mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-04 18:05:06 +01:00
.added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
.improved sprite processing accuracy (fixes Power Athlete / Deadly Moves) .optimized sprite rendering
This commit is contained in:
parent
a2258d0011
commit
daf11963b1
19
HISTORY.txt
19
HISTORY.txt
@ -15,25 +15,26 @@ of samples per frame and keeping PSG & FM chips in sync.
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* fixed YM2612 state on reset.
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* removed outdated & less accurate Gens YM2612 core
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* added configurable YM2612 DAC resolution emulation.
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* added configurable & faster FIR resampler (thanks to Blargg & AamirM), dropped libsamplerate support.
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* added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
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* added configurable Low-Pass filtering
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* added configurable 3-Band Equalizer (thanks to Neil C).
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* added support for SN76489 Noise Channel boost (optional).
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* modified SN76489 cut-off frequency.
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* added an option to boost SN76489 Noise Channel.
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* adjusted SN76489 cut-off frequency.
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[Core/VDP]
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---------------
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* added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
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* added support for 2-Cell vertical scrolling in Interlaced 2 mode
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* added proper HV Counter latch support (fixes Sunset Riders intro)
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* improved VDP FIFO timings accuracy: fixes Sol Deace intro
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* improved sprite masking accuracy (thanks to Nemesis for his sprite test program)
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* improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
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* added support for some undocumented mode register bits
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* added proper emulation of HV Counter latch: fixes Sunset Riders intro
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* added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
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* improved FIFO timings accuracy: fixes Sol Deace intro
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* improved sprite masking accuracy (thanks to Nemesis for his test program)
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* improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
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* improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
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* improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
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* improved HCounter accuracy in 40-cell mode, as measured on real hardware.
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* improved color accuracy in VDP highlight mode to match results observed on real hardware.
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* improved color accuracy in VDP highlight mode to match results observed on real hardware
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[Core/CPU]
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---------------
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236
source/render.c
236
source/render.c
@ -302,7 +302,7 @@ static __inline__ void WRITE_LONG(void *address, uint32 data)
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#define DRAW_SPRITE_TILE \
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for(i=0; i<8; i++) \
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{ \
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if ((lb[i] & 0x80) && (lb[i] & 0x0F) && (src[i] & 0x0F)) status |= 0x20; \
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if (((lb[i] & 0x8F) > 0x80) && src[i]) status |= 0x20; \
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lb[i] = table[(lb[i] << 8) |(src[i] | palette)]; \
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}
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@ -348,14 +348,16 @@ static const uint32 atex_table[] = {
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/* Sprite name look-up table */
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static uint8 name_lut[0x400];
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struct
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typedef struct
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{
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uint16 ypos;
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uint16 xpos;
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uint16 attr;
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uint8 size;
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uint8 index; // unused
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} object_info[20];
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} object;
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static object object_info[2][20];
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/* Pixel look-up tables and table base address */
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static uint8 *lut[5];
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@ -387,7 +389,8 @@ static uint8 ntb_buf[0x200]; /* Plane B line buffer */
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static uint8 obj_buf[0x200]; /* Object layer line buffer */
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/* Sprite line buffer data */
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uint32 object_index_count;
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uint8 object_count[2];
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uint8 object_which;
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/*--------------------------------------------------------------------------*/
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/* Look-up table functions (handles priority between layers pixels) */
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@ -904,7 +907,7 @@ static void update_bg_pattern_cache(int index)
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}
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}
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static inline uint32 get_hscroll(int line)
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static uint32 get_hscroll(int line)
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{
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switch(reg[11] & 3)
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{
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@ -1455,33 +1458,25 @@ static int spr_over = 0;
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static void render_obj(int line, uint8 *buf, uint8 *table)
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{
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uint16 ypos;
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uint16 attr;
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uint16 xpos;
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uint8 sizetab[] = {8, 16, 24, 32};
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uint8 size;
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uint8 *src;
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int count,i;
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int pixelcount = 0;
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int width;
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int height;
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int i, count, column;
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int xpos;
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int v_line;
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int column;
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int max = bitmap.viewport.w;
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int left = 0x80;
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int right = 0x80 + max;
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int pixelmax = bitmap.viewport.w;
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int pixelcount = 0;
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int masked = 0;
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uint8 *s, *lb;
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uint16 name, index;
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uint8 palette;
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uint8 *src, *s, *lb;
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uint32 size, width;
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uint32 attr, attr_mask, name, palette, index;
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int attr_mask, nt_row;
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int mask = 0;
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object *obj_info = object_info[object_which];
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for(count = 0; count < object_index_count; count += 1)
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for(count = 0; count < object_count[object_which]; count ++)
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{
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xpos = object_info[count].xpos & 0x1ff;
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/* sprite horizontal position */
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xpos = obj_info[count].xpos;
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/* sprite masking (requires at least one sprite with xpos > 0) */
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if (xpos)
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@ -1491,43 +1486,47 @@ static void render_obj(int line, uint8 *buf, uint8 *table)
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else if (spr_over)
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{
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spr_over = 0;
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mask = 1;
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masked = 1;
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}
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size = object_info[count].size & 0x0f;
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/* sprite horizontal ofsfet */
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xpos = xpos - 0x80;
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/* sprite size */
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size = obj_info[count].size;
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width = sizetab[(size >> 2) & 3];
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/* update pixel count (off-screen sprites included) */
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/* update pixel count (off-screen sprites are included) */
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pixelcount += width;
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if(((xpos + width) >= left) && (xpos < right) && !mask)
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/* draw visible sprites */
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if (((xpos + width) >= 0) && (xpos < pixelmax) && !masked)
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{
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ypos = object_info[count].ypos;
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attr = object_info[count].attr;
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attr_mask = (attr & 0x1800);
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height = sizetab[size & 3];
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/* sprite attributes + pattern index */
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attr = obj_info[count].attr;
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attr_mask = attr & 0x1800;
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palette = (attr >> 9) & 0x70;
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name = attr & 0x07FF;
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v_line = (line - ypos);
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nt_row = (v_line >> 3) & 3;
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/* sprite vertical offset */
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v_line = line - obj_info[count].ypos;
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s = &name_lut[((attr >> 3) & 0x300) | (size << 4) | ((v_line & 0x18) >> 1)];
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v_line = (v_line & 7) << 3;
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name = (attr & 0x07FF);
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s = &name_lut[((attr >> 3) & 0x300) | (size << 4) | (nt_row << 2)];
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/* pointer into line buffer */
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lb = &buf[0x20 + xpos];
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lb = (uint8 *)&buf[0x20 + (xpos - 0x80)];
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/* number of tiles to draw */
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/* adjusted for sprite limit */
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if (pixelcount > max)
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/* adjust width for sprite limit */
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if (pixelcount > pixelmax)
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{
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width -= (pixelcount - max);
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width = width - pixelcount + pixelmax;
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}
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width >>= 3;
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/* number of tiles to draw */
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width = width >> 3;
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for(column = 0; column < width; column += 1, lb+=8)
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/* render sprite cells (8-pixels column) */
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for(column = 0; column < width; column++, lb+=8)
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{
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index = attr_mask | ((name + s[column]) & 0x07FF);
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src = &bg_pattern_cache[(index << 6) | (v_line)];
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@ -1536,7 +1535,7 @@ static void render_obj(int line, uint8 *buf, uint8 *table)
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}
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/* sprite limit (256 or 320 pixels) */
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if (pixelcount >= max)
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if (pixelcount >= pixelmax)
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{
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spr_over = 1;
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return;
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@ -1548,34 +1547,26 @@ static void render_obj(int line, uint8 *buf, uint8 *table)
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static void render_obj_im2(int line, int odd, uint8 *buf, uint8 *table)
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{
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uint16 ypos;
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uint16 attr;
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uint16 xpos;
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uint8 sizetab[] = {8, 16, 24, 32};
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uint8 size;
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uint8 *src;
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int count,i;
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int pixelcount = 0;
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int width;
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int height;
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int i, count, column;
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int xpos;
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int v_line;
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int column;
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int max = bitmap.viewport.w;
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int left = 0x80;
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int right = 0x80 + max;
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int pixelmax = bitmap.viewport.w;
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int pixelcount = 0;
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int masked = 0;
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uint8 *s, *lb;
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uint16 name, index;
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uint8 palette;
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uint8 *src, *s, *lb;
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uint32 size, width;
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uint32 attr, attr_mask, name, palette, index;
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uint32 offs;
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int attr_mask, nt_row;
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int mask = 0;
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object *obj_info = object_info[object_which];
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for(count = 0; count < object_index_count; count += 1)
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for(count = 0; count < object_count[object_which]; count ++)
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{
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xpos = object_info[count].xpos & 0x1ff;
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/* sprite horizontal position */
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xpos = obj_info[count].xpos;
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/* sprite masking (requires at least one sprite with xpos > 0) */
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if (xpos)
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@ -1585,52 +1576,58 @@ static void render_obj_im2(int line, int odd, uint8 *buf, uint8 *table)
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else if(spr_over)
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{
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spr_over = 0;
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mask = 1;
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masked = 1;
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}
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size = object_info[count].size & 0x0f;
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/* sprite horizontal ofsfet */
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xpos = xpos - 0x80;
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/* sprite size */
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size = obj_info[count].size;
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width = sizetab[(size >> 2) & 3];
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/* update pixel count (off-screen sprites included) */
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/* update pixel count (off-screen sprites are included) */
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pixelcount += width;
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if(((xpos + width) >= left) && (xpos < right) && !mask)
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/* draw visible sprites */
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if (((xpos + width) >= 0) && (xpos < pixelmax) && !masked)
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{
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ypos = object_info[count].ypos;
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attr = object_info[count].attr;
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/* sprite attributes + pattern index */
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attr = obj_info[count].attr;
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attr_mask = (attr & 0x1800);
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height = sizetab[size & 3];
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palette = (attr >> 9) & 0x70;
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name = (attr & 0x03FF);
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v_line = (line - ypos);
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nt_row = (v_line >> 3) & 3;
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/* sprite vertical offset */
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v_line = line - obj_info[count].ypos;
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s = &name_lut[((attr >> 3) & 0x300) | (size << 4) | ((v_line & 0x18) >> 1)];
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v_line = (((v_line & 7) << 1) | odd) << 3;
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name = (attr & 0x03FF);
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s = &name_lut[((attr >> 3) & 0x300) | (size << 4) | (nt_row << 2)];
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/* pointer into line buffer */
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lb = &buf[0x20 + xpos];
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lb = (uint8 *)&buf[0x20 + (xpos - 0x80)];
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/* adjust width for sprite limit */
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if (pixelcount > pixelmax)
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{
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width = width - pixelcount + pixelmax;
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}
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/* number of tiles to draw */
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/* adjusted for sprite limit */
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if (pixelcount > max)
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width -= (pixelcount - max);
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width >>= 3;
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width = width >> 3;
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/* render sprite cells (8-pixels column) */
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for(column = 0; column < width; column += 1, lb+=8)
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{
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index = (name + s[column]) & 0x3ff;
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offs = index << 7 | attr_mask << 6 | v_line;
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if(attr & 0x1000)
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offs ^= 0x40;
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if(attr & 0x1000) offs ^= 0x40;
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src = &bg_pattern_cache[offs];
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DRAW_SPRITE_TILE;
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}
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}
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/* sprite limit (256 or 320 pixels) */
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if (pixelcount >= max)
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if (pixelcount >= pixelmax)
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{
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spr_over = 1;
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return;
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@ -1719,12 +1716,14 @@ void render_shutdown(void)
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/*--------------------------------------------------------------------------*/
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/* Line render function */
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/*--------------------------------------------------------------------------*/
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void blank_line(int line, int offset, int width)
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{
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memset(&tmp_buf[0x20 + offset], 0x40, width);
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remap_buffer(line);
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}
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void render_line(int line)
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{
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/* display disabled */
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if (reg[0] & 0x01) return;
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uint8 *lb = tmp_buf;
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int width = bitmap.viewport.w;
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int x_offset = bitmap.viewport.x;
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@ -1732,8 +1731,7 @@ void render_line(int line)
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/* background color (blanked display or vertical borders) */
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if (!(reg[1] & 0x40) || (status & 8))
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{
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width += 2 * x_offset;
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memset(&lb[0x20 - x_offset], 0x40, width);
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memset(&lb[0x20 - x_offset], 0x40, width + 2*x_offset);
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}
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else
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{
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@ -1793,24 +1791,27 @@ void render_line(int line)
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}
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/* left-most column blanking */
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if(reg[0] & 0x20)
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memset(&lb[0x20], 0x40, 0x08);
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if(reg[0] & 0x20) memset(&lb[0x20], 0x40, 0x08);
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/* horizontal borders */
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if (x_offset)
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{
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memset(&lb[0x20 - x_offset], 0x40, x_offset);
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memset(&lb[0x20 + width], 0x40, x_offset);
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width += 2 * x_offset;
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memset(&lb[0x20 - x_offset], 0x40, x_offset);
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memset(&lb[0x20 + width], 0x40, x_offset);
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}
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}
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/* pixel color remapping */
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remap_buffer(line,width);
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remap_buffer(line);
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}
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void remap_buffer(int line, int width)
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void remap_buffer(int line)
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{
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/* display disabled */
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if (reg[0] & 0x01) return;
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int width = bitmap.viewport.w + 2*bitmap.viewport.x;
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/* get line offset from framebuffer */
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line = (line + bitmap.viewport.y) % lines_per_frame;
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@ -1913,38 +1914,41 @@ void parse_satb(int line)
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uint16 *p = (uint16 *) &vram[satb];
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uint16 *q = (uint16 *) &sat[0];
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object_index_count = 0;
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uint32 count = 0;
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object *obj_info = object_info[object_which^1];
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do
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{
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/* Read ypos & size from internal SAT */
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ypos = (q[link] >> im2_flag) & 0x1FF;
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size = q[link + 1] >> 8;
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height = sizetab[size & 3];
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if((line >= ypos) && (line < (ypos + height)))
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{
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/* sprite limit (max. 16 or 20 sprites displayed per line) */
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if(object_index_count == limit)
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/* Sprite limit (max. 16 or 20 sprites displayed per line) */
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if(count == limit)
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{
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if(vint_pending == 0)
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status |= 0x40;
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return;
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status |= 0x40;
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break;
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}
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// using xpos from internal satb stops sprite x
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// scrolling in bloodlin.bin,
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// but this seems to go against the test prog
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object_info[object_index_count].attr = p[link + 2];
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object_info[object_index_count].xpos = p[link + 3];
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object_info[object_index_count].ypos = ypos;
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object_info[object_index_count].size = size;
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++object_index_count;
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/* Update sprite list */
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/* name, attribute & xpos are parsed from VRAM */
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obj_info[count].attr = p[link + 2];
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obj_info[count].xpos = p[link + 3] & 0x1ff;
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obj_info[count].ypos = ypos;
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obj_info[count].size = size & 0x0f;
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++count;
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}
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/* Read link data from internal SAT */
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link = (q[link + 1] & 0x7F) << 2;
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if(link == 0)
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break;
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if(link == 0) break;
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}
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while (--total);
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/* Update sprite count for next line */
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object_count[object_which^1] = count;
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}
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@ -25,14 +25,16 @@
|
||||
#define _RENDER_H_
|
||||
|
||||
/* Global variables */
|
||||
extern uint32 object_index_count;
|
||||
extern uint8 object_count[2];
|
||||
extern uint8 object_which;
|
||||
|
||||
/* Function prototypes */
|
||||
extern void render_init(void);
|
||||
extern void render_reset(void);
|
||||
extern void render_shutdown(void);
|
||||
extern void render_line(int line);
|
||||
extern void remap_buffer(int line,int width);
|
||||
extern void remap_buffer(int line);
|
||||
extern void blank_line(int line, int offset, int width);
|
||||
extern void window_clip(void);
|
||||
extern void parse_satb(int line);
|
||||
|
||||
|
@ -31,7 +31,6 @@ t_snd snd;
|
||||
uint32 mcycles_vdp;
|
||||
uint32 mcycles_z80;
|
||||
uint32 mcycles_68k;
|
||||
uint32 hint_68k;
|
||||
uint8 system_hw;
|
||||
|
||||
/****************************************************************
|
||||
@ -338,7 +337,7 @@ void system_frame (int do_skip)
|
||||
bitmap.viewport.changed = 1;
|
||||
}
|
||||
|
||||
/* screen height */
|
||||
/* active screen height */
|
||||
if (reg[1] & 8)
|
||||
{
|
||||
bitmap.viewport.h = 240;
|
||||
@ -350,7 +349,7 @@ void system_frame (int do_skip)
|
||||
bitmap.viewport.y = (config.overscan & 1) ? (vdp_pal ? 32 : 8) : 0;
|
||||
}
|
||||
|
||||
/* screen width */
|
||||
/* active screen width */
|
||||
if (reg[12] & 1)
|
||||
{
|
||||
bitmap.viewport.w = 320;
|
||||
@ -374,8 +373,7 @@ void system_frame (int do_skip)
|
||||
|
||||
/* even/odd field flag (interlaced modes only) */
|
||||
odd_frame ^= 1;
|
||||
if (interlaced)
|
||||
status |= (odd_frame << 4);
|
||||
if (interlaced) status |= (odd_frame << 4);
|
||||
|
||||
/* reload HCounter */
|
||||
int h_counter = reg[10];
|
||||
@ -387,6 +385,10 @@ void system_frame (int do_skip)
|
||||
/* reset line cycle count */
|
||||
mcycles_vdp = 0;
|
||||
|
||||
/* parse sprites on line zero */
|
||||
object_which = 1;
|
||||
if (reg[1] & 0x40) parse_satb(0x80);
|
||||
|
||||
/* process scanlines */
|
||||
for (line = 0; line < lines_per_frame; line ++)
|
||||
{
|
||||
@ -396,12 +398,8 @@ void system_frame (int do_skip)
|
||||
/* update 6-Buttons or Menacer */
|
||||
input_update();
|
||||
|
||||
/* 68k line cycle count */
|
||||
hint_68k = mcycles_68k;
|
||||
|
||||
/* update VDP DMA */
|
||||
if (dma_length)
|
||||
vdp_update_dma();
|
||||
if (dma_length) vdp_update_dma();
|
||||
|
||||
/* vertical blanking */
|
||||
if (status & 8)
|
||||
@ -413,8 +411,8 @@ void system_frame (int do_skip)
|
||||
/* clear pending Z80 interrupt */
|
||||
if (zirq)
|
||||
{
|
||||
zirq = 0;
|
||||
z80_set_irq_line(0, CLEAR_LINE);
|
||||
zirq = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -453,15 +451,15 @@ void system_frame (int do_skip)
|
||||
status |= 0x08;
|
||||
|
||||
/* render overscan */
|
||||
if (!do_skip && bitmap.viewport.y)
|
||||
if (!do_skip && (line < end))
|
||||
render_line(line);
|
||||
|
||||
/* update inputs (doing this here fix Warriors of Eternal Sun) */
|
||||
osd_input_Update();
|
||||
|
||||
/* Z80 interrupt is 16ms period (one frame) and 64us length (one scanline) */
|
||||
zirq = 1;
|
||||
z80_set_irq_line(0, ASSERT_LINE);
|
||||
zirq = 1;
|
||||
|
||||
/* delay between VINT flag & V Interrupt (Ex-Mutants, Tyrant) */
|
||||
m68k_run(mcycles_vdp + 588);
|
||||
@ -469,37 +467,38 @@ void system_frame (int do_skip)
|
||||
|
||||
/* delay between VBLANK flag & V Interrupt (Dracula, OutRunners, VR Troopers) */
|
||||
m68k_run(mcycles_vdp + 788);
|
||||
if (zstate == 1)
|
||||
z80_run(mcycles_vdp + 788);
|
||||
else
|
||||
mcycles_z80 = mcycles_vdp + 788;
|
||||
if (zstate == 1) z80_run(mcycles_vdp + 788);
|
||||
else mcycles_z80 = mcycles_vdp + 788;
|
||||
|
||||
/* V Interrupt */
|
||||
vint_pending = 0x20;
|
||||
if (reg[1] & 0x20)
|
||||
irq_status = (irq_status & ~0x40) | 0x36;
|
||||
}
|
||||
else if (!do_skip)
|
||||
else
|
||||
{
|
||||
/* sprites are processed during horizontal blanking */
|
||||
if (reg[1] & 0x40)
|
||||
parse_satb(0x80 + line);
|
||||
/* swap sprite line buffers */
|
||||
object_which ^= 1;
|
||||
|
||||
/* render scanline */
|
||||
render_line(line);
|
||||
if (!do_skip)
|
||||
{
|
||||
render_line(line);
|
||||
|
||||
/* parse sprites on next line */
|
||||
if ((reg[1] & 0x40) && (line < (bitmap.viewport.h - 1)))
|
||||
parse_satb(0x81 + line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* process line */
|
||||
m68k_run(mcycles_vdp + MCYCLES_PER_LINE);
|
||||
if (zstate == 1)
|
||||
z80_run(mcycles_vdp + MCYCLES_PER_LINE);
|
||||
else
|
||||
mcycles_z80 = mcycles_vdp + MCYCLES_PER_LINE;
|
||||
if (zstate == 1) z80_run(mcycles_vdp + MCYCLES_PER_LINE);
|
||||
else mcycles_z80 = mcycles_vdp + MCYCLES_PER_LINE;
|
||||
|
||||
/* SVP chip */
|
||||
if (svp)
|
||||
ssp1601_run(SVP_cycles);
|
||||
if (svp) ssp1601_run(SVP_cycles);
|
||||
|
||||
/* update line cycle count */
|
||||
mcycles_vdp += MCYCLES_PER_LINE;
|
||||
|
@ -77,7 +77,6 @@ extern t_snd snd;
|
||||
extern uint32 mcycles_vdp;
|
||||
extern uint32 mcycles_z80;
|
||||
extern uint32 mcycles_68k;
|
||||
extern uint32 hint_68k;
|
||||
extern uint8 system_hw;
|
||||
|
||||
/* Function prototypes */
|
||||
|
64
source/vdp.c
64
source/vdp.c
@ -700,7 +700,7 @@ static void data_w(unsigned int data)
|
||||
if (!(status & 8) && (reg[1]& 0x40) && (mcycles_68k <= (mcycles_vdp + 860)))
|
||||
{
|
||||
/* remap current line */
|
||||
remap_buffer(v_counter,bitmap.viewport.w + 2*bitmap.viewport.x);
|
||||
remap_buffer(v_counter);
|
||||
#ifdef LOGVDP
|
||||
error("Line remapped\n");
|
||||
#endif
|
||||
@ -829,34 +829,56 @@ static void reg_w(unsigned int r, unsigned int d)
|
||||
}
|
||||
}
|
||||
|
||||
/* Display status modified during HBLANK (Legend of Galahad, Lemmings 2, Formula 1 Championship, */
|
||||
/* Nigel Mansell's World Championship Racing, ...) */
|
||||
/* */
|
||||
/* Note that this is not entirely correct since we are cheating with the HBLANK period limits and */
|
||||
/* still redrawing the whole line. This is done because some games (forexample, the PAL version */
|
||||
/* of Nigel Mansell's World Championship Racing) appear to disable display outside HBLANK. */
|
||||
/* On real hardware, the raster line would appear partially blanked. */
|
||||
/* Display status modified during active display (Legend of Galahad, Lemmings 2, */
|
||||
/* Formula One Championship, Nigel Mansell's World Championship Racing, ...) */
|
||||
if ((r & 0x40) && !(status & 8))
|
||||
{
|
||||
if (mcycles_68k <= (hint_68k + 860))
|
||||
int offset = mcycles_68k - mcycles_vdp - 860;
|
||||
if (offset <= 0)
|
||||
{
|
||||
/* If display was disabled during HBLANK (Mickey Mania 3D level), sprite processing is limited */
|
||||
/* redraw entire line */
|
||||
render_line(v_counter);
|
||||
|
||||
#ifdef LOGVDP
|
||||
error("Line redrawn (%d sprites) \n",object_count[object_which^1]);
|
||||
#endif
|
||||
|
||||
/* If display is was disabled during HBLANK (Mickey Mania 3D level), sprite processing is limited */
|
||||
/* Below values have been deducted from testing on this game, accurate emulation would require */
|
||||
/* to know exact sprite (pre)processing timings. Hopefully, they don't seem to break any other */
|
||||
/* games, so they might not be so much inaccurate. */
|
||||
if ((d&0x40) && (object_index_count > 5) && (mcycles_68k % MCYCLES_PER_LINE >= 360))
|
||||
object_index_count = 5;
|
||||
#ifdef LOGVDP
|
||||
error("Line redrawn (%d sprites) \n",object_index_count);
|
||||
#endif
|
||||
/* redraw entire line */
|
||||
render_line(v_counter);
|
||||
if (d & 0x40)
|
||||
{
|
||||
parse_satb(0x81 + v_counter);
|
||||
if ((object_count[object_which^1] > 5) && (mcycles_68k % MCYCLES_PER_LINE >= 360))
|
||||
object_count[object_which^1] = 5;
|
||||
}
|
||||
}
|
||||
#ifdef LOGVDP
|
||||
else
|
||||
error("Line NOT redrawn\n");
|
||||
{
|
||||
/* pixel offset */
|
||||
if (reg[12] & 1) offset = offset / 8;
|
||||
else offset = (offset / 10) + 16;
|
||||
|
||||
#ifdef LOGVDP
|
||||
error("Line %d redrawn from pixel %d\n",v_counter,offset);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* line is partially blanked */
|
||||
if (offset < bitmap.viewport.w)
|
||||
{
|
||||
if (d & 0x40)
|
||||
{
|
||||
render_line(v_counter);
|
||||
blank_line(v_counter, 0, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
blank_line(v_counter, offset, bitmap.viewport.w - offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: /* NTAB */
|
||||
@ -896,7 +918,7 @@ static void reg_w(unsigned int r, unsigned int d)
|
||||
if (!(status & 8) && (mcycles_68k <= (mcycles_vdp + 860)))
|
||||
{
|
||||
/* remap colors */
|
||||
remap_buffer(v_counter,bitmap.viewport.w + 2*bitmap.viewport.x);
|
||||
remap_buffer(v_counter);
|
||||
#ifdef LOGVDP
|
||||
error("--> Line remapped\n");
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user