Commit Graph

12 Commits

Author SHA1 Message Date
Brian Koropoff
f3e0641b1b Allow more fine-grained overclocking
Some games can benefit from a little overclocking but start behaving
strangely at 2x.  Make the internal overclock ratio a fixed point
number and add 3 fractional settings.
2017-10-04 22:07:45 -07:00
Brian Koropoff
2135365d5c Add experimental overclock option.
This reduces all cycle costs by half for the primary CPU.  There
is a delay upon loading before overclocking is applied as a
workaround for some games that detect PAL/NTSC systems by counting
cycles in a frame at startup.
2017-10-03 16:46:17 -07:00
ekeeke
3fc3a57b26 [Core/68k] fixed NBCD insruction when using register operand 2017-09-25 01:09:09 +02:00
EkeEke
527fd6ecd8 [Core/VDP] improved VDP status read timing accuracy (fixes 'Marvel Land' demo mode) 2017-09-20 10:53:08 +02:00
EkeEke
ee0fd881f6 [Core/CPU] removed 68k stack access optimizations to prevent unintentional (or intentional) ROM corruption 2017-05-08 16:35:05 +02:00
EkeEke
9810f9d34b [Core/CPU] minor optimization to 68k read/write handlers 2017-05-08 15:59:32 +02:00
EkeEke
5a74df31ee [Core/CPU] fixed 68k undocumented behaviors for ABCD/SBCD/NBCD instructions (thanks to flamewing for his test ROM) 2017-03-30 15:02:15 +02:00
EkeEke
fa8929eb3d [Core/CPU] improved 68k auto-vectored interrupts acknowledge cycle timing accuracy (fixes background color corruption during Bubsy cutscenes) 2016-08-15 21:53:12 +02:00
EkeEke
79570c7d4e [Core/Misc] fixed code formatting 2016-05-01 20:04:40 +02:00
EkeEke
406ee5e6bc [Core/Misc] code cleanup 2015-10-17 19:12:32 +02:00
EkeEke
2236072ce9 [Core/MCD] improved Main-CPU & Sub-CPU idle loop detection (fixes "Super League CD") 2013-10-21 00:09:50 +02:00
EkeEke
aede1b9299 rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00