mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-09 04:15:14 +01:00
ab4638144c
--------------- * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering. * added Mode 4 rendering for both Genesis & Master System modes. * added alternate BG planes rendering functions (should be faster on PPC architectures). [Core/IO] --------------- * added support for Master System compatibility mode (Z80 ports access mode). * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser). * added XE-1AP (analog controller) emulation. * added Activator emulation. [Core/Extra] --------------- * added support for all known Master System cartridge mappers. * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode) * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate) * fixed Game Genie when several codes affect same ROM address. * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges) [Core/General] --------------- * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension). * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved) * various code cleanup & comments. [Gamecube/Wii] --------------- * fixed cheat codes handling when several codes affect same ROM address. * improved input controller detection on menu exit. * improved key remapping dialog box to match emulated device * changed Menu key for Gamecube controller to allow MODE button mapping * fixed DVD not being unmounted on swap (memory leak) [Wii only] --------------- * added USB mouse support for Sega Mouse emulation * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
879 lines
20 KiB
C
879 lines
20 KiB
C
/***************************************************************************************
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* Genesis Plus
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* Virtual System emulation
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
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* Eke-Eke (2007-2011), additional code & fixes for the GCN/Wii port
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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****************************************************************************************/
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#include "shared.h"
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#include "Fir_Resampler.h"
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#include "eq.h"
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/* Global variables */
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t_bitmap bitmap;
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t_snd snd;
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uint32 mcycles_vdp;
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uint32 mcycles_z80;
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uint32 mcycles_68k;
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uint8 system_hw;
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void (*system_frame)(int do_skip);
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static void system_frame_md(int do_skip);
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static void system_frame_sms(int do_skip);
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static int pause_b;
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static EQSTATE eq;
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static int32 llp,rrp;
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/****************************************************************
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* Audio subsystem
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****************************************************************/
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int audio_init (int samplerate, float framerate)
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{
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/* Shutdown first */
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audio_shutdown();
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/* Clear the sound data context */
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memset(&snd, 0, sizeof (snd));
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/* Default settings */
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snd.sample_rate = samplerate;
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snd.frame_rate = framerate;
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/* Calculate the sound buffer size (for one frame) */
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snd.buffer_size = (int)(samplerate / framerate) + 32;
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/* SN76489 stream buffers */
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snd.psg.buffer = (int16 *) malloc(snd.buffer_size * sizeof(int16));
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if (!snd.psg.buffer) return (-1);
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/* YM2612 stream buffers */
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snd.fm.buffer = (int32 *) malloc(snd.buffer_size * sizeof(int32) * 2);
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if (!snd.fm.buffer) return (-1);
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#ifndef NGC
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/* Output buffers */
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snd.buffer[0] = (int16 *) malloc(snd.buffer_size * sizeof(int16));
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snd.buffer[1] = (int16 *) malloc(snd.buffer_size * sizeof(int16));
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if (!snd.buffer[0] || !snd.buffer[1]) return (-1);
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#endif
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/* Resampling buffer */
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if (config.hq_fm && !Fir_Resampler_initialize(4096)) return (-1);
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/* Set audio enable flag */
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snd.enabled = 1;
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/* Reset audio */
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audio_reset();
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return (0);
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}
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void audio_reset(void)
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{
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/* Low-Pass filter */
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llp = 0;
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rrp = 0;
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/* 3 band EQ */
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audio_set_equalizer();
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/* Resampling buffer */
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Fir_Resampler_clear();
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/* Audio buffers */
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snd.psg.pos = snd.psg.buffer;
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snd.fm.pos = snd.fm.buffer;
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if (snd.psg.buffer) memset (snd.psg.buffer, 0, snd.buffer_size * sizeof(int16));
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if (snd.fm.buffer) memset (snd.fm.buffer, 0, snd.buffer_size * sizeof(int32) * 2);
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#ifndef NGC
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if (snd.buffer[0]) memset (snd.buffer[0], 0, snd.buffer_size * sizeof(int16));
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if (snd.buffer[1]) memset (snd.buffer[1], 0, snd.buffer_size * sizeof(int16));
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#endif
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}
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void audio_set_equalizer(void)
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{
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init_3band_state(&eq,config.low_freq,config.high_freq,snd.sample_rate);
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eq.lg = (double)(config.lg) / 100.0;
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eq.mg = (double)(config.mg) / 100.0;
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eq.hg = (double)(config.hg) / 100.0;
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}
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void audio_shutdown(void)
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{
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/* Sound buffers */
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if (snd.fm.buffer) free(snd.fm.buffer);
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if (snd.psg.buffer) free(snd.psg.buffer);
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#ifndef NGC
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if (snd.buffer[0]) free(snd.buffer[0]);
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if (snd.buffer[1]) free(snd.buffer[1]);
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#endif
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/* Resampling buffer */
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Fir_Resampler_shutdown();
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}
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int audio_update (void)
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{
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int32 i, l, r;
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int32 ll = llp;
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int32 rr = rrp;
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int psg_preamp = config.psg_preamp;
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int fm_preamp = config.fm_preamp;
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int filter = config.filter;
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uint32 factora = (config.lp_range << 16) / 100;
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uint32 factorb = 0x10000 - factora;
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int32 *fm = snd.fm.buffer;
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int16 *psg = snd.psg.buffer;
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#ifdef NGC
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int16 *sb = (int16 *) soundbuffer[mixbuffer];
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#endif
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/* get number of available samples */
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int size = sound_update(mcycles_vdp);
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/* return an aligned number of samples */
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size &= ~7;
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if (config.hq_fm)
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{
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/* resample into FM output buffer */
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Fir_Resampler_read(fm, size);
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#ifdef LOGSOUND
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error("%d FM samples remaining\n",Fir_Resampler_written() >> 1);
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#endif
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}
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else
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{
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/* adjust remaining samples in FM output buffer*/
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snd.fm.pos -= (size * 2);
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#ifdef LOGSOUND
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error("%d FM samples remaining\n",(snd.fm.pos - snd.fm.buffer)>>1);
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#endif
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}
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/* adjust remaining samples in PSG output buffer*/
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snd.psg.pos -= size;
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#ifdef LOGSOUND
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error("%d PSG samples remaining\n",snd.psg.pos - snd.psg.buffer);
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#endif
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/* mix samples */
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for (i = 0; i < size; i ++)
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{
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/* PSG samples (mono) */
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l = r = (((*psg++) * psg_preamp) / 100);
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/* FM samples (stereo) */
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l += ((*fm++ * fm_preamp) / 100);
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r += ((*fm++ * fm_preamp) / 100);
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/* filtering */
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if (filter & 1)
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{
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/* single-pole low-pass filter (6 dB/octave) */
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ll = (ll>>16)*factora + l*factorb;
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rr = (rr>>16)*factora + r*factorb;
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l = ll >> 16;
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r = rr >> 16;
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}
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else if (filter & 2)
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{
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/* 3 Band EQ */
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l = do_3band(&eq,l);
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r = do_3band(&eq,r);
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}
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/* clipping (16-bit samples) */
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if (l > 32767) l = 32767;
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else if (l < -32768) l = -32768;
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if (r > 32767) r = 32767;
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else if (r < -32768) r = -32768;
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/* update sound buffer */
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#ifndef NGC
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snd.buffer[0][i] = r;
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snd.buffer[1][i] = l;
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#else
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*sb++ = r;
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*sb++ = l;
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#endif
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}
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/* save filtered samples for next frame */
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llp = ll;
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rrp = rr;
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/* keep remaining samples for next frame */
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memcpy(snd.fm.buffer, fm, (snd.fm.pos - snd.fm.buffer) * 4);
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memcpy(snd.psg.buffer, psg, (snd.psg.pos - snd.psg.buffer) * 2);
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#ifdef LOGSOUND
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error("%d samples returned\n\n",size);
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#endif
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return size;
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}
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/****************************************************************
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* Virtual Genesis initialization
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****************************************************************/
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void system_init(void)
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{
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gen_init();
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io_init();
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vdp_init();
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render_init();
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sound_init();
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system_frame = (system_hw == SYSTEM_PBC) ? system_frame_sms : system_frame_md;
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}
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/****************************************************************
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* Virtual System emulation
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****************************************************************/
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void system_reset(void)
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{
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gen_reset(1);
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io_reset();
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vdp_reset();
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render_reset();
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sound_reset();
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audio_reset();
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}
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void system_shutdown (void)
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{
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gen_shutdown();
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SN76489_Shutdown();
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}
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static void system_frame_md(int do_skip)
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{
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/* line counter */
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int line = 0;
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/* Z80 interrupt flag */
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int zirq = 1;
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/* reload H Counter */
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int h_counter = reg[10];
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/* reset line master cycle count */
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mcycles_vdp = 0;
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/* reload V Counter */
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v_counter = lines_per_frame - 1;
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/* reset VDP FIFO */
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fifo_write_cnt = 0;
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fifo_lastwrite = 0;
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/* update 6-Buttons & Lightguns */
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input_refresh();
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/* display changed during VBLANK */
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if (bitmap.viewport.changed & 2)
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{
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bitmap.viewport.changed &= ~2;
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/* interlaced mode */
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int old_interlaced = interlaced;
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interlaced = (reg[12] & 0x02) >> 1;
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if (old_interlaced != interlaced)
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{
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im2_flag = ((reg[12] & 0x06) == 0x06);
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odd_frame = 1;
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bitmap.viewport.changed = 5;
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/* update rendering mode */
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if (reg[1] & 0x04)
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{
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if (im2_flag)
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{
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render_bg = (reg[11] & 0x04) ? render_bg_m5_im2_vs : render_bg_m5_im2;
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render_obj = (reg[12] & 0x08) ? render_obj_m5_im2_ste : render_obj_m5_im2;
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}
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else
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{
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render_bg = (reg[11] & 0x04) ? render_bg_m5_vs : render_bg_m5;
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render_obj = (reg[12] & 0x08) ? render_obj_m5_ste : render_obj_m5;
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}
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}
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}
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/* active screen height */
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if (reg[1] & 0x04)
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{
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bitmap.viewport.h = 224 + ((reg[1] & 0x08) << 1);
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bitmap.viewport.y = (config.overscan & 1) * ((240 + 48*vdp_pal - bitmap.viewport.h) >> 1);
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}
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else
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{
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bitmap.viewport.h = 192;
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bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1);
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}
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/* active screen width */
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bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6);
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}
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/* clear VBLANK, DMA, FIFO FULL & field flags */
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status &= 0xFEE5;
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/* set FIFO EMPTY flag */
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status |= 0x0200;
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/* even/odd field flag (interlaced modes only) */
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odd_frame ^= 1;
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if (interlaced)
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{
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status |= (odd_frame << 4);
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}
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/* update VDP DMA */
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if (dma_length)
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{
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vdp_dma_update(0);
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}
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/* render last line of overscan */
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if (bitmap.viewport.y)
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{
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blank_line(v_counter, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
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}
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/* parse first line of sprites */
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if (reg[1] & 0x40)
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{
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parse_satb(-1);
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}
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/* run 68k & Z80 */
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m68k_run(MCYCLES_PER_LINE);
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if (zstate == 1)
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{
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z80_run(MCYCLES_PER_LINE);
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}
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else
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{
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mcycles_z80 = MCYCLES_PER_LINE;
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}
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/* run SVP chip */
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if (svp)
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{
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ssp1601_run(SVP_cycles);
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}
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/* update line cycle count */
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mcycles_vdp += MCYCLES_PER_LINE;
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/* Active Display */
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do
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{
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/* update V Counter */
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v_counter = line;
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/* update 6-Buttons & Lightguns */
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input_refresh();
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/* H Interrupt */
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if(--h_counter < 0)
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{
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/* reload H Counter */
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h_counter = reg[10];
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/* interrupt level 4 */
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hint_pending = 0x10;
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if (reg[0] & 0x10)
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{
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m68k_irq_state |= 0x14;
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}
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}
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/* update VDP DMA */
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if (dma_length)
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{
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vdp_dma_update(mcycles_vdp);
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}
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/* render scanline */
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if (!do_skip)
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{
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render_line(line);
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}
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/* run 68k & Z80 */
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m68k_run(mcycles_vdp + MCYCLES_PER_LINE);
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if (zstate == 1)
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{
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z80_run(mcycles_vdp + MCYCLES_PER_LINE);
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}
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else
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{
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mcycles_z80 = mcycles_vdp + MCYCLES_PER_LINE;
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}
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/* run SVP chip */
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if (svp)
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{
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ssp1601_run(SVP_cycles);
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}
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/* update line cycle count */
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mcycles_vdp += MCYCLES_PER_LINE;
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}
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while (++line < bitmap.viewport.h);
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/* end of active display */
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v_counter = line;
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/* set VBLANK flag */
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status |= 0x08;
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/* overscan area */
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int start = lines_per_frame - bitmap.viewport.y;
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int end = bitmap.viewport.h + bitmap.viewport.y;
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/* check viewport changes */
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if ((bitmap.viewport.w != bitmap.viewport.ow) || (bitmap.viewport.h != bitmap.viewport.oh))
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{
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bitmap.viewport.ow = bitmap.viewport.w;
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bitmap.viewport.oh = bitmap.viewport.h;
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bitmap.viewport.changed |= 1;
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}
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/* update 6-Buttons & Lightguns */
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input_refresh();
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/* H Interrupt */
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if(--h_counter < 0)
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{
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/* reload H Counter */
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h_counter = reg[10];
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/* interrupt level 4 */
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hint_pending = 0x10;
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if (reg[0] & 0x10)
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{
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m68k_irq_state |= 0x14;
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}
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}
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/* update VDP DMA */
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if (dma_length)
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{
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vdp_dma_update(mcycles_vdp);
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}
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/* render overscan */
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if (line < end)
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{
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blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
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}
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/* update inputs before VINT (Warriors of Eternal Sun) */
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osd_input_Update();
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/* delay between VINT flag & V Interrupt (Ex-Mutants, Tyrant) */
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m68k_run(mcycles_vdp + 588);
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status |= 0x80;
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/* delay between VBLANK flag & V Interrupt (Dracula, OutRunners, VR Troopers) */
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m68k_run(mcycles_vdp + 788);
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if (zstate == 1)
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{
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z80_run(mcycles_vdp + 788);
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}
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else
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{
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mcycles_z80 = mcycles_vdp + 788;
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}
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/* V Interrupt */
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vint_pending = 0x20;
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if (reg[1] & 0x20)
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{
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m68k_irq_state = 0x16;
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}
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/* assert Z80 interrupt */
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Z80.irq_state = ASSERT_LINE;
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/* run 68k & Z80 until end of line */
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m68k_run(mcycles_vdp + MCYCLES_PER_LINE);
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if (zstate == 1)
|
|
{
|
|
z80_run(mcycles_vdp + MCYCLES_PER_LINE);
|
|
}
|
|
else
|
|
{
|
|
mcycles_z80 = mcycles_vdp + MCYCLES_PER_LINE;
|
|
}
|
|
|
|
/* run SVP chip */
|
|
if (svp)
|
|
{
|
|
ssp1601_run(SVP_cycles);
|
|
}
|
|
|
|
/* update line cycle count */
|
|
mcycles_vdp += MCYCLES_PER_LINE;
|
|
|
|
/* increment line count */
|
|
line++;
|
|
|
|
/* Vertical Blanking */
|
|
do
|
|
{
|
|
/* update V Counter */
|
|
v_counter = line;
|
|
|
|
/* update 6-Buttons & Lightguns */
|
|
input_refresh();
|
|
|
|
/* render overscan */
|
|
if ((line < end) || (line >= start))
|
|
{
|
|
blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
|
|
}
|
|
|
|
if (zirq)
|
|
{
|
|
/* Z80 interrupt is asserted exactly for one line */
|
|
m68k_run(mcycles_vdp + 788);
|
|
if (zstate == 1)
|
|
{
|
|
z80_run(mcycles_vdp + 788);
|
|
}
|
|
else
|
|
{
|
|
mcycles_z80 = mcycles_vdp + 788;
|
|
}
|
|
|
|
/* clear Z80 interrupt */
|
|
Z80.irq_state = CLEAR_LINE;
|
|
zirq = 0;
|
|
}
|
|
|
|
/* run 68k & Z80 */
|
|
m68k_run(mcycles_vdp + MCYCLES_PER_LINE);
|
|
if (zstate == 1)
|
|
{
|
|
z80_run(mcycles_vdp + MCYCLES_PER_LINE);
|
|
}
|
|
else
|
|
{
|
|
mcycles_z80 = mcycles_vdp + MCYCLES_PER_LINE;
|
|
}
|
|
|
|
/* run SVP chip */
|
|
if (svp)
|
|
{
|
|
ssp1601_run(SVP_cycles);
|
|
}
|
|
|
|
/* update line cycle count */
|
|
mcycles_vdp += MCYCLES_PER_LINE;
|
|
}
|
|
while (++line < (lines_per_frame - 1));
|
|
|
|
/* adjust 68k & Z80 cycle count for next frame */
|
|
mcycles_68k -= mcycles_vdp;
|
|
mcycles_z80 -= mcycles_vdp;
|
|
}
|
|
|
|
|
|
static void system_frame_sms(int do_skip)
|
|
{
|
|
/* line counter */
|
|
int line = 0;
|
|
|
|
/* reload H Counter */
|
|
int h_counter = reg[10];
|
|
|
|
/* reset line master cycle count */
|
|
mcycles_vdp = 0;
|
|
|
|
/* reload V Counter */
|
|
v_counter = lines_per_frame - 1;
|
|
|
|
/* reset VDP FIFO */
|
|
fifo_write_cnt = 0;
|
|
fifo_lastwrite = 0;
|
|
|
|
/* update 6-Buttons & Lightguns */
|
|
input_refresh();
|
|
|
|
/* display changed during VBLANK */
|
|
if (bitmap.viewport.changed & 2)
|
|
{
|
|
bitmap.viewport.changed &= ~2;
|
|
|
|
/* interlaced mode */
|
|
int old_interlaced = interlaced;
|
|
interlaced = (reg[12] & 0x02) >> 1;
|
|
if (old_interlaced != interlaced)
|
|
{
|
|
im2_flag = ((reg[12] & 0x06) == 0x06);
|
|
odd_frame = 1;
|
|
bitmap.viewport.changed = 5;
|
|
|
|
/* update rendering mode */
|
|
if (reg[1] & 0x04)
|
|
{
|
|
if (im2_flag)
|
|
{
|
|
render_bg = (reg[11] & 0x04) ? render_bg_m5_im2_vs : render_bg_m5_im2;
|
|
render_obj = render_obj_m5_im2;
|
|
|
|
}
|
|
else
|
|
{
|
|
render_bg = (reg[11] & 0x04) ? render_bg_m5_vs : render_bg_m5;
|
|
render_obj = render_obj_m5;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* active screen height */
|
|
if (reg[1] & 0x04)
|
|
{
|
|
bitmap.viewport.h = 224 + ((reg[1] & 0x08) << 1);
|
|
bitmap.viewport.y = (config.overscan & 1) * ((240 + 48*vdp_pal - bitmap.viewport.h) >> 1);
|
|
}
|
|
else
|
|
{
|
|
bitmap.viewport.h = 192;
|
|
bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1);
|
|
}
|
|
|
|
/* active screen width */
|
|
bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6);
|
|
}
|
|
|
|
/* Detect pause button input */
|
|
if (input.pad[0] & INPUT_START)
|
|
{
|
|
/* NMI is edge-triggered */
|
|
if (!pause_b)
|
|
{
|
|
pause_b = 1;
|
|
z80_set_nmi_line(ASSERT_LINE);
|
|
z80_set_nmi_line(CLEAR_LINE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pause_b = 0;
|
|
}
|
|
|
|
/* 3-D glasses faking: skip rendering of left lens frame */
|
|
do_skip |= (work_ram[0x1ffb] & cart.special);
|
|
|
|
/* clear VBLANK, DMA, FIFO FULL & field flags */
|
|
status &= 0xFEE5;
|
|
|
|
/* set FIFO EMPTY flag */
|
|
status |= 0x0200;
|
|
|
|
/* even/odd field flag (interlaced modes only) */
|
|
odd_frame ^= 1;
|
|
if (interlaced)
|
|
{
|
|
status |= (odd_frame << 4);
|
|
}
|
|
|
|
/* update VDP DMA */
|
|
if (dma_length)
|
|
{
|
|
vdp_dma_update(0);
|
|
}
|
|
|
|
/* render last line of overscan */
|
|
if (bitmap.viewport.y)
|
|
{
|
|
blank_line(v_counter, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
|
|
}
|
|
|
|
/* parse first line of sprites */
|
|
if (reg[1] & 0x40)
|
|
{
|
|
parse_satb(-1);
|
|
}
|
|
|
|
/* latch Horizontal Scroll register (if modified during VBLANK) */
|
|
hscroll = reg[0x08];
|
|
|
|
/* run Z80 */
|
|
z80_run(MCYCLES_PER_LINE);
|
|
|
|
/* update line cycle count */
|
|
mcycles_vdp += MCYCLES_PER_LINE;
|
|
|
|
/* latch Vertical Scroll register */
|
|
vscroll = reg[0x09];
|
|
|
|
/* Active Display */
|
|
do
|
|
{
|
|
/* update V Counter */
|
|
v_counter = line;
|
|
|
|
/* update 6-Buttons & Lightguns */
|
|
input_refresh();
|
|
|
|
/* H Interrupt */
|
|
if(--h_counter < 0)
|
|
{
|
|
/* reload H Counter */
|
|
h_counter = reg[10];
|
|
|
|
/* interrupt level 4 */
|
|
hint_pending = 0x10;
|
|
if (reg[0] & 0x10)
|
|
{
|
|
Z80.irq_state = ASSERT_LINE;
|
|
}
|
|
}
|
|
|
|
/* update VDP DMA */
|
|
if (dma_length)
|
|
{
|
|
vdp_dma_update(mcycles_vdp);
|
|
}
|
|
|
|
/* render scanline */
|
|
if (!do_skip)
|
|
{
|
|
render_line(line);
|
|
}
|
|
|
|
/* run Z80 */
|
|
z80_run(mcycles_vdp + MCYCLES_PER_LINE);
|
|
|
|
/* update line cycle count */
|
|
mcycles_vdp += MCYCLES_PER_LINE;
|
|
}
|
|
while (++line < bitmap.viewport.h);
|
|
|
|
/* end of active display */
|
|
v_counter = line;
|
|
|
|
/* set VBLANK flag */
|
|
status |= 0x08;
|
|
|
|
/* overscan area */
|
|
int start = lines_per_frame - bitmap.viewport.y;
|
|
int end = bitmap.viewport.h + bitmap.viewport.y;
|
|
|
|
/* check viewport changes */
|
|
if ((bitmap.viewport.w != bitmap.viewport.ow) || (bitmap.viewport.h != bitmap.viewport.oh))
|
|
{
|
|
bitmap.viewport.ow = bitmap.viewport.w;
|
|
bitmap.viewport.oh = bitmap.viewport.h;
|
|
bitmap.viewport.changed |= 1;
|
|
}
|
|
|
|
/* update 6-Buttons & Lightguns */
|
|
input_refresh();
|
|
|
|
/* H Interrupt */
|
|
if(--h_counter < 0)
|
|
{
|
|
/* reload H Counter */
|
|
h_counter = reg[10];
|
|
|
|
/* interrupt level 4 */
|
|
hint_pending = 0x10;
|
|
if (reg[0] & 0x10)
|
|
{
|
|
Z80.irq_state = ASSERT_LINE;
|
|
}
|
|
}
|
|
|
|
/* update VDP DMA */
|
|
if (dma_length)
|
|
{
|
|
vdp_dma_update(mcycles_vdp);
|
|
}
|
|
|
|
/* render overscan */
|
|
if (line < end)
|
|
{
|
|
blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
|
|
}
|
|
|
|
/* update inputs before VINT (Warriors of Eternal Sun) */
|
|
osd_input_Update();
|
|
|
|
/* run Z80 until end of line */
|
|
z80_run(mcycles_vdp + MCYCLES_PER_LINE);
|
|
|
|
/* VINT flag */
|
|
status |= 0x80;
|
|
|
|
/* V Interrupt */
|
|
vint_pending = 0x20;
|
|
if (reg[1] & 0x20)
|
|
{
|
|
Z80.irq_state = ASSERT_LINE;
|
|
}
|
|
|
|
/* update line cycle count */
|
|
mcycles_vdp += MCYCLES_PER_LINE;
|
|
|
|
/* increment line count */
|
|
line++;
|
|
|
|
/* Vertical Blanking */
|
|
do
|
|
{
|
|
/* update V Counter */
|
|
v_counter = line;
|
|
|
|
/* update 6-Buttons & Lightguns */
|
|
input_refresh();
|
|
|
|
/* render overscan */
|
|
if ((line < end) || (line >= start))
|
|
{
|
|
blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x);
|
|
}
|
|
|
|
/* run Z80 */
|
|
z80_run(mcycles_vdp + MCYCLES_PER_LINE);
|
|
|
|
/* update line cycle count */
|
|
mcycles_vdp += MCYCLES_PER_LINE;
|
|
}
|
|
while (++line < (lines_per_frame - 1));
|
|
|
|
/* adjust Z80 cycle count for next frame */
|
|
mcycles_z80 -= mcycles_vdp;
|
|
}
|