EkeEke
|
ec554b4b70
|
[Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates)
|
2014-12-14 17:10:15 +01:00 |
|
EkeEke
|
bf184b9440
|
[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
|
2014-10-10 18:34:33 +02:00 |
|
EkeEke
|
10e5a924df
|
[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
|
2014-03-02 16:07:08 +01:00 |
|
EkeEke
|
65a8ce44a5
|
[Core/SG] restored SG-1000 Pause button support
|
2013-10-30 00:38:41 +01:00 |
|
EkeEke
|
5d67b14cea
|
[Core/VDP] fixed V28/V30 mode switching during active display (verified on real hardware)
|
2013-10-20 23:40:00 +02:00 |
|
EkeEke
|
42ea79cf73
|
[Core/VDP] improved Mode 5 sprites rendering (fixes "Overdrive" demo)
|
2013-10-20 20:53:33 +02:00 |
|
EkeEke
|
cbf8f4ed2a
|
[Core/VDP] improved FIFO timings accuracy (fixes "Overdrive" Demo)
|
2013-10-20 20:41:44 +02:00 |
|
EkeEke
|
6635ab7ebf
|
updated headers of modified files
|
2013-06-17 22:42:05 +02:00 |
|
EkeEke
|
aede1b9299
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
|