ekeeke
9f25226536
[Core/CD] improved emulation of Word-RAM access limitations in 2M mode (fixes regression in Mortal Kombat)
2024-01-16 14:00:21 +01:00
ekeeke
6cc8bbc277
[Core/CD] added emulation of Word-RAM access limitations in 2M mode (fixes graphical issues in Marko's Magic Football)
2023-11-18 19:38:33 +01:00
orbea
0f9d57d6b8
Fix -Werror=strict-prototypes ( #466 )
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This will be required for upcoming gcc and clang versions.
Reference: https://archives.gentoo.org/gentoo-dev/message/dd9f2d3082b8b6f8dfbccb0639e6e240
2022-10-11 23:10:06 +02:00
ekeeke
03c5fa58f4
[Core/CPU] improved debug logging
2020-04-04 15:30:46 +02:00
Brian Koropoff
fe21bb5950
Tidy up overclock code
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Also use full available precision for overclock ratio.
2017-10-07 17:24:37 -07:00
Brian Koropoff
f3e0641b1b
Allow more fine-grained overclocking
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Some games can benefit from a little overclocking but start behaving
strangely at 2x. Make the internal overclock ratio a fixed point
number and add 3 fractional settings.
2017-10-04 22:07:45 -07:00
Brian Koropoff
2135365d5c
Add experimental overclock option.
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This reduces all cycle costs by half for the primary CPU. There
is a delay upon loading before overclocking is applied as a
workaround for some games that detect PAL/NTSC systems by counting
cycles in a frame at startup.
2017-10-03 16:46:17 -07:00
EkeEke
527fd6ecd8
[Core/VDP] improved VDP status read timing accuracy (fixes 'Marvel Land' demo mode)
2017-09-20 10:53:08 +02:00
EkeEke
79570c7d4e
[Core/Misc] fixed code formatting
2016-05-01 20:04:40 +02:00
EkeEke
aede1b9299
rearranged core & back-end specific code (part 2)
2013-06-17 22:31:31 +02:00