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[Core/IO] improved 6-buttons controller emulation (fixes 'ToeJam & Earl in Panic on Funkotron')
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@ -3,7 +3,7 @@
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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*
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2018 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -122,35 +122,24 @@ INLINE unsigned char gamepad_read(int port)
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/* D-PAD or extra buttons status is returned on D3-D0 (active low) */
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switch (step)
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{
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case 1: /*** First High ***/
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case 3: /*** Second High ***/
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case 5: /*** Third High ***/
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{
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/* TH = 1 : ?1CBRLDU */
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data &= ~(pad & 0x3F);
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break;
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}
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/* From gen_hw.txt (*):
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case 0: /*** 3-button only ***/
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case 2: /*** First Low ***/
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case 4: /*** Second Low ***/
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{
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/* TH = 0 : ?0SA00DU */
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data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
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break;
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}
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A 6-button gamepad allows the extra buttons to be read based on how
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many times TH is switched from (and not 0 to 1). Observe the
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following sequence:
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/* A 6-button gamepad allows the extra buttons to be read based on how */
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/* many times TH is switched from 1 to 0. Observe the following sequence */
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/*
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA00DU 3-button pad return value
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA00DU 3-button pad return value
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TH = 1 : ?1CBRLDU 3-button pad return value (*)
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TH = 0 : ?0SA00DU 3-button pad return value (*)
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA0000 D3-D0 are forced to '0'
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TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
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TH = 0 : ?0SA1111 D3-D0 are forced to '1'
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From this point on, the standard 3-button pad values will be returned if any further TH transitions are done.
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(*) additional High-to-Low transition is necessary to access extra buttons according to official MK-1653-50 specification
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*/
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case 6: /*** Third Low ***/
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{
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@ -166,18 +155,26 @@ INLINE unsigned char gamepad_read(int port)
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break;
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}
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default: /*** D3-D0 forced to '1' ***/
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case 8: /*** Fourth Low ***/
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{
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if (data & 0x40)
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/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
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data &= ~((pad >> 2) & 0x30);
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break;
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}
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default: /*** 3-button mode ***/
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{
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if (step & 1)
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{
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/* TH = 1 : ?0CB1111 */
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data &= ~(pad & 0x30);
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/* TH = 1 : ?1CBRLDU */
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data &= ~(pad & 0x3F);
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}
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else
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{
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/* TH = 0 : ?0SA1111 */
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data &= ~((pad >> 2) & 0x30);
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/* TH = 0 : ?0SA00DU */
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data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
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}
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break;
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}
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}
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@ -196,7 +193,7 @@ INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
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gamepad[port].Latency = 0;
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/* 6-Buttons controller specific */
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if (input.dev[port] == DEVICE_PAD6B)
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if ((input.dev[port] == DEVICE_PAD6B) && (gamepad[port].Counter < 10))
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{
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/* TH 1->0 transition */
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if (!data && gamepad[port].State)
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@ -3,7 +3,7 @@
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
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* with support for J-Cart, 4-Way Play & Master Tap adapters
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*
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* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
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* Copyright (C) 2007-2018 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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|
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