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[Gamecube/Wii] added support for Classic Controller +/- buttons in GUI
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@ -3,7 +3,7 @@
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*
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* Genesis Plus GX input support
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*
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* Copyright Eke-Eke (2007-2013)
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* Copyright Eke-Eke (2007-2014)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -1528,44 +1528,31 @@ void gx_input_UpdateMenu(void)
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}
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#ifdef HW_RVL
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/* Wiimote direction keys */
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/* Wiimote & Classic Controller direction keys */
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WPAD_IR(0, &m_input.ir);
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if (m_input.ir.valid)
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{
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/* Wiimote is handled vertically */
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if (pw & WPAD_BUTTON_UP) pp |= PAD_BUTTON_UP;
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else if (pw & WPAD_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN;
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else if (pw & WPAD_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT;
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else if (pw & WPAD_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT;
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if (pw & (WPAD_BUTTON_UP|WPAD_CLASSIC_BUTTON_UP)) pp |= PAD_BUTTON_UP;
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else if (pw & (WPAD_BUTTON_DOWN|WPAD_CLASSIC_BUTTON_DOWN)) pp |= PAD_BUTTON_DOWN;
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else if (pw & (WPAD_BUTTON_LEFT|WPAD_CLASSIC_BUTTON_LEFT)) pp |= PAD_BUTTON_LEFT;
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else if (pw & (WPAD_BUTTON_RIGHT|WPAD_CLASSIC_BUTTON_RIGHT)) pp |= PAD_BUTTON_RIGHT;
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}
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else
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{
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/* Wiimote is handled horizontally */
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if (pw & WPAD_BUTTON_UP) pp |= PAD_BUTTON_LEFT;
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else if (pw & WPAD_BUTTON_DOWN) pp |= PAD_BUTTON_RIGHT;
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else if (pw & WPAD_BUTTON_LEFT) pp |= PAD_BUTTON_DOWN;
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else if (pw & WPAD_BUTTON_RIGHT) pp |= PAD_BUTTON_UP;
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if (pw & (WPAD_BUTTON_UP|WPAD_CLASSIC_BUTTON_LEFT)) pp |= PAD_BUTTON_LEFT;
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else if (pw & (WPAD_BUTTON_DOWN|WPAD_CLASSIC_BUTTON_RIGHT)) pp |= PAD_BUTTON_RIGHT;
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else if (pw & (WPAD_BUTTON_LEFT|WPAD_CLASSIC_BUTTON_DOWN)) pp |= PAD_BUTTON_DOWN;
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else if (pw & (WPAD_BUTTON_RIGHT|WPAD_CLASSIC_BUTTON_UP)) pp |= PAD_BUTTON_UP;
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}
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/* Classic Controller direction keys */
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if (pw & WPAD_CLASSIC_BUTTON_UP) pp |= PAD_BUTTON_UP;
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else if (pw & WPAD_CLASSIC_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN;
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else if (pw & WPAD_CLASSIC_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT;
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else if (pw & WPAD_CLASSIC_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT;
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/* WPAD buttons */
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if (pw & WPAD_BUTTON_A) pp |= PAD_BUTTON_A;
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if (pw & WPAD_BUTTON_B) pp |= PAD_BUTTON_B;
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if (pw & WPAD_BUTTON_2) pp |= PAD_BUTTON_A;
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if (pw & WPAD_BUTTON_1) pp |= PAD_BUTTON_B;
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if (pw & WPAD_BUTTON_HOME) pp |= PAD_TRIGGER_Z;
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if (pw & WPAD_BUTTON_PLUS) pp |= PAD_TRIGGER_L;
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if (pw & WPAD_BUTTON_MINUS) pp |= PAD_TRIGGER_R;
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if (pw & WPAD_CLASSIC_BUTTON_FULL_L) pp |= PAD_TRIGGER_L;
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if (pw & WPAD_CLASSIC_BUTTON_FULL_R) pp |= PAD_TRIGGER_R;
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if (pw & WPAD_CLASSIC_BUTTON_A) pp |= PAD_BUTTON_A;
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if (pw & WPAD_CLASSIC_BUTTON_B) pp |= PAD_BUTTON_B;
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if (pw & WPAD_CLASSIC_BUTTON_HOME) pp |= PAD_TRIGGER_Z;
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/* WPAD button keys */
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if (pw & (WPAD_BUTTON_2|WPAD_BUTTON_A|WPAD_CLASSIC_BUTTON_A)) pp |= PAD_BUTTON_A;
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if (pw & (WPAD_BUTTON_1|WPAD_BUTTON_B|WPAD_CLASSIC_BUTTON_B)) pp |= PAD_BUTTON_B;
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if (pw & (WPAD_BUTTON_HOME|WPAD_CLASSIC_BUTTON_HOME)) pp |= PAD_TRIGGER_Z;
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if (pw & (WPAD_BUTTON_PLUS|WPAD_CLASSIC_BUTTON_PLUS|WPAD_CLASSIC_BUTTON_FULL_L)) pp |= PAD_TRIGGER_L;
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if (pw & (WPAD_BUTTON_MINUS|WPAD_CLASSIC_BUTTON_MINUS|WPAD_CLASSIC_BUTTON_FULL_L)) pp |= PAD_TRIGGER_R;
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#endif
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/* Update menu inputs */
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@ -3,7 +3,7 @@
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*
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* Genesis Plus GX input support
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*
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* Copyright Eke-Eke (2007-2013)
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* Copyright Eke-Eke (2007-2014)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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