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https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-27 03:31:49 +01:00
~added license informations in disclaimer
~fixed gun cursors width in original mode
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@ -10,7 +10,7 @@ Genesis Plus GX 1.3.2 (??/??/????) (Eke-Eke)
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* improved MAME YM2612 emulation accuracy (SSG-EG, CSM mode and more), thanks to Nemesis for his tests on real hardware
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* fixed FM context in savestates
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* improved sprites masking emulation: fixes 3D level in Mickey Mania
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* fixed lightgun games detection: fixes cursor position in Lethal Enforcers II
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* fixed lightgun autodetection: fixes cursor position in Lethal Enforcers II
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* various code cleanup & optimization
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[Gamecube/Wii]
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@ -18,6 +18,7 @@ Genesis Plus GX 1.3.2 (??/??/????) (Eke-Eke)
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* improved audio/video synchronization: fixes video skipping issues with 60Hz modes
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* fixed stability issues and potential memory leaks
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* added screenshot feature
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* improved lightgun cursors
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* completely rewrote FONT & GUI engines (powered by GX hardware)
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* new GUI layout (incl. IR pointing, ROM snapshots, sound effects & more)
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@ -43,34 +43,38 @@ extern const u8 Bg_intro_c5_png[];
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void legal ()
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{
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int ypos = 60;
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int ypos = 56;
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gxClearScreen((GXColor)BLACK);
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FONT_writeCenter ("DISCLAIMER",24,0,640,ypos,(GXColor)WHITE);
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ypos += 48;
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FONT_writeCenter ("DISCLAIMER",22,0,640,ypos,(GXColor)WHITE);
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ypos += 32;
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FONT_writeCenter ("This is free software, and you are welcome to",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("redistribute it under the conditions of the",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("GNU GENERAL PUBLIC LICENSE Version 2.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("This software includes code from the MAME project and",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("therefore, its use is conditionned by the MAME license.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("You may not sell, lease, rent or generally use",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("this software for any commercial purposes.",20,0,640,ypos,(GXColor)WHITE);
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FONT_writeCenter ("this software in any commercial product or activity.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("You may not distribute this software with any ROM images",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("unless you have the legal right to distribute them.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("All trademarks and registered trademarks are",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("the property of their respective owners.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("This software is not endorsed by or affiliated",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("with Sega Enterprises Ltd or Nintendo Co Ltd.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 48;
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ypos += 20;
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FONT_writeCenter ("All trademarks and registered trademarks are",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("the property of their respective owners.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 38;
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GXColor color = {0x99,0xcc,0xff,0xff};
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#ifdef HW_RVL
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@ -88,37 +92,41 @@ void legal ()
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sleep(1);
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int count = 1500;
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int count = 2000;
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int vis = 0;
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while (!(m_input.keys & PAD_BUTTON_A) && (count > 0))
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{
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ypos = 60;
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ypos = 56;
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gxClearScreen((GXColor)BLACK);
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FONT_writeCenter ("DISCLAIMER",24,0,640,ypos,(GXColor)WHITE);
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ypos += 48;
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FONT_writeCenter ("DISCLAIMER",22,0,640,ypos,(GXColor)WHITE);
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ypos += 32;
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FONT_writeCenter ("This is free software, and you are welcome to",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("redistribute it under the conditions of the",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("GNU GENERAL PUBLIC LICENSE Version 2.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("This software includes code from the MAME project and",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("therefore, its use is conditionned by the MAME license.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("You may not sell, lease, rent or generally use",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("this software for any commercial purposes.",20,0,640,ypos,(GXColor)WHITE);
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FONT_writeCenter ("this software in any commercial product or activity.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("You may not distribute this software with any ROM images",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("unless you have the legal right to distribute them.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("All trademarks and registered trademarks are",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("the property of their respective owners.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("This software is not endorsed by or affiliated",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("with Sega Enterprises Ltd or Nintendo Co Ltd.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 48;
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ypos += 20;
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FONT_writeCenter ("All trademarks and registered trademarks are",20,0,640,ypos,(GXColor)WHITE);
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ypos += 20;
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FONT_writeCenter ("the property of their respective owners.",20,0,640,ypos,(GXColor)WHITE);
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ypos += 38;
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if (count%25 == 0) vis^=1;
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@ -557,11 +557,11 @@ static void gxDrawCrosshair(gx_texture *texture, int x, int y)
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/* reset GX rendering */
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gxResetRendering(1);
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/* adjust coordinate system */
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x = ((x * rmode->fbWidth) / bitmap.viewport.w) - (texture->width/2) - (rmode->fbWidth/2) + (rmode->viWidth-rmode->fbWidth)/2;
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y = ((y * rmode->efbHeight) / bitmap.viewport.h) - (config.render ? (texture->height/2) : (texture->height/4)) - (rmode->efbHeight/2) + (rmode->xfbHeight-rmode->efbHeight)/2;;
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int w = texture->width - (rmode->viWidth-rmode->fbWidth);
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int h = (config.render ? texture->height : (texture->height/2)) - (rmode->xfbHeight-rmode->efbHeight);
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/* adjust coordinates */
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int w = (texture->width * rmode->fbWidth) / (rmode->viWidth);
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int h = (texture->height * rmode->efbHeight) / (rmode->viHeight);
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x = ((x * rmode->fbWidth) / bitmap.viewport.w) - w/2 - (rmode->fbWidth/2);
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y = ((y * rmode->efbHeight) / bitmap.viewport.h) - h/2 - (rmode->efbHeight/2);
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/* Draw textured quad */
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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