Remove msvc 2003/2010 solutions

This commit is contained in:
twinaphex 2017-09-16 06:47:16 +02:00 committed by ekeeke
parent 085a1283d1
commit e23498aece
11 changed files with 70 additions and 1710 deletions

View File

@ -239,6 +239,39 @@ else ifeq ($(platform), gcw0)
LDFLAGS += $(PTHREAD_FLAGS)
CFLAGS += $(PTHREAD_FLAGS) -DHAVE_MKDIR
CFLAGS += -ffast-math -march=mips32 -mtune=mips32r2 -mhard-float
# Windows MSVC 2003 Xbox 1
else ifeq ($(platform), xbox1_msvc2003)
TARGET := $(TARGET_NAME)_libretro_xdk1.lib
MSVCBINDIRPREFIX = $(XDK)/xbox/bin/vc71
CC = "$(MSVCBINDIRPREFIX)/CL.exe"
CXX = "$(MSVCBINDIRPREFIX)/CL.exe"
LD = "$(MSVCBINDIRPREFIX)/lib.exe"
export INCLUDE := $(XDK)/xbox/include
export LIB := $(XDK)/xbox/lib
PSS_STYLE :=2
CFLAGS += -D_XBOX -D_XBOX1
CXXFLAGS += -D_XBOX -D_XBOX1
STATIC_LINKING=1
HAS_GCC := 0
HAVE_SYS_PARAM = 0
# Windows MSVC 2010 Xbox 360
else ifeq ($(platform), xbox360_msvc2010)
TARGET := $(TARGET_NAME)_libretro_xdk360.lib
MSVCBINDIRPREFIX = $(XEDK)/bin/win32
CC = "$(MSVCBINDIRPREFIX)/cl.exe"
CXX = "$(MSVCBINDIRPREFIX)/cl.exe"
LD = "$(MSVCBINDIRPREFIX)/lib.exe"
export INCLUDE := $(XEDK)/include/xbox
export LIB := $(XEDK)/lib/xbox
PSS_STYLE :=2
CFLAGS += -D_XBOX -D_XBOX360
CXXFLAGS += -D_XBOX -D_XBOX360
STATIC_LINKING=1
HAS_GCC := 0
HAVE_SYS_PARAM = 0
# Windows MSVC 2010 x64
else ifeq ($(platform), windows_msvc2010_x64)
CC = cl.exe
@ -329,9 +362,37 @@ ifeq ($(SHARED_LIBVORBIS), 1)
endif
ifeq ($(DEBUG), 1)
CFLAGS += -O0 -g
ifneq (,$(findstring msvc,$(platform)))
ifeq ($(STATIC_LINKING),1)
CFLAGS += -MTd
CXXFLAGS += -MTd
else
CFLAGS += -O2 -DNDEBUG
CFLAGS += -MDd
CXXFLAGS += -MDd
endif
CFLAGS += -Od -Zi -DDEBUG -D_DEBUG
CXXFLAGS += -Od -Zi -DDEBUG -D_DEBUG
else
CFLAGS += -O0 -g -DDEBUG
CXXFLAGS += -O0 -g -DDEBUG
endif
else
ifneq (,$(findstring msvc,$(platform)))
ifeq ($(STATIC_LINKING),1)
CFLAGS += -MT
CXXFLAGS += -MT
else
CFLAGS += -MD
CXXFLAGS += -MD
endif
CFLAGS += -O2 -DNDEBUG
CXXFLAGS += -O2 -DNDEBUG
else
CFLAGS += -O2 -DNDEBUG
CXXFLAGS += -O2 -DNDEBUG
endif
endif
ifeq ($(SHARED_LIBVORBIS),)
@ -391,7 +452,12 @@ LINKOUT = -o
ifneq (,$(findstring msvc,$(platform)))
OBJOUT = -Fo
LINKOUT = -out:
ifeq ($(STATIC_LINKING),1)
LD ?= lib.exe
STATIC_LINKING=0
else
LD = link.exe
endif
else
LD = $(CC)
endif

View File

@ -39,7 +39,7 @@
#include <stdlib.h>
#include <string.h>
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(_XBOX)
# include <intrin.h> /* for __cpuid() and _xgetbv() */
#endif

View File

@ -38,7 +38,7 @@
#include "share/compat.h"
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(_XBOX)
#include <intrin.h> /* for _BitScanReverse* */
#endif

View File

@ -1,47 +0,0 @@
@SET VSINSTALLDIR=C:\Program Files\Microsoft Visual Studio .NET 2003\Common7\IDE
@SET VCINSTALLDIR=C:\Program Files\Microsoft Visual Studio .NET 2003
@SET FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
@SET FrameworkVersion=v1.1.4322
@SET FrameworkSDKDir=C:\Program Files\Microsoft Visual Studio .NET 2003\SDK\v1.1
@rem Root of Visual Studio common files.
@if "%VSINSTALLDIR%"=="" goto Usage
@if "%VCINSTALLDIR%"=="" set VCINSTALLDIR=%VSINSTALLDIR%
@rem
@rem Root of Visual Studio ide installed files.
@rem
@set DevEnvDir=%VSINSTALLDIR%
@rem
@rem Root of Visual C++ installed files.
@rem
@set MSVCDir=%VCINSTALLDIR%\VC7
@rem
@echo Setting environment for using Microsoft Visual Studio .NET 2003 tools.
@echo (If you have another version of Visual Studio or Visual C++ installed and wish
@echo to use its tools from the command line, run vcvars32.bat for that version.)
@rem
@REM %VCINSTALLDIR%\Common7\Tools dir is added only for real setup.
@set PATH=%DevEnvDir%;%MSVCDir%\BIN;%VCINSTALLDIR%\Common7\Tools;%VCINSTALLDIR%\Common7\Tools\bin\prerelease;%VCINSTALLDIR%\Common7\Tools\bin;%FrameworkSDKDir%\bin;%FrameworkDir%\%FrameworkVersion%;%PATH%;
@set INCLUDE=%MSVCDir%\ATLMFC\INCLUDE;%MSVCDir%\INCLUDE;%FrameworkSDKDir%\include;%INCLUDE%;%XDK%\xbox\include
@set LIB=%MSVCDir%\ATLMFC\LIB;%MSVCDir%\LIB;%MSVCDir%\PlatformSDK\lib;%XDK%\lib;%XDK%\xbox\lib;%LIB%
@goto end
:Usage
@echo. VSINSTALLDIR variable is not set.
@echo.
@echo SYNTAX: %0
@goto end
:end
devenv /clean Release_LTCG msvc-2003-xbox1.sln
devenv /build Release_LTCG msvc-2003-xbox1.sln
exit

View File

@ -1,30 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2003-xbox1", "msvc-2003-xbox1/msvc-2003-xbox1.vcproj", "{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Profile = Profile
Profile_FastCap = Profile_FastCap
Release = Release
Release_LTCG = Release_LTCG
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Debug.ActiveCfg = Debug|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Debug.Build.0 = Debug|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile.ActiveCfg = Profile|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile.Build.0 = Profile|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release.ActiveCfg = Release|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release.Build.0 = Release|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}.Release_LTCG.Build.0 = Release_LTCG|Xbox
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@ -1,592 +0,0 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="msvc-2003-xbox1"
ProjectGUID="{C0C3EF9B-2D9B-44D1-A83F-3617D8BA3421}"
RootNamespace="msvc-2003-xbox1"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile_FastCap|Xbox"
OutputDirectory="Profile_FastCap"
IntermediateDirectory="Profile_FastCap"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;FASTCAP;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release_LTCG|Xbox"
OutputDirectory="Release_LTCG"
IntermediateDirectory="Release_LTCG"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;LTCG;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/msvc-2003-xbox1.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<Filter
Name="libretro"
Filter="">
<File
RelativePath="..\..\libretro.c">
</File>
</Filter>
<Filter
Name="core"
Filter="">
<File
RelativePath="..\..\..\core\genesis.c">
</File>
<File
RelativePath="..\..\..\core\io_ctrl.c">
</File>
<File
RelativePath="..\..\..\core\loadrom.c">
</File>
<File
RelativePath="..\..\..\core\mem68k.c">
</File>
<File
RelativePath="..\..\..\core\membnk.c">
</File>
<File
RelativePath="..\..\..\core\memz80.c">
</File>
<File
RelativePath="..\..\..\core\state.c">
</File>
<File
RelativePath="..\..\..\core\system.c">
</File>
<File
RelativePath="..\..\..\core\vdp_ctrl.c">
</File>
<File
RelativePath="..\..\..\core\vdp_render.c">
</File>
<Filter
Name="cd_hw"
Filter="">
<File
RelativePath="..\..\..\core\cd_hw\cd_cart.c">
</File>
<File
RelativePath="..\..\..\core\cd_hw\cdc.c">
</File>
<File
RelativePath="..\..\..\core\cd_hw\cdd.c">
</File>
<File
RelativePath="..\..\..\core\cd_hw\gfx.c">
</File>
<File
RelativePath="..\..\..\core\cd_hw\pcm.c">
</File>
<File
RelativePath="..\..\..\core\cd_hw\scd.c">
</File>
</Filter>
<Filter
Name="cart_hw"
Filter="">
<File
RelativePath="..\..\..\core\cart_hw\areplay.c">
</File>
<File
RelativePath="..\..\..\core\cart_hw\eeprom_93c.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile_FastCap|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_LTCG|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\core\cart_hw\eeprom_i2c.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile_FastCap|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_LTCG|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\core\cart_hw\eeprom_spi.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile_FastCap|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_LTCG|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\core\cart_hw\ggenie.c">
</File>
<File
RelativePath="..\..\..\core\cart_hw\md_cart.c">
</File>
<File
RelativePath="..\..\..\core\cart_hw\sms_cart.c">
</File>
<File
RelativePath="..\..\..\core\cart_hw\sram.c">
</File>
<Filter
Name="svp"
Filter="">
<File
RelativePath="..\..\..\core\cart_hw\svp\ssp16.c">
</File>
<File
RelativePath="..\..\..\core\cart_hw\svp\svp.c">
</File>
</Filter>
</Filter>
<Filter
Name="sound"
Filter="">
<File
RelativePath="..\..\..\core\sound\blip_buf.c">
</File>
<File
RelativePath="..\..\..\core\sound\eq.c">
</File>
<File
RelativePath="..\..\..\core\sound\psg.c">
</File>
<File
RelativePath="..\..\..\core\sound\sound.c">
</File>
<File
RelativePath="..\..\..\core\sound\ym2413.c">
</File>
<File
RelativePath="..\..\..\core\sound\ym2612.c">
</File>
</Filter>
<Filter
Name="z80"
Filter="">
<File
RelativePath="..\..\..\core\z80\z80.c">
</File>
</Filter>
<Filter
Name="input_hw"
Filter="">
<File
RelativePath="..\..\..\core\input_hw\activator.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\gamepad.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\input.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\lightgun.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\mouse.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\paddle.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\sportspad.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\teamplayer.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\terebi_oekaki.c">
</File>
<File
RelativePath="..\..\..\core\input_hw\xe_a1p.c">
</File>
</Filter>
<Filter
Name="ntsc"
Filter="">
<File
RelativePath="..\..\..\core\ntsc\md_ntsc.c">
</File>
<File
RelativePath="..\..\..\core\ntsc\sms_ntsc.c">
</File>
</Filter>
<Filter
Name="m68k"
Filter="">
<File
RelativePath="..\..\..\core\m68k\m68kcpu.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile_FastCap|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_LTCG|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\core\m68k\s68kcpu.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Profile_FastCap|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release_LTCG|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="libtremor"
Filter="">
<File
RelativePath="..\..\..\core\tremor\bitwise.c">
</File>
<File
RelativePath="..\..\..\core\tremor\block.c">
</File>
<File
RelativePath="..\..\..\core\tremor\codebook.c">
</File>
<File
RelativePath="..\..\..\core\tremor\floor0.c">
</File>
<File
RelativePath="..\..\..\core\tremor\floor1.c">
</File>
<File
RelativePath="..\..\..\core\tremor\framing.c">
</File>
<File
RelativePath="..\..\..\core\tremor\info.c">
</File>
<File
RelativePath="..\..\..\core\tremor\mapping0.c">
</File>
<File
RelativePath="..\..\..\core\tremor\mdct.c">
</File>
<File
RelativePath="..\..\..\core\tremor\registry.c">
</File>
<File
RelativePath="..\..\..\core\tremor\res012.c">
</File>
<File
RelativePath="..\..\..\core\tremor\sharedbook.c">
</File>
<File
RelativePath="..\..\..\core\tremor\synthesis.c">
</File>
<File
RelativePath="..\..\..\core\tremor\vorbisfile.c">
</File>
<File
RelativePath="..\..\..\core\tremor\window.c">
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,249 +0,0 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __RARCH_STDINT_H
#define __RARCH_STDINT_H
#if _MSC_VER && (_MSC_VER < 1600)
//pre-MSVC 2010 needs an implementation of stdint.h
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#else
//sanity for everything else
#include <stdint.h>
#endif
#endif

View File

@ -1,124 +0,0 @@
@echo off
@echo Setting environment for using Microsoft Visual Studio 2010 x86 tools.
@call :GetVSCommonToolsDir
@if "%VS100COMNTOOLS%"=="" goto error_no_VS100COMNTOOLSDIR
@call "%VS100COMNTOOLS%VCVarsQueryRegistry.bat" 32bit No64bit
@if "%VSINSTALLDIR%"=="" goto error_no_VSINSTALLDIR
@if "%FrameworkDir32%"=="" goto error_no_FrameworkDIR32
@if "%FrameworkVersion32%"=="" goto error_no_FrameworkVer32
@if "%Framework35Version%"=="" goto error_no_Framework35Version
@set FrameworkDir=%FrameworkDir32%
@set FrameworkVersion=%FrameworkVersion32%
@if not "%WindowsSdkDir%" == "" (
@set "PATH=%WindowsSdkDir%bin\NETFX 4.0 Tools;%WindowsSdkDir%bin;%PATH%"
@set "INCLUDE=%WindowsSdkDir%include;%INCLUDE%"
@set "LIB=%WindowsSdkDir%lib;%LIB%"
)
@rem
@rem Root of Visual Studio IDE installed files.
@rem
@set DevEnvDir=%VSINSTALLDIR%Common7\IDE\
@rem PATH
@rem ----
@if exist "%VSINSTALLDIR%Team Tools\Performance Tools" (
@set "PATH=%VSINSTALLDIR%Team Tools\Performance Tools;%PATH%"
)
@if exist "%ProgramFiles%\HTML Help Workshop" set PATH=%ProgramFiles%\HTML Help Workshop;%PATH%
@if exist "%ProgramFiles(x86)%\HTML Help Workshop" set PATH=%ProgramFiles(x86)%\HTML Help Workshop;%PATH%
@if exist "%VCINSTALLDIR%VCPackages" set PATH=%VCINSTALLDIR%VCPackages;%PATH%
@set PATH=%FrameworkDir%%Framework35Version%;%PATH%
@set PATH=%FrameworkDir%%FrameworkVersion%;%PATH%
@set PATH=%VSINSTALLDIR%Common7\Tools;%PATH%
@if exist "%VCINSTALLDIR%BIN" set PATH=%VCINSTALLDIR%BIN;%PATH%
@set PATH=%DevEnvDir%;%PATH%
@if exist "%VSINSTALLDIR%VSTSDB\Deploy" (
@set "PATH=%VSINSTALLDIR%VSTSDB\Deploy;%PATH%"
)
@if not "%FSHARPINSTALLDIR%" == "" (
@set "PATH=%FSHARPINSTALLDIR%;%PATH%"
)
@rem INCLUDE
@rem -------
@if exist "%VCINSTALLDIR%ATLMFC\INCLUDE" set INCLUDE=%VCINSTALLDIR%ATLMFC\INCLUDE;%INCLUDE%
@if exist "%VCINSTALLDIR%INCLUDE" set INCLUDE=%VCINSTALLDIR%INCLUDE;%INCLUDE%
@rem LIB
@rem ---
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIB=%VCINSTALLDIR%ATLMFC\LIB;%LIB%
@if exist "%VCINSTALLDIR%LIB" set LIB=%VCINSTALLDIR%LIB;%LIB%
@rem LIBPATH
@rem -------
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIBPATH=%VCINSTALLDIR%ATLMFC\LIB;%LIBPATH%
@if exist "%VCINSTALLDIR%LIB" set LIBPATH=%VCINSTALLDIR%LIB;%LIBPATH%
@set LIBPATH=%FrameworkDir%%Framework35Version%;%LIBPATH%
@set LIBPATH=%FrameworkDir%%FrameworkVersion%;%LIBPATH%
@goto end
@REM -----------------------------------------------------------------------
:GetVSCommonToolsDir
@set VS100COMNTOOLS=
@call :GetVSCommonToolsDirHelper32 HKLM > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper32 HKCU > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKLM > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKCU > nul 2>&1
@exit /B 0
:GetVSCommonToolsDirHelper32
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
@if "%%i"=="10.0" (
@SET "VS100COMNTOOLS=%%k"
)
)
@if "%VS100COMNTOOLS%"=="" exit /B 1
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
@exit /B 0
:GetVSCommonToolsDirHelper64
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
@if "%%i"=="10.0" (
@SET "VS100COMNTOOLS=%%k"
)
)
@if "%VS100COMNTOOLS%"=="" exit /B 1
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
@exit /B 0
@REM -----------------------------------------------------------------------
:error_no_VS100COMNTOOLSDIR
@echo ERROR: Cannot determine the location of the VS Common Tools folder.
@goto end
:error_no_VSINSTALLDIR
@echo ERROR: Cannot determine the location of the VS installation.
@goto end
:error_no_FrameworkDIR32
@echo ERROR: Cannot determine the location of the .NET Framework 32bit installation.
@goto end
:error_no_FrameworkVer32
@echo ERROR: Cannot determine the version of the .NET Framework 32bit installation.
@goto end
:error_no_Framework35Version
@echo ERROR: Cannot determine the .NET Framework 3.5 version.
@goto end
:end
msbuild msvc-2010-360.sln /p:Configuration=Release_LTCG /target:clean
msbuild msvc-2010-360.sln /p:Configuration=Release_LTCG
exit

View File

@ -1,38 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "genesis-next-msvc-2010-360", "msvc-2010-360\msvc-2010-360.vcxproj", "{00CE82EC-E948-4BB6-B726-23BF1571B05A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
CodeAnalysis|Xbox 360 = CodeAnalysis|Xbox 360
Debug|Xbox 360 = Debug|Xbox 360
Profile_FastCap|Xbox 360 = Profile_FastCap|Xbox 360
Profile|Xbox 360 = Profile|Xbox 360
Release_LTCG|Xbox 360 = Release_LTCG|Xbox 360
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.ActiveCfg = CodeAnalysis|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.Build.0 = CodeAnalysis|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.CodeAnalysis|Xbox 360.Deploy.0 = CodeAnalysis|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.ActiveCfg = Profile_FastCap|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.Build.0 = Profile_FastCap|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile_FastCap|Xbox 360.Deploy.0 = Profile_FastCap|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.ActiveCfg = Profile|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.Build.0 = Profile|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Profile|Xbox 360.Deploy.0 = Profile|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.ActiveCfg = Release_LTCG|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.Build.0 = Release_LTCG|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release_LTCG|Xbox 360.Deploy.0 = Release_LTCG|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.Build.0 = Release|Xbox 360
{00CE82EC-E948-4BB6-B726-23BF1571B05A}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,389 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="CodeAnalysis|Xbox 360">
<Configuration>CodeAnalysis</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Xbox 360">
<Configuration>Profile</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile_FastCap|Xbox 360">
<Configuration>Profile_FastCap</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_LTCG|Xbox 360">
<Configuration>Release_LTCG</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\core\cart_hw\areplay.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\..\core\cart_hw\eeprom_93c.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\..\core\cart_hw\eeprom_i2c.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\..\core\cart_hw\eeprom_spi.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\..\core\cart_hw\ggenie.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\..\core\cart_hw\md_cart.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\..\core\cart_hw\sms_cart.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\..\core\cart_hw\sram.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\..\core\cart_hw\svp\ssp16.c" />
<ClCompile Include="..\..\..\core\cart_hw\svp\svp.c" />
<ClCompile Include="..\..\..\core\cd_hw\cdc.c" />
<ClCompile Include="..\..\..\core\cd_hw\cdd.c" />
<ClCompile Include="..\..\..\core\cd_hw\cd_cart.c" />
<ClCompile Include="..\..\..\core\cd_hw\gfx.c" />
<ClCompile Include="..\..\..\core\cd_hw\pcm.c" />
<ClCompile Include="..\..\..\core\cd_hw\scd.c" />
<ClCompile Include="..\..\..\core\genesis.c" />
<ClCompile Include="..\..\..\core\input_hw\activator.c" />
<ClCompile Include="..\..\..\core\input_hw\gamepad.c" />
<ClCompile Include="..\..\..\core\input_hw\graphic_board.c" />
<ClCompile Include="..\..\..\core\input_hw\input.c" />
<ClCompile Include="..\..\..\core\input_hw\lightgun.c" />
<ClCompile Include="..\..\..\core\input_hw\mouse.c" />
<ClCompile Include="..\..\..\core\input_hw\paddle.c" />
<ClCompile Include="..\..\..\core\input_hw\sportspad.c" />
<ClCompile Include="..\..\..\core\input_hw\teamplayer.c" />
<ClCompile Include="..\..\..\core\input_hw\terebi_oekaki.c" />
<ClCompile Include="..\..\..\core\input_hw\xe_1ap.c" />
<ClCompile Include="..\..\..\core\io_ctrl.c" />
<ClCompile Include="..\..\..\core\loadrom.c" />
<ClCompile Include="..\..\..\core\m68k\m68kcpu.c">
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