Genesis-Plus-GX/source/sound
twinaphex 00d98cee9c (Xbox 1) Fixed sound - never, ever name non-static inline functions
the same in disparate source files - they must all be named uniquely
2012-08-17 00:20:22 +02:00
..
blip.c Removed this from old 1.6.0 - tried to see if it effected audio 2012-07-10 05:45:41 +02:00
blip.h [Core/SCD] 2012-07-05 21:45:37 +02:00
eq.c [Wii/Gamecube] 2012-01-31 22:50:54 +00:00
eq.h fixed C89 remaining incompatibilities + various code cleanup 2012-01-15 19:59:13 +00:00
Fir_Resampler.c [Wii/Gamecube] 2012-01-31 22:50:54 +00:00
Fir_Resampler.h Removed long int use for portability on 64-bit platforms 2011-09-25 10:21:44 +00:00
sn76489.c [Core/SCD] 2012-07-05 21:45:37 +02:00
sn76489.h . adjusted synchronization between PSG & FM cores (better avoid generating additional samples) 2012-04-08 17:54:02 +00:00
sound.c [Core/SCD] 2012-07-05 21:45:37 +02:00
sound.h [Core/SCD] 2012-07-05 21:45:37 +02:00
ym2413.c (Xbox 1) Fixed sound - never, ever name non-static inline functions 2012-08-17 00:20:22 +02:00
ym2413.h Removed long int use for portability on 64-bit platforms 2011-09-25 10:21:44 +00:00
ym2612.c (Xbox 1) Fixed sound - never, ever name non-static inline functions 2012-08-17 00:20:22 +02:00
ym2612.h Removed long int use for portability on 64-bit platforms 2011-09-25 10:21:44 +00:00