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https://github.com/ekeeke/Genesis-Plus-GX.git
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175 lines
5.6 KiB
C
175 lines
5.6 KiB
C
/***************************************************************************************
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* Genesis Plus
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* XE-1AP analog controller support
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*
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* Copyright (C) 2011-2015 Eke-Eke (Genesis Plus GX)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#include "shared.h"
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#define XE_1AP_LATENCY 3
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static struct
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{
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uint8 State;
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uint8 Counter;
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uint8 Latency;
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} xe_1ap[2];
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void xe_1ap_reset(int index)
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{
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input.analog[index][0] = 128;
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input.analog[index][1] = 128;
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input.analog[index+1][0] = 128;
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index >>= 2;
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xe_1ap[index].State = 0x40;
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xe_1ap[index].Counter = 11;
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xe_1ap[index].Latency = 0;
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}
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INLINE unsigned char xe_1ap_read(int index)
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{
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unsigned char data;
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unsigned int port = index << 2;
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/* Current data transfer cycle */
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switch (xe_1ap[index].Counter)
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{
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case 0: /* E1 E2 Start Select buttons status (active low) */
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data = (~input.pad[port] >> 10) & 0x0F;
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break;
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case 1: /* A/A' B/B' C D buttons status (active low) */
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data = ((~input.pad[port] >> 4) & 0x0F) & ~((input.pad[port] >> 6) & 0x0C);
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break;
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case 2: /* CH0 high (Analog Stick Left/Right direction) */
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data = (input.analog[port][0] >> 4) & 0x0F;
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break;
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case 3: /* CH1 high (Analog Stick Up/Down direction) */
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data = (input.analog[port][1] >> 4) & 0x0F;
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break;
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case 4: /* CH2 high (N/A) */
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data = 0x0;
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break;
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case 5: /* CH3 high (Throttle vertical or horizontal direction) */
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data = (input.analog[port+1][0] >> 4) & 0x0F;
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break;
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case 6: /* CH0 low (Analog Stick Left/Right direction) */
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data = input.analog[port][0] & 0x0F;
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break;
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case 7: /* CH1 low (Analog Stick Up/Down direction)*/
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data = input.analog[port][1] & 0x0F;
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break;
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case 8: /* CH2 low (N/A) */
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data = 0x0;
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break;
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case 9: /* CH3 low (Throttle vertical or horizontal direction) */
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data = input.analog[port+1][0] & 0x0F;
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break;
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case 10: /* A B A' B' buttons status (active low) */
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data = (~input.pad[port] >> 6) & 0x0F;
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break;
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default: /* N/A */
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data = 0x0F;
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break;
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}
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/* TL indicates current data cycle (0=1st cycle, 1=2nd cycle, etc) */
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data |= ((xe_1ap[index].Counter & 1) << 4);
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/* TR indicates if data is valid (0=valid, 1=not ready) */
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/* Some games expect this bit to switch between 0 and 1 */
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/* so we actually keep it high for some reads after the */
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/* data cycle has been initialized or incremented */
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if (xe_1ap[index].Latency)
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{
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if (xe_1ap[index].Latency > 1)
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{
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/* data is not ready */
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data |= 0x20;
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}
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/* decrement internal latency */
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xe_1ap[index].Latency--;
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}
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else if (xe_1ap[index].Counter <= 10)
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{
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/* next data cycle */
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xe_1ap[index].Counter++;
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/* reinitialize internal latency */
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xe_1ap[index].Latency = XE_1AP_LATENCY;
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}
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return data;
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}
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INLINE void xe_1ap_write(int index, unsigned char data, unsigned char mask)
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{
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/* only update bits set as output */
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data = (xe_1ap[index].State & ~mask) | (data & mask);
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/* look for TH 1->0 transitions */
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if (!(data & 0x40) && (xe_1ap[index].State & 0x40))
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{
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/* reset data acquisition cycle */
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xe_1ap[index].Counter = 0;
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/* initialize internal latency */
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xe_1ap[index].Latency = XE_1AP_LATENCY;
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}
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/* update internal state */
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xe_1ap[index].State = data;
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}
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unsigned char xe_1ap_1_read(void)
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{
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return xe_1ap_read(0);
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}
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unsigned char xe_1ap_2_read(void)
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{
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return xe_1ap_read(1);
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}
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void xe_1ap_1_write(unsigned char data, unsigned char mask)
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{
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xe_1ap_write(0, data, mask);
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}
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void xe_1ap_2_write(unsigned char data, unsigned char mask)
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{
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xe_1ap_write(1, data, mask);
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}
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