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[Core/CD] fixed CDD seeking start delay (fixes Radical Rex incorrect PRG-RAM & Word-RAM initialization, causing missing sprites during intro)
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@ -58,9 +58,10 @@ Genesis Plus GX 1.7.5 (xx/xx/xxxx) (Eke-Eke)
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* fixed byte access to font data registers
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* fixed memory mode register bits masking when read from MAIN-CPU and SUB-CPU (verified on real hardware, cf. Krikzz's mcd-verificator)
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* fixed pending level 1 interrupts when GFX interrupt is disabled (fixes random freezes when exiting "Batman Returns" option menu)
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* fixed CDD seek command again (Final Fight CD freeze with model 2 BIOS)
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* fixed CDD seek command again (fixes Final Fight CD freeze with model 2 BIOS)
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* fixed CDD status reported during seek/access time (fixes sound effect synchronization issue in Bari Arm)
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* fixed CDD position reset when disc is stopped (fixes random freezes in Spiderman vs Kingpin when switching between audio tracks)
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* fixed CDD seeking start delay (fixes Radical Rex incorrect PRG-RAM & Word-RAM initialization, causing missing sprites during intro) */
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* fixed word access to CDD control register (fixes spurious audio track playback on startup with Mode 1 patched games using MSU-MD driver)
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* fixed CD communication registers state on peripheral reset (fixes SUB-CPU side initialization in MSU-MD sample demo and some Mode 1 patched games using MSU-MD driver)
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* fixed 32x32 pixels stamp index masking during GFX operation (fixes graphics rotation/scaling effects in "Chuck Rock II - Son of Chuck")
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196
core/cd_hw/cdd.c
196
core/cd_hw/cdd.c
@ -1893,6 +1893,79 @@ void cdd_update(void)
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/* udpate current track index */
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cdd.index = index;
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}
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/* seeking should start with at least one interrupt delay (fixes Radical Rex incorrect PRG-RAM & Word-RAM initialization, causing missing sprites during intro) */
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if (scd.regs[0x38>>1].byte.h == CD_SEEK)
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{
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/* reset track index */
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int index = 0;
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/* new LBA position */
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int lba = ((scd.regs[0x44>>1].byte.h * 10 + scd.regs[0x44>>1].byte.l) * 60 +
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(scd.regs[0x46>>1].byte.h * 10 + scd.regs[0x46>>1].byte.l)) * 75 +
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(scd.regs[0x48>>1].byte.h * 10 + scd.regs[0x48>>1].byte.l) - 150;
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/* CD drive latency */
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if (!cdd.latency)
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{
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/* Fixes a few games hanging because they expect data to be read with some delay */
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/* Wolf Team games (Annet Futatabi, Aisle Lord, Cobra Command, Earnest Evans, Road Avenger & Time Gal) need at least 11 interrupts delay */
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/* Space Adventure Cobra (2nd morgue scene) needs at least 13 interrupts delay (incl. seek time, so 11 is OK) */
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/* By default, at least two interrupts latency is required by current emulation model (BIOS hangs otherwise) */
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cdd.latency = 2 + 9*config.cd_latency;
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}
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/* CD drive seek time */
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/* max. seek time = 1.5 s = 1.5 x 75 = 112.5 CDD interrupts (rounded to 120) for 270000 sectors max on disc. */
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/* Note: This is only a rough approximation since, on real hardware, seek time is much likely not linear and */
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/* latency much larger than above value, but this model works fine for Sonic CD (track 26 playback needs to */
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/* be enough delayed to start in sync with intro sequence, as compared with real hardware recording). */
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/* It also works fine for Switch/Panic! intro (at least 30 interrupts are needed while seeking from 00:05:63 */
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/* to 24:03:19 in Switch or when seeking from 00:05:60 to 24:06:07 in Panic!). */
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if (lba > cdd.lba)
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{
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cdd.latency += (((lba - cdd.lba) * 120 * config.cd_latency) / 270000);
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}
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else
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{
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cdd.latency += (((cdd.lba - lba) * 120 * config.cd_latency) / 270000);
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}
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/* update current LBA */
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cdd.lba = lba;
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/* get track index */
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while ((cdd.toc.tracks[index].end <= lba) && (index < cdd.toc.last))
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index++;
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/* audio track ? */
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if (cdd.toc.tracks[index].type == TYPE_AUDIO)
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{
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/* stay within track limits when seeking files */
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if (lba < cdd.toc.tracks[index].start)
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{
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lba = cdd.toc.tracks[index].start;
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}
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/* seek to current track sector */
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cdd_seek_audio(index, lba);
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}
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/* update current track index */
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cdd.index = index;
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/* seek to current subcode position */
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if (cdd.toc.sub)
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{
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cdStreamSeek(cdd.toc.sub, lba * 96, SEEK_SET);
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}
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/* no audio track playing (yet) */
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scd.regs[0x36>>1].byte.h = 0x01;
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/* update CDD status to either PLAY or PAUSE depending on host command (will be reported to host once seeking has ended) */
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cdd.status = scd.regs[0x42>>1].byte.h & 0x05;
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}
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}
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void cdd_process(void)
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@ -2069,73 +2142,7 @@ void cdd_process(void)
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case 0x03: /* Play */
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{
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/* reset track index */
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int index = 0;
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/* new LBA position */
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int lba = ((scd.regs[0x44>>1].byte.h * 10 + scd.regs[0x44>>1].byte.l) * 60 +
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(scd.regs[0x46>>1].byte.h * 10 + scd.regs[0x46>>1].byte.l)) * 75 +
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(scd.regs[0x48>>1].byte.h * 10 + scd.regs[0x48>>1].byte.l) - 150;
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/* CD drive latency */
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if (!cdd.latency)
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{
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/* Fixes a few games hanging because they expect data to be read with some delay */
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/* Wolf Team games (Annet Futatabi, Aisle Lord, Cobra Command, Earnest Evans, Road Avenger & Time Gal) need at least 11 interrupts delay */
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/* Space Adventure Cobra (2nd morgue scene) needs at least 13 interrupts delay (incl. seek time, so 11 is OK) */
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/* By default, at least two interrupts latency is required by current emulation model (BIOS hangs otherwise) */
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cdd.latency = 2 + 9*config.cd_latency;
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}
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/* CD drive seek time */
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/* max. seek time = 1.5 s = 1.5 x 75 = 112.5 CDD interrupts (rounded to 120) for 270000 sectors max on disc. */
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/* Note: This is only a rough approximation since, on real hardware, seek time is much likely not linear and */
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/* latency much larger than above value, but this model works fine for Sonic CD (track 26 playback needs to */
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/* be enough delayed to start in sync with intro sequence, as compared with real hardware recording). */
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if (lba > cdd.lba)
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{
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cdd.latency += (((lba - cdd.lba) * 120 * config.cd_latency) / 270000);
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}
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else
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{
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cdd.latency += (((cdd.lba - lba) * 120 * config.cd_latency) / 270000);
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}
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/* update current LBA */
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cdd.lba = lba;
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/* get track index */
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while ((cdd.toc.tracks[index].end <= lba) && (index < cdd.toc.last)) index++;
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/* audio track ? */
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if (cdd.toc.tracks[index].type == TYPE_AUDIO)
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{
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/* stay within track limits when seeking files */
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if (lba < cdd.toc.tracks[index].start)
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{
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lba = cdd.toc.tracks[index].start;
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}
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/* seek to current track sector */
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cdd_seek_audio(index, lba);
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}
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/* update current track index */
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cdd.index = index;
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/* seek to current subcode position */
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if (cdd.toc.sub)
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{
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cdStreamSeek(cdd.toc.sub, lba * 96, SEEK_SET);
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}
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/* no audio track playing (yet) */
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scd.regs[0x36>>1].byte.h = 0x01;
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/* update status (reported to host once seeking has ended) */
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cdd.status = CD_PLAY;
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/* RS0 should indicates seeking until drive is ready (fixes audio delay in Bari Arm) */
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/* RS0 should indicate seeking until drive is ready (fixes audio delay in Bari Arm) */
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/* RS1=0xf to invalidate track infos in RS2-RS8 until drive is ready (fixes Snatcher Act 2 start cutscene) */
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scd.regs[0x38>>1].w = (CD_SEEK << 8) | 0x0f;
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scd.regs[0x3a>>1].w = 0x0000;
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@ -2147,61 +2154,6 @@ void cdd_process(void)
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case 0x04: /* Seek */
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{
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/* reset track index */
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int index = 0;
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/* new LBA position */
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int lba = ((scd.regs[0x44>>1].byte.h * 10 + scd.regs[0x44>>1].byte.l) * 60 +
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(scd.regs[0x46>>1].byte.h * 10 + scd.regs[0x46>>1].byte.l)) * 75 +
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(scd.regs[0x48>>1].byte.h * 10 + scd.regs[0x48>>1].byte.l) - 150;
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/* CD drive seek time */
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/* We are using similar linear model as above, although still not exactly accurate, */
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/* it works fine for Switch/Panic! intro (Switch needs at least 30 interrupts while */
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/* seeking from 00:05:63 to 24:03:19, Panic! when seeking from 00:05:60 to 24:06:07) */
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if (lba > cdd.lba)
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{
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cdd.latency = ((lba - cdd.lba) * 120 * config.cd_latency) / 270000;
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}
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else
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{
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cdd.latency = ((cdd.lba - lba) * 120 * config.cd_latency) / 270000;
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}
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/* update current LBA */
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cdd.lba = lba;
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/* get current track index */
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while ((cdd.toc.tracks[index].end <= lba) && (index < cdd.toc.last)) index++;
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/* audio track ? */
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if (cdd.toc.tracks[index].type == TYPE_AUDIO)
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{
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/* stay within track limits when seeking files */
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if (lba < cdd.toc.tracks[index].start)
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{
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lba = cdd.toc.tracks[index].start;
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}
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/* seek to current track sector */
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cdd_seek_audio(index, lba);
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}
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/* update current track index */
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cdd.index = index;
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/* seek to current subcode position */
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if (cdd.toc.sub)
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{
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cdStreamSeek(cdd.toc.sub, lba * 96, SEEK_SET);
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}
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/* no audio track playing */
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scd.regs[0x36>>1].byte.h = 0x01;
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/* update status (reported to host once seeking has ended) */
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cdd.status = CD_PAUSE;
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/* RS1=0xf to invalidate track infos in RS2-RS8 while seeking (fixes Final Fight CD intro when seek time is emulated) */
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scd.regs[0x38>>1].w = (CD_SEEK << 8) | 0x0f;
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scd.regs[0x3a>>1].w = 0x0000;
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