mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-26 03:01:50 +01:00
[Core/IO] improved 6-buttons controller emulation (fixes 'ToeJam & Earl in Panic on Funkotron')
This commit is contained in:
parent
3ec4b627e8
commit
ee4494a815
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
Binary file not shown.
Before Width: | Height: | Size: 3.5 MiB After Width: | Height: | Size: 3.5 MiB |
@ -3,7 +3,7 @@
|
||||
* 2-Buttons, 3-Buttons & 6-Buttons controller support
|
||||
* with support for J-Cart, 4-Way Play & Master Tap adapters
|
||||
*
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2018 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
@ -122,35 +122,24 @@ INLINE unsigned char gamepad_read(int port)
|
||||
/* D-PAD or extra buttons status is returned on D3-D0 (active low) */
|
||||
switch (step)
|
||||
{
|
||||
case 1: /*** First High ***/
|
||||
case 3: /*** Second High ***/
|
||||
case 5: /*** Third High ***/
|
||||
{
|
||||
/* TH = 1 : ?1CBRLDU */
|
||||
data &= ~(pad & 0x3F);
|
||||
break;
|
||||
}
|
||||
/* From gen_hw.txt (*):
|
||||
|
||||
case 0: /*** 3-button only ***/
|
||||
case 2: /*** First Low ***/
|
||||
case 4: /*** Second Low ***/
|
||||
{
|
||||
/* TH = 0 : ?0SA00DU */
|
||||
data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
|
||||
break;
|
||||
}
|
||||
A 6-button gamepad allows the extra buttons to be read based on how
|
||||
many times TH is switched from (and not 0 to 1). Observe the
|
||||
following sequence:
|
||||
|
||||
/* A 6-button gamepad allows the extra buttons to be read based on how */
|
||||
/* many times TH is switched from 1 to 0. Observe the following sequence */
|
||||
/*
|
||||
TH = 1 : ?1CBRLDU 3-button pad return value
|
||||
TH = 0 : ?0SA00DU 3-button pad return value
|
||||
TH = 1 : ?1CBRLDU 3-button pad return value
|
||||
TH = 0 : ?0SA00DU 3-button pad return value
|
||||
TH = 1 : ?1CBRLDU 3-button pad return value (*)
|
||||
TH = 0 : ?0SA00DU 3-button pad return value (*)
|
||||
TH = 1 : ?1CBRLDU 3-button pad return value
|
||||
TH = 0 : ?0SA0000 D3-D0 are forced to '0'
|
||||
TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
|
||||
TH = 0 : ?0SA1111 D3-D0 are forced to '1'
|
||||
|
||||
From this point on, the standard 3-button pad values will be returned if any further TH transitions are done.
|
||||
|
||||
(*) additional High-to-Low transition is necessary to access extra buttons according to official MK-1653-50 specification
|
||||
*/
|
||||
case 6: /*** Third Low ***/
|
||||
{
|
||||
@ -166,18 +155,26 @@ INLINE unsigned char gamepad_read(int port)
|
||||
break;
|
||||
}
|
||||
|
||||
default: /*** D3-D0 forced to '1' ***/
|
||||
case 8: /*** Fourth Low ***/
|
||||
{
|
||||
if (data & 0x40)
|
||||
/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
|
||||
data &= ~((pad >> 2) & 0x30);
|
||||
break;
|
||||
}
|
||||
|
||||
default: /*** 3-button mode ***/
|
||||
{
|
||||
if (step & 1)
|
||||
{
|
||||
/* TH = 1 : ?0CB1111 */
|
||||
data &= ~(pad & 0x30);
|
||||
/* TH = 1 : ?1CBRLDU */
|
||||
data &= ~(pad & 0x3F);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* TH = 0 : ?0SA1111 */
|
||||
data &= ~((pad >> 2) & 0x30);
|
||||
/* TH = 0 : ?0SA00DU */
|
||||
data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -196,7 +193,7 @@ INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
|
||||
gamepad[port].Latency = 0;
|
||||
|
||||
/* 6-Buttons controller specific */
|
||||
if (input.dev[port] == DEVICE_PAD6B)
|
||||
if ((input.dev[port] == DEVICE_PAD6B) && (gamepad[port].Counter < 10))
|
||||
{
|
||||
/* TH 1->0 transition */
|
||||
if (!data && gamepad[port].State)
|
||||
|
@ -3,7 +3,7 @@
|
||||
* 2-Buttons, 3-Buttons & 6-Buttons controller support
|
||||
* with support for J-Cart, 4-Way Play & Master Tap adapters
|
||||
*
|
||||
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
|
||||
* Copyright (C) 2007-2018 Eke-Eke (Genesis Plus GX)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
Loading…
Reference in New Issue
Block a user