EkeEke
724015c5a5
[Core/CD] fixed CHD data initialization (fixes potential crashes when loading non-CHD CD image files after 10MB ROM file)
2018-06-27 01:42:03 +02:00
EkeEke
ae28f87402
[Core/MS] improved region detection (fixes BIOS support with Japanese games)
2018-06-21 00:28:57 +02:00
EkeEke
5903e8291c
[Wii] removed libwiiuse wrapper for 3rd-party Classic Controller & Wii U Pro Controller support (now included in libogc)
2018-06-20 23:29:36 +02:00
EkeEke
d17b0be5c9
Merge branch 'master' of https://github.com/ekeeke/Genesis-Plus-GX
2018-06-20 23:00:25 +02:00
EkeEke
326e30f3d8
[Wii] fixed build
2018-06-20 22:36:47 +02:00
ekeeke
726b7112d8
Merge pull request #211 from nukeykt/ym3438
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[Core/Sound] Nuked OPN2: removed discrete ym3438 core
2018-01-31 21:30:12 +01:00
nukeykt
3aae6e4f09
[Core/Sound] Nuked OPN2: removed discrete ym3438 core
2018-02-01 00:01:03 +09:00
ekeeke
f3549f21b5
Merge pull request #210 from nukeykt/ym3438
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[Core/Sound] accurate YM2612/3438 status read emulation on invalid port
2018-01-29 09:39:46 +01:00
nukeykt
06b3950d73
[Core/Sound] accurate YM2612/3438 status read emulation on invalid port
2018-01-29 13:24:13 +09:00
EkeEke
fee2bc8c28
[Core/Sound] added accurate YM2612 status & BUSY flag emulation for MAME core (verified on discrete and ASIC-integrated chips)
2018-01-07 16:44:14 +01:00
EkeEke
d0aa36acc3
[Core/CPU] improved 68K/Z80 synchronization
2018-01-07 16:24:28 +01:00
EkeEke
238e520a4a
[SDL] fixed MingW compilation
2018-01-07 16:22:51 +01:00
ekeeke
e51cbc5eb8
[Libretro] fixes typo
2017-12-31 12:28:31 +01:00
ekeeke
3463f2f724
[libretro] keep base height unchanged in double-field interlaced mode to bypass integer scaling limitations
2017-12-31 12:26:07 +01:00
EkeEke
902dc4c4c0
[Core/Sound] added (optional) YM2612 DAC distortion emulation in MAME core & removed configurable YM2612 DAC resolution (deprecated)
2017-12-22 20:43:28 +01:00
EkeEke
b62ce884b8
[Core/Sound] added nuked YM3438 core to SDL port and fixed some GCC warnings
2017-12-22 20:37:58 +01:00
EkeEke
2656abe7af
[Wii] fixed default input configuration
2017-12-22 20:05:31 +01:00
EkeEke
46f3e640e8
[Core/SG] improved SG-1000 cartridge memory mapping (fixes Safari Hunting crash when accessing unmapped ROM area)
2017-12-13 23:09:29 +01:00
EkeEke
515e2ff0d1
[Wii] added missing source files for WiiU GamePad Controller support on vWii
2017-12-13 23:07:42 +01:00
ekeeke
77ef8e8b70
Merge pull request #200 from libretro/master
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[libretro] sync with libretro repository (fixed CHD support on Android & added Travis-CI build script)
2017-12-06 09:55:03 +01:00
Twinaphex
4e1b797e86
Merge pull request #120 from hizzlekizzle/master
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hopefully add CHD support to JNI makefile
2017-11-28 03:59:21 +01:00
hunterk
2731a19a07
hopefully add CHD support to JNI makefile
2017-11-27 20:15:14 -06:00
twinaphex
71040583d6
Merge branch 'master' of https://github.com/libretro/Genesis-Plus-GX
2017-10-27 17:04:17 +02:00
twinaphex
81e028dccc
Merge https://github.com/ekeeke/Genesis-Plus-GX
2017-10-27 17:03:59 +02:00
Brad Parker
82958d0410
add 3ds to travis build
2017-10-23 21:24:11 -04:00
Brad Parker
986936b024
add travis build script
2017-10-23 18:33:14 -04:00
ekeeke
8f597825b7
Merge pull request #190 from meepingsnesroms/master
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[Libretro] enable overclock option for Android
2017-10-17 18:49:27 +02:00
meepingsnesroms
3a686d6b01
Libretro android overclock fix
2017-10-17 07:47:50 -07:00
Twinaphex
2c8af6348a
Merge pull request #114 from hizzlekizzle/master
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add HAVE_CHD to Android build
2017-10-16 01:41:15 +02:00
hunterk
9a792a1c00
add HAVE_CHD to Android build
2017-10-15 10:46:00 -05:00
ekeeke
c0de3722aa
Merge pull request #187 from libretro/master
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[Libretro] fixes compilation issue
2017-10-12 13:10:36 +02:00
hizzlekizzle
fbe58a9f34
Merge pull request #113 from hizzlekizzle/master
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move HAVE_YM3438 define out to LIBRETRO_CFLAGS
2017-10-10 17:57:33 -05:00
ekeeke
c38efeea60
Merge pull request #185 from nukeykt/ym3438
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Nuked OPN2: Minor PCM mode tweak.
2017-10-10 22:13:16 +02:00
hunterk
5737367536
move HAVE_YM3438 define out to LIBRETRO_CFLAGS
2017-10-10 14:43:11 -05:00
nukeykt
eff16f5a81
[Core/Sound] Nuked OPN2: Minor PCM mode tweak.
2017-10-10 23:51:58 +09:00
hizzlekizzle
5454ba36db
Merge pull request #112 from ekeeke/master
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Sync with upstream
2017-10-10 08:33:23 -05:00
ekeeke
5ec1cd099f
Merge pull request #184 from bkoropoff/overclock-tidy
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[Core] Improved CPU overclock granularity and added (optional) sprite limits removal support (bkoropoff)
2017-10-10 10:46:16 +02:00
Brian Koropoff
fe21bb5950
Tidy up overclock code
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Also use full available precision for overclock ratio.
2017-10-07 17:24:37 -07:00
EkeEke
3a05b53850
[Wii] update credits
2017-10-07 01:16:10 +02:00
EkeEke
2ad037214b
[Wii] added WiiU GamePad Controller support on vWii (thanks to Fix94)
2017-10-07 00:50:51 +02:00
EkeEke
5c7eb1a55d
[Core/Sound] fixed compilation warnings with Nuked core
2017-10-07 00:49:14 +02:00
ekeeke
f919bd3849
Merge pull request #183 from nukeykt/ym3438
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Nuked OPN2: fix envelope generator increment calculation
2017-10-05 18:56:07 +02:00
nukeykt
64356591d6
[Core/Sound] Nuked OPN2: fix envelope generator increment calculation
2017-10-06 00:25:16 +09:00
Twinaphex
da0ee599a0
Merge pull request #106 from bkoropoff/sprite-limit
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Add option to remove per-line sprite limits
2017-10-05 09:45:17 +02:00
Brian Koropoff
e0ef0902e9
Add option to remove per-line sprite limits
2017-10-04 22:24:31 -07:00
Twinaphex
603a532be2
Merge pull request #109 from bkoropoff/overclock-granular
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Allow more fine-grained overclocking
2017-10-05 07:20:01 +02:00
Brian Koropoff
f3e0641b1b
Allow more fine-grained overclocking
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Some games can benefit from a little overclocking but start behaving
strangely at 2x. Make the internal overclock ratio a fixed point
number and add 3 fractional settings.
2017-10-04 22:07:45 -07:00
ekeeke
2345d98b69
Merge pull request #181 from libretro/master
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[Core/CPU] add optional 68K and Z80 overclocking
2017-10-04 11:19:10 +02:00
Twinaphex
82d83c43ec
Merge pull request #105 from bkoropoff/overclock
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Add experimental "overclock" option
2017-10-04 02:31:43 +02:00
Brian Koropoff
2135365d5c
Add experimental overclock option.
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This reduces all cycle costs by half for the primary CPU. There
is a delay upon loading before overclocking is applied as a
workaround for some games that detect PAL/NTSC systems by counting
cycles in a frame at startup.
2017-10-03 16:46:17 -07:00