mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 02:15:07 +01:00
0d58ff65e0
fixed video glitches in games that switch video horizontal width. fixed BIOS infinite loop on hard reset
1569 lines
44 KiB
C
1569 lines
44 KiB
C
/****************************************************************************
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* gx_video.c
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*
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* Genesis Plus GX video & rendering support
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*
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* Softdev (2006)
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* Eke-Eke (2007,2008,2009)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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***************************************************************************/
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#include "shared.h"
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#include "font.h"
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#include "sms_ntsc.h"
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#include "aram.h"
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#include "md_ntsc.h"
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#include "sms_ntsc.h"
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#include <png.h>
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#define TEX_WIDTH 720
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#define TEX_HEIGHT 576
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#define TEX_SIZE (TEX_WIDTH * TEX_HEIGHT * 2)
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#define DEFAULT_FIFO_SIZE 256 * 1024
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#define HASPECT 320
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#define VASPECT 240
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/* libpng wrapper */
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typedef struct
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{
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u8 *buffer;
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u32 offset;
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} png_image;
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extern const u8 Crosshair_p1_png[];
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extern const u8 Crosshair_p2_png[];
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/*** VI ***/
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unsigned int *xfb[2]; /* External Framebuffers */
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int whichfb = 0; /* Current Framebuffer */
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GXRModeObj *vmode; /* Default Video Mode */
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u8 *texturemem; /* Texture Data */
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u8 *screenshot; /* Texture Data */
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/* 50/60hz flag */
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u8 gc_pal = 0;
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/*** NTSC Filters ***/
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sms_ntsc_t sms_ntsc;
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md_ntsc_t md_ntsc;
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static sms_ntsc_setup_t sms_setup;
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static md_ntsc_setup_t md_setup;
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/*** GX FIFO ***/
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static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN (32);
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/*** GX Textures ***/
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static u32 vwidth,vheight;
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static gx_texture *crosshair[2];
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/***************************************************************************************/
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/* Emulation video modes */
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/***************************************************************************************/
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static GXRModeObj *rmode;
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/* 288 lines progressive (PAL 50Hz) */
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static GXRModeObj TV50hz_288p =
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{
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VI_TVMODE_PAL_DS, // viDisplayMode
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640, // fbWidth
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286, // efbHeight
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286, // xfbHeight
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0, // viXOrigin
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(VI_MAX_HEIGHT_PAL - 572)/2, // viYOrigin
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VI_MAX_WIDTH_PAL, // viWidth
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572, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* 288 lines interlaced (PAL 50Hz) */
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static GXRModeObj TV50hz_288i =
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{
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VI_TVMODE_PAL_INT, // viDisplayMode
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640, // fbWidth
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286, // efbHeight
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286, // xfbHeight
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0, // viXOrigin
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(VI_MAX_HEIGHT_PAL - 572)/2, // viYOrigin
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VI_MAX_WIDTH_PAL, // viWidth
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572, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_TRUE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* 576 lines interlaced (PAL 50Hz, scaled) */
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static GXRModeObj TV50hz_576i =
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{
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VI_TVMODE_PAL_INT, // viDisplayMode
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640, // fbWidth
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480, // efbHeight
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VI_MAX_HEIGHT_PAL, // xfbHeight
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0, // viXOrigin
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0, // viYOrigin
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VI_MAX_WIDTH_PAL, // viWidth
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VI_MAX_HEIGHT_PAL, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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8, // line n-1
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8, // line n-1
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10, // line n
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12, // line n
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10, // line n
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8, // line n+1
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8 // line n+1
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}
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};
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/* 240 lines progressive (NTSC or PAL 60Hz) */
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static GXRModeObj TV60hz_240p =
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{
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VI_TVMODE_EURGB60_DS, // viDisplayMode
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640, // fbWidth
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VI_MAX_HEIGHT_NTSC/2, // efbHeight
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VI_MAX_HEIGHT_NTSC/2, // xfbHeight
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0, // viXOrigin
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0, // viYOrigin
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VI_MAX_WIDTH_NTSC, // viWidth
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VI_MAX_HEIGHT_NTSC, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* 240 lines interlaced (NTSC or PAL 60Hz) */
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static GXRModeObj TV60hz_240i =
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{
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VI_TVMODE_EURGB60_INT, // viDisplayMode
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640, // fbWidth
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VI_MAX_HEIGHT_NTSC/2, // efbHeight
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VI_MAX_HEIGHT_NTSC/2, // xfbHeight
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0, // viXOrigin
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0, // viYOrigin
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VI_MAX_WIDTH_NTSC, // viWidth
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VI_MAX_HEIGHT_NTSC, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_TRUE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{3,2},{9,6},{3,10}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{3,2},{9,6},{3,10}, // pix 1
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{9,2},{3,6},{9,10}, // pix 2
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{9,2},{3,6},{9,10} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* 480 lines interlaced (NTSC or PAL 60Hz) */
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static GXRModeObj TV60hz_480i =
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{
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VI_TVMODE_EURGB60_INT,// viDisplayMode
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640, // fbWidth
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VI_MAX_HEIGHT_NTSC, // efbHeight
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VI_MAX_HEIGHT_NTSC, // xfbHeight
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0, // viXOrigin
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0, // viYOrigin
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VI_MAX_WIDTH_NTSC, // viWidth
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VI_MAX_HEIGHT_NTSC, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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8, // line n-1
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8, // line n-1
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10, // line n
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12, // line n
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10, // line n
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8, // line n+1
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8 // line n+1
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}
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};
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/* TV modes pointer table */
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static GXRModeObj *tvmodes[6] =
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{
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/* 60hz modes */
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&TV60hz_240p,
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&TV60hz_240i,
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&TV60hz_480i,
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/* 50Hz modes */
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&TV50hz_288p,
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&TV50hz_288i,
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&TV50hz_576i
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};
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/***************************************************************************************/
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/* GX rendering engine */
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/***************************************************************************************/
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typedef struct tagcamera
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{
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Vector pos;
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Vector up;
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Vector view;
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} camera;
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/*** Square Matrix
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This structure controls the size of the image on the screen.
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Think of the output as a -80 x 80 by -60 x 60 graph.
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***/
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static s16 square[] ATTRIBUTE_ALIGN (32) =
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{
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/*
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* X, Y, Z
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* Values set are for roughly 4:3 aspect
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*/
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-HASPECT, VASPECT, 0, // 0
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HASPECT, VASPECT, 0, // 1
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HASPECT, -VASPECT, 0, // 2
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-HASPECT, -VASPECT, 0, // 3
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};
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static camera cam = {
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{0.0F, 0.0F, -100.0F},
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{0.0F, -1.0F, 0.0F},
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{0.0F, 0.0F, 0.0F}
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};
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/* VSYNC callback */
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static void vi_callback(u32 cnt)
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{
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frameticker++;
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}
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/* Vertex Rendering */
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static inline void draw_vert(u8 pos, f32 s, f32 t)
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{
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GX_Position1x8(pos);
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GX_TexCoord2f32(s, t);
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}
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/* textured quad rendering */
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static inline void draw_square(void)
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{
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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draw_vert(3, 0.0, 0.0);
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draw_vert(2, 1.0, 0.0);
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draw_vert(1, 1.0, 1.0);
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draw_vert(0, 0.0, 1.0);
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GX_End ();
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}
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/* Initialize GX */
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static void gxStart(void)
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{
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/*** Clear out FIFO area ***/
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memset(&gp_fifo, 0, DEFAULT_FIFO_SIZE);
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/*** GX default ***/
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GX_Init(&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode(GX_CULL_NONE);
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GX_SetDispCopyGamma(GX_GM_1_0);
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GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
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GX_SetColorUpdate(GX_TRUE);
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GX_SetAlphaUpdate(GX_FALSE);
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/* Modelview */
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Mtx view;
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm(view, GX_PNMTX0);
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GX_Flush();
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}
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/* Reset GX rendering */
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static void gxResetRendering(u8 type)
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{
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GX_ClearVtxDesc();
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if (type)
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{
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/* uses direct positionning, alpha blending & color channel (menu rendering) */
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GX_SetBlendMode(GX_BM_BLEND,GX_BL_SRCALPHA,GX_BL_INVSRCALPHA,GX_LO_CLEAR);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxDesc (GX_VA_CLR0, GX_DIRECT);
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/*
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Color.out = Color.rasterized*Color.texture
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Alpha.out = Alpha.rasterized*Alpha.texture
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*/
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GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GX_SetNumTexGens(1);
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GX_SetNumChans(1);
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}
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else
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{
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/* uses array positionning, no alpha blending, no color channel (video emulation) */
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GX_SetBlendMode(GX_BM_NONE,GX_BL_SRCALPHA,GX_BL_INVSRCALPHA,GX_LO_CLEAR);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetArray(GX_VA_POS, square, 3 * sizeof (s16));
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/*
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Color.out = Color.texture
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Alpha.out = Alpha.texture
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*/
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GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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GX_SetNumTexGens(1);
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GX_SetNumChans(0);
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}
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GX_Flush();
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}
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/* Reset GX 2D rendering */
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static void gxResetView(GXRModeObj *tvmode)
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{
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Mtx44 p;
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f32 yScale = GX_GetYScaleFactor(tvmode->efbHeight, tvmode->xfbHeight);
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u16 xfbHeight = GX_SetDispCopyYScale(yScale);
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GX_SetCopyClear((GXColor)BLACK,0x00ffffff);
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GX_SetViewport(0.0F, 0.0F, tvmode->fbWidth, tvmode->efbHeight, 0.0F, 1.0F);
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GX_SetScissor(0, 0, tvmode->fbWidth, tvmode->efbHeight);
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GX_SetDispCopySrc(0, 0, tvmode->fbWidth, tvmode->efbHeight);
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GX_SetDispCopyDst(tvmode->fbWidth, xfbHeight);
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GX_SetCopyFilter(tvmode->aa, tvmode->sample_pattern, (tvmode->xfbMode == VI_XFBMODE_SF) ? GX_FALSE : GX_TRUE, tvmode->vfilter);
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GX_SetFieldMode(tvmode->field_rendering, ((tvmode->viHeight == 2 * tvmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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guOrtho(p, tvmode->efbHeight/2, -(tvmode->efbHeight/2), -(tvmode->fbWidth/2), tvmode->fbWidth/2, 100, 1000);
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GX_LoadProjectionMtx(p, GX_ORTHOGRAPHIC);
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GX_Flush();
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}
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/* Reset GX/VI scaler */
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static void gxResetScale(u32 width, u32 height)
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{
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int temp = 0;
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int xscale, yscale, xshift, yshift;
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/* Aspect Ratio (depends on current configuration) */
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if (config.aspect)
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{
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/* original aspect ratio */
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/* the following values have been deducted from comparison with a real 50/60hz Mega Drive */
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if (config.overscan)
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{
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/* borders are emulated */
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xscale = 358 + ((reg[12] & 1)*2) - gc_pal;
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yscale = vdp_pal + ((gc_pal && !config.render) ? 143 : 120);
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}
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else
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{
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/* borders are simulated (black) */
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xscale = 325 + ((reg[12] & 1)*2) - gc_pal;
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yscale = bitmap.viewport.h / 2;
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if (vdp_pal && (!gc_pal || config.render)) yscale = yscale * 240 / 288;
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else if (!vdp_pal && gc_pal && !config.render) yscale = yscale * 288 / 240;
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}
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/* 16/9 correction */
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if (config.aspect & 2) xscale = (xscale * 3) / 4;
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|
|
xshift = config.xshift;
|
|
yshift = 2 - vdp_pal + 2*(gc_pal & !config.render) + config.yshift;
|
|
}
|
|
else
|
|
{
|
|
/* manual aspect ratio (default is fullscreen) */
|
|
if (config.overscan)
|
|
{
|
|
/* borders are emulated */
|
|
xscale = 352;
|
|
yscale = (gc_pal && !config.render) ? (vdp_pal ? (268*144 / bitmap.viewport.h):143) : (vdp_pal ? (224*144 / bitmap.viewport.h):120);
|
|
}
|
|
else
|
|
{
|
|
/* borders are simulated (black) */
|
|
xscale = 320;
|
|
yscale = (gc_pal && !config.render) ? 134 : 112;
|
|
}
|
|
|
|
/* user scaling */
|
|
xscale += config.xscale;
|
|
yscale += config.yscale;
|
|
|
|
xshift = config.xshift;
|
|
yshift = config.yshift;
|
|
}
|
|
|
|
/* double resolution modes */
|
|
if (config.render)
|
|
{
|
|
yscale *= 2;
|
|
yshift *= 2;
|
|
}
|
|
|
|
/* GX scaler (by default, use EFB maximal width) */
|
|
rmode->fbWidth = 640;
|
|
if (!config.bilinear && !config.ntsc)
|
|
{
|
|
/* filtering (soft or hard) is disabled, let VI handles horizontal scaling */
|
|
/* if possible, let GX simply doubles the width, otherwise disable GX stretching completely */
|
|
if ((width * 2) <= 640) rmode->fbWidth = width * 2;
|
|
else if (width <= 640) rmode->fbWidth = width;
|
|
}
|
|
|
|
/* horizontal scaling (GX/VI) */
|
|
if (xscale > (rmode->fbWidth/2))
|
|
{
|
|
/* max width = 720 pixels */
|
|
if (xscale > 360)
|
|
{
|
|
/* save offset for later */
|
|
temp = xscale - 360;
|
|
xscale = 360;
|
|
}
|
|
|
|
/* enable VI scaler */
|
|
rmode->viWidth = xscale * 2;
|
|
rmode->viXOrigin = (720 - (xscale * 2)) / 2;
|
|
|
|
/* set GX scaling to max EFB width */
|
|
xscale = temp + (rmode->fbWidth/2);
|
|
}
|
|
else
|
|
{
|
|
/* disable VI scaler */
|
|
rmode->viWidth = rmode->fbWidth;
|
|
rmode->viXOrigin = (720 - rmode->fbWidth) / 2;
|
|
}
|
|
|
|
/* update GX scaler (Vertex Position Matrix) */
|
|
square[6] = square[3] = xscale + xshift;
|
|
square[0] = square[9] = -xscale + xshift;
|
|
square[4] = square[1] = yscale + yshift;
|
|
square[7] = square[10] = -yscale + yshift;
|
|
DCFlushRange(square, 32);
|
|
GX_InvVtxCache();
|
|
}
|
|
|
|
static void gxDrawCrosshair(gx_texture *texture, int x, int y)
|
|
{
|
|
if (texture->data)
|
|
{
|
|
/* load texture object */
|
|
GXTexObj texObj;
|
|
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
/* reset GX rendering */
|
|
gxResetRendering(1);
|
|
|
|
/* adjust coordinates */
|
|
int w = (texture->width * rmode->fbWidth) / (rmode->viWidth);
|
|
int h = (texture->height * rmode->efbHeight) / (rmode->viHeight);
|
|
x = ((x * rmode->fbWidth) / bitmap.viewport.w) - w/2 - (rmode->fbWidth/2);
|
|
y = ((y * rmode->efbHeight) / bitmap.viewport.h) - h/2 - (rmode->efbHeight/2);
|
|
|
|
/* Draw textured quad */
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position2s16(x,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,0xff);
|
|
GX_TexCoord2f32(0.0, 1.0);
|
|
GX_Position2s16(x+w,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,0xff);
|
|
GX_TexCoord2f32(1.0, 1.0);
|
|
GX_Position2s16(x+w,y);
|
|
GX_Color4u8(0xff,0xff,0xff,0xff);
|
|
GX_TexCoord2f32(1.0, 0.0);
|
|
GX_Position2s16(x,y);
|
|
GX_Color4u8(0xff,0xff,0xff,0xff);
|
|
GX_TexCoord2f32(0.0, 0.0);
|
|
GX_End ();
|
|
GX_DrawDone();
|
|
|
|
/* restore GX rendering */
|
|
gxResetRendering(0);
|
|
|
|
/* restore texture object */
|
|
GXTexObj texobj;
|
|
GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
if (!config.bilinear) GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,0.0,10.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
|
|
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
}
|
|
}
|
|
|
|
|
|
void gxDrawRectangle(s32 x, s32 y, s32 w, s32 h, u8 alpha, GXColor color)
|
|
{
|
|
/* GX only use Color channel for rendering */
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
|
|
GX_SetVtxDesc (GX_VA_TEX0, GX_NONE);
|
|
GX_Flush();
|
|
|
|
/* vertex coordinate */
|
|
x -= (vmode->fbWidth/2);
|
|
y -= (vmode->efbHeight/2);
|
|
|
|
/* draw colored quad */
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position2s16(x,y+h);
|
|
GX_Color4u8(color.r,color.g,color.b,alpha);
|
|
GX_Position2s16(x+w,y+h);
|
|
GX_Color4u8(color.r,color.g,color.b,alpha);
|
|
GX_Position2s16(x+w,y);
|
|
GX_Color4u8(color.r,color.g,color.b,alpha);
|
|
GX_Position2s16(x,y);
|
|
GX_Color4u8(color.r,color.g,color.b,alpha);
|
|
GX_End ();
|
|
GX_DrawDone();
|
|
|
|
/* restore GX rendering */
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
|
|
GX_Flush();
|
|
}
|
|
|
|
void gxDrawTexture(gx_texture *texture, s32 x, s32 y, s32 w, s32 h, u8 alpha)
|
|
{
|
|
if (!texture) return;
|
|
if (texture->data)
|
|
{
|
|
/* load texture object */
|
|
GXTexObj texObj;
|
|
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4); /* does this really change anything ? */
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
/* vertex coordinate */
|
|
x -= (vmode->fbWidth/2);
|
|
y -= (vmode->efbHeight/2);
|
|
|
|
/* draw textured quad */
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position2s16(x,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(0.0, 1.0);
|
|
GX_Position2s16(x+w,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(1.0, 1.0);
|
|
GX_Position2s16(x+w,y);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(1.0, 0.0);
|
|
GX_Position2s16(x,y);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(0.0, 0.0);
|
|
GX_End ();
|
|
GX_DrawDone();
|
|
}
|
|
}
|
|
|
|
void gxDrawTextureRotate(gx_texture *texture, s32 x, s32 y, s32 w, s32 h, f32 angle, u8 alpha)
|
|
{
|
|
if (!texture) return;
|
|
if (texture->data)
|
|
{
|
|
/* load texture object */
|
|
GXTexObj texObj;
|
|
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
/* vertex coordinate */
|
|
x -= (vmode->fbWidth/2);
|
|
y -= (vmode->efbHeight/2);
|
|
|
|
/* Modelview rotation */
|
|
Mtx m,mv;
|
|
Vector axis = (Vector) {0,0,1};
|
|
guLookAt(mv, &cam.pos, &cam.up, &cam.view);
|
|
guMtxRotAxisDeg (m, &axis, angle);
|
|
guMtxTransApply(m,m, x+w/2,y+h/2,0);
|
|
guMtxConcat(mv,m,mv);
|
|
GX_LoadPosMtxImm(mv, GX_PNMTX0);
|
|
GX_Flush();
|
|
|
|
/* draw textured quad */
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position2s16(-w/2,-h/2);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(0.0, 0.0);
|
|
GX_Position2s16(w/2,-h/2);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(1.0, 0.0);
|
|
GX_Position2s16(w/2,h/2);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(1.0, 1.0);
|
|
GX_Position2s16(-w/2,h/2);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(0.0, 1.0);
|
|
GX_End ();
|
|
GX_DrawDone();
|
|
|
|
/* restore default Modelview */
|
|
guLookAt(mv, &cam.pos, &cam.up, &cam.view);
|
|
GX_LoadPosMtxImm(mv, GX_PNMTX0);
|
|
GX_Flush();
|
|
}
|
|
}
|
|
|
|
void gxDrawTextureRepeat(gx_texture *texture, s32 x, s32 y, s32 w, s32 h, u8 alpha)
|
|
{
|
|
if (!texture) return;
|
|
if (texture->data)
|
|
{
|
|
/* load texture object */
|
|
GXTexObj texObj;
|
|
GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_MIRROR, GX_MIRROR, GX_FALSE);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
/* vertex coordinate */
|
|
x -= (vmode->fbWidth/2);
|
|
y -= (vmode->efbHeight/2);
|
|
|
|
/* texture coordinates */
|
|
f32 s = (f32)w / (f32)texture->width;
|
|
f32 t = (f32)h / (f32)texture->height;
|
|
|
|
/* draw textured quad */
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position2s16(x,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(0.0, t);
|
|
GX_Position2s16(x+w,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(s, t);
|
|
GX_Position2s16(x+w,y);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(s, 0.0);
|
|
GX_Position2s16(x,y);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(0.0, 0.0);
|
|
GX_End ();
|
|
GX_DrawDone();
|
|
}
|
|
}
|
|
|
|
void gxDrawScreenshot(u8 alpha)
|
|
{
|
|
if (!rmode) return;
|
|
|
|
/* retrieve gamescreen texture */
|
|
GXTexObj texobj;
|
|
GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
/* retrieve current xscale/xshift values */
|
|
s32 xscale = (rmode->viWidth + square[6] - square[0] - rmode->fbWidth) / 2 - (vmode->viWidth - 640)/2;
|
|
s32 xshift = (square[6] + square[0]) / 2;
|
|
|
|
/* apply current position/size */
|
|
s32 x = xshift - xscale;
|
|
s32 y = square[7];
|
|
s32 w = xscale * 2;
|
|
s32 h = square[4] - square[7];
|
|
if (rmode->efbHeight < 480)
|
|
{
|
|
y = y * 2;
|
|
h = h * 2;
|
|
}
|
|
|
|
/* draw textured quad */
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position2s16(x,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(0.0, 1.0);
|
|
GX_Position2s16(x+w,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(1.0, 1.0);
|
|
GX_Position2s16(x+w,y);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(1.0, 0.0);
|
|
GX_Position2s16(x,y);
|
|
GX_Color4u8(0xff,0xff,0xff,alpha);
|
|
GX_TexCoord2f32(0.0, 0.0);
|
|
GX_End ();
|
|
GX_DrawDone();
|
|
}
|
|
|
|
void gxCopyScreenshot(gx_texture *texture)
|
|
{
|
|
/* retrieve gamescreen texture */
|
|
gxClearScreen((GXColor)BLACK);
|
|
GXTexObj texobj;
|
|
GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
/* scale texture to EFB width */
|
|
s32 w = bitmap.viewport.x ? (704) : (640);
|
|
s32 h = (bitmap.viewport.h + 2*bitmap.viewport.y) * 2;
|
|
s32 x = -w/2;
|
|
s32 y = -(240+ 2*bitmap.viewport.y);
|
|
|
|
/* draw textured quad */
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position2s16(x,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,0xff);
|
|
GX_TexCoord2f32(0.0, 1.0);
|
|
GX_Position2s16(x+w,y+h);
|
|
GX_Color4u8(0xff,0xff,0xff,0xff);
|
|
GX_TexCoord2f32(1.0, 1.0);
|
|
GX_Position2s16(x+w,y);
|
|
GX_Color4u8(0xff,0xff,0xff,0xff);
|
|
GX_TexCoord2f32(1.0, 0.0);
|
|
GX_Position2s16(x,y);
|
|
GX_Color4u8(0xff,0xff,0xff,0xff);
|
|
GX_TexCoord2f32(0.0, 0.0);
|
|
GX_End ();
|
|
GX_DrawDone();
|
|
|
|
/* copy EFB to texture */
|
|
texture->format = GX_TF_RGBA8;
|
|
texture->width = 320;
|
|
texture->height = bitmap.viewport.h;
|
|
texture->data = screenshot;
|
|
GX_SetTexCopySrc(0, 0, texture->width * 2, texture->height * 2);
|
|
GX_SetTexCopyDst(texture->width, texture->height, texture->format, GX_TRUE);
|
|
GX_CopyTex(texture->data, GX_TRUE);
|
|
GX_Flush();
|
|
|
|
/* wait for copy operation to finish */
|
|
/* GX_PixModeSync is only useful if GX_ command follows */
|
|
/* we use dummy GX commands to stall CPU execution */
|
|
GX_PixModeSync();
|
|
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
DCFlushRange(texture->data, texture->width * texture->height * 4);
|
|
}
|
|
|
|
void gxSetScreen(void)
|
|
{
|
|
GX_CopyDisp(xfb[whichfb], GX_FALSE);
|
|
GX_Flush();
|
|
VIDEO_SetNextFramebuffer (xfb[whichfb]);
|
|
VIDEO_Flush ();
|
|
VIDEO_WaitVSync ();
|
|
}
|
|
|
|
void gxClearScreen(GXColor color)
|
|
{
|
|
whichfb ^= 1;
|
|
GX_SetCopyClear(color,0x00ffffff);
|
|
GX_CopyDisp(xfb[whichfb], GX_TRUE);
|
|
GX_Flush();
|
|
}
|
|
|
|
/***************************************************************************************/
|
|
/* GX Texture <-> LibPNG routines */
|
|
/***************************************************************************************/
|
|
|
|
/* libpng read callback function */
|
|
static void png_read_from_mem (png_structp png_ptr, png_bytep data, png_size_t length)
|
|
{
|
|
png_image *image = (png_image *)png_get_io_ptr(png_ptr);
|
|
|
|
/* copy data from image buffer */
|
|
memcpy (data, image->buffer + image->offset, length);
|
|
|
|
/* advance in the file */
|
|
image->offset += length;
|
|
}
|
|
|
|
/* convert PNG image (from file or data buffer) into RGBA8 texture */
|
|
gx_texture *gxTextureOpenPNG(const u8 *png_data, FILE *png_file)
|
|
{
|
|
int i;
|
|
|
|
/* create a png read struct */
|
|
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,NULL,NULL,NULL);
|
|
if (!png_ptr) return NULL;
|
|
|
|
/* create a png info struct */
|
|
png_infop info_ptr = png_create_info_struct(png_ptr);
|
|
if (!info_ptr)
|
|
{
|
|
png_destroy_read_struct(&png_ptr,NULL,NULL);
|
|
return NULL;
|
|
}
|
|
|
|
if (png_data)
|
|
{
|
|
/* init PNG image structure */
|
|
png_image image;
|
|
image.buffer = (u8 *) png_data;
|
|
image.offset = 0;
|
|
|
|
/* set callback for the read function */
|
|
png_set_read_fn(png_ptr,(png_voidp *)(&image),png_read_from_mem);
|
|
}
|
|
else if (png_file)
|
|
{
|
|
/* check for valid magic number */
|
|
png_byte magic[8];
|
|
if (fread (magic, 1, 8, png_file) != 8)
|
|
{
|
|
png_destroy_read_struct(&png_ptr,&info_ptr,NULL);
|
|
return NULL;
|
|
}
|
|
|
|
if (!png_check_sig (magic, 8))
|
|
if (fread (magic, 1, 8, png_file) != 8)
|
|
{
|
|
png_destroy_read_struct(&png_ptr,&info_ptr,NULL);
|
|
return NULL;
|
|
}
|
|
|
|
/* set IO callback for read function */
|
|
png_init_io (png_ptr, png_file);
|
|
png_set_sig_bytes (png_ptr, 8);
|
|
}
|
|
else
|
|
{
|
|
png_destroy_read_struct(&png_ptr,&info_ptr,NULL);
|
|
return NULL;
|
|
}
|
|
|
|
/* read png info */
|
|
png_read_info(png_ptr,info_ptr);
|
|
|
|
/* retrieve image information */
|
|
u32 width = png_get_image_width(png_ptr,info_ptr);
|
|
u32 height = png_get_image_height(png_ptr,info_ptr);
|
|
u32 bit_depth = png_get_bit_depth(png_ptr,info_ptr);
|
|
u32 color_type = png_get_color_type(png_ptr,info_ptr);
|
|
|
|
/* ensure PNG file is in the supported format */
|
|
if (png_file)
|
|
{
|
|
/* support for RGBA8 textures ONLY !*/
|
|
if ((color_type != PNG_COLOR_TYPE_RGB_ALPHA) || (bit_depth != 8))
|
|
{
|
|
png_destroy_read_struct(&png_ptr, &info_ptr,NULL);
|
|
return NULL;
|
|
}
|
|
|
|
/* 4x4 tiles are required */
|
|
if ((width%4) || (height%4))
|
|
{
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/* allocate memory to store raw image data */
|
|
u32 stride = width << 2;
|
|
u8 *img_data = memalign (32, stride * height);
|
|
if (!img_data)
|
|
{
|
|
png_destroy_read_struct(&png_ptr,&info_ptr,NULL);
|
|
return NULL;
|
|
}
|
|
|
|
/* allocate row pointer data */
|
|
png_bytep *row_pointers = (png_bytep *)memalign (32, sizeof (png_bytep) * height);
|
|
if (!row_pointers)
|
|
{
|
|
free (img_data);
|
|
png_destroy_read_struct(&png_ptr,&info_ptr,NULL);
|
|
return NULL;
|
|
}
|
|
|
|
/* store raw image data */
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
row_pointers[i] = img_data + (i * stride);
|
|
}
|
|
|
|
/* decode image */
|
|
png_read_image(png_ptr, row_pointers);
|
|
|
|
/* finish decompression and release memory */
|
|
png_read_end(png_ptr, NULL);
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
|
|
free(row_pointers);
|
|
|
|
/* initialize texture */
|
|
gx_texture *texture = (gx_texture *)memalign(32, sizeof(gx_texture));
|
|
if (!texture)
|
|
{
|
|
free (img_data);
|
|
return NULL;
|
|
}
|
|
|
|
/* initialize texture data */
|
|
texture->data = memalign(32, stride * height);
|
|
if (!texture->data)
|
|
{
|
|
free (img_data);
|
|
free(texture);
|
|
return NULL;
|
|
}
|
|
|
|
memset(texture->data, 0, stride * height);
|
|
texture->width = width;
|
|
texture->height = height;
|
|
texture->format = GX_TF_RGBA8;
|
|
|
|
/* encode to GX_TF_RGBA8 format (4x4 pixels paired titles) */
|
|
u16 *dst_ar = (u16 *)(texture->data);
|
|
u16 *dst_gb = (u16 *)(texture->data + 32);
|
|
u32 *src1 = (u32 *)(img_data);
|
|
u32 *src2 = (u32 *)(img_data + stride);
|
|
u32 *src3 = (u32 *)(img_data + 2*stride);
|
|
u32 *src4 = (u32 *)(img_data + 3*stride);
|
|
u32 pixel,h,w;
|
|
|
|
for (h=0; h<height; h+=4)
|
|
{
|
|
for (w=0; w<width; w+=4)
|
|
{
|
|
/* line N (4 pixels) */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pixel = *src1++;
|
|
*dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff);
|
|
*dst_gb++= (pixel >> 8) & 0xffff;
|
|
}
|
|
|
|
/* line N + 1 (4 pixels) */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pixel = *src2++;
|
|
*dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff);
|
|
*dst_gb++= (pixel >> 8) & 0xffff;
|
|
}
|
|
|
|
/* line N + 2 (4 pixels) */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pixel = *src3++;
|
|
*dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff);
|
|
*dst_gb++= (pixel >> 8) & 0xffff;
|
|
}
|
|
|
|
/* line N + 3 (4 pixels) */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pixel = *src4++;
|
|
*dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff);
|
|
*dst_gb++= (pixel >> 8) & 0xffff;
|
|
}
|
|
|
|
/* next paired tiles */
|
|
dst_ar += 16;
|
|
dst_gb += 16;
|
|
}
|
|
|
|
/* next 4 lines */
|
|
src1 = src4;
|
|
src2 = src1 + width;
|
|
src3 = src2 + width;
|
|
src4 = src3 + width;
|
|
}
|
|
|
|
/* release memory */
|
|
free(img_data);
|
|
|
|
/* flush texture data from cache */
|
|
DCFlushRange(texture->data, height * stride);
|
|
|
|
return texture;
|
|
}
|
|
|
|
/* Write RGBA8 Texture to PNG file */
|
|
void gxTextureWritePNG(gx_texture *texture, FILE *png_file)
|
|
{
|
|
/* allocate PNG data buffer */
|
|
u8 *img_data = (u8 *)memalign(32, texture->width * texture->height * 4);
|
|
if(!img_data) return;
|
|
|
|
/* decode GX_TF_RGBA8 format (4x4 pixels paired titles) */
|
|
u16 *ar = (u16 *)(texture->data);
|
|
u16 *gb = (u16 *)(texture->data + 32);
|
|
u32 *dst1 = (u32 *)(img_data);
|
|
u32 *dst2 = dst1 + texture->width;
|
|
u32 *dst3 = dst2 + texture->width;
|
|
u32 *dst4 = dst3 + texture->width;
|
|
u32 i,h,w,pixel;
|
|
|
|
for (h=0; h<texture->height; h+=4)
|
|
{
|
|
for (w=0; w<texture->width; w+=4)
|
|
{
|
|
/* line N (4 pixels) */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pixel = ((*ar & 0xff) << 24) | (*gb << 8) | ((*ar & 0xff00) >> 8);
|
|
*dst1++ = pixel;
|
|
ar++;
|
|
gb++;
|
|
}
|
|
|
|
/* line N + 1 (4 pixels) */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pixel = ((*ar & 0xff) << 24) | (*gb << 8) | ((*ar & 0xff00) >> 8);
|
|
*dst2++ = pixel;
|
|
ar++;
|
|
gb++;
|
|
}
|
|
|
|
/* line N + 2 (4 pixels) */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pixel = ((*ar & 0xff) << 24) | (*gb << 8) | ((*ar & 0xff00) >> 8);
|
|
*dst3++ = pixel;
|
|
ar++;
|
|
gb++;
|
|
}
|
|
|
|
/* line N + 3 (4 pixels) */
|
|
for (i=0; i<4; i++)
|
|
{
|
|
pixel = ((*ar & 0xff) << 24) | (*gb << 8) | ((*ar & 0xff00) >> 8);
|
|
*dst4++ = pixel;
|
|
ar++;
|
|
gb++;
|
|
}
|
|
|
|
/* next paired tiles */
|
|
ar += 16;
|
|
gb += 16;
|
|
}
|
|
|
|
/* next 4 lines */
|
|
dst1 = dst4;
|
|
dst2 = dst1 + texture->width;
|
|
dst3 = dst2 + texture->width;
|
|
dst4 = dst3 + texture->width;
|
|
}
|
|
|
|
/* create a png write struct */
|
|
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
if(!png_ptr)
|
|
{
|
|
free(img_data);
|
|
return;
|
|
}
|
|
|
|
/* create a png info struct */
|
|
png_infop info_ptr = png_create_info_struct (png_ptr);
|
|
if (!info_ptr)
|
|
{
|
|
free(img_data);
|
|
png_destroy_write_struct(&png_ptr, NULL);
|
|
return;
|
|
}
|
|
|
|
/* set IO callback for the write function */
|
|
png_init_io(png_ptr, png_file);
|
|
|
|
/* set PNG file properties */
|
|
png_set_IHDR(png_ptr, info_ptr, texture->width, texture->height, 8, PNG_COLOR_TYPE_RGB_ALPHA,
|
|
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
|
|
|
|
/* allocate row pointer data */
|
|
png_bytep *row_pointers = (png_bytep *)memalign (32, sizeof (png_bytep) * texture->height);
|
|
if (!row_pointers)
|
|
{
|
|
free (img_data);
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
|
return;
|
|
}
|
|
|
|
/* store raw image data */
|
|
for (i = 0; i < texture->height; i++)
|
|
{
|
|
row_pointers[i] = img_data + (i * texture->width * 4);
|
|
}
|
|
|
|
/* configure libpng for image data */
|
|
png_set_rows(png_ptr,info_ptr,row_pointers);
|
|
|
|
/* write data to PNG file */
|
|
png_write_png(png_ptr,info_ptr,PNG_TRANSFORM_IDENTITY,NULL);
|
|
|
|
/* finish compression and release memory */
|
|
png_write_end(png_ptr, NULL);
|
|
free(row_pointers);
|
|
free(img_data);
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
|
}
|
|
|
|
|
|
void gxTextureClose(gx_texture **p_texture)
|
|
{
|
|
gx_texture *texture = *p_texture;
|
|
|
|
if (texture)
|
|
{
|
|
if (texture->data) free(texture->data);
|
|
free(texture);
|
|
*p_texture = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/***************************************************************************************/
|
|
/* VIDEO engine */
|
|
/***************************************************************************************/
|
|
|
|
/* Take Screenshot */
|
|
void gx_video_Capture(void)
|
|
{
|
|
/* capture screenshot into a texture */
|
|
gx_texture texture;
|
|
gxCopyScreenshot(&texture);
|
|
|
|
/* open PNG file */
|
|
char fname[MAXPATHLEN];
|
|
sprintf(fname,"%s/snaps/%s.png", DEFAULT_PATH, rom_filename);
|
|
FILE *f = fopen(fname,"wb");
|
|
if (f)
|
|
{
|
|
/* encode screenshot into PNG file */
|
|
gxTextureWritePNG(&texture,f);
|
|
fclose(f);
|
|
}
|
|
}
|
|
|
|
/* Emulation mode -> Menu mode */
|
|
void gx_video_Stop(void)
|
|
{
|
|
/* lightgun textures */
|
|
gxTextureClose(&crosshair[0]);
|
|
gxTextureClose(&crosshair[1]);
|
|
|
|
/* reset GX */
|
|
gxResetRendering(1);
|
|
gxResetView(vmode);
|
|
|
|
/* VSYNC default callbacks */
|
|
VIDEO_SetPreRetraceCallback(NULL);
|
|
VIDEO_SetPostRetraceCallback(gx_input_UpdateMenu);
|
|
|
|
/* reset VI & adjust overscan */
|
|
gxDrawScreenshot(0xff);
|
|
vmode->viWidth = config.screen_w;
|
|
vmode->viXOrigin = (VI_MAX_WIDTH_NTSC - vmode->viWidth)/2;
|
|
VIDEO_Configure(vmode);
|
|
gxSetScreen();
|
|
}
|
|
|
|
/* Menu mode -> Emulation mode */
|
|
void gx_video_Start(void)
|
|
{
|
|
/* 50Hz/60Hz mode */
|
|
if ((config.tv_mode == 1) || ((config.tv_mode == 2) && vdp_pal))
|
|
gc_pal = 1;
|
|
else
|
|
gc_pal = 0;
|
|
|
|
/* VSYNC callbacks */
|
|
/* in 60hz mode we use VSYNC to synchronize frame emulation */
|
|
if (!gc_pal && !vdp_pal) VIDEO_SetPreRetraceCallback(vi_callback);
|
|
VIDEO_SetPostRetraceCallback(NULL);
|
|
VIDEO_Flush();
|
|
|
|
/* interlaced/progressive mode */
|
|
if (config.render == 2)
|
|
{
|
|
tvmodes[2]->viTVMode = VI_TVMODE_NTSC_PROG;
|
|
tvmodes[2]->xfbMode = VI_XFBMODE_SF;
|
|
}
|
|
else if (config.render == 1)
|
|
{
|
|
tvmodes[2]->viTVMode = tvmodes[0]->viTVMode & ~3;
|
|
tvmodes[2]->xfbMode = VI_XFBMODE_DF;
|
|
}
|
|
|
|
/* overscan */
|
|
if (config.overscan)
|
|
{
|
|
bitmap.viewport.x = (reg[12] & 1) ? 16 : 12;
|
|
bitmap.viewport.y = (reg[1] & 8) ? 0 : 8;
|
|
if (vdp_pal) bitmap.viewport.y += 24;
|
|
}
|
|
else
|
|
{
|
|
bitmap.viewport.x = 0;
|
|
bitmap.viewport.y = 0;
|
|
}
|
|
|
|
/* software NTSC filters */
|
|
if (config.ntsc == 1)
|
|
{
|
|
sms_setup = sms_ntsc_composite;
|
|
md_setup = md_ntsc_composite;
|
|
sms_ntsc_init( &sms_ntsc, &sms_setup );
|
|
md_ntsc_init( &md_ntsc, &md_setup );
|
|
}
|
|
else if (config.ntsc == 2)
|
|
{
|
|
sms_setup = sms_ntsc_svideo;
|
|
md_setup = md_ntsc_svideo;
|
|
sms_ntsc_init( &sms_ntsc, &sms_setup );
|
|
md_ntsc_init( &md_ntsc, &md_setup );
|
|
}
|
|
else if (config.ntsc == 3)
|
|
{
|
|
sms_setup = sms_ntsc_rgb;
|
|
md_setup = md_ntsc_rgb;
|
|
sms_ntsc_init( &sms_ntsc, &sms_setup );
|
|
md_ntsc_init( &md_ntsc, &md_setup );
|
|
}
|
|
|
|
/* lightgun textures */
|
|
if (config.gun_cursor[0] && (input.dev[4] == DEVICE_LIGHTGUN))
|
|
crosshair[0] = gxTextureOpenPNG(Crosshair_p1_png,0);
|
|
if (config.gun_cursor[1] && (input.dev[5] == DEVICE_LIGHTGUN))
|
|
crosshair[1] = gxTextureOpenPNG(Crosshair_p2_png,0);
|
|
|
|
/* apply changes on next video update */
|
|
bitmap.viewport.changed = 1;
|
|
|
|
/* reset GX rendering */
|
|
gxResetRendering(0);
|
|
}
|
|
|
|
/* GX render update */
|
|
void gx_video_Update(void)
|
|
{
|
|
int update = bitmap.viewport.changed;
|
|
|
|
/* check if display has changed */
|
|
if (update)
|
|
{
|
|
/* update texture size */
|
|
int old_vwidth = vwidth;
|
|
vwidth = bitmap.viewport.w + (2 * bitmap.viewport.x);
|
|
vheight = bitmap.viewport.h + (2 * bitmap.viewport.y);
|
|
|
|
/* if width has been changed, do no render this frame */
|
|
/* this fixes texture glitches when changing width middle-frame */
|
|
if (vwidth != old_vwidth) return;
|
|
|
|
/* special cases */
|
|
if (config.render && interlaced) vheight = vheight << 1;
|
|
if (config.ntsc) vwidth = (reg[12]&1) ? MD_NTSC_OUT_WIDTH(vwidth) : SMS_NTSC_OUT_WIDTH(vwidth);
|
|
|
|
/* texels size must be multiple of 4 */
|
|
vwidth = (vwidth >> 2) << 2;
|
|
vheight = (vheight >> 2) << 2;
|
|
|
|
/* initialize texture object */
|
|
GXTexObj texobj;
|
|
GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
|
|
/* configure texture filtering */
|
|
if (!config.bilinear) GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,0.0,10.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
|
|
|
|
/* load texture object */
|
|
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
|
|
|
/* reset TV mode */
|
|
if (config.render) rmode = tvmodes[gc_pal*3 + 2];
|
|
else rmode = tvmodes[gc_pal*3 + interlaced];
|
|
|
|
/* reset aspect ratio */
|
|
gxResetScale(vwidth,vheight);
|
|
|
|
/* reset GX */
|
|
gxResetView(rmode);
|
|
}
|
|
|
|
/* texture is now directly mapped by the line renderer */
|
|
|
|
/* force texture cache update */
|
|
DCFlushRange(texturemem, TEX_SIZE);
|
|
GX_InvalidateTexAll();
|
|
|
|
/* render textured quad */
|
|
draw_square();
|
|
GX_DrawDone();
|
|
|
|
/* LightGun marks */
|
|
if (crosshair[0]) gxDrawCrosshair(crosshair[0], input.analog[0][0],input.analog[0][1]);
|
|
if (crosshair[1]) gxDrawCrosshair(crosshair[1], input.analog[1][0],input.analog[1][1]);
|
|
|
|
/* swap XFB */
|
|
whichfb ^= 1;
|
|
|
|
/* reconfigure VI */
|
|
if (update)
|
|
{
|
|
bitmap.viewport.changed = 0;
|
|
|
|
/* change VI mode */
|
|
VIDEO_Configure(rmode);
|
|
VIDEO_Flush();
|
|
|
|
/* copy EFB to XFB */
|
|
GX_CopyDisp(xfb[whichfb], GX_TRUE);
|
|
GX_Flush();
|
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
|
VIDEO_Flush();
|
|
|
|
/* field synchronizations */
|
|
VIDEO_WaitVSync();
|
|
if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
|
else while (VIDEO_GetNextField() != odd_frame) VIDEO_WaitVSync();
|
|
if (frameticker > 1) frameticker = 1;
|
|
}
|
|
else
|
|
{
|
|
/* copy EFB to XFB */
|
|
GX_CopyDisp(xfb[whichfb], GX_TRUE);
|
|
GX_Flush();
|
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
|
VIDEO_Flush();
|
|
}
|
|
}
|
|
|
|
/* Initialize VIDEO subsystem */
|
|
void gx_video_Init(void)
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{
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/*
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* Before doing anything else under libogc,
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* Call VIDEO_Init
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*/
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VIDEO_Init();
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/*
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* Before any memory is allocated etc.
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* Rescue any tagged ROM in data 2
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*/
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int *romptr = (int *)0x80700000;
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StartARAM();
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cart.romsize = 0;
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if (memcmp((char *)romptr,"GENPLUSR",8) == 0)
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{
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cart.romsize = romptr[2];
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ARAMPut((char *) 0x80700000 + 0x20, (char *) 0x8000, cart.romsize);
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}
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/* Get the current VIDEO mode then :
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- set menu VIDEO mode (480p, 480i or 576i)
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- set emulator rendering TV modes (PAL/MPAL/NTSC/EURGB60)
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*/
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vmode = VIDEO_GetPreferredMode(NULL);
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/* Adjust display settings */
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switch (vmode->viTVMode >> 2)
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{
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case VI_PAL: /* 576 lines (PAL 50Hz) */
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TV60hz_240p.viTVMode = VI_TVMODE_EURGB60_DS;
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TV60hz_240i.viTVMode = VI_TVMODE_EURGB60_INT;
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TV60hz_480i.viTVMode = VI_TVMODE_EURGB60_INT;
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config.tv_mode = 1;
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|
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/* use harwdare vertical scaling to fill screen */
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vmode = &TVPal574IntDfScale;
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break;
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case VI_NTSC: /* 480 lines (NTSC 60hz) */
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TV60hz_240p.viTVMode = VI_TVMODE_NTSC_DS;
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TV60hz_240i.viTVMode = VI_TVMODE_NTSC_INT;
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TV60hz_480i.viTVMode = VI_TVMODE_NTSC_INT;
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config.tv_mode = 0;
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|
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#ifndef HW_RVL
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/* force 480p on NTSC GameCube if the Component Cable is present */
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if (VIDEO_HaveComponentCable()) vmode = &TVNtsc480Prog;
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#endif
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break;
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|
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default: /* 480 lines (PAL 60Hz) */
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TV60hz_240p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
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TV60hz_240i.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_INTERLACE);
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TV60hz_480i.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_INTERLACE);
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config.tv_mode = 2;
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break;
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}
|
|
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/* Configure VI */
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VIDEO_Configure (vmode);
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|
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/* Configure the framebuffers (double-buffering) */
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xfb[0] = (u32 *) MEM_K0_TO_K1((u32 *) SYS_AllocateFramebuffer(&TV50hz_576i));
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xfb[1] = (u32 *) MEM_K0_TO_K1((u32 *) SYS_AllocateFramebuffer(&TV50hz_576i));
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|
|
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/* Define a console */
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console_init(xfb[0], 20, 64, 640, 574, 574 * 2);
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|
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/* Clear framebuffers to black */
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VIDEO_ClearFrameBuffer(vmode, xfb[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(vmode, xfb[1], COLOR_BLACK);
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|
|
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/* Set the framebuffer to be displayed at next VBlank */
|
|
VIDEO_SetNextFramebuffer(xfb[0]);
|
|
|
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/* Enable Video Interface */
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VIDEO_SetBlack(FALSE);
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|
|
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/* Update VIDEO settings for next VBlank */
|
|
VIDEO_Flush();
|
|
|
|
/* Wait for VBlank */
|
|
VIDEO_WaitVSync();
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|
VIDEO_WaitVSync();
|
|
|
|
/* Initialize GX */
|
|
gxStart();
|
|
gxResetRendering(1);
|
|
gxResetView(vmode);
|
|
|
|
/* initialize FONT */
|
|
if (!FONT_Init())
|
|
{
|
|
#ifdef HW_RVL
|
|
DI_Close();
|
|
SYS_ResetSystem(SYS_RESTART,0,0);
|
|
#else
|
|
SYS_ResetSystem(SYS_HOTRESET,0,0);
|
|
#endif
|
|
}
|
|
|
|
/* Initialize textures */
|
|
texturemem = memalign(32, TEX_SIZE);
|
|
screenshot = memalign(32, HASPECT*VASPECT*4);
|
|
if (!texturemem || !screenshot)
|
|
{
|
|
FONT_writeCenter("Failed to allocate textures memory... Rebooting",18,0,640,200,(GXColor)WHITE);
|
|
gxSetScreen();
|
|
sleep(2);
|
|
gx_video_Shutdown();
|
|
#ifdef HW_RVL
|
|
DI_Close();
|
|
SYS_ResetSystem(SYS_RESTART,0,0);
|
|
#else
|
|
SYS_ResetSystem(SYS_HOTRESET,0,0);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void gx_video_Shutdown(void)
|
|
{
|
|
if (texturemem) free(texturemem);
|
|
if (screenshot) free(screenshot);
|
|
FONT_Shutdown();
|
|
VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
}
|