mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
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2b78421402
------ * improved 68k accuracy (initial reset timing + auto-vectored interrupts handling). * modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters. * improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference. * improved PSG & FM chips synchronization with CPU execution (fixed point precision). * completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial. * improved color accuracy in VDP highlight mode to match results observed on real hardware. * improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode). * improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware. * improved H-Counter accuracy in 40-cell mode, as measured on real hardware. * optimized Z80 bus status signals * usual code cleanup [GCN/WII] --------- fixed ASNDLIB exit when returning to game fixed audio/video startup sync modified audio back-end engine according to new audio processing core (see above)
43 lines
1.6 KiB
C
43 lines
1.6 KiB
C
/***************************************************************************************
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* Genesis Plus
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* Video Display Processor (Rendering)
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
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* Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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****************************************************************************************/
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#ifndef _RENDER_H_
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#define _RENDER_H_
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/* Global variables */
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extern uint32 object_index_count;
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/* Function prototypes */
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extern void render_init(void);
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extern void render_reset(void);
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extern void render_shutdown(void);
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extern void render_line(uint32 line, uint32 overscan);
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extern void remap_buffer(uint32 line,uint32 width);
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extern void window_clip(void);
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extern void parse_satb(uint32 line);
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void (*color_update)(int index, uint16 data);
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#endif /* _RENDER_H_ */
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