Genesis-Plus-GX/source/cart_hw/md_eeprom.h
ekeeke31 62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
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* added Cyborg Z to Korean mapper database.

[Core/GG]
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* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
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* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00

112 lines
5.2 KiB
C

/****************************************************************************
* Genesis Plus
* I2C Serial EEPROM (24Cxx) support
*
* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#ifndef _MD_EEPROM_H_
#define _MD_EEPROM_H_
typedef enum
{
STAND_BY = 0,
WAIT_STOP,
GET_SLAVE_ADR,
GET_WORD_ADR_7BITS,
GET_WORD_ADR_HIGH,
GET_WORD_ADR_LOW,
WRITE_DATA,
READ_DATA,
} T_EEPROM_STATE;
/* this defines the type of EEPROM inside the game cartridge as Backup RAM
*
* Here are some notes from 8BitWizard (http://www.spritesmind.net/_GenDev/forum):
*
* Mode 1 (7-bit) - the chip takes a single byte with a 7-bit memory address and a R/W bit (24C01)
* Mode 2 (8-bit) - the chip takes a 7-bit device address and R/W bit followed by an 8-bit memory address;
* the device address may contain up to three more memory address bits (24C01 - 24C16).
* You can also string eight 24C01, four 24C02, two 24C08, or various combinations, set their address config lines correctly,
* and the result appears exactly the same as a 24C16
* Mode 3 (16-bit) - the chip takes a 7-bit device address and R/W bit followed by a 16-bit memory address (24C32 and larger)
*
* Also, while most 24Cxx are addressed at 200000-2FFFFF, I have found two different ways of mapping the control lines.
* EA uses SDA on D7 (read/write) and SCL on D6 (write only), and I have found boards using different mapping (I think Accolade)
* which uses D1-read=SDA, D0-write=SDA, D1-write=SCL. Accolade also has a custom-chip mapper which may even use a third method.
*/
typedef struct
{
uint8 address_bits; /* number of bits needed to address memory: 7, 8 or 16 */
uint16 size_mask; /* depends on the max size of the memory (in bytes) */
uint16 pagewrite_mask; /* depends on the maximal number of bytes that can be written in a single write cycle */
uint32 sda_in_adr; /* 68000 memory address mapped to SDA_IN */
uint32 sda_out_adr; /* 68000 memory address mapped to SDA_OUT */
uint32 scl_adr; /* 68000 memory address mapped to SCL */
uint8 sda_in_bit; /* bit offset for SDA_IN */
uint8 sda_out_bit; /* bit offset for SDA_OUT */
uint8 scl_bit; /* bit offset for SCL */
} T_EEPROM_TYPE;
typedef struct
{
uint8 sda; /* current /SDA line state */
uint8 scl; /* current /SCL line state */
uint8 old_sda; /* previous /SDA line state */
uint8 old_scl; /* previous /SCL line state */
uint8 cycles; /* current operation cycle number (0-9) */
uint8 rw; /* operation type (1:READ, 0:WRITE) */
uint16 slave_mask; /* device address (shifted by the memory address width)*/
uint16 word_address; /* memory address */
T_EEPROM_STATE state; /* current operation state */
T_EEPROM_TYPE type; /* EEPROM characteristics for this game */
} T_EEPROM_24C;
/* global variables */
extern T_EEPROM_24C md_eeprom;
/* Function prototypes */
extern void md_eeprom_init();
extern unsigned int md_eeprom_read_byte(unsigned int address);
extern unsigned int md_eeprom_read_word(unsigned int address);
extern void md_eeprom_write_byte(unsigned int address, unsigned int data);
extern void md_eeprom_write_word(unsigned int address, unsigned int data);
#endif