||||
VIDEO_Flush();
|
||||
}
|
||||
|
||||
/* texture is now directly mapped by the line renderer */
|
||||
@ -1403,34 +1405,20 @@ void gx_video_Update(void)
|
||||
/* swap XFB */
|
||||
whichfb ^= 1;
|
||||
|
||||
/* reconfigure VI */
|
||||
/* copy EFB to XFB */
|
||||
GX_CopyDisp(xfb[whichfb], GX_TRUE);
|
||||
GX_Flush();
|
||||
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
||||
VIDEO_Flush();
|
||||
|
||||
if (update)
|
||||
{
|
||||
bitmap.viewport.changed = 0;
|
||||
|
||||
/* change VI mode */
|
||||
VIDEO_Configure(rmode);
|
||||
VIDEO_Flush();
|
||||
|
||||
/* copy EFB to XFB */
|
||||
GX_CopyDisp(xfb[whichfb], GX_TRUE);
|
||||
GX_Flush();
|
||||
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
||||
VIDEO_Flush();
|
||||
|
||||
/* field synchronizations */
|
||||
VIDEO_WaitVSync();
|
||||
if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||
else while (VIDEO_GetNextField() != odd_frame) VIDEO_WaitVSync();
|
||||
if (frameticker > 1) frameticker = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* copy EFB to XFB */
|
||||
GX_CopyDisp(xfb[whichfb], GX_TRUE);
|
||||
GX_Flush();
|
||||
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
||||
VIDEO_Flush();
|
||||
bitmap.viewport.changed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,6 +54,7 @@ extern void gxDrawTextureRepeat(gx_texture *texture, s32 x, s32 y, s32 w, s32 h,
|
||||
extern void gxDrawTextureRotate(gx_texture *texture, s32 x, s32 y, s32 w, s32 h, f32 angle, u8 alpha);
|
||||
extern void gxDrawScreenshot(u8 alpha);
|
||||
extern void gxCopyScreenshot(gx_texture *texture);
|
||||
extern void gxSaveScreenshot(char *filename);
|
||||
extern void gxClearScreen(GXColor color);
|
||||
extern void gxSetScreen(void);
|
||||
|
||||
@ -68,6 +69,5 @@ extern void gx_video_Shutdown(void);
|
||||
extern void gx_video_Start(void);
|
||||
extern void gx_video_Stop(void);
|
||||
extern void gx_video_Update(void);
|
||||
extern void gx_video_Capture(void);
|
||||
|
||||
#endif
|
||||
|
@ -35,39 +35,14 @@
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
typedef unsigned char UINT8;
|
||||
typedef unsigned short UINT16;
|
||||
//#ifdef DOS
|
||||
typedef unsigned char UINT8;
|
||||
typedef unsigned short UINT16;
|
||||
typedef unsigned int UINT32;
|
||||
__extension__ typedef unsigned long long UINT64;
|
||||
//#endif
|
||||
typedef signed char INT8;
|
||||
typedef signed short INT16;
|
||||
//#ifdef DOS
|
||||
typedef signed char INT8;
|
||||
typedef signed short INT16;
|
||||
typedef signed int INT32;
|
||||
__extension__ typedef signed long long INT64;
|
||||
//#endif
|
||||
|
||||
/* Combine two 32-bit integers into a 64-bit integer */
|
||||
#define COMBINE_64_32_32(A,B) ((((UINT64)(A))<<32) | (UINT32)(B))
|
||||
#define COMBINE_U64_U32_U32(A,B) COMBINE_64_32_32(A,B)
|
||||
|
||||
/* Return upper 32 bits of a 64-bit integer */
|
||||
#define HI32_32_64(A) (((UINT64)(A)) >> 32)
|
||||
#define HI32_U32_U64(A) HI32_32_64(A)
|
||||
|
||||
/* Return lower 32 bits of a 64-bit integer */
|
||||
#define LO32_32_64(A) ((A) & 0xffffffff)
|
||||
#define LO32_U32_U64(A) LO32_32_64(A)
|
||||
|
||||
#define DIV_64_64_32(A,B) ((A)/(B))
|
||||
#define DIV_U64_U64_U32(A,B) ((A)/(UINT32)(B))
|
||||
|
||||
#define MOD_32_64_32(A,B) ((A)%(B))
|
||||
#define MOD_U32_U64_U32(A,B) ((A)%(UINT32)(B))
|
||||
|
||||
#define MUL_64_32_32(A,B) ((A)*(INT64)(B))
|
||||
#define MUL_U64_U32_U32(A,B) ((A)*(UINT64)(UINT32)(B))
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
|
Loading…
Reference in New Issue
Block a user