Commit Graph

19 Commits

Author SHA1 Message Date
ekeeke31
c35921ba3d ~fixed video width not being initialized when using BIOS
~added an option to enable/disable 68k Address Error support (required by some homebrew roms)
2009-06-17 07:58:56 +00:00
ekeeke31
39194bfaf3 + improved GUI engine (more flexibility)
+ improved Menu transition effects
+ added support for ogg background music
+ improved ROM Selection Menu (automatic text scrolling, wiimote support, ...)
+ changed arrow buttons aspect (feel better now ?)
+ minor bufgixes and menu adjustments
2009-04-19 22:31:08 +00:00
ekeeke31
a01bd4f375 ~ fixed Makefiles, Gamecube Z trigger image
+ improved menu helpers behaviour
+ added some memory allocation checks
+ implemented basic ROM file selection menu (still missing filename scrolling & snapshot/gameinfo support)
2009-04-16 12:19:12 +00:00
ekeeke31
9916a4416f updated Makefiles, fixed frames transparency 2009-04-15 15:38:19 +00:00
ekeeke31
36e91c70aa added lightgun crosshairs, improved menu<->game video transitions, changed background color, added preliminar sound effects 2009-04-05 18:20:43 +00:00
ekeeke31
6f65ac3f15 fixed audio/video synchronization, preliminary GX gui implementation 2009-02-22 19:57:41 +00:00
ekeeke31
43fd560e55 optimized some float/int conversions, added -fomit-frame-pointer flag 2009-01-28 16:43:15 +00:00
ekeeke31
4dbedcdc04 fixed original interlaced mode desync (hack) 2009-01-08 19:01:16 +00:00
ekeeke31
cb7149fb6b added support for one EEPROM game, code cleanup 2009-01-07 17:12:03 +00:00
ekeeke31
00a61b4762 code cleanup 2008-12-11 17:38:29 +00:00
ekeeke31
1a730e7183 modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters 2008-11-13 07:24:30 +00:00
ekeeke31
0bc38ba32c fixed stupid bug with video renderer 2008-10-26 18:32:32 +00:00
ekeeke31
c1772021b5 added NTSC filter support, added proper 480p detection in Gamecube mode 2008-10-02 20:22:53 +00:00
ekeeke31
7b4ec49188 fixed some warnings in render.c, switched to -O3 optimization (no performance increase for Virtua Racing however), modified libsamplerate default when Virtua Racing is running to gain some fps 2008-09-25 17:53:44 +00:00
ekeeke31
189157a408 fixed audio buffer allocation, added icon for SDL/win32 version 2008-08-25 19:38:03 +00:00
ekeeke31
d21599f529 added libdi support 2008-08-19 17:15:08 +00:00
ekeeke31
0db46554ef added libsamplerate support, improved zipped rom loading, improved SSG-EG support 2008-08-17 20:17:49 +00:00
ekeeke31
8a2d4a03ff added experimental resampling (Secret Rabbit Code) 2008-08-14 15:41:17 +00:00
ekeeke31
fb15609c9e restored from bountysource 2008-08-07 12:26:07 +00:00