Genesis-Plus-GX/source/ntsc/sms_ntsc.c
2008-12-04 19:32:22 +00:00

193 lines
6.7 KiB
C

/* sms_ntsc 0.2.3. http://www.slack.net/~ant/ */
#include "shared.h"
#include "sms_ntsc.h"
/* Copyright (C) 2006-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
sms_ntsc_setup_t const sms_ntsc_monochrome = { 0,-1, 0, 0,.2, 0, .2,-.2,-.2,-1, 0, 0 };
sms_ntsc_setup_t const sms_ntsc_composite = { 0, 0, 0, 0, 0, 0,.25, 0, 0, 0, 0, 0 };
sms_ntsc_setup_t const sms_ntsc_svideo = { 0, 0, 0, 0, 0, 0,.25, -1, -1, 0, 0, 0 };
sms_ntsc_setup_t const sms_ntsc_rgb = { 0, 0, 0, 0,.2, 0,.70, -1, -1,-1, 0, 0 };
#define alignment_count 3
#define burst_count 1
#define rescale_in 8
#define rescale_out 7
#define artifacts_mid 0.4f
#define artifacts_max 1.2f
#define fringing_mid 0.8f
#define std_decoder_hue 0
#define gamma_size 16
#include "sms_ntsc_impl.h"
/* 3 input pixels -> 8 composite samples */
pixel_info_t const sms_ntsc_pixels [alignment_count] = {
{ PIXEL_OFFSET( -4, -9 ), { 1, 1, .6667f, 0 } },
{ PIXEL_OFFSET( -2, -7 ), { .3333f, 1, 1, .3333f } },
{ PIXEL_OFFSET( 0, -5 ), { 0, .6667f, 1, 1 } },
};
static void correct_errors( sms_ntsc_rgb_t color, sms_ntsc_rgb_t* out )
{
unsigned i;
for ( i = 0; i < rgb_kernel_size / 2; i++ )
{
sms_ntsc_rgb_t error = color -
out [i ] - out [(i+12)%14+14] - out [(i+10)%14+28] -
out [i + 7] - out [i + 5 +14] - out [i + 3 +28];
CORRECT_ERROR( i + 3 + 28 );
}
}
void sms_ntsc_init( sms_ntsc_t* ntsc, sms_ntsc_setup_t const* setup )
{
int entry;
init_t impl;
if ( !setup )
setup = &sms_ntsc_composite;
init( &impl, setup );
for ( entry = 0; entry < sms_ntsc_palette_size; entry++ )
{
float bb = impl.to_float [entry >> 8 & 0x0F];
float gg = impl.to_float [entry >> 4 & 0x0F];
float rr = impl.to_float [entry & 0x0F];
float y, i, q = RGB_TO_YIQ( rr, gg, bb, y, i );
int r, g, b = YIQ_TO_RGB( y, i, q, impl.to_rgb, int, r, g );
sms_ntsc_rgb_t rgb = PACK_RGB( r, g, b );
if ( setup->palette_out )
RGB_PALETTE_OUT( rgb, &setup->palette_out [entry * 3] );
if ( ntsc )
{
gen_kernel( &impl, y, i, q, ntsc->table [entry] );
correct_errors( rgb, ntsc->table [entry] );
}
}
}
#ifndef SMS_NTSC_NO_BLITTERS
/* modified blitters to work on a line basis with genesis plus renderer*/
void sms_ntsc_blit( sms_ntsc_t const* ntsc, SMS_NTSC_IN_T const* table, unsigned char* input,
int in_width, int vline)
{
int const chunk_count = in_width / sms_ntsc_in_chunk;
/* handle extra 0, 1, or 2 pixels by placing them at beginning of row */
int const in_extra = in_width - chunk_count * sms_ntsc_in_chunk;
unsigned const extra2 = (unsigned) -(in_extra >> 1 & 1); /* (unsigned) -1 = ~0 */
unsigned const extra1 = (unsigned) -(in_extra & 1) | extra2;
SMS_NTSC_BEGIN_ROW( ntsc, sms_ntsc_black,
(SMS_NTSC_ADJ_IN( table[input[0]] )) & extra2,
(SMS_NTSC_ADJ_IN( table[input[extra2 & 1]] )) & extra1 );
#ifdef NGC
/* directly fill the RGB565 texture */
/* one tile is 32 byte = 4x4 pixels */
/* tiles are stored continuously in texture memory */
in_width = SMS_NTSC_OUT_WIDTH(in_width) >> 2;
int offset = ((in_width << 5) * (vline >> 2)) + ((vline & 3) * 8);
sms_ntsc_out_t* restrict line_out = (sms_ntsc_out_t*)(texturemem + offset);
offset = 0;
#else
sms_ntsc_out_t* restrict line_out = (sms_ntsc_out_t*)(&bitmap.data[(vline * bitmap.pitch)]);
#endif
int n;
input += in_extra;
for ( n = chunk_count; n; --n )
{
/* order of input and output pixels must not be altered */
SMS_NTSC_COLOR_IN( 0, ntsc, SMS_NTSC_ADJ_IN( table[*input++] ) );
#ifdef NGC
SMS_NTSC_RGB_OUT( 0, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
SMS_NTSC_RGB_OUT( 1, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
#else
SMS_NTSC_RGB_OUT( 0, *line_out++, SMS_NTSC_OUT_DEPTH );
SMS_NTSC_RGB_OUT( 1, *line_out++, SMS_NTSC_OUT_DEPTH );
#endif
SMS_NTSC_COLOR_IN( 1, ntsc, SMS_NTSC_ADJ_IN( table[*input++] ) );
#ifdef NGC
SMS_NTSC_RGB_OUT( 2, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
SMS_NTSC_RGB_OUT( 3, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
#else
SMS_NTSC_RGB_OUT( 2, *line_out++, SMS_NTSC_OUT_DEPTH );
SMS_NTSC_RGB_OUT( 3, *line_out++, SMS_NTSC_OUT_DEPTH );
#endif
SMS_NTSC_COLOR_IN( 2, ntsc, SMS_NTSC_ADJ_IN( table[*input++] ) );
#ifdef NGC
SMS_NTSC_RGB_OUT( 4, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
SMS_NTSC_RGB_OUT( 5, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
SMS_NTSC_RGB_OUT( 6, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
#else
SMS_NTSC_RGB_OUT( 4, *line_out++, SMS_NTSC_OUT_DEPTH );
SMS_NTSC_RGB_OUT( 5, *line_out++, SMS_NTSC_OUT_DEPTH );
SMS_NTSC_RGB_OUT( 6, *line_out++, SMS_NTSC_OUT_DEPTH );
#endif
}
/* finish final pixels */
SMS_NTSC_COLOR_IN( 0, ntsc, sms_ntsc_black );
#ifdef NGC
SMS_NTSC_RGB_OUT( 0, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
SMS_NTSC_RGB_OUT( 1, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
#else
SMS_NTSC_RGB_OUT( 0, *line_out++, SMS_NTSC_OUT_DEPTH );
SMS_NTSC_RGB_OUT( 1, *line_out++, SMS_NTSC_OUT_DEPTH );
#endif
SMS_NTSC_COLOR_IN( 1, ntsc, sms_ntsc_black );
#ifdef NGC
SMS_NTSC_RGB_OUT( 2, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
SMS_NTSC_RGB_OUT( 3, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
#else
SMS_NTSC_RGB_OUT( 2, *line_out++, SMS_NTSC_OUT_DEPTH );
SMS_NTSC_RGB_OUT( 3, *line_out++, SMS_NTSC_OUT_DEPTH );
#endif
SMS_NTSC_COLOR_IN( 2, ntsc, sms_ntsc_black );
#ifdef NGC
SMS_NTSC_RGB_OUT( 4, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
SMS_NTSC_RGB_OUT( 5, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
offset ++;
SMS_NTSC_RGB_OUT( 6, line_out[16*(offset/4) + (offset%4)], SMS_NTSC_OUT_DEPTH );
#else
SMS_NTSC_RGB_OUT( 4, *line_out++, SMS_NTSC_OUT_DEPTH );
SMS_NTSC_RGB_OUT( 5, *line_out++, SMS_NTSC_OUT_DEPTH );
SMS_NTSC_RGB_OUT( 6, *line_out++, SMS_NTSC_OUT_DEPTH );
#endif
}
#endif