ekeeke
e366ca817f
[Core/CD] added setting to enable/disable CD access time simulation
2022-05-01 15:47:18 +02:00
ekeeke
dfe3672878
[Core/MD] added support for MegaSD CD hardware overlay (MD+ hacks) and extended SSF2 / ROM write mappers
2021-09-13 19:32:52 +02:00
ekeeke
6466994353
[Gamecube/Wii] fixed menu typo
2019-05-08 08:39:22 +02:00
EkeEke
3ec4b627e8
[Wii] fixed Wii U Pro Controller detection using libogc
2018-08-11 01:28:12 +02:00
EkeEke
05dc8faa04
[Core/CD] added (optional) CHD image file support
2017-08-27 16:42:31 +02:00
EkeEke
c01c640457
[Gamecube/Wii] fixed Master System games peripheral auto-detection
2016-06-14 23:37:45 +02:00
EkeEke
bc97990c87
[Wii] added support for Wii U Pro Controller & fixed in-game support for 3rd party Classic Controllers with invalid calibration data
2015-01-24 17:24:34 +01:00
EkeEke
10e5a924df
[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
...
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
2014-03-02 16:07:08 +01:00
EkeEke
442a475e56
[Wii] added game auto-load support through DOL args (compatible with "Wiiflow"
...
plugin arguments)
NOTE: if "loader" argument is sent, return to loader stub will automatically be
allowed either from Exit menu or using Wiimote POWER button
2013-06-30 18:01:37 +02:00
EkeEke
6635ab7ebf
updated headers of modified files
2013-06-17 22:42:05 +02:00
EkeEke
b629a0969e
rearranged core & back-end specific code
2013-06-17 22:23:39 +02:00