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Add option to remove per-line sprite limits
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@ -43,6 +43,14 @@
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#include "md_ntsc.h"
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#include "sms_ntsc.h"
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#ifndef HAVE_NO_SPRITE_LIMIT
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#define MAX_SPRITES_PER_LINE 20
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#define TMS_MAX_SPRITES_PER_LINE 4
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#define MODE4_MAX_SPRITES_PER_LINE 8
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#define MODE5_MAX_SPRITES_PER_LINE (bitmap.viewport.w >> 4)
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#define MODE5_MAX_SPRITE_PIXELS max_sprite_pixels
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#endif
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/*** NTSC Filters ***/
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extern md_ntsc_t *md_ntsc;
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extern sms_ntsc_t *sms_ntsc;
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@ -584,7 +592,7 @@ typedef struct
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uint16 size;
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} object_info_t;
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static object_info_t obj_info[2][20];
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static object_info_t obj_info[2][MAX_SPRITES_PER_LINE];
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/* Sprite Counter */
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static uint8 object_count[2];
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@ -3149,6 +3157,7 @@ void render_obj_m5(int line)
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int xpos, width;
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int pixelcount = 0;
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int masked = 0;
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int max_pixels = MODE5_MAX_SPRITE_PIXELS;
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uint8 *src, *s, *lb;
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uint32 temp, v_line;
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@ -3213,10 +3222,10 @@ void render_obj_m5(int line)
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lb = &linebuf[0][0x20 + xpos];
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/* Max. number of sprite pixels rendered per line */
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if (pixelcount > max_sprite_pixels)
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if (pixelcount > max_pixels)
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{
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/* Adjust number of pixels to draw */
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width -= (pixelcount - max_sprite_pixels);
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width -= (pixelcount - max_pixels);
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}
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/* Number of tiles to draw */
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@ -3235,7 +3244,7 @@ void render_obj_m5(int line)
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}
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/* Sprite limit */
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if (pixelcount >= max_sprite_pixels)
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if (pixelcount >= max_pixels)
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{
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/* Sprite masking is effective on next line if max pixel width is reached */
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spr_ovr = (pixelcount >= bitmap.viewport.w);
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@ -3258,6 +3267,7 @@ void render_obj_m5_ste(int line)
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int xpos, width;
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int pixelcount = 0;
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int masked = 0;
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int max_pixels = MODE5_MAX_SPRITE_PIXELS;
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uint8 *src, *s, *lb;
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uint32 temp, v_line;
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@ -3325,9 +3335,9 @@ void render_obj_m5_ste(int line)
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lb = &linebuf[1][0x20 + xpos];
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/* Adjust number of pixels to draw for sprite limit */
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if (pixelcount > max_sprite_pixels)
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if (pixelcount > max_pixels)
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{
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width -= (pixelcount - max_sprite_pixels);
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width -= (pixelcount - max_pixels);
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}
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/* Number of tiles to draw */
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@ -3346,7 +3356,7 @@ void render_obj_m5_ste(int line)
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}
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/* Sprite limit */
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if (pixelcount >= max_sprite_pixels)
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if (pixelcount >= max_pixels)
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{
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/* Sprite masking is effective on next line if max pixel width is reached */
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spr_ovr = (pixelcount >= bitmap.viewport.w);
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@ -3376,6 +3386,7 @@ void render_obj_m5_im2(int line)
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int pixelcount = 0;
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int masked = 0;
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int odd = odd_frame;
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int max_pixels = MODE5_MAX_SPRITE_PIXELS;
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uint8 *src, *s, *lb;
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uint32 temp, v_line;
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@ -3440,9 +3451,9 @@ void render_obj_m5_im2(int line)
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lb = &linebuf[0][0x20 + xpos];
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/* Adjust width for sprite limit */
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if (pixelcount > max_sprite_pixels)
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if (pixelcount > max_pixels)
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{
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width -= (pixelcount - max_sprite_pixels);
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width -= (pixelcount - max_pixels);
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}
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/* Number of tiles to draw */
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@ -3461,7 +3472,7 @@ void render_obj_m5_im2(int line)
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}
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/* Sprite Limit */
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if (pixelcount >= max_sprite_pixels)
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if (pixelcount >= max_pixels)
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{
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/* Sprite masking is effective on next line if max pixel width is reached */
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spr_ovr = (pixelcount >= bitmap.viewport.w);
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@ -3485,6 +3496,7 @@ void render_obj_m5_im2_ste(int line)
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int pixelcount = 0;
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int masked = 0;
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int odd = odd_frame;
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int max_pixels = MODE5_MAX_SPRITE_PIXELS;
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uint8 *src, *s, *lb;
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uint32 temp, v_line;
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@ -3552,9 +3564,9 @@ void render_obj_m5_im2_ste(int line)
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lb = &linebuf[1][0x20 + xpos];
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/* Adjust width for sprite limit */
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if (pixelcount > max_sprite_pixels)
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if (pixelcount > max_pixels)
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{
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width -= (pixelcount - max_sprite_pixels);
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width -= (pixelcount - max_pixels);
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}
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/* Number of tiles to draw */
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@ -3573,7 +3585,7 @@ void render_obj_m5_im2_ste(int line)
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}
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/* Sprite Limit */
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if (pixelcount >= max_sprite_pixels)
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if (pixelcount >= max_pixels)
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{
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/* Sprite masking is effective on next line if max pixel width is reached */
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spr_ovr = (pixelcount >= bitmap.viewport.w);
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@ -3654,7 +3666,7 @@ void parse_satb_tms(int line)
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if ((ypos >= 0) && (ypos < height))
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{
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/* Sprite overflow */
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if (count == 4)
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if (count == TMS_MAX_SPRITES_PER_LINE)
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{
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/* Flag is set only during active area */
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if (line < bitmap.viewport.h)
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@ -3750,7 +3762,7 @@ void parse_satb_m4(int line)
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if ((ypos >= 0) && (ypos < height))
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{
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/* Sprite overflow */
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if (count == 8)
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if (count == MODE4_MAX_SPRITES_PER_LINE)
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{
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/* Flag is set only during active area */
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if ((line >= 0) && (line < bitmap.viewport.h))
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@ -3796,7 +3808,7 @@ void parse_satb_m5(int line)
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int count = 0;
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/* max. number of rendered sprites (16 or 20 sprites per line by default) */
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int max = bitmap.viewport.w >> 4;
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int max = MODE5_MAX_SPRITES_PER_LINE;
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/* max. number of parsed sprites (64 or 80 sprites per line by default) */
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int total = max_sprite_pixels >> 2;
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@ -543,6 +543,7 @@ static void config_default(void)
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#ifdef HAVE_OVERCLOCK
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config.overclock = 0;
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#endif
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config.no_sprite_limit = 0;
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/* video options */
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config.overscan = 0;
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@ -1271,6 +1272,15 @@ static void check_variables(void)
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}
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#endif
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var.key = "genesis_plus_gx_no_sprite_limit";
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environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var);
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{
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if (strcmp(var.value, "disabled") == 0)
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config.no_sprite_limit = 0;
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else
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config.no_sprite_limit = 1;
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}
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if (reinit)
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{
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#ifdef HAVE_OVERCLOCK
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@ -1718,6 +1728,7 @@ void retro_set_environment(retro_environment_t cb)
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#ifdef HAVE_OVERCLOCK
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{ "genesis_plus_gx_overclock", "CPU speed; 100%|125%|150%|175%|200%" },
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#endif
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{ "genesis_plus_gx_no_sprite_limit", "Remove per-line sprite limit; disabled|enabled" },
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{ NULL, NULL },
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};
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@ -76,6 +76,13 @@ typedef unsigned char bool;
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#define HAVE_YM3438_CORE
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#define HAVE_NO_SPRITE_LIMIT
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#define MAX_SPRITES_PER_LINE 80
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#define TMS_MAX_SPRITES_PER_LINE (config.no_sprite_limit ? MAX_SPRITES_PER_LINE : 4)
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#define MODE4_MAX_SPRITES_PER_LINE (config.no_sprite_limit ? MAX_SPRITES_PER_LINE : 8)
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#define MODE5_MAX_SPRITES_PER_LINE (config.no_sprite_limit ? MAX_SPRITES_PER_LINE : (bitmap.viewport.w >> 4))
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#define MODE5_MAX_SPRITE_PIXELS (config.no_sprite_limit ? MAX_SPRITES_PER_LINE * 32 : max_sprite_pixels)
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typedef struct
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{
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int8 device;
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@ -121,6 +128,7 @@ struct
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uint8 invert_mouse;
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uint8 gun_cursor;
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uint32 overclock;
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uint8 no_sprite_limit;
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} config;
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extern char GG_ROM[256];
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