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![Clownacy](/assets/img/avatar_default.png)
On my PC, the SDL2 build doesn't 'obtain' the S16 format it requests, but since the rest of the SDL2 frontend expects S16, this causes the audio to fail. So, instead, I force SDL to accept S16, and just convert to the native format implicitly. I also applied this to every sound format setting, since I imagine the frontend doesn't support obtaining only one channel, or a non 48kHz frequency.