ekeeke31
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9916a4416f
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updated Makefiles, fixed frames transparency
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2009-04-15 15:38:19 +00:00 |
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ekeeke31
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36e91c70aa
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added lightgun crosshairs, improved menu<->game video transitions, changed background color, added preliminar sound effects
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2009-04-05 18:20:43 +00:00 |
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ekeeke31
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6f65ac3f15
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fixed audio/video synchronization, preliminary GX gui implementation
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2009-02-22 19:57:41 +00:00 |
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ekeeke31
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43fd560e55
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optimized some float/int conversions, added -fomit-frame-pointer flag
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2009-01-28 16:43:15 +00:00 |
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ekeeke31
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4dbedcdc04
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fixed original interlaced mode desync (hack)
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2009-01-08 19:01:16 +00:00 |
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ekeeke31
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cb7149fb6b
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added support for one EEPROM game, code cleanup
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2009-01-07 17:12:03 +00:00 |
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ekeeke31
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00a61b4762
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code cleanup
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2008-12-11 17:38:29 +00:00 |
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ekeeke31
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1a730e7183
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modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters
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2008-11-13 07:24:30 +00:00 |
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ekeeke31
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0bc38ba32c
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fixed stupid bug with video renderer
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2008-10-26 18:32:32 +00:00 |
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ekeeke31
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c1772021b5
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added NTSC filter support, added proper 480p detection in Gamecube mode
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2008-10-02 20:22:53 +00:00 |
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ekeeke31
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7b4ec49188
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fixed some warnings in render.c, switched to -O3 optimization (no performance increase for Virtua Racing however), modified libsamplerate default when Virtua Racing is running to gain some fps
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2008-09-25 17:53:44 +00:00 |
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ekeeke31
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189157a408
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fixed audio buffer allocation, added icon for SDL/win32 version
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2008-08-25 19:38:03 +00:00 |
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ekeeke31
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d21599f529
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added libdi support
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2008-08-19 17:15:08 +00:00 |
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ekeeke31
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0db46554ef
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added libsamplerate support, improved zipped rom loading, improved SSG-EG support
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2008-08-17 20:17:49 +00:00 |
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ekeeke31
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8a2d4a03ff
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added experimental resampling (Secret Rabbit Code)
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2008-08-14 15:41:17 +00:00 |
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ekeeke31
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fb15609c9e
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restored from bountysource
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2008-08-07 12:26:07 +00:00 |
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