mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-24 18:21:50 +01:00
reverted fix for video sync
This commit is contained in:
parent
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757
history.txt
757
history.txt
@ -1,101 +1,119 @@
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Genesis Plus GX History
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------------------------------
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.3.2 (??/??/????)(Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Genesis]
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- modified SN76489 cut-off frequency
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- various code cleanup
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[Core]
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------
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[NGC/Wii]
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- fixed video issues in original interlaced modes
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- fixed some statibilty issues
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* modified SN76489 cut-off frequency
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* various code cleanup
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[Gamecube/Wii]
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* improved video synchronization in original interlaced modes: fixed video issues in Sonic 2 (VS mode)
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* fixed some statibilty issues
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1.3.1 (20/12/2008):
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-------------------
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[NGC/Wii]
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- improved sound engine
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- modified frame synchronization (now use audio DMA interrupt)
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.3.1 (20/12/2008)(Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Gamecube/Wii]
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* improved sound engine
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* modified frame synchronization (now use audio DMA interrupt)
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1.3.0 (14/12/2008):
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-------------------
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[Genesis]
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- YM2612 bugfixes (MAME core):
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.3.0 (14/12/2008)(Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core]
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* YM2612 bugfixes (MAME core):
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.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
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.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
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.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
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.improved Detune overflow accuracy: fix very high frequency sounds in many games
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.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
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.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
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- adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
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- adjusted VINT timing: fixes hang-up in "V.R Troopers"
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- improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
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- fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
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- modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
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- added Blargg's NTSC Filters support (NTSC video artifacts emulation)
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- optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
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* adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
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* adjusted VINT timing: fixes hang-up in "V.R Troopers"
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* improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
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* fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
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* modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
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* added Blargg's NTSC Filters support (NTSC video artifacts emulation)
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* optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
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[NGC/Wii]
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- remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
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- added an option to enable/disable bilinear filtering
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- rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
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- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
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- fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
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- patched libfat for faster SDCARD accesses (thanks to svpe)
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- SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
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- various bugfixes, menu tweaks and code cleanup
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[Gamecube/Wii]
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[NGC only]
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- added 480p support in menu
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* remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
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* added an option to enable/disable bilinear filtering
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* rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
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* removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
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* fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
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* patched libfat for faster SDCARD accesses (thanks to svpe)
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* SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
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* various bugfixes, menu tweaks and code cleanup
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[Wii only]
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- implemented fast scrolling in menu using Wiimote D-PAD
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- added "Power" button support
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- added USB Storage support
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- Widescreen menu fix
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- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
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[Gamecube]
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* added 480p support in menu
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[Wii]
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* implemented fast scrolling in menu using Wiimote D-PAD
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* added "Power" button support
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* added USB Storage support
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* Widescreen menu fix
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* *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
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26/08/2008:
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-----------
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[Genesis]
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX release 080826(Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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- YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
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- YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
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- YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
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- YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
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- implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
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- fixed a bug affecting CRAM/VSRAM DMA timings
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- fixed Sprite Attribute Table address mask for VRAM writes
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- improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
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- disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
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- added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
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- improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
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- added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
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- added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
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[Core]
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[NGC/Wii]
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- added Wiimote support for Menacer/Justifier/Mouse
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- added DVD support in Wii mode (no modchip required)
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- added "Gun cursor" option to enable/disable gun position display
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- added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
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- improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
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* YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
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* YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
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* YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
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* YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
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* implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
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* fixed a bug affecting CRAM/VSRAM DMA timings
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* fixed Sprite Attribute Table address mask for VRAM writes
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* improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
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* disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
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* added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
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* improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
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* added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
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* added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
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[Gamecube/Wii]
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* added Wiimote support for Menacer/Justifier/Mouse
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* added DVD support in Wii mode (no modchip required)
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* added "Gun cursor" option to enable/disable gun position display
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* added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
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* improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX release 080716(Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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16/07/2008:
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-----------
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[Genesis]
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- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
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- fixed broken EEPROM support for Codemaster games
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- modified input update timings: fix Dungeons & Dragons - Warriors of the Eternal Sun (thanks to Notaz)
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- added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
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- added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
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- improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
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[Core]
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* adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
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* fixed broken EEPROM support for Codemaster games
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* modified input update timings: fix Dungeons & Dragons * Warriors of the Eternal Sun (thanks to Notaz)
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* added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
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* added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
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* improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
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.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
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.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
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.improved Timers emulation accuracy
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@ -103,311 +121,436 @@ Genesis Plus GX History
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.fixed Channel 3 CSM mode emulation
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.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
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[NGC/Wii]
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- added automatic alphabetical filesorting (Marty Disibio)
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- added ROM History for faster ROM access (Marty Disibio)
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- fixed a silly input bug in "ROM Infos" & "Game Genie" menus
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- modified "Hard Reset" option
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- improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
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- enabled overscan emulation in "STRETCH" aspect mode also
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- added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
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- improved Controller options
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[Gamecube/Wii]
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* added automatic alphabetical filesorting (Marty Disibio)
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* added ROM History for faster ROM access (Marty Disibio)
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* fixed a silly input bug in "ROM Infos" & "Game Genie" menus
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* modified "Hard Reset" option
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* improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
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* enabled overscan emulation in "STRETCH" aspect mode also
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* added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
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* improved Controller options
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.prevented keys reconfiguration if device is not detected
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.added support for up to 8 players (ISS Pro Deluxe, ...)
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.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
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.added the ability to use classic controller & wiimote pad from the same port separately
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.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & - simultaneously)
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.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & * simultaneously)
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.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
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.added automatic configuration save for controller options
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01/06/2008:
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-----------
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[Genesis]
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- improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
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- improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
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- improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
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- fixed broken Game Genie support
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX release 080601(Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[NGC/Wii]
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- added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
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- added progressive mode support (480p) in menu also
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- added automatic SRAM/FreezeState support (OFF by default, check "system options")
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- added automatic configuration file support
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- /genplus/saves is now automatically created if it does not exist
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- use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
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- assigned Reset Button to Genesis Soft-Reset
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[Core]
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[Wii only]
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- added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
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- added option to return to Wii System Menu
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- fixed "TP reload" option: now compatible with HB channel
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- removed SD-Gekko support (Wii slot becomes default slot)
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- added Wii SD slot support for SRAM & FreezeState files
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- added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
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- added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)
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* improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
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* improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
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* improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
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* fixed broken Game Genie support
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[Gamecube/Wii]
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* added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
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* added progressive mode support (480p) in menu also
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* added automatic SRAM/FreezeState support (OFF by default, check "system options")
|
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* added automatic configuration file support
|
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* /genplus/saves is now automatically created if it does not exist
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* use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
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* assigned Reset Button to Genesis Soft-Reset
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[Wii]
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* added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
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* added option to return to Wii System Menu
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* fixed "TP reload" option: now compatible with HB channel
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* removed SD-Gekko support (Wii slot becomes default slot)
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* added Wii SD slot support for SRAM & FreezeState files
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* added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
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* added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)
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19/04/2008:
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-----------
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[Genesis]
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- modified VINT timings a little bit: fix lockup during Desert Strike's intro
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- corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia
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[NGC/Wii]
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- fixed 60Hz "Bilinear" rendering mode (was broken in last release)
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- fixed issue with the 1st file when browsing SDCARD through SD-Gekko
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- fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
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- added "Wii Reboot" option
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- added PAL 50hz support in menu (black borders)
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- added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
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- compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX release 080419(Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core]
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* modified VINT timings a little bit: fix lockup during Desert Strike's intro
|
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* corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia
|
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|
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[Gamecube/Wii]
|
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|
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* fixed 60Hz "Bilinear" rendering mode (was broken in last release)
|
||||
* fixed issue with the 1st file when browsing SDCARD through SD-Gekko
|
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* fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
|
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* added "Wii Reboot" option
|
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* added PAL 50hz support in menu (black borders)
|
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* added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
|
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* compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
|
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|
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06/04/2008:
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-----------
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[Genesis]
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- updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
|
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- added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
|
||||
- fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
|
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- forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)
|
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|
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[NGC/Wii]
|
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- removed not working DVD features (Wii mode only)
|
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- fixed Timers with PAL roms
|
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- added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
|
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- added PAL50 TV mode support (PAL and NTSC roms), see video options
|
||||
- added "TP reload" option, use "System Reboot" (Wii mode only)
|
||||
- added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
|
||||
---------------------------------------------------------------------------------------------------------
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Genesis Plus GX release 080406(Eke-Eke)
|
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---------------------------------------------------------------------------------------------------------
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[Core]
|
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|
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* updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
|
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* added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
|
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* fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
|
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* forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)
|
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|
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[Gamecube/Wii]
|
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|
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* removed not working DVD features (Wii mode only)
|
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* fixed Timers with PAL roms
|
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* added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
|
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* added PAL50 TV mode support (PAL and NTSC roms), see video options
|
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* added "TP reload" option, use "System Reboot" (Wii mode only)
|
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* added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
|
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|
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01/03/2008:
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-----------
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[Genesis]
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- added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
|
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- fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
|
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- corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
|
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- corrected typo errors in CPU cycle counters update: fix optiom screen music in "College Slam" and probably others games.
|
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- added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
|
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- added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
|
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- rewrote memory handlers for better modularity and some (little) speedup
|
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- reduced Savestate size
|
||||
|
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[NGC]
|
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- compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
|
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- added "hard-coded" IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
|
||||
- added SDCARD Slot B support for loading Roms
|
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- removed unused MAME PSG Core
|
||||
- added 'Force DTACK' option for prototype games usually hanging on real hardware (example: Sonic Crackers)
|
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- added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)
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- fixed frame timing in PAL mode
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- fixed analog stick sensitivity
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---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 080301(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
|
||||
* fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
|
||||
* corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
|
||||
* corrected typo errors in CPU cycle counters update: fix optiom screen music in "College Slam" and probably others games.
|
||||
* added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
|
||||
* added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
|
||||
* rewrote memory handlers for better modularity and some (little) speedup
|
||||
* reduced Savestate size
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
|
||||
* added "hard-coded" IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
|
||||
* added SDCARD Slot B support for loading Roms
|
||||
* removed unused MAME PSG Core
|
||||
* added 'Force DTACK' option for prototype games usually hanging on real hardware (example: Sonic Crackers)
|
||||
* added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)
|
||||
* fixed frame timing in PAL mode
|
||||
* fixed analog stick sensitivity
|
||||
|
||||
|
||||
07/01/2008:
|
||||
-----------
|
||||
[Genesis]
|
||||
- fixed interleaved rom detection: roms with .smd extension should now work fine
|
||||
- fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
|
||||
- updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
|
||||
- fixed VINT flag update when VINT is disabled: fixes NCAA College Football
|
||||
- adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
|
||||
- adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
|
||||
- fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
|
||||
- added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou
|
||||
|
||||
[NGC]
|
||||
- fixed broken SDCARD support for SRAM and Savestate files
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 080107(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* fixed interleaved rom detection: roms with .smd extension should now work fine
|
||||
* fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
|
||||
* updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
|
||||
* fixed VINT flag update when VINT is disabled: fixes NCAA College Football
|
||||
* adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
|
||||
* adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
|
||||
* fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
|
||||
* added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* fixed broken SDCARD support for SRAM and Savestate files
|
||||
|
||||
|
||||
30/12/2007:
|
||||
-----------
|
||||
- fixed ROM injector base address (DATA section 1)
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 071230(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* fixed ROM injector base address (DATA section 1)
|
||||
|
||||
|
||||
28/12/2007:
|
||||
-----------
|
||||
[Genesis]
|
||||
- many sourcecode cleanup and optimization
|
||||
- completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters)
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 071228(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* many sourcecode cleanup and optimization
|
||||
* completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters)
|
||||
used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
|
||||
. NBA Jam (alternate Acclaim mapper)
|
||||
. College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
|
||||
. NHLPA Hockey 93, Rings of Power (EA mapper)
|
||||
. Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
|
||||
* external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
|
||||
* fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,...)
|
||||
* modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
|
||||
* completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
|
||||
* rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
|
||||
* fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
|
||||
* improved "Sprite Limit" and "Sprite Collision" detection accuracy
|
||||
* modified RGB565 Color Palette to use the full available color range (0-31;0-63)
|
||||
* implemented "cycle accurate" HV Interrupt timings: fix Sesame's Street Counting Cafe, Legend of Galahad (intro)
|
||||
* improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
|
||||
* improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
|
||||
* fixed HCounter again: Road Rash serie (I,II,III) don't need timing hacks anymore
|
||||
* fixed VCounter in Interlaced 2 mode: fix Combat Cars "VS-Mode"
|
||||
* improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars ("VS-Modes") look far better
|
||||
* added TMSS BIOS support (optional)
|
||||
* rewrote part of the YM2162 MAME's core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
|
||||
* implemented "cycle accurate" FM timers & sound samples rendering
|
||||
* improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
|
||||
* updated Z80 & 68000 cores to last MAME versions
|
||||
* improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware.
|
||||
* added full overscan emulation (vertical & horizontal borders) for "pixel perfect" aspect ratio (tested against a real genesis)
|
||||
|
||||
- external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
|
||||
- fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,...)
|
||||
- modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
|
||||
- completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
|
||||
- rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
|
||||
- fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
|
||||
- improved "Sprite Limit" and "Sprite Collision" detection accuracy
|
||||
- modified RGB565 Color Palette to use the full available color range (0-31;0-63)
|
||||
- implemented "cycle accurate" HV Interrupt timings: fix Sesame's Street Counting Cafe, Legend of Galahad (intro)
|
||||
- improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
|
||||
- improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
|
||||
- fixed HCounter again: Road Rash serie (I,II,III) don't need timing hacks anymore
|
||||
- fixed VCounter in Interlaced 2 mode: fix Combat Cars "VS-Mode"
|
||||
- improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars ("VS-Modes") look far better
|
||||
- added TMSS BIOS support (optional)
|
||||
- rewrote part of the YM2162 MAME's core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
|
||||
- implemented "cycle accurate" FM timers & sound samples rendering
|
||||
- improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
|
||||
- updated Z80 & 68000 cores to last MAME versions
|
||||
- improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware.
|
||||
- added full overscan emulation (vertical & horizontal borders) for "pixel perfect" aspect ratio (tested against a real genesis)
|
||||
[Gamecube]
|
||||
|
||||
[NGC]
|
||||
- fixed rom checksum calculation (only used for rom information)
|
||||
- some modifications in GX rendering code.
|
||||
- added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
|
||||
- added "Aspect" option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
|
||||
- added "Overscan" option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
|
||||
- added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
|
||||
- added "TV Mode" option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
|
||||
- added "Xshift" & "Yshift" settings to let you adjust display area position while keeping the original aspect ratio
|
||||
- added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
|
||||
- removed "CPU Type" option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
|
||||
* fixed rom checksum calculation (only used for rom information)
|
||||
* some modifications in GX rendering code.
|
||||
* added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
|
||||
* added "Aspect" option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
|
||||
* added "Overscan" option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
|
||||
* added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
|
||||
* added "TV Mode" option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
|
||||
* added "Xshift" & "Yshift" settings to let you adjust display area position while keeping the original aspect ratio
|
||||
* added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
|
||||
* removed "CPU Type" option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
|
||||
|
||||
|
||||
20/07/2007:
|
||||
-----------
|
||||
[Genesis]
|
||||
- corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
|
||||
- added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
|
||||
- added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
|
||||
- added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
|
||||
- added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
|
||||
- added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
|
||||
- added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070720(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
|
||||
* added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
|
||||
* added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
|
||||
* added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
|
||||
* added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
|
||||
* added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
|
||||
* added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
|
||||
in some games to enable special features or even complete the game (ex: X-Men).
|
||||
|
||||
[NGC]
|
||||
- added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting
|
||||
[Gamecube]
|
||||
|
||||
* added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting
|
||||
PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men...)
|
||||
- Freezestate & SRAM files are now compressed (using zlib)
|
||||
- FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
|
||||
- changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
|
||||
- added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
|
||||
- "System reboot" is now used for console reboot and SD/PSO reload (if detected)
|
||||
- added new font: now use original IPL font, extracted from Bootrom
|
||||
- modified controls when going into the rom selection menu (DVD or SDCARD):
|
||||
* Freezestate & SRAM files are now compressed (using zlib)
|
||||
* FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
|
||||
* changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
|
||||
* added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
|
||||
* "System reboot" is now used for console reboot and SD/PSO reload (if detected)
|
||||
* added new font: now use original IPL font, extracted from Bootrom
|
||||
* modified controls when going into the rom selection menu (DVD or SDCARD):
|
||||
. use B button to go up one directory
|
||||
. use Z button to quit the file selection menu
|
||||
. use L/R triggers to go down/up one full page
|
||||
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
|
||||
- various menu rearrangment, minor bugfixes & sourcecode cleanup
|
||||
* various menu rearrangment, minor bugfixes & sourcecode cleanup
|
||||
|
||||
|
||||
21/06/2007:
|
||||
-----------
|
||||
- added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
|
||||
- removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
|
||||
- added Console Reboot option in main menu (IPL Reboot)
|
||||
- added Multitap support (EA 4-Way Play and Sega Teamplayer): allowed up to four players in games supporting those peripherals
|
||||
- added partial Sega Menacer lightgun support (use Analog Stick): automatically set when detecting the 6-in-1 Menacer game
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070621(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* added Multitap support (EA 4-Way Play and Sega Teamplayer): allowed up to four players in games supporting those peripherals
|
||||
* added partial Sega Menacer lightgun support: automatically set when detecting the 6-in-1 Menacer game
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
|
||||
* removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
|
||||
* added Console Reboot option in main menu (IPL Reboot)
|
||||
|
||||
|
||||
18/05/2007:
|
||||
-----------
|
||||
- you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
|
||||
- modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames,
|
||||
no more between the end of the previous and the start of the next one, which seems more correct to me
|
||||
- removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
|
||||
- added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070518(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
|
||||
* removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
|
||||
* added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
|
||||
This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need
|
||||
special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.
|
||||
|
||||
For information, games that are actually detected and need special timings to run properly are:
|
||||
.Legend of Galahad & Road Rash series (single line not rendered properly)
|
||||
.Sesame Street Counting Cafe (don't boot)
|
||||
.Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)
|
||||
|
||||
[Gamecube]
|
||||
|
||||
08/05/2007:
|
||||
-----------
|
||||
- corrected L & R buttons assignment: fixes Genesis X & Z buttons being inverted
|
||||
- VINT timings are now a little more accurate: fixes Sesame's Street Counting Cafe
|
||||
- SN76496 MAX_OUTPUT back to normal
|
||||
- modified FB_WNOISE value in SN76496 core according to John Kortink's last informations
|
||||
- added support for Maxim's PSG core, same as used in SMSPLUS (it becomes the default PSG core)
|
||||
- updated FM core to the latest MAME version
|
||||
- corrected DAC output level (fixes voices and some special FX being too low)
|
||||
- added support for Gens YM2612 (FM) core (MAME's one still remains default FM core)
|
||||
- added configurable preamplification for each sound cores (see Emulator Options)
|
||||
- added some other configurable sound options (boost overall volume, FM improvment for Gens YM2612)
|
||||
* modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames,
|
||||
no more between the end of the previous and the start of the next one, which seems more correct to me
|
||||
|
||||
|
||||
11/04/2007:
|
||||
-----------
|
||||
- corrected MAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
|
||||
- removed unused sound buffer allocation
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070508(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* VINT timings are now a little more accurate: fixes Sesame's Street Counting Cafe
|
||||
* SN76496 MAX_OUTPUT back to normal
|
||||
* modified FB_WNOISE value in SN76496 core according to John Kortink's last informations
|
||||
* added support for Maxim's PSG core, same as used in SMSPLUS (it becomes the default PSG core)
|
||||
* updated FM core to the latest MAME version
|
||||
* corrected DAC output level (fixes voices and some special FX being too low)
|
||||
* added support for Gens YM2612 (FM) core (MAME's one still remains default FM core)
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* corrected L & R buttons assignment: fixes Genesis X & Z buttons being inverted
|
||||
* added configurable preamplification for each sound cores (see Emulator Options)
|
||||
* added some other configurable sound options (boost overall volume, FM improvment for Gens YM2612)
|
||||
|
||||
|
||||
26/03/2007:
|
||||
-----------
|
||||
- added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
|
||||
- added "DVD motor off" feature, like in others emulators
|
||||
- corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070411(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* corrected MAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
|
||||
* removed unused sound buffer allocation
|
||||
|
||||
|
||||
22/03/2007:
|
||||
-----------
|
||||
- added SDCARD subdirectory browsing and LFN (255 char. max) support
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070326(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
|
||||
* added "DVD motor off" feature, like in others emulators
|
||||
* corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
|
||||
|
||||
|
||||
17/03/2007:
|
||||
-----------
|
||||
- remove some rendering unused code (only used by DOS version of genesis plus) for little speedup
|
||||
- added an option to enable alternate line rendering timing (fix single line error in Road Rash series and Legend of Galahad's Intro)
|
||||
- Color RAM update now always reset color 0 to border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
|
||||
- added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
|
||||
- updated gcaram.c to be compatible with last libogc version
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070322(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* added SDCARD subdirectory browsing and LFN (255 char. max) support
|
||||
|
||||
|
||||
09/03/2007:
|
||||
-----------
|
||||
- little rendering code speedups
|
||||
- modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
|
||||
- completely rewrote DMA timings emulation so that it works for all games (no more cpu freezing)
|
||||
- added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
|
||||
- modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
|
||||
- added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
|
||||
- modified FM timers handling a bit (fix Vectorman2 music)
|
||||
- corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
|
||||
- corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
|
||||
- corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
|
||||
- modified sound mixing a bit according to Generator sourcecode (FM and PSG ratios seems more correct)
|
||||
- added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
|
||||
- modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
|
||||
- added savestates support (go to SRAM menu, memory card supports only)
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070317(Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* Color RAM update now always reset color 0 to border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* remove some rendering unused code (only used by DOS version of genesis plus) for little speedup
|
||||
* added an option to enable alternate line rendering timing (fix single line error in Road Rash series and Legend of Galahad's Intro)
|
||||
* added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
|
||||
* updated gcaram.c to be compatible with last libogc version
|
||||
|
||||
|
||||
07/02/2007: (Eke-Eke)
|
||||
---------------------
|
||||
- fm timers fixed (fix missing music in Castle of Illusion, Quackshot, Undead Line, Wonderboy in Monster Lair, Cal 50, Turbo Outrun, Thundeforce 4 and maybe more)
|
||||
- added complete EEPROM emulation (save support now works fine in Wonderboy5, Megaman Willy Wars, NBA Jam...) (credits to Notaz, adapted from Picodrive code)
|
||||
- added preliminar dma timing emulation (fix bottom screen in Legend of Galahad) (credits to Notaz, adapted from Picodrive code)
|
||||
- hack: clear Vint pending after Hint (INT level 4) acknowledge (fix Fatal Rewind)
|
||||
- hack: modify read_bus16 to return a random value (fake fetch) (fix Time Killers)
|
||||
- modified cpu execution timings, with more correct hblank and interrupts timing (fix ISS Deluxe, Double Dragon 2 and certainly more) (Based on Gens code)
|
||||
- modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
|
||||
- added sprite collision detection (fix Strider 2)
|
||||
- modified dma fill operation for big endian platform (fix Contra Hardcorps gfx garbage)
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070309 (Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* little rendering code speedups
|
||||
* modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
|
||||
* completely rewrote DMA timings emulation so that it works for all games (no more cpu freezing)
|
||||
* added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
|
||||
* modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
|
||||
* added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
|
||||
* modified FM timers handling a bit (fix Vectorman2 music)
|
||||
* corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
|
||||
* corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
|
||||
* corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
|
||||
* modified sound mixing a bit according to Generator sourcecode (FM and PSG ratios seems more correct)
|
||||
* added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
|
||||
* modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
|
||||
* added savestates support (go to SRAM menu, memory card supports only)
|
||||
|
||||
|
||||
Based on Softdev's initial releases
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX release 070207 (Eke-Eke)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* fm timers fixed (fix missing music in Castle of Illusion, Quackshot, Undead Line, Wonderboy in Monster Lair, Cal 50, Turbo Outrun, Thundeforce 4 and maybe more)
|
||||
* added complete EEPROM emulation (save support now works fine in Wonderboy5, Megaman Willy Wars, NBA Jam...) (credits to Notaz, adapted from Picodrive code)
|
||||
* added preliminar dma timing emulation (fix bottom screen in Legend of Galahad) (credits to Notaz, adapted from Picodrive code)
|
||||
* hack: clear Vint pending after Hint (INT level 4) acknowledge (fix Fatal Rewind)
|
||||
* hack: modify read_bus16 to return a random value (fake fetch) (fix Time Killers)
|
||||
* modified cpu execution timings, with more correct hblank and interrupts timing (fix ISS Deluxe, Double Dragon 2 and certainly more) (Based on Gens code)
|
||||
* modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
|
||||
* added sprite collision detection (fix Strider 2)
|
||||
* modified dma fill operation for big endian platform (fix Contra Hardcorps gfx garbage)
|
||||
|
||||
|
||||
WIP1.2 unzip.c
|
||||
Added partial zip support
|
||||
|
||||
WIP1.1 sio.c added
|
||||
Added six button pad support from x86 Gens
|
||||
Additional changes based on Charles MacDonald's gen-hw.txt
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX WIP 1.2 (Softdev)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
WIP1 07 March 2006
|
||||
Updated SN76496 driver
|
||||
Added GX Hardware Scaling
|
||||
[Gamecube]
|
||||
|
||||
* Added partial zip support (unzip.c)
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX WIP 1.1 (Softdev)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* sio.c added
|
||||
* Added six button pad support from x86 Gens
|
||||
* Additional changes based on Charles MacDonald's gen-hw.txt
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX WIP 1 - 7 March 2006 (Softdev)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Core]
|
||||
|
||||
* Updated SN76496 driver
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* Added GX Hardware Scaling
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
Genesis Plus GX WIP 0 (Softdev)
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Gamecube]
|
||||
|
||||
* initial port based on Genesis Plus 1.2a from Charles McDonald (http://cgfm2.emuviews.com/)
|
||||
|
@ -497,6 +497,13 @@ static void gxScale(u32 width, u32 height)
|
||||
GX_InvVtxCache();
|
||||
}
|
||||
|
||||
static void xfb_swap(u32 cnt)
|
||||
{
|
||||
VIDEO_SetNextFramebuffer (xfb[whichfb]);
|
||||
VIDEO_Flush ();
|
||||
whichfb ^= 1;
|
||||
}
|
||||
|
||||
/* Restore Menu Video mode */
|
||||
void ogc_video__stop(void)
|
||||
{
|
||||
@ -514,6 +521,7 @@ void ogc_video__start()
|
||||
/* clear screen */
|
||||
VIDEO_ClearFrameBuffer(vmode, xfb[0], COLOR_BLACK);
|
||||
VIDEO_ClearFrameBuffer(vmode, xfb[1], COLOR_BLACK);
|
||||
VIDEO_SetPreRetraceCallback(NULL);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
|
||||
@ -623,6 +631,15 @@ void ogc_video__update()
|
||||
VIDEO_WaitVSync();
|
||||
if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||
else while (VIDEO_GetNextField() != odd_frame) VIDEO_WaitVSync();
|
||||
|
||||
/* resynchronize interlaced field */
|
||||
if (rmode->field_rendering)
|
||||
{
|
||||
whichfb = odd_frame;
|
||||
VIDEO_SetPreRetraceCallback(xfb_swap);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
}
|
||||
}
|
||||
|
||||
/* texture is now directly mapped by the line renderer */
|
||||
@ -635,13 +652,25 @@ void ogc_video__update()
|
||||
draw_square();
|
||||
GX_DrawDone();
|
||||
|
||||
/* force fields resync in SF interlaced modes*/
|
||||
if (rmode->field_rendering) odd_frame = whichfb;
|
||||
|
||||
/* swap XFB */
|
||||
whichfb ^= 1;
|
||||
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
||||
VIDEO_Flush();
|
||||
/* in SF interlaced modes, swap is done just before VSYNC */
|
||||
/* this ensures VSYNC does not miss any fields */
|
||||
if (rmode->field_rendering)
|
||||
{
|
||||
/* if we are out of sync, it's better not to draw this one */
|
||||
if (odd_frame == whichfb)
|
||||
{
|
||||
/* resynchronize fields */
|
||||
odd_frame ^= 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* swap XFB */
|
||||
whichfb ^= 1;
|
||||
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
||||
VIDEO_Flush();
|
||||
}
|
||||
|
||||
/* copy EFB to XFB */
|
||||
GX_CopyDisp(xfb[whichfb], GX_TRUE);
|
||||
|
Loading…
Reference in New Issue
Block a user