Genesis-Plus-GX/source/gx/gui/legal.c
EkeEke 28775cc3aa [Core/SCD]
----------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX
rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games

NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/
directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)

[Core/CPU]
----------
* modified 68k core for Mega CD / Sega CD support

[Core/VDP]
---------------
* improved DMA accuracy
* added support for 8-bit VRAM writes with undocumented code value (verified on
real hardware by Nemesis)

[Gamecube/Wii]
---------------
* modified Master System & Game Gear "BIOS" support (files should be named
bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios
directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button
(Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory
Cards
* various fixes & cleanup.

[Core/SCD]
----------
* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX
rotation/scaling, etc)
* added .ISO & .BIN CD image file support
* added 512K backup cartridge RAM support
* added savestate support for CD games

NOTES:
~~~~~~
* to play CD games, original BIOS ROM files are required in /genplus/bios/
directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
* CD audio tracks (CD-DA) are not supported (yet)

[Core/CPU]
----------
* modified 68k core for Mega CD / Sega CD support

[Core/VDP]
---------------
* improved DMA accuracy
* added support for 8-bit VRAM writes with undocumented code value (verified on
real hardware by Nemesis)

[Gamecube/Wii]
---------------
* modified Master System & Game Gear "BIOS" support (files should be named
bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios
directory).
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button
(Mega Drive / Genesis & Master System)
* State & SRAM files are now only compressed when saving to Gamecube Memory
Cards
* various fixes & cleanup.
2012-07-05 21:45:37 +02:00

173 lines
6.4 KiB
C

/****************************************************************************
* legal.c
*
* Genesis Plus GX Disclaimer
*
* Copyright Eke-Eke (2009-2012)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#include "shared.h"
#include "font.h"
#include "gui.h"
extern const u8 Bg_intro_c1_png[];
extern const u8 Bg_intro_c2_png[];
extern const u8 Bg_intro_c3_png[];
extern const u8 Bg_intro_c4_png[];
/*
* This is the legal stuff - which must be shown at program startup
* Any derivative work MUST include the same textual output.
*
*/
static void show_disclaimer(int ypos)
{
FONT_writeCenter ("DISCLAIMER",22,0,640,ypos,(GXColor)WHITE);
ypos += 32;
FONT_writeCenter ("This is a free software, and you are welcome",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("to redistribute it under the conditions of the",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("license that you should have received with this",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("program. You may not sell, lease, rent or generally",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("use this software in any commercial product or activity.",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("Authors can not be held responsible for any damage or",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("or dysfunction that could occur while using this port.",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("You may not distribute this software with any ROM image",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("unless you have the legal right to distribute them.",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("This software is not endorsed by or affiliated",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("with Sega Enterprises Ltd or Nintendo Co Ltd.",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("All trademarks and registered trademarks are",20,0,640,ypos,(GXColor)WHITE);
ypos += 20;
FONT_writeCenter ("the property of their respective owners.",20,0,640,ypos,(GXColor)WHITE);
ypos += 38;
}
void legal ()
{
int count = 2000;
int vis = 0;
#ifdef HW_RVL
gx_texture *button = gxTextureOpenPNG(Key_A_wii_png,0);
#else
gx_texture *button = gxTextureOpenPNG(Key_A_gcn_png,0);
#endif
gx_texture *logo = gxTextureOpenPNG(Bg_intro_c4_png,0);
gxClearScreen((GXColor)BLACK);
show_disclaimer(56);
gxDrawTexture(logo, (640-logo->width)/2, 480-24-logo->height, logo->width, logo->height,255);
gxSetScreen();
sleep(1);
while (!m_input.keys && count)
{
gxClearScreen((GXColor)BLACK);
show_disclaimer(56);
if (count%25 == 0) vis^=1;
if (vis)
{
FONT_writeCenter("Press button to continue.",24,0,640,366,(GXColor)SKY_BLUE);
gxDrawTexture(button, 220, 366-24+(24-button->height)/2, button->width, button->height,255);
}
gxDrawTexture(logo, (640-logo->width)/2, 480-24-logo->height, logo->width, logo->height,255);
gxSetScreen();
count--;
}
gxTextureClose(&button);
gxTextureClose(&logo);
if (count > 0)
{
ASND_Pause(0);
int voice = ASND_GetFirstUnusedVoice();
ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)button_select_pcm,button_select_pcm_size,200,200,NULL);
GUI_FadeOut();
ASND_Pause(1);
return;
}
gxClearScreen((GXColor)BLACK);
gx_texture *texture = gxTextureOpenPNG(Bg_intro_c1_png,0);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen();
sleep (1);
gxClearScreen((GXColor)WHITE);
texture = gxTextureOpenPNG(Bg_intro_c2_png,0);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen();
sleep (1);
gxClearScreen((GXColor)BLACK);
texture = gxTextureOpenPNG(Bg_intro_c3_png,0);
if (texture)
{
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
if (texture->data) free(texture->data);
free(texture);
}
gxSetScreen();
ASND_Pause(0);
int voice = ASND_GetFirstUnusedVoice();
ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)intro_pcm,intro_pcm_size,200,200,NULL);
sleep (2);
ASND_Pause(1);
}