added support for some korean games recently dumped by SMS Power (Super Boy 3, Knightmare II - The Maze of Galious)

This commit is contained in:
ekeeke31 2011-09-25 10:05:08 +00:00
parent e0c88d2fb0
commit e8d4ed6d17

View File

@ -51,7 +51,7 @@
#define MAPPER_MSX (6) #define MAPPER_MSX (6)
#define MAPPER_93C46 (7) #define MAPPER_93C46 (7)
#define GAME_DATABASE_CNT (183) #define GAME_DATABASE_CNT (187)
typedef struct typedef struct
{ {
@ -89,9 +89,11 @@ static const rominfo_t game_list[GAME_DATABASE_CNT] =
{0xA05258F5, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_MSX, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Won-Si-In (KR) */ {0xA05258F5, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_MSX, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Won-Si-In (KR) */
{0x06965ED9, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_MSX, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* F-1 Spirit - The way to Formula-1 (KR) */ {0x06965ED9, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_MSX, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* F-1 Spirit - The way to Formula-1 (KR) */
{0x77EFE84A, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_MSX, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Cyborg Z (KR) */ {0x77EFE84A, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_MSX, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Cyborg Z (KR) */
{0xF89AF3CC, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_MSX, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Knightmare II - The Maze of Galious (KR) */
{0x9195C34C, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_MSX, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Super Boy 3 (KR) */
{0x89B79E77, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Dodgeball King (KR) */ {0x89B79E77, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Dodgeball King (KR) */
{0x18FB98A3, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Jang Pung 3 (KR) */ {0x18FB98A3, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Jang Pung 3 (KR) */
{0x97D03541, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Sangokushi 3 (KR)"} */ {0x97D03541, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Sangokushi 3 (KR) */
{0x67C2F0FF, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Super Boy 2 (KR) */ {0x67C2F0FF, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_KOREA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Super Boy 2 (KR) */
/* games using Codemaster mapper */ /* games using Codemaster mapper */
@ -122,6 +124,7 @@ static const rominfo_t game_list[GAME_DATABASE_CNT] =
/* games requiring JAPANESE region setting */ /* games requiring JAPANESE region setting */
{0x71DEBA5A, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_GG, REGION_JAPAN_NTSC}, /* Pop Breaker */ {0x71DEBA5A, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_GG, REGION_JAPAN_NTSC}, /* Pop Breaker */
{0xC9DD4E5F, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_JAPAN_NTSC}, /* Woody Pop (Super Arkanoid) */
/* games requiring Mark-III hardware (no Memory Control port) */ /* games requiring Mark-III hardware (no Memory Control port) */
{0xBD1CC7DF, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_MARKIII, REGION_USA}, /* Super Tetris (K) */ {0xBD1CC7DF, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_MARKIII, REGION_USA}, /* Super Tetris (K) */
@ -144,6 +147,7 @@ static const rominfo_t game_list[GAME_DATABASE_CNT] =
{0xD6F2BFCA, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sonic the Hedgehog 2 [V1] */ {0xD6F2BFCA, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Sonic the Hedgehog 2 [V1] */
{0xCA1D3752, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Space Harrier [50 Hz] */ {0xCA1D3752, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Space Harrier [50 Hz] */
{0x85CFC9C9, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Taito Chase H.Q. */ {0x85CFC9C9, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* Taito Chase H.Q. */
{0x332A847D, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_SMS2, REGION_EUROPE}, /* NBA Jam [Proto] */
/* games running in Game Gear MS compatibility mode */ /* games running in Game Gear MS compatibility mode */
{0x59840FD6, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Castle of Illusion - Starring Mickey Mouse [SMS-GG] */ {0x59840FD6, 0, 0, SYSTEM_MS_GAMEPAD, MAPPER_SEGA, SYSTEM_GGMS, REGION_USA}, /* Castle of Illusion - Starring Mickey Mouse [SMS-GG] */