Add runtime blargg NTSC filter option

This commit is contained in:
twinaphex 2013-04-08 00:28:25 +02:00
parent 540985a068
commit fad92cea92
3 changed files with 232 additions and 35 deletions

View File

@ -1,4 +1,3 @@
NTSC = 0
DEBUG = 0
LOGSOUND = 0
FRONTEND_SUPPORTS_RGB565 = 1
@ -53,7 +52,7 @@ else ifeq ($(platform), ios)
else ifeq ($(platform), qnx)
TARGET := genesis_plus_gx_libretro.so
fpic := -fPIC
SHARED := -shared -Wl,--version-script=libretro/link.T -Wl,--no-undefined -lz
SHARED := -lm -shared -Wl,--version-script=libretro/link.T -Wl,--no-undefined -lz
ENDIANNESS_DEFINES := -DLSB_FIRST
PLATFORM_DEFINES := -DHAVE_ZLIB
CC = qcc -Vgcc_ntoarmv7le
@ -105,10 +104,6 @@ else
PLATFORM_DEFINES := -DHAVE_ZLIB
endif
ifeq ($(NTSC), 1)
CFLAGS += -DUSE_NTSC
endif
ifeq ($(DEBUG), 1)
CFLAGS += -O0 -g
else

View File

@ -36,7 +36,18 @@ static retro_input_state_t input_state_cb;
static retro_environment_t environ_cb;
static retro_audio_sample_batch_t audio_batch_cb;
void retro_set_environment(retro_environment_t cb) { environ_cb = cb; }
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
static const struct retro_variable vars[] = {
{ "blargg_ntsc_filter", "Blargg NTSC filter; disabled|enabled" },
{ NULL, NULL },
};
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
}
void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; }
void retro_set_audio_sample(retro_audio_sample_t cb) { (void)cb; }
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; }
@ -242,9 +253,7 @@ static void config_default(void)
config.aspect = 0;
config.overscan = 0; /* 3 == FULL */
config.gg_extra = 0; /* 1 = show extended Game Gear screen (256x192) */
#if defined(USE_NTSC)
config.ntsc = 1;
#endif
config.ntsc = 0;
config.vsync = 1; /* AUTO */
config.render = 0;
@ -783,7 +792,6 @@ static void retro_set_viewport_dimensions(void)
retro_reset();
#if defined(USE_NTSC)
if (config.ntsc)
{
if (system_hw & SYSTEM_MD)
@ -791,7 +799,6 @@ static void retro_set_viewport_dimensions(void)
else
vwidth = SMS_NTSC_OUT_WIDTH(vwidth);
}
#endif
geom.aspect_ratio = 4.0 / 3.0;
geom.base_width = vwidth;
@ -838,6 +845,22 @@ static bool LoadFile(char * filename)
return size > 0;
}
static void check_variables(void)
{
struct retro_variable var = {0};
var.key = "blargg_ntsc_filter";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "disabled") == 0)
config.ntsc = 0;
else if (strcmp(var.value, "enabled") == 0)
config.ntsc = 1;
retro_set_viewport_dimensions();
}
}
bool retro_load_game(const struct retro_game_info *info)
{
const char *full_path;
@ -911,6 +934,8 @@ bool retro_load_game(const struct retro_game_info *info)
retro_set_viewport_dimensions();
check_variables();
return TRUE;
}
@ -963,12 +988,10 @@ size_t retro_get_memory_size(unsigned id)
void retro_init(void)
{
unsigned level, rgb565;
#if defined(USE_NTSC)
sms_ntsc = calloc(1, sizeof(sms_ntsc_t));
md_ntsc = calloc(1, sizeof(md_ntsc_t));
sms_ntsc_init(sms_ntsc, &sms_ntsc_composite);
md_ntsc_init(md_ntsc, &md_ntsc_composite);
#endif
level = 1;
environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
@ -983,10 +1006,8 @@ void retro_init(void)
void retro_deinit(void)
{
audio_shutdown();
#if defined(USE_NTSC)
free(md_ntsc);
free(sms_ntsc);
#endif
}
void retro_reset(void) { system_reset(); }
@ -1099,13 +1120,13 @@ void retro_run(void)
else
system_frame_sms(0);
#if defined(USE_NTSC)
video_cb(bitmap.data, config.ntsc ? vwidth : (bitmap.viewport.w + (bitmap.viewport.x * 2)), bitmap.viewport.h + (bitmap.viewport.y * 2), bitmap.pitch);
#else
video_cb(bitmap.data, bitmap.viewport.w + (bitmap.viewport.x * 2), bitmap.viewport.h + (bitmap.viewport.y * 2), bitmap.pitch);
#endif
aud = audio_update(soundbuffer) << 1;
audio_batch_cb(soundbuffer, aud >> 1);
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables();
}

View File

@ -19,7 +19,7 @@ extern "C" {
#endif
// Used for checking API/ABI mismatches that can break libretro implementations.
// It is not incremented for compatible changes.
// It is not incremented for compatible changes to the API.
#define RETRO_API_VERSION 1
// Libretro's fundamental device abstractions.
@ -50,6 +50,28 @@ extern "C" {
// Only use ANALOG type when polling for analog values of the axes.
#define RETRO_DEVICE_ANALOG 5
// Abstracts the concept of a pointing mechanism, e.g. touch.
// This allows libretro to query in absolute coordinates where on the screen a mouse (or something similar) is being placed.
// For a touch centric device, coordinates reported are the coordinates of the press.
//
// Coordinates in X and Y are reported as:
// [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
// and 0x7fff corresponds to the far right/bottom of the screen.
// The "screen" is here defined as area that is passed to the frontend and later displayed on the monitor.
// The frontend is free to scale/resize this screen as it sees fit, however,
// (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the game image, etc.
//
// To check if the pointer coordinates are valid (e.g. a touch display actually being touched),
// PRESSED returns 1 or 0.
// If using a mouse, PRESSED will usually correspond to the left mouse button.
// PRESSED will only return 1 if the pointer is inside the game screen.
//
// For multi-touch, the index variable can be used to successively query more presses.
// If index = 0 returns true for _PRESSED, coordinates can be extracted
// with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with index = 1, and so on.
// Eventually _PRESSED will return false for an index. No further presses are registered at this point.
#define RETRO_DEVICE_POINTER 6
// These device types are specializations of the base types above.
// They should only be used in retro_set_controller_type() to inform libretro implementations
// about use of a very specific device type.
@ -101,6 +123,11 @@ extern "C" {
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
#define RETRO_DEVICE_ID_LIGHTGUN_START 6
// Id values for POINTER.
#define RETRO_DEVICE_ID_POINTER_X 0
#define RETRO_DEVICE_ID_POINTER_Y 1
#define RETRO_DEVICE_ID_POINTER_PRESSED 2
// Returned from retro_get_region().
#define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1
@ -285,9 +312,30 @@ enum retro_key
RETROK_EURO = 321,
RETROK_UNDO = 322,
RETROK_LAST
RETROK_LAST,
RETROK_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
};
enum retro_mod
{
RETROKMOD_NONE = 0x0000,
RETROKMOD_SHIFT = 0x01,
RETROKMOD_CTRL = 0x02,
RETROKMOD_ALT = 0x04,
RETROKMOD_META = 0x08,
RETROKMOD_NUMLOCK = 0x10,
RETROKMOD_CAPSLOCK = 0x20,
RETROKMOD_SCROLLOCK = 0x40,
RETROKMOD_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
};
// If set, this call is not part of the public libretro API yet. It can change or be removed at any time.
#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
// Environment commands.
#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
// Sets screen rotation of graphics.
@ -302,18 +350,7 @@ enum retro_key
// Boolean value whether or not frontend supports frame duping,
// passing NULL to video frame callback.
//
#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * --
// Interface to aquire user-defined information from environment
// that cannot feasibly be supported in a multi-system way.
// Mostly used for obscure,
// specific features that the user can tap into when neseccary.
//
#define RETRO_ENVIRONMENT_SET_VARIABLES 5 // const struct retro_variable * --
// Allows an implementation to signal the environment
// which variables it might want to check for later using GET_VARIABLE.
// 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
// retro_variable::value should contain a human readable description of the key.
//
// Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), and reserved to avoid possible ABI clash.
#define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
// Should not be used for trivial messages, which should simply be logged to stderr.
@ -331,7 +368,7 @@ enum retro_key
//
// It can be used by the frontend to potentially warn
// about too demanding implementations.
//
//
// The levels are "floating", but roughly defined as:
// 0: Low-powered embedded devices such as Raspberry Pi
// 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
@ -366,7 +403,151 @@ enum retro_key
// It is up to the frontend to present this in a usable way.
// The array is terminated by retro_input_descriptor::description being set to NULL.
// This function can be called at any time, but it is recommended to call it as early as possible.
#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
// const struct retro_keyboard_callback * --
// Sets a callback function used to notify core about keyboard events.
//
#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
// const struct retro_disk_control_callback * --
// Sets an interface which frontend can use to eject and insert disk images.
// This is used for games which consist of multiple images and must be manually
// swapped out by the user (e.g. PSX).
#define RETRO_ENVIRONMENT_SET_HW_RENDER (14 | RETRO_ENVIRONMENT_EXPERIMENTAL)
// struct retro_hw_render_callback * --
// NOTE: This call is currently very experimental, and should not be considered part of the public API.
// The interface could be changed or removed at any time.
// Sets an interface to let a libretro core render with hardware acceleration.
// Should be called in retro_load_game().
// If successful, libretro cores will be able to render to a frontend-provided framebuffer.
// The size of this framebuffer will be at least as large as max_width/max_height provided in get_av_info().
// If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or NULL to retro_video_refresh_t.
#define RETRO_ENVIRONMENT_GET_VARIABLE 15
// struct retro_variable * --
// Interface to aquire user-defined information from environment
// that cannot feasibly be supported in a multi-system way.
// 'key' should be set to a key which has already been set by SET_VARIABLES.
// 'data' will be set to a value or NULL.
//
#define RETRO_ENVIRONMENT_SET_VARIABLES 16
// const struct retro_variable * --
// Allows an implementation to signal the environment
// which variables it might want to check for later using GET_VARIABLE.
// This allows the frontend to present these variables to a user dynamically.
// This should be called as early as possible (ideally in retro_set_environment).
//
// 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
// retro_variable::key should be namespaced to not collide with other implementations' keys. E.g. A core called 'foo' should use keys named as 'foo_option'.
// retro_variable::value should contain a human readable description of the key as well as a '|' delimited list of expected values.
// The number of possible options should be very limited, i.e. it should be feasible to cycle through options without a keyboard.
// First entry should be treated as a default.
//
// Example entry:
// { "foo_option", "Speed hack coprocessor X; false|true" }
//
// Text before first ';' is description. This ';' must be followed by a space, and followed by a list of possible values split up with '|'.
// Only strings are operated on. The possible values will generally be displayed and stored as-is by the frontend.
//
#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
// bool * --
// Result is set to true if some variables are updated by
// frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
// Variables should be queried with GET_VARIABLE.
// Pass this to retro_video_refresh_t if rendering to hardware.
// Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
// Invalidates the current HW context.
// If called, all GPU resources must be reinitialized.
// Usually called when frontend reinits video driver.
// Also called first time video driver is initialized, allowing libretro core to init resources.
typedef void (*retro_hw_context_reset_t)(void);
// Gets current framebuffer which is to be rendered to. Could change every frame potentially.
typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void);
// Get a symbol from HW context.
typedef void (*retro_proc_address_t)(void);
typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym);
enum retro_hw_context_type
{
RETRO_HW_CONTEXT_NONE = 0,
RETRO_HW_CONTEXT_OPENGL, // OpenGL 2.x. Latest version available before 3.x+.
RETRO_HW_CONTEXT_OPENGLES2, // GLES 2.0
RETRO_HW_CONTEXT_DUMMY = INT_MAX
};
struct retro_hw_render_callback
{
enum retro_hw_context_type context_type; // Which API to use. Set by libretro core.
retro_hw_context_reset_t context_reset; // Set by libretro core.
retro_hw_get_current_framebuffer_t get_current_framebuffer; // Set by frontend.
retro_hw_get_proc_address_t get_proc_address; // Set by frontend.
bool depth; // Set if render buffers should have depth component attached.
};
// Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events.
// down is set if the key is being pressed, or false if it is being released.
// keycode is the RETROK value of the char.
// character is the text character of the pressed key. (UTF-32).
// key_modifiers is a set of RETROKMOD values or'ed together.
typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers);
struct retro_keyboard_callback
{
retro_keyboard_event_t callback;
};
// Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
// Should be set for implementations which can swap out multiple disk images in runtime.
// If the implementation can do this automatically, it should strive to do so.
// However, there are cases where the user must manually do so.
//
// Overview: To swap a disk image, eject the disk image with set_eject_state(true).
// Set the disk index with set_image_index(index). Insert the disk again with set_eject_state(false).
// If ejected is true, "ejects" the virtual disk tray.
// When ejected, the disk image index can be set.
typedef bool (*retro_set_eject_state_t)(bool ejected);
// Gets current eject state. The initial state is 'not ejected'.
typedef bool (*retro_get_eject_state_t)(void);
// Gets current disk index. First disk is index 0.
// If return value is >= get_num_images(), no disk is currently inserted.
typedef unsigned (*retro_get_image_index_t)(void);
// Sets image index. Can only be called when disk is ejected.
// The implementation supports setting "no disk" by using an index >= get_num_images().
typedef bool (*retro_set_image_index_t)(unsigned index);
// Gets total number of images which are available to use.
typedef unsigned (*retro_get_num_images_t)(void);
//
// Replaces the disk image associated with index.
// Arguments to pass in info have same requirements as retro_load_game().
// Virtual disk tray must be ejected when calling this.
// Replacing a disk image with info = NULL will remove the disk image from the internal list.
// As a result, calls to get_image_index() can change.
//
// E.g. replace_image_index(1, NULL), and previous get_image_index() returned 4 before.
// Index 1 will be removed, and the new index is 3.
struct retro_game_info;
typedef bool (*retro_replace_image_index_t)(unsigned index, const struct retro_game_info *info);
// Adds a new valid index (get_num_images()) to the internal disk list.
// This will increment subsequent return values from get_num_images() by 1.
// This image index cannot be used until a disk image has been set with replace_image_index.
typedef bool (*retro_add_image_index_t)(void);
struct retro_disk_control_callback
{
retro_set_eject_state_t set_eject_state;
retro_get_eject_state_t get_eject_state;
retro_get_image_index_t get_image_index;
retro_set_image_index_t set_image_index;
retro_get_num_images_t get_num_images;
retro_replace_image_index_t replace_image_index;
retro_add_image_index_t add_image_index;
};
enum retro_pixel_format
{