Genesis-Plus-GX/gx/gui/menu.c

3677 lines
118 KiB
C
Raw Blame History

/****************************************************************************
* menu.c
*
* Genesis Plus GX menu
*
* Copyright Eke-Eke (2009-2013)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#include "shared.h"
#include "font.h"
#include "gui.h"
#include "filesel.h"
#include "cheats.h"
#include "file_load.h"
#include "file_slot.h"
#ifdef HW_RVL
#include <ogc/usbmouse.h>
#endif
#include <ogc/lwp_threads.h>
#include <ogc/lwp_watchdog.h>
/* Credits */
extern const u8 Bg_credits_png[];
/* Main menu */
extern const u8 Main_load_png[];
extern const u8 Main_options_png[];
extern const u8 Main_quit_png[];
extern const u8 Main_file_png[];
extern const u8 Main_reset_png[];
extern const u8 Main_cheats_png[];
extern const u8 Main_showinfo_png[];
extern const u8 Main_takeshot_png[];
#ifdef HW_RVL
extern const u8 Main_play_wii_png[];
#else
extern const u8 Main_play_gcn_png[];
#endif
/* Options menu */
extern const u8 Option_menu_png[];
extern const u8 Option_ctrl_png[];
extern const u8 Option_sound_png[];
extern const u8 Option_video_png[];
extern const u8 Option_system_png[];
/* Load ROM menu */
extern const u8 Load_recent_png[];
extern const u8 Load_md_png[];
extern const u8 Load_ms_png[];
extern const u8 Load_gg_png[];
extern const u8 Load_sg_png[];
extern const u8 Load_cd_png[];
/* Save Manager menu */
extern const u8 Button_load_png[];
extern const u8 Button_load_over_png[];
extern const u8 Button_save_png[];
extern const u8 Button_save_over_png[];
extern const u8 Button_special_png[];
extern const u8 Button_special_over_png[];
extern const u8 Button_delete_png[];
extern const u8 Button_delete_over_png[];
/* Controller Settings */
extern const u8 Ctrl_4wayplay_png[];
extern const u8 Ctrl_gamepad_md_png[];
extern const u8 Ctrl_gamepad_ms_png[];
extern const u8 Ctrl_justifiers_png[];
extern const u8 Ctrl_menacer_png[];
extern const u8 Ctrl_mouse_png[];
extern const u8 Ctrl_xe_a1p_png[];
extern const u8 Ctrl_activator_png[];
extern const u8 Ctrl_lightphaser_png[];
extern const u8 Ctrl_paddle_png[];
extern const u8 Ctrl_sportspad_png[];
extern const u8 Ctrl_none_png[];
extern const u8 Ctrl_teamplayer_png[];
extern const u8 Ctrl_pad3b_png[];
extern const u8 Ctrl_pad6b_png[];
extern const u8 Ctrl_config_png[];
extern const u8 ctrl_option_off_png[];
extern const u8 ctrl_option_on_png[];
extern const u8 ctrl_gamecube_png[];
#ifdef HW_RVL
extern const u8 ctrl_classic_png[];
extern const u8 ctrl_nunchuk_png[];
extern const u8 ctrl_wiimote_png[];
#endif
/* Generic images */
extern const u8 Button_sm_blue_png[];
extern const u8 Button_sm_grey_png[];
extern const u8 Button_sm_yellow_png[];
/* Exit callback */
void (*reload)(void);
/*****************************************************************************/
/* Specific Menu Callbacks */
/*****************************************************************************/
static void ctrlmenu_cb(void);
static void savemenu_cb(void);
static void mainmenu_cb(void);
/*****************************************************************************/
/* Generic Buttons data */
/*****************************************************************************/
static butn_data arrow_up_data =
{
{NULL,NULL},
{Button_up_png,Button_up_over_png}
};
static butn_data arrow_down_data =
{
{NULL,NULL},
{Button_down_png,Button_down_over_png}
};
static butn_data button_text_data =
{
{NULL,NULL},
{Button_text_png,Button_text_over_png}
};
static butn_data button_icon_data =
{
{NULL,NULL},
{Button_icon_png,Button_icon_over_png}
};
static butn_data button_icon_sm_data =
{
{NULL,NULL},
{Button_icon_sm_png,Button_icon_sm_over_png}
};
static butn_data button_player_data =
{
{NULL,NULL},
{Button_sm_blue_png,Button_sm_yellow_png}
};
static butn_data button_player_none_data =
{
{NULL,NULL},
{Button_sm_grey_png,NULL}
};
static butn_data button_load_data =
{
{NULL,NULL},
{Button_load_png,Button_load_over_png}
};
static butn_data button_save_data =
{
{NULL,NULL},
{Button_save_png,Button_save_over_png}
};
static butn_data button_special_data =
{
{NULL,NULL},
{Button_special_png,Button_special_over_png}
};
static butn_data button_delete_data =
{
{NULL,NULL},
{Button_delete_png,Button_delete_over_png}
};
/*****************************************************************************/
/* Generic GUI items */
/*****************************************************************************/
static gui_item action_cancel =
{
NULL,Key_B_png,"","Back",10,422,28,28
};
static gui_item action_select =
{
NULL,Key_A_png,"","",602,422,28,28
};
/*****************************************************************************/
/* GUI backgrounds images */
/*****************************************************************************/
static gui_image bg_main[4] =
{
{NULL,Bg_layer_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_main_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,340,640,140,255},
{NULL,Main_logo_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,202,362,232,56,255}
};
static gui_image bg_misc[5] =
{
{NULL,Bg_layer_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_top_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,0,0,640,108,255},
{NULL,Banner_bottom_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,380,640,100,255},
{NULL,Main_logo_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,466,40,152,44,255}
};
static gui_image bg_ctrls[8] =
{
{NULL,Bg_layer_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_top_png,IMAGE_VISIBLE,0,0,640,108,255},
{NULL,Banner_bottom_png,IMAGE_VISIBLE,0,380,640,100,255},
{NULL,Main_logo_png,IMAGE_VISIBLE,466,40,152,44,255},
{NULL,Frame_s2_png,IMAGE_VISIBLE,38,72,316,168,128},
{NULL,Frame_s2_png,IMAGE_VISIBLE,38,242,316,168,128},
{NULL,Frame_s3_png,IMAGE_SLIDE_RIGHT,400,134,292,248,128}
};
static gui_image bg_list[6] =
{
{NULL,Bg_layer_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_top_png,IMAGE_VISIBLE,0,0,640,108,255},
{NULL,Banner_bottom_png,IMAGE_VISIBLE,0,380,640,100,255},
{NULL,Main_logo_png,IMAGE_VISIBLE,466,40,152,44,255},
{NULL,Frame_s1_png,IMAGE_VISIBLE,8,70,372,336,76}
};
static gui_image bg_saves[8] =
{
{NULL,NULL,0,0,0,0,0,255},
{NULL,Bg_layer_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
{NULL,Banner_top_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,0,0,640,108,255},
{NULL,Banner_bottom_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,380,640,100,255},
{NULL,Main_logo_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,466,40,152,44,255},
{NULL,Frame_s1_png,IMAGE_VISIBLE,8,70,372,336,76},
{NULL,Frame_s1_png,IMAGE_SLIDE_RIGHT,468,108,372,296,76}
};
/*****************************************************************************/
/* Menu Items description */
/*****************************************************************************/
/* Main menu */
static gui_item items_main[10] =
{
{NULL,Main_load_png ,"","",114,162,80,92},
{NULL,Main_options_png ,"","",290,166,60,88},
{NULL,Main_quit_png ,"","",460,170,52,84},
{NULL,Main_file_png ,"","",114,216,80,92},
{NULL,Main_reset_png ,"","",294,227,52,80},
{NULL,Main_cheats_png ,"","",454,218,64,92},
{NULL,NULL ,"","", 10,334,84,32},
#ifdef HW_RVL
{NULL,Main_play_wii_png,"","", 10,372,84,32},
#else
{NULL,Main_play_gcn_png,"","", 10,372,84,32},
#endif
{NULL,Main_takeshot_png,"","",546,334,84,32},
{NULL,Main_showinfo_png,"","",546,372,84,32}
};
/* Controllers menu */
static gui_item items_ctrls[13] =
{
{NULL,NULL,"","", 0, 0, 0, 0},
{NULL,NULL,"","", 0, 0, 0, 0},
{NULL,NULL,"","",305, 0, 24, 0},
{NULL,NULL,"","",305, 0, 24, 0},
{NULL,NULL,"","",305, 0, 24, 0},
{NULL,NULL,"","",305, 0, 24, 0},
{NULL,NULL,"","",305, 0, 24, 0},
{NULL,NULL,"","",305, 0, 24, 0},
{NULL,NULL,"","",305, 0, 24, 0},
{NULL,NULL,"","",305, 0, 24, 0},
{NULL,NULL,"","", 0, 0, 0, 0},
{NULL,NULL,"","", 0, 0, 0, 0},
{NULL,Ctrl_config_png,"Keys\nConfig","Configure Controller Keys",530,306,32,32}
};
/* Load menu */
static gui_item items_load[6] =
{
{NULL,Load_recent_png,"","Load recently played games", 119,144,72, 92},
{NULL,Load_md_png, "","Load Mega Drive/Genesis games", 278,141,84, 92},
{NULL,Load_cd_png, "","Load Sega/Mega CD games", 454,141,64, 92},
{NULL,Load_ms_png, "","Load Master System games", 114,284,84, 96},
{NULL,Load_gg_png, "","Load Game Gear games", 278,283,84,100},
{NULL,Load_sg_png, "","Load SG-1000 games", 454,281,64, 96}
};
/* Option menu */
static gui_item items_options[5] =
{
{NULL,Option_system_png,"","System settings", 114,142,80,92},
{NULL,Option_video_png, "","Video settings", 288,150,64,84},
{NULL,Option_sound_png, "","Audio settings", 464,154,44,80},
{NULL,Option_ctrl_png, "","Controllers settings", 192,286,88,92},
{NULL,Option_menu_png, "","Menu settings", 370,286,60,92}
};
/* Audio options */
static gui_item items_audio[13] =
{
{NULL,NULL,"Master System FM: AUTO", "Enable/disable YM2413 chip", 56,132,276,48},
{NULL,NULL,"High-Quality FM: ON", "Adjust YM2612/YM2413 resampling quality", 56,132,276,48},
{NULL,NULL,"FM Resolution: MAX", "Adjust YM2612 DAC precision", 56,132,276,48},
{NULL,NULL,"FM Volume: 1.00", "Adjust YM2612/YM2413 output level", 56,132,276,48},
{NULL,NULL,"PSG Volume: 2.50", "Adjust SN76489 output level", 56,132,276,48},
{NULL,NULL,"PSG Noise Boost: OFF", "Boost SN76489 Noise Channel", 56,132,276,48},
{NULL,NULL,"Audio Out: STEREO", "Select audio mixing output type", 56,132,276,48},
{NULL,NULL,"Filtering: 3-BAND EQ", "Setup Audio filtering", 56,132,276,48},
{NULL,NULL,"Low Gain: 1.00", "Adjust EQ Low Band Gain", 56,132,276,48},
{NULL,NULL,"Mid Gain: 1.00", "Adjust EQ Mid Band Gain", 56,132,276,48},
{NULL,NULL,"High Gain: 1.00", "Adjust EQ High Band Gain", 56,132,276,48},
{NULL,NULL,"Low Freq: 200 Hz", "Adjust EQ Lowest Frequency", 56,132,276,48},
{NULL,NULL,"High Freq: 20000 Hz", "Adjust EQ Highest Frequency", 56,132,276,48}
};
/* System options */
static gui_item items_system[10] =
{
{NULL,NULL,"Console Hardware: AUTO", "Select system hardware model", 56,132,276,48},
{NULL,NULL,"Console Region: AUTO", "Select system region", 56,132,276,48},
{NULL,NULL,"VDP Mode: AUTO", "Select VDP mode", 56,132,276,48},
{NULL,NULL,"System Clock: AUTO", "Select system clock frequency", 56,132,276,48},
{NULL,NULL,"System Boot: BIOS&CART", "Select system booting method", 56,132,276,48},
{NULL,NULL,"System Lockups: ON", "Enable/disable original system lock-ups", 56,132,276,48},
{NULL,NULL,"68k Address Error: ON", "Enable/disable 68k address error exceptions", 56,132,276,48},
{NULL,NULL,"Lock-on: OFF", "Select Lock-On cartridge type", 56,132,276,48},
{NULL,NULL,"Cartridge Swap: OFF", "Enable/disable cartridge hot swap", 56,132,276,48},
{NULL,NULL,"SVP Cycles: 1500", "Adjust SVP chip emulation speed", 56,132,276,48}
};
/* Video options */
#ifdef HW_RVL
static gui_item items_video[13] =
#else
static gui_item items_video[11] =
#endif
{
{NULL,NULL,"Display: PROGRESSIVE", "Select video mode", 56,132,276,48},
{NULL,NULL,"TV mode: 50/60Hz", "Select video refresh rate", 56,132,276,48},
{NULL,NULL,"VSYNC: AUTO", "Enable/disable sync with Video Hardware", 56,132,276,48},
{NULL,NULL,"GX Bilinear Filter: OFF", "Enable/disable texture hardware filtering", 56,132,276,48},
{NULL,NULL,"GX Deflickering Filter: OFF","Enable/disable GX hardware filtering", 56,132,276,48},
#ifdef HW_RVL
{NULL,NULL,"VI Trap Filter: ON", "Enable/disable video hardware filtering", 56,132,276,48},
{NULL,NULL,"VI Gamma Correction: 1.0", "Adjust video hardware gamma correction", 56,132,276,48},
#endif
{NULL,NULL,"NTSC Filter: COMPOSITE", "Enable/disable NTSC software filtering", 56,132,276,48},
{NULL,NULL,"Borders: OFF", "Enable/disable overscan emulation", 56,132,276,48},
{NULL,NULL,"GG screen: ORIGINAL", "Enable/disable Game Gear extended screen", 56,132,276,48},
{NULL,NULL,"Aspect: ORIGINAL (4:3)", "Select display aspect ratio", 56,132,276,48},
{NULL,NULL,"Screen Position (+0,+0)", "Adjust display position", 56,132,276,48},
{NULL,NULL,"Screen Scaling (+0,+0)", "Adjust display scaling", 56,132,276,48}
};
/* Menu options */
static gui_item items_prefs[10] =
{
{NULL,NULL,"Auto ROM Load: OFF", "Enable/Disable automatic ROM loading on startup", 56,132,276,48},
{NULL,NULL,"Auto Cheats: OFF", "Enable/Disable automatic cheats activation", 56,132,276,48},
{NULL,NULL,"Auto Saves: OFF", "Enable/Disable automatic saves", 56,132,276,48},
{NULL,NULL,"ROM Load Device: SD", "Configure default device for ROM files", 56,132,276,48},
{NULL,NULL,"Saves Device: FAT", "Configure default device for Save files", 56,132,276,48},
{NULL,NULL,"SFX Volume: 100", "Adjust sound effects volume", 56,132,276,48},
{NULL,NULL,"BGM Volume: 100", "Adjust background music volume", 56,132,276,48},
{NULL,NULL,"BG Overlay: ON", "Enable/disable background overlay", 56,132,276,48},
{NULL,NULL,"Screen Width: 658", "Adjust menu screen width in pixels", 56,132,276,48},
{NULL,NULL,"Show CD Leds: OFF", "Enable/Disable CD leds display", 56,132,276,48},
};
/* Save Manager */
static gui_item items_saves[9] =
{
{NULL,NULL,"","" ,0,0,0,0},
{NULL,NULL,"","" ,0,0,0,0},
{NULL,NULL,"","" ,0,0,0,0},
{NULL,NULL,"","" ,0,0,0,0},
{NULL,NULL,"","" ,0,0,0,0},
{NULL,NULL,"","Load file" ,0,0,0,0},
{NULL,NULL,"","Set as default file",0,0,0,0},
{NULL,NULL,"","Delete file" ,0,0,0,0},
{NULL,NULL,"","Save file" ,0,0,0,0}
};
/*****************************************************************************/
/* Menu Buttons description */
/*****************************************************************************/
/* Generic Buttons for list menu */
static gui_butn arrow_up = {&arrow_up_data,BUTTON_ACTIVE|BUTTON_OVER_SFX,{0,0,0,0},14,76,360,32};
static gui_butn arrow_down = {&arrow_down_data,BUTTON_ACTIVE|BUTTON_OVER_SFX,{0,0,0,0},14,368,360,32};
/* Generic list menu */
static gui_butn buttons_list[4] =
{
{&button_text_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0},56,132,276,48},
{&button_text_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0},56,188,276,48},
{&button_text_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0},56,244,276,48},
{&button_text_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0},56,300,276,48}
};
/* Main menu */
static gui_butn buttons_main[10] =
{
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,0,0,1}, 80,140,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,0,1,1},246,140,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,0,1,0},412,140,148,132},
{&button_icon_data, BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,4,0,1}, 80,194,148,132},
{&button_icon_data, BUTTON_OVER_SFX ,{3,4,1,1},246,194,148,132},
{&button_icon_data, BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,3,1,0},412,194,148,132},
{NULL , BUTTON_OVER_SFX ,{3,1,0,2}, 10,334, 84, 32},
{NULL , BUTTON_OVER_SFX ,{4,0,0,2}, 10,372, 84, 32},
{NULL , BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,1,1,0},546,334, 84, 32},
{NULL , BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,2,0},546,372, 84, 32}
};
/* Controllers Menu */
static gui_butn buttons_ctrls[13] =
{
{&button_icon_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{0,1,0,2}, 60, 88,148,132},
{&button_icon_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX ,{1,0,0,5}, 60,258,148,132},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,1,2,0},250, 79, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,3,0},250,117, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,4,0},250,155, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,5,0},250,193, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,5,0},250,249, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,6,0},250,287, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,1,7,0},250,325, 84, 32},
{NULL ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{1,0,8,0},250,363, 84, 32},
{&button_icon_sm_data ,BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX ,{0,1,1,0},436,168,160, 52},
{&button_icon_sm_data ,BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX ,{1,1,0,0},436,232,160, 52},
{&button_icon_sm_data ,BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX|BUTTON_SELECT_SFX ,{1,0,0,0},436,296,160, 52}
};
/* Load Game menu */
static gui_butn buttons_load[6] =
{
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,0},412,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,0,1}, 80,264,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,1},246,264,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,0},412,264,148,132}
};
/* Options menu */
static gui_butn buttons_options[5] =
{
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,0,1}, 80,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,3,1,1},246,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{0,2,1,1},412,120,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{3,0,1,1},162,264,148,132},
{&button_icon_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX|BUTTON_SELECT_SFX,{2,0,1,0},330,264,148,132}
};
/* Save Manager Menu */
static gui_butn buttons_saves[9] =
{
{&button_text_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{0,1,0,0}, 56,102,276,48},
{&button_text_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0}, 56,158,276,48},
{&button_text_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0}, 56,214,276,48},
{&button_text_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,1,0,0}, 56,270,276,48},
{&button_text_data ,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{1,0,0,0}, 56,326,276,48},
{&button_load_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,1,0,0},530,130, 56,56},
{&button_special_data,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{1,1,0,0},530,196, 56,56},
{&button_delete_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{1,1,0,0},530,262, 56,56},
{&button_save_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{1,0,0,0},530,328, 56,56}
};
/*****************************************************************************/
/* Menu descriptions */
/*****************************************************************************/
/* Main menu */
static gui_menu menu_main =
{
"",
0,0,
10,10,4,0,
items_main,
buttons_main,
bg_main,
{NULL,NULL},
{NULL,NULL},
NULL
};
/* Main menu */
gui_menu menu_ctrls =
{
"Controller Settings",
0,0,
13,13,8,0,
items_ctrls,
buttons_ctrls,
bg_ctrls,
{&action_cancel, &action_select},
{NULL,NULL},
ctrlmenu_cb
};
/* Load Game menu */
static gui_menu menu_load =
{
"Load Game",
0,0,
6,6,5,0,
items_load,
buttons_load,
bg_misc,
{&action_cancel, &action_select},
{NULL,NULL},
NULL
};
/* Options menu */
static gui_menu menu_options =
{
"Settings",
0,0,
5,5,5,0,
items_options,
buttons_options,
bg_misc,
{&action_cancel, &action_select},
{NULL,NULL},
NULL
};
/* System Options menu */
static gui_menu menu_system =
{
"System Settings",
0,0,
10,4,6,0,
items_system,
buttons_list,
bg_list,
{&action_cancel, &action_select},
{&arrow_up,&arrow_down},
NULL
};
/* Video Options menu */
static gui_menu menu_video =
{
"Video Settings",
0,0,
10,4,6,0,
items_video,
buttons_list,
bg_list,
{&action_cancel, &action_select},
{&arrow_up,&arrow_down},
NULL
};
/* Sound Options menu */
static gui_menu menu_audio =
{
"Audio Settings",
0,0,
9,4,6,0,
items_audio,
buttons_list,
bg_list,
{&action_cancel, &action_select},
{&arrow_up,&arrow_down},
NULL
};
/* Sound Options menu */
static gui_menu menu_prefs =
{
"Menu Settings",
0,0,
10,4,6,0,
items_prefs,
buttons_list,
bg_list,
{&action_cancel, &action_select},
{&arrow_up,&arrow_down},
NULL
};
/* Save Manager menu */
static gui_menu menu_saves =
{
"Save Manager",
0,0,
9,9,8,0,
items_saves,
buttons_saves,
bg_saves,
{&action_cancel, &action_select},
{NULL,NULL},
savemenu_cb
};
/****************************************************************************
* GUI Settings menu
*
****************************************************************************/
static void update_screen_w(void)
{
vmode->viWidth = config.screen_w;
vmode->viXOrigin = (VI_MAX_WIDTH_NTSC -config.screen_w)/2;
VIDEO_Configure(vmode);
VIDEO_Flush();
}
static void update_bgm(void)
{
SetVolumeOgg(((int)config.bgm_volume * 255) / 100);
}
static void prefmenu ()
{
int ret, quit = 0;
gui_menu *m = &menu_prefs;
gui_item *items = m->items;
sprintf (items[0].text, "Auto ROM Load: %s", config.autoload ? "ON":"OFF");
sprintf (items[1].text, "Auto Cheats: %s", config.autocheat ? "ON":"OFF");
if (config.s_auto == 3) sprintf (items[2].text, "Auto Saves: ALL");
else if (config.s_auto == 2) sprintf (items[2].text, "Auto Saves: STATE ONLY");
else if (config.s_auto == 1) sprintf (items[2].text, "Auto Saves: SRAM ONLY");
else sprintf (items[2].text, "Auto Saves: NONE");
#ifdef HW_RVL
if (config.l_device == 1) sprintf (items[3].text, "ROM Load Device: USB");
else if (config.l_device == 2) sprintf (items[3].text, "ROM Load Device: DVD");
#else
if (config.l_device == 1) sprintf (items[3].text, "ROM Load Device: DVD");
#endif
else sprintf (items[3].text, "ROM Load Device: SD");
if (config.s_device == 1) sprintf (items[4].text, "Saves Device: MCARD A");
else if (config.s_device == 2) sprintf (items[4].text, "Saves Device: MCARD B");
else sprintf (items[4].text, "Saves Device: FAT");
sprintf (items[5].text, "SFX Volume: %1.1f", config.sfx_volume);
sprintf (items[6].text, "BGM Volume: %1.1f", config.bgm_volume);
sprintf (items[7].text, "BG Overlay: %s", config.bg_overlay ? "ON":"OFF");
sprintf (items[8].text, "Screen Width: %d", config.screen_w);
sprintf (items[9].text, "Show CD Leds: %s", config.cd_leds ? "ON":"OFF");
GUI_InitMenu(m);
GUI_SlideMenuTitle(m,strlen("Menu "));
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0: /* Auto load last ROM file on startup */
config.autoload ^= 1;
sprintf (items[0].text, "Auto ROM Load: %s", config.autoload ? "ON":"OFF");
break;
case 1: /* Cheats automatic activation */
config.autocheat ^= 1;
sprintf (items[1].text, "Auto Cheats: %s", config.autocheat ? "ON":"OFF");
break;
case 2: /*** Auto load/save STATE & SRAM files ***/
config.s_auto = (config.s_auto + 1) % 4;
if (config.s_auto == 3) sprintf (items[2].text, "Auto Saves: ALL");
else if (config.s_auto == 2) sprintf (items[2].text, "Auto Saves: STATE ONLY");
else if (config.s_auto == 1) sprintf (items[2].text, "Auto Saves: SRAM ONLY");
else sprintf (items[2].text, "Auto Saves: NONE");
break;
case 3: /*** Default ROM device ***/
#ifdef HW_RVL
config.l_device = (config.l_device + 1) % 3;
if (config.l_device == 1) sprintf (items[3].text, "ROM Load Device: USB");
else if (config.l_device == 2) sprintf (items[3].text, "ROM Load Device: DVD");
#else
config.l_device ^= 1;
if (config.l_device == 1) sprintf (items[3].text, "ROM Load Device: DVD");
#endif
else sprintf (items[3].text, "ROM Load Device: SD");
break;
case 4: /*** Default saves device ***/
config.s_device = (config.s_device + 1) % 3;
if (config.s_device == 1) sprintf (items[4].text, "Saves Device: MCARD A");
else if (config.s_device == 2) sprintf (items[4].text, "Saves Device: MCARD B");
else sprintf (items[4].text, "Saves Device: FAT");
break;
case 5: /*** Sound effects volume ***/
GUI_OptionBox(m,0,"SFX Volume",(void *)&config.sfx_volume,10.0,0.0,100.0,0);
sprintf (items[5].text, "SFX Volume: %1.1f", config.sfx_volume);
break;
case 6: /*** Background music volume ***/
GUI_OptionBox(m,update_bgm,"BGM Volume",(void *)&config.bgm_volume,10.0,0.0,100.0,0);
sprintf (items[6].text, "BGM Volume: %1.1f", config.bgm_volume);
break;
case 7: /*** Background overlay ***/
config.bg_overlay ^= 1;
if (config.bg_overlay)
{
bg_main[1].state |= IMAGE_VISIBLE;
bg_misc[1].state |= IMAGE_VISIBLE;
bg_ctrls[1].state |= IMAGE_VISIBLE;
bg_list[1].state |= IMAGE_VISIBLE;
bg_saves[2].state |= IMAGE_VISIBLE;
sprintf (items[7].text, "BG Overlay: ON");
}
else
{
bg_main[1].state &= ~IMAGE_VISIBLE;
bg_misc[1].state &= ~IMAGE_VISIBLE;
bg_ctrls[1].state &= ~IMAGE_VISIBLE;
bg_list[1].state &= ~IMAGE_VISIBLE;
bg_saves[2].state &= ~IMAGE_VISIBLE;
sprintf (items[7].text, "BG Overlay: OFF");
}
break;
case 8: /*** Screen Width ***/
GUI_OptionBox(m,update_screen_w,"Screen Width",(void *)&config.screen_w,2,640,VI_MAX_WIDTH_NTSC,1);
sprintf (items[8].text, "Screen Width: %d", config.screen_w);
break;
case 9: /*** CD LEDS ***/
config.cd_leds ^= 1;
sprintf (items[9].text, "Show CD Leds: %s", config.cd_leds ? "ON":"OFF");
break;
case -1:
quit = 1;
break;
}
}
/* stop DVD drive when not in use */
if (config.l_device != 2)
{
#ifdef HW_RVL
DI_StopMotor();
#else
vu32* const dvd = (u32*)0xCC006000;
dvd[0] = 0x2e;
dvd[1] = 0;
dvd[2] = 0xe3000000;
dvd[3] = 0;
dvd[4] = 0;
dvd[5] = 0;
dvd[6] = 0;
dvd[7] = 1;
while (dvd[7] & 1);
dvd[0] = 0x14;
dvd[1] = 0;
#endif
}
GUI_DeleteMenu(m);
}
/****************************************************************************
* Audio Settings menu
*
****************************************************************************/
static void soundmenu ()
{
int ret, quit = 0;
float fm_volume = (float)config.fm_preamp/100.0;
float psg_volume = (float)config.psg_preamp/100.0;
gui_menu *m = &menu_audio;
gui_item *items = m->items;
if (config.ym2413 == 0) sprintf (items[0].text, "Master System FM: OFF");
else if (config.ym2413 == 1) sprintf (items[0].text, "Master System FM: ON");
else sprintf (items[0].text, "Master System FM: AUTO");
if (config.hq_fm) sprintf (items[1].text, "High-Quality FM: ON");
else sprintf (items[1].text, "High-Quality FM: OFF");
if (config.dac_bits < 14) sprintf (items[2].text, "FM Resolution: %d bits", config.dac_bits);
else sprintf (items[2].text, "FM Resolution: MAX");
sprintf (items[3].text, "FM Volume: %1.2f", fm_volume);
sprintf (items[4].text, "PSG Volume: %1.2f", psg_volume);
sprintf (items[5].text, "PSG Noise Boost: %s", config.psgBoostNoise ? "ON":"OFF");
sprintf (items[6].text, "Audio Out: %s", config.mono ? "MONO":"STEREO");
if (config.filter == 2)
{
float lg = (float)config.lg/100.0;
float mg = (float)config.mg/100.0;
float hg = (float)config.hg/100.0;
sprintf(items[7].text, "Filtering: 3-BAND EQ");
sprintf(items[8].text, "Low Gain: %1.2f", lg);
strcpy(items[8].comment, "Adjust EQ Low Band Gain");
sprintf(items[9].text, "Middle Gain: %1.2f", mg);
sprintf(items[10].text, "High Gain: %1.2f", hg);
sprintf(items[11].text, "Low Freq: %d", config.low_freq);
sprintf(items[12].text, "High Freq: %d", config.high_freq);
m->max_items = 13;
}
else if (config.filter == 1)
{
int16 lp_range = (config.lp_range * 100 + 0xffff) / 0x10000;
sprintf (items[7].text, "Filtering: LOW-PASS");
sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range);
strcpy (items[9].comment, "Adjust Low Pass filter");
m->max_items = 9;
}
else
{
sprintf (items[7].text, "Filtering: OFF");
m->max_items = 8;
}
GUI_InitMenu(m);
GUI_SlideMenuTitle(m,strlen("Audio "));
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0:
{
config.ym2413++;
if (config.ym2413 > 2) config.ym2413 = 0;
if (config.ym2413 == 0) sprintf (items[0].text, "Master System FM: OFF");
else if (config.ym2413 == 1) sprintf (items[0].text, "Master System FM: ON");
else sprintf (items[0].text, "Master System FM: AUTO");
/* Automatic detection */
if ((config.ym2413 & 2) && system_hw && ((system_hw & SYSTEM_PBC) != SYSTEM_MD))
{
/* detect if game is using YM2413 */
sms_cart_init();
/* restore SRAM */
slot_autoload(0,config.s_device);
}
break;
}
case 1:
{
config.hq_fm ^= 1;
if (config.hq_fm) sprintf (items[1].text, "High-Quality FM: ON");
else sprintf (items[1].text, "High-Quality FM: OFF");
break;
}
case 2:
{
config.dac_bits++;
if (config.dac_bits > 14) config.dac_bits = 7;
if (config.dac_bits < 14) sprintf (items[2].text, "FM Resolution: %d bits", config.dac_bits);
else sprintf (items[2].text, "FM Resolution: MAX");
YM2612Config(config.dac_bits);
break;
}
case 3:
{
GUI_OptionBox(m,0,"FM Volume",(void *)&fm_volume,0.01,0.0,5.0,0);
sprintf (items[3].text, "FM Volume: %1.2f", fm_volume);
config.fm_preamp = (int)(fm_volume * 100.0 + 0.5);
break;
}
case 4:
{
GUI_OptionBox(m,0,"PSG Volume",(void *)&psg_volume,0.01,0.0,5.0,0);
sprintf (items[4].text, "PSG Volume: %1.2f", psg_volume);
config.psg_preamp = (int)(psg_volume * 100.0 + 0.5);
if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
{
SN76489_Config(0, config.psg_preamp, config.psgBoostNoise, 0xff);
}
else
{
SN76489_Config(0, config.psg_preamp, config.psgBoostNoise, io_reg[6]);
}
break;
}
case 5:
{
config.psgBoostNoise ^= 1;
sprintf (items[5].text, "PSG Noise Boost: %s", config.psgBoostNoise ? "ON":"OFF");
if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
{
SN76489_Config(0, config.psg_preamp, config.psgBoostNoise, 0xff);
}
else
{
SN76489_Config(0, config.psg_preamp, config.psgBoostNoise, io_reg[6]);
}
break;
}
case 6:
{
config.mono ^= 1;
sprintf (items[6].text, "Audio Out: %s", config.mono ? "MONO":"STEREO");
break;
}
case 7:
{
config.filter = (config.filter + 1) % 3;
if (config.filter == 2)
{
float lg = (float)config.lg/100.0;
sprintf (items[7].text, "Filtering: 3-BAND EQ");
sprintf (items[8].text, "Low Gain: %1.2f", lg);
strcpy (items[8].comment, "Adjust EQ Low Band Gain");
m->max_items = 13;
audio_set_equalizer();
}
else if (config.filter == 1)
{
int lp_range = (config.lp_range * 100 + 0xffff) / 0x10000;
sprintf (items[7].text, "Filtering: LOW-PASS");
sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range);
strcpy (items[8].comment, "Adjust Low Pass filter");
m->max_items = 9;
}
else
{
sprintf (items[7].text, "Filtering: OFF");
m->max_items = 8;
}
while ((m->offset + 4) > m->max_items)
{
m->offset--;
m->selected++;
}
break;
}
case 8:
{
if (config.filter == 1)
{
int16 lp_range = (config.lp_range * 100 + 0xffff) / 0x10000;
GUI_OptionBox(m,0,"Low-Pass Rate",(void *)&lp_range,1,0,100,1);
sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range);
config.lp_range = (lp_range * 0x10000) / 100;
}
else
{
float lg = (float)config.lg/100.0;
GUI_OptionBox(m,0,"Low Gain",(void *)&lg,0.01,0.0,2.0,0);
sprintf (items[8].text, "Low Gain: %1.2f", lg);
config.lg = (int)(lg * 100.0);
audio_set_equalizer();
}
break;
}
case 9:
{
float mg = (float)config.mg/100.0;
GUI_OptionBox(m,0,"Middle Gain",(void *)&mg,0.01,0.0,2.0,0);
sprintf (items[9].text, "Middle Gain: %1.2f", mg);
config.mg = (int)(mg * 100.0);
audio_set_equalizer();
break;
}
case 10:
{
float hg = (float)config.hg/100.0;
GUI_OptionBox(m,0,"High Gain",(void *)&hg,0.01,0.0,2.0,0);
sprintf (items[10].text, "High Gain: %1.2f", hg);
config.hg = (int)(hg * 100.0);
audio_set_equalizer();
break;
}
case 11:
{
GUI_OptionBox(m,0,"Low Frequency",(void *)&config.low_freq,10,0,config.high_freq,1);
sprintf (items[11].text, "Low Freq: %d", config.low_freq);
audio_set_equalizer();
break;
}
case 12:
{
GUI_OptionBox(m,0,"High Frequency",(void *)&config.high_freq,100,config.low_freq,30000,1);
sprintf (items[12].text, "High Freq: %d", config.high_freq);
audio_set_equalizer();
break;
}
case -1:
{
quit = 1;
break;
}
}
}
GUI_DeleteMenu(m);
}
/****************************************************************************
* System Settings menu
*
****************************************************************************/
static const uint16 vc_table[4][2] =
{
/* NTSC, PAL */
{0xDA , 0xF2}, /* Mode 4 (192 lines) */
{0xEA , 0x102}, /* Mode 5 (224 lines) */
{0xDA , 0xF2}, /* Mode 4 (192 lines) */
{0x106, 0x10A} /* Mode 5 (240 lines) */
};
static void systemmenu ()
{
int ret, quit = 0;
int reinit = 0;
gui_menu *m = &menu_system;
gui_item *items = m->items;
if (config.system == 0)
sprintf (items[0].text, "Console Type: AUTO");
else if (config.system == SYSTEM_SG)
sprintf (items[0].text, "Console Type: SG-1000");
else if (config.system == SYSTEM_MARKIII)
sprintf (items[0].text, "Console Type: MARK-III");
else if (config.system == SYSTEM_SMS)
sprintf (items[0].text, "Console Type: SMS");
else if (config.system == SYSTEM_SMS2)
sprintf (items[0].text, "Console Type: SMS II");
else if (config.system == SYSTEM_GG)
sprintf (items[0].text, "Console Type: GG");
else if (config.system == SYSTEM_MD)
sprintf (items[0].text, "Console Type: MD");
if (config.region_detect == 0)
sprintf (items[1].text, "Console Region: AUTO");
else if (config.region_detect == 1)
sprintf (items[1].text, "Console Region: USA");
else if (config.region_detect == 2)
sprintf (items[1].text, "Console Region: EUROPE");
else if (config.region_detect == 3)
sprintf (items[1].text, "Console Region: JAPAN");
if (config.vdp_mode == 0)
sprintf (items[2].text, "VDP Mode: AUTO");
else if (config.vdp_mode == 1)
sprintf (items[2].text, "VDP Mode: NTSC");
else if (config.vdp_mode == 2)
sprintf (items[2].text, "VDP Mode: PAL");
if (config.master_clock == 0)
sprintf (items[3].text, "System Clock: AUTO");
else if (config.master_clock == 1)
sprintf (items[3].text, "System Clock: NTSC");
else if (config.master_clock == 2)
sprintf (items[3].text, "System Clock: PAL");
sprintf (items[4].text, "System Boot: %s", (config.bios & 1) ? ((config.bios & 2) ? "BIOS&CART" : "BIOS ONLY") : "CART");
sprintf (items[5].text, "System Lockups: %s", config.force_dtack ? "OFF" : "ON");
sprintf (items[6].text, "68k Address Error: %s", config.addr_error ? "ON" : "OFF");
if (config.lock_on == TYPE_GG)
sprintf (items[7].text, "Lock-On: GAME GENIE");
else if (config.lock_on == TYPE_AR)
sprintf (items[7].text, "Lock-On: ACTION REPLAY");
else if (config.lock_on == TYPE_SK)
sprintf (items[7].text, "Lock-On: SONIC&KNUCKLES");
else
sprintf (items[7].text, "Lock-On: OFF");
sprintf (items[8].text, "Cartridge Swap: %s", (config.hot_swap & 1) ? "ON":"OFF");
if (svp)
{
sprintf (items[9].text, "SVP Cycles: %d", SVP_cycles);
m->max_items = 10;
}
else
{
m->max_items = 9;
}
GUI_InitMenu(m);
GUI_SlideMenuTitle(m,strlen("System "));
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0: /*** Force System Hardware ***/
{
if (config.system == SYSTEM_MD)
{
config.system = 0;
sprintf (items[0].text, "Console Type: AUTO");
/* Default system hardware (auto) */
if (system_hw) system_hw = romtype;
}
else if (config.system == 0)
{
config.system = SYSTEM_SG;
sprintf (items[0].text, "Console Type: SG-1000");
if (system_hw) system_hw = SYSTEM_SG;
}
else if (config.system == SYSTEM_SG)
{
config.system = SYSTEM_MARKIII;
sprintf (items[0].text, "Console Type: MARK-III");
if (system_hw) system_hw = SYSTEM_MARKIII;
}
else if (config.system == SYSTEM_MARKIII)
{
config.system = SYSTEM_SMS;
sprintf (items[0].text, "Console Type: SMS");
if (system_hw) system_hw = SYSTEM_SMS;
}
else if (config.system == SYSTEM_SMS)
{
config.system = SYSTEM_SMS2;
sprintf (items[0].text, "Console Type: SMS II");
if (system_hw) system_hw = SYSTEM_SMS2;
}
else if (config.system == SYSTEM_SMS2)
{
config.system = SYSTEM_GG;
sprintf (items[0].text, "Console Type: GG");
if (romtype == SYSTEM_GG)
{
/* Game Gear mode */
if (system_hw) system_hw = SYSTEM_GG;
}
else
{
/* Game Gear in MS compatibility mode */
if (system_hw) system_hw = SYSTEM_GGMS;
}
}
else if (config.system == SYSTEM_GG)
{
config.system = SYSTEM_MD;
sprintf (items[0].text, "Console Type: MD");
if (romtype & SYSTEM_MD)
{
/* Default mode */
if (system_hw) system_hw = romtype;
}
else
{
/* Mega Drive in MS compatibility mode */
if (system_hw) system_hw = SYSTEM_PBC;
}
}
if (system_hw)
{
/* restore previous input settings */
if (old_system[0] != -1)
{
input.system[0] = old_system[0];
}
if (old_system[1] != -1)
{
input.system[1] = old_system[1];
}
/* reinitialize audio streams */
audio_init(snd.sample_rate, snd.frame_rate);
/* force hard reset */
system_init();
system_reset();
/* restore SRAM */
slot_autoload(0,config.s_device);
}
break;
}
case 1: /*** Force Region ***/
{
config.region_detect = (config.region_detect + 1) % 4;
if (config.region_detect == 0)
sprintf (items[1].text, "Console Region: AUTO");
else if (config.region_detect == 1)
sprintf (items[1].text, "Console Region: USA");
else if (config.region_detect == 2)
sprintf (items[1].text, "Console Region: EUR");
else if (config.region_detect == 3)
sprintf (items[1].text, "Console Region: JAPAN");
/* force system reinitialization + region BIOS */
reinit = 2;
break;
}
case 2: /*** Force VDP mode ***/
{
config.vdp_mode = (config.vdp_mode + 1) % 3;
if (config.vdp_mode == 0)
sprintf (items[2].text, "VDP Mode: AUTO");
else if (config.vdp_mode == 1)
sprintf (items[2].text, "VDP Mode: NTSC");
else if (config.vdp_mode == 2)
sprintf (items[2].text, "VDP Mode: PAL");
/* force system reinitialization */
reinit = 1;
break;
}
case 3: /*** Force Master Clock ***/
{
config.master_clock = (config.master_clock + 1) % 3;
if (config.master_clock == 0)
sprintf (items[3].text, "System Clock: AUTO");
else if (config.master_clock == 1)
sprintf (items[3].text, "System Clock: NTSC");
else if (config.master_clock == 2)
sprintf (items[3].text, "System Clock: PAL");
/* force system reinitialization */
reinit = 1;
break;
}
case 4: /*** BIOS support ***/
{
if (config.bios == 0) config.bios = 3;
else if (config.bios == 3) config.bios = 1;
else config.bios = 0;
sprintf (items[4].text, "System Boot: %s", (config.bios & 1) ? ((config.bios & 2) ? "BIOS&CART " : "BIOS ONLY") : "CART");
if ((system_hw == SYSTEM_MD) || (system_hw & SYSTEM_GG) || (system_hw & SYSTEM_SMS))
{
/* force hard reset */
system_init();
system_reset();
/* restore SRAM */
slot_autoload(0,config.s_device);
}
break;
}
case 5: /*** force DTACK ***/
{
config.force_dtack ^= 1;
sprintf (items[5].text, "System Lockups: %s", config.force_dtack ? "OFF" : "ON");
break;
}
case 6: /*** 68k Address Error ***/
{
config.addr_error ^= 1;
m68k.aerr_enabled = config.addr_error;
sprintf (items[6].text, "68k Address Error: %s", config.addr_error ? "ON" : "OFF");
break;
}
case 7: /*** Cart Lock-On ***/
{
config.lock_on = (config.lock_on + 1) % (TYPE_SK + 1);
if (config.lock_on == TYPE_GG)
sprintf (items[7].text, "Lock-On: GAME GENIE");
else if (config.lock_on == TYPE_AR)
sprintf (items[7].text, "Lock-On: ACTION REPLAY");
else if (config.lock_on == TYPE_SK)
sprintf (items[7].text, "Lock-On: SONIC&KNUCKLES");
else
sprintf (items[7].text, "Lock-On: OFF");
if ((system_hw == SYSTEM_MD) || (system_hw == SYSTEM_PICO))
{
/* force hard reset */
system_init();
system_reset();
/* restore SRAM */
slot_autoload(0,config.s_device);
/* Action Replay switch */
if (areplay_get_status() < 0)
{
menu_main.buttons[6].state &= ~(BUTTON_VISIBLE | BUTTON_ACTIVE);
menu_main.items[6].data = NULL;
menu_main.cb = NULL;
menu_main.buttons[3].shift[1] = 4;
menu_main.buttons[7].shift[0] = 4;
menu_main.buttons[8].shift[2] = 1;
}
else
{
menu_main.buttons[6].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
menu_main.items[6].data = Button_sm_grey_png;
menu_main.cb = mainmenu_cb;
menu_main.buttons[3].shift[1] = 3;
menu_main.buttons[7].shift[0] = 1;
menu_main.buttons[8].shift[2] = 2;
}
}
break;
}
case 8: /*** Cartridge Hot Swap ***/
{
config.hot_swap ^= 1;
sprintf (items[8].text, "Cartridge Swap: %s", (config.hot_swap & 1) ? "ON":"OFF");
break;
}
case 9: /*** SVP cycles per line ***/
{
GUI_OptionBox(m,0,"SVP Cycles",(void *)&SVP_cycles,1,1,1500,1);
sprintf (items[9].text, "SVP Cycles: %d", SVP_cycles);
break;
}
case -1:
{
quit = 1;
break;
}
}
}
if (reinit && system_hw)
{
/* reinitialize console region */
get_region(NULL);
/* framerate might have changed, reinitialize audio timings */
audio_init(snd.sample_rate, get_framerate());
/* system with region BIOS should be reinitialized if region code has changed */
if ((reinit & 2) && ((system_hw == SYSTEM_MCD) || ((system_hw & SYSTEM_SMS) && (config.bios & 1))))
{
system_init();
system_reset();
/* restore SRAM */
slot_autoload(0,config.s_device);
}
else
{
/* reinitialize I/O region register */
if (system_hw == SYSTEM_MD)
{
io_reg[0x00] = 0x20 | region_code | (config.bios & 1);
}
else if (system_hw == SYSTEM_MCD)
{
io_reg[0x00] = region_code | (config.bios & 1);
}
else
{
io_reg[0x00] = 0x80 | (region_code >> 1);
}
/* reinitialize VDP */
if (vdp_pal)
{
status |= 1;
lines_per_frame = 313;
}
else
{
status &= ~1;
lines_per_frame = 262;
}
/* reinitialize VC max value */
switch (bitmap.viewport.h)
{
case 192:
vc_max = vc_table[0][vdp_pal];
break;
case 224:
vc_max = vc_table[1][vdp_pal];
break;
case 240:
vc_max = vc_table[3][vdp_pal];
break;
}
}
}
GUI_DeleteMenu(m);
}
/****************************************************************************
* Video Settings menu
*
****************************************************************************/
#ifdef HW_RVL
#define VI_OFFSET 7
static void update_gamma(void)
{
VIDEO_SetGamma((int)(config.gamma * 10.0));
VIDEO_Flush();
}
#else
#define VI_OFFSET 5
#endif
static void videomenu ()
{
u16 state[2];
int ret, quit = 0;
int reinit = 0;
gui_menu *m = &menu_video;
gui_item *items = m->items;
if (config.render == 1)
sprintf (items[0].text,"Display: INTERLACED");
else if (config.render == 2)
sprintf (items[0].text, "Display: PROGRESSIVE");
else
sprintf (items[0].text, "Display: ORIGINAL");
if (config.tv_mode == 0)
sprintf (items[1].text, "TV Mode: 60HZ");
else if (config.tv_mode == 1)
sprintf (items[1].text, "TV Mode: 50HZ");
else
sprintf (items[1].text, "TV Mode: 50/60HZ");
if (config.vsync)
sprintf (items[2].text, "VSYNC: AUTO");
else
sprintf (items[2].text, "VSYNC: OFF");
sprintf (items[3].text, "GX Bilinear Filter: %s", config.bilinear ? " ON" : "OFF");
sprintf (items[4].text, "GX Deflickering Filter: %s", config.vfilter ? " ON" : "OFF");
#ifdef HW_RVL
sprintf (items[5].text, "VI Trap Filter: %s", config.trap ? " ON" : "OFF");
sprintf (items[6].text, "VI Gamma Correction: %1.1f", config.gamma);
#endif
if (config.ntsc == 1)
sprintf (items[VI_OFFSET].text, "NTSC Filter: COMPOSITE");
else if (config.ntsc == 2)
sprintf (items[VI_OFFSET].text, "NTSC Filter: S-VIDEO");
else if (config.ntsc == 3)
sprintf (items[VI_OFFSET].text, "NTSC Filter: RGB");
else
sprintf (items[VI_OFFSET].text, "NTSC Filter: OFF");
if (config.overscan == 3)
sprintf (items[VI_OFFSET+1].text, "Borders: FULL");
else if (config.overscan == 2)
sprintf (items[VI_OFFSET+1].text, "Borders: H ONLY");
else if (config.overscan == 1)
sprintf (items[VI_OFFSET+1].text, "Borders: V ONLY");
else
sprintf (items[VI_OFFSET+1].text, "Borders: NONE");
sprintf(items[VI_OFFSET+2].text, "GG Screen: %s", config.gg_extra ? "EXTENDED":"ORIGINAL");
if (config.aspect == 1)
sprintf (items[VI_OFFSET+3].text,"Aspect: ORIGINAL (4:3)");
else if (config.aspect == 2)
sprintf (items[VI_OFFSET+3].text, "Aspect: ORIGINAL (16:9)");
else
sprintf (items[VI_OFFSET+3].text, "Aspect: SCALED");
sprintf (items[VI_OFFSET+4].text, "Screen Position: (%s%02d,%s%02d)",
(config.xshift < 0) ? "":"+", config.xshift,
(config.yshift < 0) ? "":"+", config.yshift);
sprintf (items[VI_OFFSET+5].text, "Screen Scaling: (%s%02d,%s%02d)",
(config.xscale < 0) ? "":"+", config.xscale,
(config.yscale < 0) ? "":"+", config.yscale);
if (config.aspect)
m->max_items = VI_OFFSET+5;
else
m->max_items = VI_OFFSET+6;
GUI_InitMenu(m);
GUI_SlideMenuTitle(m,strlen("Video "));
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0: /*** rendering ***/
config.render = (config.render + 1) % 3;
if (config.render == 2)
{
/* progressive mode is only possible through component cable */
if (!VIDEO_HaveComponentCable())
{
config.render = 0;
}
}
if (config.render == 1)
sprintf (items[0].text,"Display: INTERLACED");
else if (config.render == 2)
sprintf (items[0].text, "Display: PROGRESSIVE");
else
sprintf (items[0].text, "Display: ORIGINAL");
reinit = 1;
break;
case 1: /*** tv mode ***/
config.tv_mode = (config.tv_mode + 1) % 3;
if (config.tv_mode == 0)
sprintf (items[1].text, "TV Mode: 60HZ");
else if (config.tv_mode == 1)
sprintf (items[1].text, "TV Mode: 50HZ");
else
sprintf (items[1].text, "TV Mode: 50/60HZ");
reinit = 1;
break;
case 2: /*** VSYNC ***/
config.vsync ^= 1;
if (config.vsync)
sprintf (items[2].text, "VSYNC: AUTO");
else
sprintf (items[2].text, "VSYNC: OFF");
reinit = 1;
break;
case 3: /*** GX Texture filtering ***/
config.bilinear ^= 1;
sprintf (items[3].text, "GX Bilinear Filter: %s", config.bilinear ? " ON" : "OFF");
break;
case 4: /*** GX Copy filtering (deflickering filter) ***/
config.vfilter ^= 1;
sprintf (items[4].text, "GX Deflicker Filter: %s", config.vfilter ? " ON" : "OFF");
break;
#ifdef HW_RVL
case 5: /*** VIDEO Trap filtering ***/
config.trap ^= 1;
sprintf (items[5].text, "VI Trap Filter: %s", config.trap ? " ON" : "OFF");
break;
case 6: /*** VIDEO Gamma correction ***/
if (system_hw)
{
update_gamma();
state[0] = m->arrows[0]->state;
state[1] = m->arrows[1]->state;
m->max_buttons = 0;
m->max_images = 0;
m->arrows[0]->state = 0;
m->arrows[1]->state = 0;
m->screenshot = 255;
strcpy(m->title,"");
GUI_OptionBox(m,update_gamma,"VI Gamma Correction",(void *)&config.gamma,0.1,0.1,3.0,0);
m->max_buttons = 4;
m->max_images = 6;
m->arrows[0]->state = state[0];
m->arrows[1]->state = state[1];
m->screenshot = 0;
strcpy(m->title,"Video Settings");
sprintf (items[6].text, "VI Gamma Correction: %1.1f", config.gamma);
VIDEO_SetGamma(VI_GM_1_0);
VIDEO_Flush();
}
else
{
GUI_WaitPrompt("Error","Please load a game first !\n");
}
break;
#endif
case VI_OFFSET: /*** NTSC filter ***/
config.ntsc = (config.ntsc + 1) & 3;
if (config.ntsc == 1)
sprintf (items[VI_OFFSET].text, "NTSC Filter: COMPOSITE");
else if (config.ntsc == 2)
sprintf (items[VI_OFFSET].text, "NTSC Filter: S-VIDEO");
else if (config.ntsc == 3)
sprintf (items[VI_OFFSET].text, "NTSC Filter: RGB");
else
sprintf (items[VI_OFFSET].text, "NTSC Filter: OFF");
break;
case VI_OFFSET+1: /*** overscan emulation ***/
config.overscan = (config.overscan + 1) & 3;
if (config.overscan == 3)
sprintf (items[VI_OFFSET+1].text, "Borders: FULL");
else if (config.overscan == 2)
sprintf (items[VI_OFFSET+1].text, "Borders: H ONLY");
else if (config.overscan == 1)
sprintf (items[VI_OFFSET+1].text, "Borders: V ONLY");
else
sprintf (items[VI_OFFSET+1].text, "Borders: NONE");
break;
case VI_OFFSET+2: /*** Game Gear extended screen */
config.gg_extra ^= 1;
sprintf(items[VI_OFFSET+2].text, "GG Screen: %s", config.gg_extra ? "EXTENDED":"ORIGINAL");
break;
case VI_OFFSET+3: /*** aspect ratio ***/
config.aspect = (config.aspect + 1) % 3;
if (config.aspect == 1)
sprintf (items[VI_OFFSET+3].text,"Aspect: ORIGINAL (4:3)");
else if (config.aspect == 2)
sprintf (items[VI_OFFSET+3].text, "Aspect: ORIGINAL (16:9)");
else
sprintf (items[VI_OFFSET+3].text, "Aspect: SCALED");
if (config.aspect)
{
/* disable items */
m->max_items = VI_OFFSET+5;
/* reset menu selection */
if (m->offset > VI_OFFSET)
{
m->offset = VI_OFFSET;
m->selected = 3;
}
}
else
{
/* enable items */
m->max_items = VI_OFFSET+6;
}
break;
case VI_OFFSET+4: /*** screen position ***/
if (system_hw)
{
state[0] = m->arrows[0]->state;
state[1] = m->arrows[1]->state;
m->max_buttons = 0;
m->max_images = 0;
m->arrows[0]->state = 0;
m->arrows[1]->state = 0;
m->screenshot = 255;
strcpy(m->title,"");
GUI_OptionBox2(m,"X Offset","Y Offset",&config.xshift,&config.yshift,1,-99,99);
m->max_buttons = 4;
m->max_images = 6;
m->arrows[0]->state = state[0];
m->arrows[1]->state = state[1];
m->screenshot = 0;
strcpy(m->title,"Video Settings");
sprintf (items[VI_OFFSET+4].text, "Screen Position: (%s%02d,%s%02d)",
(config.xshift < 0) ? "":"+", config.xshift,
(config.yshift < 0) ? "":"+", config.yshift);
}
else
{
GUI_WaitPrompt("Error","Please load a game first !\n");
}
break;
case VI_OFFSET+5: /*** screen scaling ***/
if (system_hw)
{
state[0] = m->arrows[0]->state;
state[1] = m->arrows[1]->state;
m->max_buttons = 0;
m->max_images = 0;
m->arrows[0]->state = 0;
m->arrows[1]->state = 0;
m->screenshot = 255;
strcpy(m->title,"");
GUI_OptionBox2(m,"X Scale","Y Scale",&config.xscale,&config.yscale,1,-99,99);
m->max_buttons = 4;
m->max_images = 6;
m->arrows[0]->state = state[0];
m->arrows[1]->state = state[1];
m->screenshot = 0;
strcpy(m->title,"Video Settings");
sprintf (items[VI_OFFSET+5].text, "Screen Scaling: (%s%02d,%s%02d)",
(config.xscale < 0) ? "":"+", config.xscale,
(config.yscale < 0) ? "":"+", config.yscale);
}
else
{
GUI_WaitPrompt("Error","Please load a game first !\n");
}
break;
case -1:
quit = 1;
break;
}
}
if (reinit && system_hw)
{
/* framerate might have changed, reinitialize audio timings */
audio_init(snd.sample_rate, get_framerate());
}
GUI_DeleteMenu(m);
}
/****************************************************************************
* Controllers Settings menu
****************************************************************************/
static int player = 0;
static void ctrlmenu_cb(void)
{
int i, cnt = 1;
char msg[16];
gui_menu *m = &menu_ctrls;
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* draw device port number */
if (config.input[player].device != -1)
{
sprintf(msg,"%d",config.input[player].port + 1);
if (m->selected == 11)
FONT_write(msg,16,m->items[11].x+m->items[11].w+2,m->items[11].y+m->items[11].h+2,640,(GXColor)DARK_GREY);
else
FONT_write(msg,14,m->items[11].x+m->items[11].w,m->items[11].y+m->items[11].h,640,(GXColor)DARK_GREY);
}
}
/* draw players index */
for (i=2; i<MAX_DEVICES+2; i++)
{
if (m->selected == i)
{
FONT_writeCenter("Player", 16, m->buttons[i].x + 2, m->buttons[i].x + 54, m->buttons[i].y + (m->buttons[i].h - 16)/2 + 16, (GXColor)DARK_GREY);
}
else
{
FONT_writeCenter("Player", 14, m->buttons[i].x + 4, m->buttons[i].x + 54, m->buttons[i].y + (m->buttons[i].h - 14)/2 + 14, (GXColor)DARK_GREY);
}
if (input.dev[i-2] != NO_DEVICE)
{
sprintf(msg,"%d",cnt++);
if (m->selected == i)
{
FONT_writeCenter(msg,18,m->items[i].x+2,m->items[i].x+m->items[i].w+2,m->buttons[i].y+(m->buttons[i].h-18)/2+18,(GXColor)DARK_GREY);
}
else
{
FONT_writeCenter(msg,16,m->items[i].x,m->items[i].x+m->items[i].w,m->buttons[i].y+(m->buttons[i].h - 16)/2+16,(GXColor)DARK_GREY);
}
}
}
}
/* Set menu elements depending on current system configuration */
static void ctrlmenu_raz(void)
{
int i,max = 0;
gui_menu *m = &menu_ctrls;
/* update players buttons */
for (i=0; i<MAX_DEVICES; i++)
{
if (input.dev[i] == NO_DEVICE)
{
m->buttons[i+2].data = &button_player_none_data;
m->buttons[i+2].state &= ~BUTTON_ACTIVE;
strcpy(m->items[i+2].comment,"");
}
else
{
m->buttons[i+2].data = &button_player_data;
m->buttons[i+2].state |= BUTTON_ACTIVE;
if ((cart.special & HW_J_CART) && (i > 4))
sprintf(m->items[i+2].comment,"Configure Player %d (J-CART) settings", max + 1);
else
sprintf(m->items[i+2].comment,"Configure Player %d settings", max + 1);
max++;
}
}
/* update buttons navigation */
if (input.dev[0] != NO_DEVICE)
m->buttons[0].shift[3] = 2;
else if (input.dev[4] != NO_DEVICE)
m->buttons[0].shift[3] = 6;
else if (input.dev[5] != NO_DEVICE)
m->buttons[0].shift[3] = 7;
else
m->buttons[0].shift[3] = 0;
if (input.dev[4] != NO_DEVICE)
m->buttons[1].shift[3] = 5;
else if (input.dev[5] != NO_DEVICE)
m->buttons[1].shift[3] = 6;
else if (input.dev[0] != NO_DEVICE)
m->buttons[1].shift[3] = 1;
else
m->buttons[1].shift[3] = 0;
if (input.dev[1] != NO_DEVICE)
m->buttons[2].shift[1] = 1;
else if (input.dev[4] != NO_DEVICE)
m->buttons[2].shift[1] = 4;
else if (input.dev[5] != NO_DEVICE)
m->buttons[2].shift[1] = 5;
else
m->buttons[2].shift[1] = 0;
if (input.dev[4] != NO_DEVICE)
m->buttons[5].shift[1] = 1;
else if (input.dev[5] != NO_DEVICE)
m->buttons[5].shift[1] = 2;
else
m->buttons[5].shift[1] = 0;
if (input.dev[3] != NO_DEVICE)
m->buttons[6].shift[0] = 1;
else if (input.dev[0] != NO_DEVICE)
m->buttons[6].shift[0] = 4;
else
m->buttons[6].shift[0] = 0;
if (input.dev[5] != NO_DEVICE)
m->buttons[6].shift[1] = 1;
else
m->buttons[6].shift[1] = 0;
if (input.dev[6] != NO_DEVICE)
m->buttons[7].shift[1] = 1;
else
m->buttons[7].shift[1] = 0;
if (input.dev[7] != NO_DEVICE)
m->buttons[8].shift[1] = 1;
else
m->buttons[8].shift[1] = 0;
if (input.dev[4] != NO_DEVICE)
m->buttons[7].shift[0] = 1;
else if (input.dev[3] != NO_DEVICE)
m->buttons[7].shift[0] = 2;
else if (input.dev[0] != NO_DEVICE)
m->buttons[7].shift[0] = 5;
else
m->buttons[7].shift[0] = 0;
}
static void ctrlmenu(void)
{
int old_player = -1;
int i = 0;
int update = 0;
gui_item *items = NULL;
u8 *special = NULL;
u32 exp;
u8 type = 0;
/* System devices */
gui_item items_sys[2][13] =
{
{
{NULL,Ctrl_none_png ,"","Select Port 1 device",110,130,48,72},
{NULL,Ctrl_gamepad_md_png ,"","Select Port 1 device", 85,117,96,84},
{NULL,Ctrl_mouse_png ,"","Select Port 1 device", 97,113,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 1 device", 94,113,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 1 device", 88,117,80,84},
{NULL,Ctrl_xe_a1p_png ,"","Select Port 1 device", 98,118,72,84},
{NULL,Ctrl_activator_png ,"","Select Port 1 device", 94,121,72,80},
{NULL,Ctrl_gamepad_ms_png ,"","Select Port 1 device", 91,125,84,76},
{NULL,Ctrl_lightphaser_png,"","Select Port 1 device", 89,109,88,92},
{NULL,Ctrl_paddle_png ,"","Select Port 1 device", 86,117,96,84},
{NULL,Ctrl_sportspad_png ,"","Select Port 1 device", 95,117,76,84},
{NULL,Ctrl_teamplayer_png ,"","Select Port 1 device", 94,109,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 1 device", 98,110,72,92}
},
{
{NULL,Ctrl_none_png ,"","Select Port 2 device",110,300,48,72},
{NULL,Ctrl_gamepad_md_png ,"","Select Port 2 device", 85,287,96,84},
{NULL,Ctrl_mouse_png ,"","Select Port 2 device", 97,283,64,88},
{NULL,Ctrl_menacer_png ,"","Select Port 2 device", 94,283,80,88},
{NULL,Ctrl_justifiers_png ,"","Select Port 2 device", 88,287,80,84},
{NULL,Ctrl_xe_a1p_png ,"","Select Port 2 device", 98,288,72,84},
{NULL,Ctrl_activator_png ,"","Select Port 2 device", 94,291,72,80},
{NULL,Ctrl_gamepad_ms_png ,"","Select Port 2 device", 91,295,84,76},
{NULL,Ctrl_lightphaser_png,"","Select Port 2 device", 89,279,88,92},
{NULL,Ctrl_paddle_png ,"","Select Port 2 device", 86,287,96,84},
{NULL,Ctrl_sportspad_png ,"","Select Port 2 device", 95,287,76,84},
{NULL,Ctrl_teamplayer_png ,"","Select Port 2 device", 94,279,80,92},
{NULL,Ctrl_4wayplay_png ,"","Select Port 2 device", 98,280,72,92}
}
};
/* Specific controller options */
gui_item items_special[4][2] =
{
{
/* Gamepad option */
{NULL,Ctrl_pad3b_png,"Pad\nType","Use 3-buttons Pad",528,180,44,28},
{NULL,Ctrl_pad6b_png,"Pad\nType","Use 6-buttons Pad",528,180,44,28}
},
{
/* Mouse option */
{NULL,ctrl_option_off_png,"Invert\nMouse","Enable/Disable Y-Axis inversion",534,180,24,24},
{NULL,ctrl_option_on_png ,"Invert\nMouse","Enable/Disable Y-Axis inversion",534,180,24,24},
},
{
/* Gun option */
{NULL,ctrl_option_off_png,"Show\nCursor","Enable/Disable Lightgun cursor",534,180,24,24},
{NULL,ctrl_option_on_png ,"Show\nCursor","Enable/Disable Lightgun cursor",534,180,24,24},
},
{
/* no option */
{NULL,NULL,"No Option","",436,180,160,52},
{NULL,NULL,"","",0,0,0,0},
}
};
/* Player Configuration device items */
#ifdef HW_RVL
gui_item items_device[5] =
{
{NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",534,244,24,24},
{NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24},
{NULL,ctrl_wiimote_png ,"Input\nDevice","Select Input Controller",526,250,40,12},
{NULL,ctrl_nunchuk_png ,"Input\nDevice","Select Input Controller",532,242,32,32},
{NULL,ctrl_classic_png ,"Input\nDevice","Select Input Controller",526,242,40,32},
};
#else
gui_item items_device[2] =
{
{NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",534,244,24,24},
{NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24}
};
#endif
/* initialize menu */
gui_menu *m = &menu_ctrls;
GUI_InitMenu(m);
/* initialize custom buttons */
button_player_data.texture[0] = gxTextureOpenPNG(button_player_data.image[0],0);
button_player_data.texture[1] = gxTextureOpenPNG(button_player_data.image[1],0);
button_player_none_data.texture[0] = gxTextureOpenPNG(button_player_none_data.image[0],0);
/* initialize custom images */
for (i=0; i<13; i++)
{
items_sys[1][i].texture = items_sys[0][i].texture = gxTextureOpenPNG(items_sys[0][i].data,0);
}
items_special[0][0].texture = gxTextureOpenPNG(items_special[0][0].data,0);
items_special[0][1].texture = gxTextureOpenPNG(items_special[0][1].data,0);
items_special[2][0].texture = items_special[1][0].texture = gxTextureOpenPNG(items_special[1][0].data,0);
items_special[2][1].texture = items_special[1][1].texture = gxTextureOpenPNG(items_special[1][1].data,0);
items_device[0].texture = items_special[1][0].texture;
items_device[1].texture = gxTextureOpenPNG(items_device[1].data,0);
#ifdef HW_RVL
items_device[2].texture = gxTextureOpenPNG(items_device[2].data,0);
items_device[3].texture = gxTextureOpenPNG(items_device[3].data,0);
items_device[4].texture = gxTextureOpenPNG(items_device[4].data,0);
#endif
/* restore current menu elements */
player = 0;
ctrlmenu_raz();
memcpy(&m->items[0],&items_sys[0][input.system[0]],sizeof(gui_item));
memcpy(&m->items[1],&items_sys[1][input.system[1]],sizeof(gui_item));
/* menu title slide effect */
m->selected = 0;
GUI_SlideMenuTitle(m,strlen("Controller "));
while (update != -1)
{
/* draw menu */
GUI_DrawMenu(m);
/* update menu */
update = GUI_UpdateMenu(m);
if (update > 0)
{
switch (m->selected)
{
case 0: /* update port 1 system */
{
/* fixed configurations */
if (system_hw)
{
if (cart.special & HW_TEREBI_OEKAKI)
{
GUI_WaitPrompt("Error","Terebi Oekaki detected !");
break;
}
else if (system_hw == SYSTEM_PICO)
{
GUI_WaitPrompt("Error","PICO hardware detected !");
break;
}
}
/* next connected device */
input.system[0]++;
/* allow only one connected mouse */
if ((input.system[0] == SYSTEM_MOUSE) && (input.system[1] == SYSTEM_MOUSE))
{
input.system[0] += 3;
}
/* Menacer & Justifiers on Port B only */
if (input.system[0] == SYSTEM_MENACER)
{
input.system[0] += 2;
}
/* allow only one gun type */
if ((input.system[0] == SYSTEM_LIGHTPHASER) && ((input.system[1] == SYSTEM_MENACER) || (input.system[1] == SYSTEM_JUSTIFIER)))
{
input.system[0]++;
}
/* 4-wayplay uses both ports */
if (input.system[0] == SYSTEM_WAYPLAY)
{
input.system[1] = SYSTEM_WAYPLAY;
}
/* loop back */
if (input.system[0] > SYSTEM_WAYPLAY)
{
input.system[0] = NO_SYSTEM;
input.system[1] = SYSTEM_MD_GAMEPAD;
}
/* reset I/O ports */
io_init();
input_reset();
/* save current configuration */
old_system[0] = input.system[0];
old_system[1] = input.system[1];
/* update menu elements */
ctrlmenu_raz();
memcpy(&m->items[0],&items_sys[0][input.system[0]],sizeof(gui_item));
memcpy(&m->items[1],&items_sys[1][input.system[1]],sizeof(gui_item));
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1);
/* remove configuration window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
/* disable configuration buttons */
m->buttons[10].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* update directions */
m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0;
m->buttons[5].shift[3] = 0;
m->buttons[6].shift[3] = 0;
m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0;
/* update title */
sprintf(m->title,"Controller Settings");
}
break;
}
case 1: /* update port 2 system */
{
/* fixed configurations */
if (system_hw)
{
if (cart.special & HW_J_CART)
{
GUI_WaitPrompt("Error","J-CART detected !");
break;
}
else if (cart.special & HW_TEREBI_OEKAKI)
{
GUI_WaitPrompt("Error","Terebi Oekaki detected !");
break;
}
else if (system_hw == SYSTEM_PICO)
{
GUI_WaitPrompt("Error","PICO hardware detected !");
break;
}
}
/* next connected device */
input.system[1]++;
/* allow only one connected mouse */
if ((input.system[0] == SYSTEM_MOUSE) && (input.system[1] == SYSTEM_MOUSE))
{
input.system[1]++;
}
/* allow only one gun type */
if ((input.system[0] == SYSTEM_LIGHTPHASER) && (input.system[1] == SYSTEM_MENACER))
{
input.system[1] += 3;
}
/* allow only one gun type */
if ((input.system[0] == SYSTEM_LIGHTPHASER) && (input.system[1] == SYSTEM_JUSTIFIER))
{
input.system[1] += 2;
}
/* 4-wayplay uses both ports */
if (input.system[1] == SYSTEM_WAYPLAY)
{
input.system[0] = SYSTEM_WAYPLAY;
}
/* loop back */
if (input.system[1] > SYSTEM_WAYPLAY)
{
input.system[1] = NO_SYSTEM;
input.system[0] = SYSTEM_MD_GAMEPAD;
}
/* reset I/O ports */
io_init();
input_reset();
/* save current configuration */
old_system[0] = input.system[0];
old_system[1] = input.system[1];
/* update menu elements */
ctrlmenu_raz();
memcpy(&m->items[0],&items_sys[0][input.system[0]],sizeof(gui_item));
memcpy(&m->items[1],&items_sys[1][input.system[1]],sizeof(gui_item));
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1);
/* remove configuration window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
/* disable configuration buttons */
m->buttons[10].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* update directions */
m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0;
m->buttons[5].shift[3] = 0;
m->buttons[6].shift[3] = 0;
m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0;
/* update title */
sprintf(m->title,"Controller Settings");
}
break;
}
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
{
/* remove duplicate assigned inputs */
for (i=0; i<MAX_INPUTS; i++)
{
if ((i!=player) && (config.input[i].port == config.input[player].port) &&
((config.input[i].device == config.input[player].device) || ((config.input[i].device * config.input[player].device) == 2)))
{
config.input[i].device = -1;
config.input[i].port = i%4;
}
}
/* update player index */
old_player = player;
player = 0;
for (i=0; i<(m->selected-2); i++)
{
if (input.dev[i] != NO_DEVICE) player ++;
}
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* if already displayed, do nothing */
if (old_player == player) break;
/* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1);
}
else
{
/* append configuration window */
m->bg_images[7].state |= IMAGE_VISIBLE;
/* enable configuration buttons */
m->buttons[10].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[11].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[12].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
/* update directions */
m->buttons[2].shift[3] = 8;
m->buttons[3].shift[3] = 7;
m->buttons[4].shift[3] = 6;
m->buttons[5].shift[3] = 5;
m->buttons[6].shift[3] = 4;
m->buttons[7].shift[3] = 3;
m->buttons[8].shift[3] = 2;
m->buttons[9].shift[3] = 1;
}
/* emulated device type */
type = input.dev[m->selected - 2];
/* retrieve current player informations */
switch (type)
{
case DEVICE_PAD3B:
case DEVICE_PAD6B:
{
items = items_special[0];
special = &config.input[player].padtype;
break;
}
case DEVICE_MOUSE:
{
items = items_special[1];
special = &config.invert_mouse;
break;
}
case DEVICE_LIGHTGUN:
{
items = items_special[2];
if ((input.system[1] == SYSTEM_MENACER) || (input.system[1] == SYSTEM_JUSTIFIER))
{
/* Menacer & Justifiers affected to devices 4 & 5 */
special = &config.gun_cursor[m->selected & 1];
}
else
{
/* Lightphasers affected to devices 0 & 4 */
special = &config.gun_cursor[m->selected >> 2];
}
break;
}
default:
{
items = items_special[3];
special = NULL;
break;
}
}
if (special)
{
memcpy(&m->items[10],&items[*special],sizeof(gui_item));
}
else
{
memcpy(&m->items[10],&items[0],sizeof(gui_item));
}
memcpy(&m->items[11],&items_device[config.input[player].device + 1],sizeof(gui_item));
/* slide in configuration window */
m->buttons[10].shift[2] = 10 - m->selected;
m->buttons[11].shift[2] = 11 - m->selected;
m->buttons[12].shift[2] = 12 - m->selected;
m->selected = 10;
GUI_DrawMenuFX(m, 20, 0);
/* some devices require analog sticks */
if ((type == DEVICE_XE_A1P) && ((config.input[player].device == -1) || (config.input[player].device == 1)))
{
GUI_WaitPrompt("Warning","One Analog Stick required !");
}
else if ((type == DEVICE_ACTIVATOR) && ((config.input[player].device != 0) && (config.input[player].device != 3)))
{
GUI_WaitPrompt("Warning","Two Analog Sticks required !");
}
/* update title */
if ((cart.special & HW_J_CART) && (player > 1))
{
sprintf(m->title,"Controller Settings (Player %d) (J-CART)",player+1);
}
else
{
sprintf(m->title,"Controller Settings (Player %d)",player+1);
}
break;
}
case 10: /* specific option */
{
if (special)
{
/* switch option */
*special ^= 1;
/* specific case: controller type */
if (type < 2)
{
/* re-initialize emulated device */
input_init();
input_reset();
/* update emulated device type */
type = *special;
}
/* update menu items */
memcpy(&m->items[10],&items[*special],sizeof(gui_item));
}
break;
}
case 11: /* input controller selection */
{
/* no input device */
if (config.input[player].device < 0)
{
/* always try gamecube controllers first */
config.input[player].device = 0;
config.input[player].port = 0;
}
else
{
/* try next port */
config.input[player].port ++;
}
/* autodetect connected gamecube controllers */
if (config.input[player].device == 0)
{
/* find first connected controller */
exp = 0;
while ((config.input[player].port < 4) && !exp)
{
VIDEO_WaitVSync ();
exp = PAD_ScanPads() & (1<<config.input[player].port);
if (!exp) config.input[player].port ++;
}
/* no more gamecube controller */
if (config.input[player].port >= 4)
{
#ifdef HW_RVL
/* test wiimote */
config.input[player].port = 0;
config.input[player].device = 1;
#else
/* no input controller left */
config.input[player].device = -1;
config.input[player].port = player%4;
#endif
}
}
#ifdef HW_RVL
/* autodetect connected wiimotes (without nunchuk) */
if (config.input[player].device == 1)
{
/* test current port */
exp = 255;
if (config.input[player].port < 4)
{
WPAD_Probe(config.input[player].port,&exp);
}
/* find first connected controller */
while ((config.input[player].port < 4) && (exp == 255))
{
/* try next port */
config.input[player].port ++;
if (config.input[player].port < 4)
{
exp = 255;
WPAD_Probe(config.input[player].port,&exp);
}
}
/* no more wiimote */
if (config.input[player].port >= 4)
{
/* test wiimote+nunchuk */
config.input[player].port = 0;
config.input[player].device = 2;
}
}
/* autodetect connected wiimote+nunchuk */
if (config.input[player].device == 2)
{
/* test current port */
exp = 255;
if (config.input[player].port < 4)
{
WPAD_Probe(config.input[player].port,&exp);
}
/* find first connected controller */
while ((config.input[player].port < 4) && (exp != WPAD_EXP_NUNCHUK))
{
/* try next port */
config.input[player].port ++;
if (config.input[player].port < 4)
{
exp = 255;
WPAD_Probe(config.input[player].port,&exp);
}
}
/* no more wiimote+nunchuk */
if (config.input[player].port >= 4)
{
/* test classic controllers */
config.input[player].port = 0;
config.input[player].device = 3;
}
}
/* autodetect connected classic controllers */
if (config.input[player].device == 3)
{
/* test current port */
exp = 255;
if (config.input[player].port < 4)
{
WPAD_Probe(config.input[player].port,&exp);
}
/* find first connected controller */
while ((config.input[player].port<4) && (exp != WPAD_EXP_CLASSIC))
{
/* try next port */
config.input[player].port ++;
if (config.input[player].port < 4)
{
exp = 255;
WPAD_Probe(config.input[player].port,&exp);
}
}
if (config.input[player].port >= 4)
{
/* no input controller left */
config.input[player].device = -1;
config.input[player].port = player%4;
}
}
#endif
/* update menu items */
memcpy(&m->items[11],&items_device[config.input[player].device + 1],sizeof(gui_item));
break;
}
case 12: /* Controller Keys Configuration */
{
if (config.input[player].device >= 0)
{
GUI_MsgBoxOpen("Keys Configuration", "",0);
gx_input_Config(config.input[player].port, config.input[player].device, type);
GUI_MsgBoxClose();
}
break;
}
}
}
/* Close Window */
else if (update < 0)
{
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* slide out configuration window */
GUI_DrawMenuFX(m, 20, 1);
/* disable configuration window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
/* disable configuration buttons */
m->buttons[10].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* clear directions */
m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0;
m->buttons[5].shift[3] = 0;
m->buttons[6].shift[3] = 0;
m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0;
/* update selector */
m->selected -= m->buttons[m->selected].shift[2];
/* restore title */
sprintf(m->title,"Controller Settings");
/* stay in menu */
update = 0;
}
else
{
/* check we have at least one connected input before leaving */
old_player = player;
player = 0;
for (i=0; i<MAX_DEVICES; i++)
{
/* check inputs */
if (input.dev[i] != NO_DEVICE)
{
if (config.input[player].device != -1)
break;
player++;
}
}
player = old_player;
/* no input connected */
if (i == MAX_DEVICES)
{
/* stay in menu */
GUI_WaitPrompt("Error","No input connected !");
update = 0;
}
}
}
}
/* remove duplicate assigned inputs before leaving */
for (i=0; i<MAX_INPUTS; i++)
{
if ((i!=player) && (config.input[i].port == config.input[player].port) &&
((config.input[i].device == config.input[player].device) || ((config.input[i].device * config.input[player].device) == 2)))
{
config.input[i].device = -1;
config.input[i].port = i%4;
}
}
/* disable configuration window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
/* disable configuration buttons */
m->buttons[10].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[11].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
m->buttons[12].state &= (~BUTTON_VISIBLE & ~BUTTON_ACTIVE);
/* clear directions */
m->buttons[2].shift[3] = 0;
m->buttons[3].shift[3] = 0;
m->buttons[4].shift[3] = 0;
m->buttons[5].shift[3] = 0;
m->buttons[6].shift[3] = 0;
m->buttons[7].shift[3] = 0;
m->buttons[8].shift[3] = 0;
m->buttons[9].shift[3] = 0;
/* clear menu items */
memset(&m->items[0],0,sizeof(gui_item));
memset(&m->items[1],0,sizeof(gui_item));
memset(&m->items[10],0,sizeof(gui_item));
memset(&m->items[11],0,sizeof(gui_item));
/* clear player buttons */
m->buttons[2].data = NULL;
m->buttons[3].data = NULL;
m->buttons[4].data = NULL;
m->buttons[5].data = NULL;
m->buttons[6].data = NULL;
m->buttons[7].data = NULL;
m->buttons[8].data = NULL;
m->buttons[9].data = NULL;
/* delete menu */
GUI_DeleteMenu(m);
/* delete custom buttons */
gxTextureClose(&button_player_data.texture[0]);
gxTextureClose(&button_player_data.texture[1]);
gxTextureClose(&button_player_none_data.texture[0]);
/* delete custom images */
for (i=0; i<13; i++)
{
gxTextureClose(&items_sys[0][i].texture);
}
gxTextureClose(&items_special[0][0].texture);
gxTextureClose(&items_special[0][1].texture);
gxTextureClose(&items_special[1][0].texture);
gxTextureClose(&items_special[1][1].texture);
gxTextureClose(&items_device[1].texture);
#ifdef HW_RVL
gxTextureClose(&items_device[2].texture);
gxTextureClose(&items_device[3].texture);
gxTextureClose(&items_device[4].texture);
#endif
}
/****************************************************************************
* Main Option menu
*
****************************************************************************/
static void optionmenu(void)
{
int ret, quit = 0;
gui_menu *m = &menu_options;
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
while (quit == 0)
{
ret = GUI_RunMenu(m);
switch (ret)
{
case 0:
GUI_DeleteMenu(m);
systemmenu();
GUI_InitMenu(m);
break;
case 1:
GUI_DeleteMenu(m);
videomenu();
GUI_InitMenu(m);
break;
case 2:
GUI_DeleteMenu(m);
soundmenu();
GUI_InitMenu(m);
break;
case 3:
GUI_DeleteMenu(m);
ctrlmenu();
GUI_InitMenu(m);
break;
case 4:
GUI_DeleteMenu(m);
prefmenu();
GUI_InitMenu(m);
break;
case -1:
quit = 1;
break;
}
}
config_save();
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
}
/****************************************************************************
* Save Manager menu
*
****************************************************************************/
static t_slot slots[5];
static void savemenu_cb(void)
{
int i;
char msg[16];
gx_texture *star = gxTextureOpenPNG(Star_full_png,0);
if (sram.on)
{
FONT_write("Backup Memory",16,buttons_saves[0].x+16,buttons_saves[0].y+(buttons_saves[0].h-16)/2+16,buttons_saves[0].x+buttons_saves[0].w,(GXColor)DARK_GREY);
if (slots[0].valid)
{
sprintf(msg,"%d/%02d/%02d",slots[0].day,slots[0].month,slots[0].year);
FONT_alignRight(msg,12,buttons_saves[0].x+buttons_saves[0].w-16,buttons_saves[0].y+(buttons_saves[0].h-28)/2+12,(GXColor)DARK_GREY);
sprintf(msg,"%02d:%02d",slots[0].hour,slots[0].min);
FONT_alignRight(msg,12,buttons_saves[0].x+buttons_saves[0].w-16,buttons_saves[0].y+(buttons_saves[0].h-28)/2+28,(GXColor)DARK_GREY);
}
if (sram.crc != crc32(0, &sram.sram[0], 0x10000))
gxDrawTexture(star,22,buttons_saves[0].y+(buttons_saves[0].h-star->height)/2,star->width,star->height,255);
}
else
{
FONT_writeCenter("Backup Memory disabled",16,buttons_saves[0].x,buttons_saves[0].x+buttons_saves[0].w,buttons_saves[0].y+(buttons_saves[0].h-16)/2+16,(GXColor)DARK_GREY);
}
for (i=1; i<5; i++)
{
if (slots[i].valid)
{
sprintf(msg,"Slot %d",i);
FONT_write(msg,16,buttons_saves[i].x+16,buttons_saves[i].y+(buttons_saves[i].h-16)/2+16,buttons_saves[i].x+buttons_saves[i].w,(GXColor)DARK_GREY);
sprintf(msg,"%d/%02d/%02d",slots[i].day,slots[i].month,slots[i].year);
FONT_alignRight(msg,12,buttons_saves[i].x+buttons_saves[i].w-16,buttons_saves[i].y+(buttons_saves[i].h-28)/2+12,(GXColor)DARK_GREY);
sprintf(msg,"%02d:%02d",slots[i].hour,slots[i].min);
FONT_alignRight(msg,12,buttons_saves[i].x+buttons_saves[i].w-16,buttons_saves[i].y+(buttons_saves[i].h-28)/2+28,(GXColor)DARK_GREY);
}
else
{
FONT_write("Empty Slot",16,buttons_saves[i].x+16,buttons_saves[i].y+(buttons_saves[i].h-16)/2+16,buttons_saves[i].x+buttons_saves[i].h,(GXColor)DARK_GREY);
}
if (i == config.s_default)
gxDrawTexture(star,22,buttons_saves[i].y+(buttons_saves[i].h-star->height)/2,star->width,star->height,255);
}
gxTextureClose(&star);
}
static int savemenu(void)
{
int i, update = 0;
int ret = 0;
int slot = -1;
char filename[MAXPATHLEN];
gui_menu *m = &menu_saves;
FILE *snap;
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
m->bg_images[3].state &= ~IMAGE_SLIDE_TOP;
m->bg_images[4].state &= ~IMAGE_SLIDE_BOTTOM;
m->bg_images[5].state &= ~IMAGE_SLIDE_TOP;
/* detect existing files */
for (i=0; i<5; i++)
slot_autodetect(i, config.s_device, &slots[i]);
/* SRAM disabled */
if (sram.on)
{
m->buttons[0].state |= BUTTON_ACTIVE;
m->buttons[1].shift[0] = 1;
}
else
{
m->buttons[0].state &= ~BUTTON_ACTIVE;
m->buttons[1].shift[0] = 0;
if (m->selected == 0)
m->selected = 1;
}
while (update != -1)
{
/* slot selection */
if ((m->selected < 5) && (slot != m->selected))
{
/* update slot */
slot = m->selected;
/* delete previous texture if any */
gxTextureClose(&bg_saves[0].texture);
bg_saves[0].state &= ~IMAGE_VISIBLE;
bg_saves[1].state |= IMAGE_VISIBLE;
/* state slot */
if (!config.s_device && slot && slots[slot].valid)
{
/* open screenshot file */
sprintf (filename, "%s/saves/%s__%d.png", DEFAULT_PATH, rom_filename, slot - 1);
snap = fopen(filename, "rb");
if (snap)
{
/* load texture from file */
bg_saves[0].texture = gxTextureOpenPNG(0,snap);
if (bg_saves[0].texture)
{
/* set menu background */
bg_saves[0].w = bg_saves[0].texture->width * 2;
if (config.aspect & 2) bg_saves[0].w = (bg_saves[0].w * 3) / 4;
bg_saves[0].h = bg_saves[0].texture->height * 2;
bg_saves[0].x = (vmode->fbWidth - bg_saves[0].w) / 2;
bg_saves[0].y = (vmode->efbHeight - bg_saves[0].h) / 2;
bg_saves[0].state |= IMAGE_VISIBLE;
bg_saves[1].state &= ~IMAGE_VISIBLE;
}
fclose(snap);
}
}
}
/* draw menu */
GUI_DrawMenu(m);
/* update menu */
update = GUI_UpdateMenu(m);
if (update > 0)
{
switch (m->selected)
{
case 0:
case 1:
case 2:
case 3:
case 4: /* Slot selection */
{
/* enable right window */
m->bg_images[7].state |= IMAGE_VISIBLE;
m->buttons[5].state |= BUTTON_VISIBLE;
m->buttons[6].state |= BUTTON_VISIBLE;
m->buttons[7].state |= BUTTON_VISIBLE;
m->buttons[8].state |= BUTTON_VISIBLE;
/* only enable valid options */
if (slots[slot].valid)
{
m->buttons[5].state |= BUTTON_ACTIVE;
m->buttons[7].state |= BUTTON_ACTIVE;
m->buttons[6].shift[0] = 1;
m->buttons[6].shift[1] = 1;
m->buttons[8].shift[0] = 1;
m->selected = 5;
}
else
{
m->buttons[5].state &= ~BUTTON_ACTIVE;
m->buttons[7].state &= ~BUTTON_ACTIVE;
m->buttons[6].shift[0] = 0;
m->buttons[6].shift[1] = 2;
m->buttons[8].shift[0] = (slot > 0) ? 2 : 0;
m->selected = 8;
}
/* state slot 'only' button */
if (slot > 0)
{
m->buttons[6].state |= BUTTON_ACTIVE;
m->buttons[5].shift[1] = 1;
m->buttons[7].shift[0] = 1;
}
else
{
m->buttons[6].state &= ~BUTTON_ACTIVE;
m->buttons[5].shift[1] = 2;
m->buttons[7].shift[0] = 2;
}
/* disable left buttons */
m->buttons[0].state &= ~BUTTON_ACTIVE;
m->buttons[1].state &= ~BUTTON_ACTIVE;
m->buttons[2].state &= ~BUTTON_ACTIVE;
m->buttons[3].state &= ~BUTTON_ACTIVE;
m->buttons[4].state &= ~BUTTON_ACTIVE;
/* keep current selection highlighted */
m->buttons[slot].state |= BUTTON_SELECTED;
/* slide in window */
GUI_DrawMenuFX(m, 20, 0);
break;
}
case 5: /* load file */
{
if (slots[slot].valid)
{
ret = slot_load(slot,config.s_device);
/* force exit */
if (ret > 0)
{
GUI_DrawMenuFX(m, 20, 1);
m->buttons[slot].state &= ~BUTTON_SELECTED;
m->bg_images[7].state &= ~IMAGE_VISIBLE;
if (sram.on)
m->buttons[0].state |= BUTTON_ACTIVE;
m->buttons[1].state |= BUTTON_ACTIVE;
m->buttons[2].state |= BUTTON_ACTIVE;
m->buttons[3].state |= BUTTON_ACTIVE;
m->buttons[4].state |= BUTTON_ACTIVE;
m->buttons[5].state &= ~BUTTON_VISIBLE;
m->buttons[6].state &= ~BUTTON_VISIBLE;
m->buttons[7].state &= ~BUTTON_VISIBLE;
m->buttons[8].state &= ~BUTTON_VISIBLE;
m->selected = slot;
update = -1;
}
}
break;
}
case 6: /* set default slot */
{
config.s_default = slot;
config_save();
break;
}
case 7: /* delete file */
{
if (slots[slot].valid)
{
if (slot_delete(slot,config.s_device) >= 0)
{
/* hide screenshot */
gxTextureClose(&bg_saves[0].texture);
bg_saves[0].state &= ~IMAGE_VISIBLE;
slots[slot].valid = 0;
update = -1;
}
}
break;
}
case 8: /* save file */
{
ret = slot_save(slot,config.s_device);
/* force exit */
if (ret > 0)
{
GUI_DrawMenuFX(m, 20, 1);
m->buttons[slot].state &= ~BUTTON_SELECTED;
m->bg_images[7].state &= ~IMAGE_VISIBLE;
if (sram.on)
m->buttons[0].state |= BUTTON_ACTIVE;
m->buttons[1].state |= BUTTON_ACTIVE;
m->buttons[2].state |= BUTTON_ACTIVE;
m->buttons[3].state |= BUTTON_ACTIVE;
m->buttons[4].state |= BUTTON_ACTIVE;
m->buttons[5].state &= ~BUTTON_VISIBLE;
m->buttons[6].state &= ~BUTTON_VISIBLE;
m->buttons[7].state &= ~BUTTON_VISIBLE;
m->buttons[8].state &= ~BUTTON_VISIBLE;
m->selected = slot;
update = -1;
}
break;
}
default:
break;
}
}
if (update < 0)
{
/* close right window */
if (m->bg_images[7].state & IMAGE_VISIBLE)
{
/* slide out window */
GUI_DrawMenuFX(m, 20, 1);
/* clear current selection */
m->buttons[slot].state &= ~BUTTON_SELECTED;
/* enable left buttons */
if (sram.on)
m->buttons[0].state |= BUTTON_ACTIVE;
m->buttons[1].state |= BUTTON_ACTIVE;
m->buttons[2].state |= BUTTON_ACTIVE;
m->buttons[3].state |= BUTTON_ACTIVE;
m->buttons[4].state |= BUTTON_ACTIVE;
/* disable right window */
m->bg_images[7].state &= ~IMAGE_VISIBLE;
m->buttons[5].state &= ~BUTTON_VISIBLE;
m->buttons[6].state &= ~BUTTON_VISIBLE;
m->buttons[7].state &= ~BUTTON_VISIBLE;
m->buttons[8].state &= ~BUTTON_VISIBLE;
/* stay in menu */
m->selected = slot;
update = 0;
}
}
}
/* leave menu */
m->bg_images[3].state |= IMAGE_SLIDE_TOP;
m->bg_images[4].state |= IMAGE_SLIDE_BOTTOM;
m->bg_images[5].state |= IMAGE_SLIDE_TOP;
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
return ret;
}
/****************************************************************************
* Load Game menu
*
****************************************************************************/
static int loadgamemenu ()
{
int ret, filetype;
gui_menu *m = &menu_load;
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
while (1)
{
ret = GUI_RunMenu(m);
switch (ret)
{
/*** Button B ***/
case -1:
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
return 0;
/*** Load from selected device */
default:
{
/* ROM File type */
filetype = ret - 1;
/* Try to open current directory */
if (ret > 0)
{
ret = OpenDirectory(config.l_device, filetype);
}
else
{
ret = OpenDirectory(TYPE_RECENT, filetype);
}
if (ret)
{
GUI_DeleteMenu(m);
if (FileSelector(filetype))
{
/* directly jump to game */
return 1;
}
GUI_InitMenu(m);
}
break;
}
}
}
return 0;
}
/***************************************************************************
* Show rom info screen
***************************************************************************/
static void showrominfo (void)
{
char items[15][64];
char msg[32];
/* fill ROM infos */
sprintf (items[0], "Console Type: %s", rominfo.consoletype);
sprintf (items[1], "Copyright: %s", rominfo.copyright);
sprintf (items[2], "Company Name: %s", get_company());
sprintf (items[3], "Domestic Name:");
sprintf (items[4], "%s",rominfo.domestic);
sprintf (items[5], "International Name:");
sprintf (items[6], "%s",rominfo.international);
sprintf (items[7], "Type: %s (%s)",rominfo.ROMType, strcmp(rominfo.ROMType, "AI") ? "Game" : "Educational");
sprintf (items[8], "Product ID: %s", rominfo.product);
sprintf (items[9], "Checksum: %04x (%04x) (%s)", rominfo.checksum, rominfo.realchecksum,
(rominfo.checksum == rominfo.realchecksum) ? "GOOD" : "BAD");
sprintf (items[10], "Supports: ");
if (rominfo.peripherals & (1 << 1))
{
strcat(items[10],get_peripheral(1));
strcat(items[10],", ");
}
else if (rominfo.peripherals & (1 << 0))
{
strcat(items[10],get_peripheral(0));
strcat(items[10],", ");
}
if (rominfo.peripherals & (1 << 7))
{
strcat(items[10],get_peripheral(7));
strcat(items[10],", ");
}
if (rominfo.peripherals & (1 << 8))
{
strcat(items[10],get_peripheral(8));
strcat(items[10],", ");
}
if (rominfo.peripherals & (1 << 11))
{
strcat(items[10],get_peripheral(11));
strcat(items[10],", ");
}
if (rominfo.peripherals & (1 << 13))
{
strcat(items[10],get_peripheral(13));
strcat(items[10],", ");
}
if (strlen(items[10]) > 10)
items[10][strlen(items[10]) - 2] = 0;
sprintf (items[11], "ROM end: $%06X", rominfo.romend);
if (sram.custom)
sprintf (items[12], "Serial EEPROM");
else if (sram.detected)
sprintf (items[12], "SRAM Start: $%06X", sram.start);
else
sprintf (items[12], "No Backup Memory specified");
if (sram.custom == 1)
sprintf (items[13], "Type: I2C (24Cxx)");
else if (sram.custom == 2)
sprintf (items[13], "Type: SPI (25x512/95x512)");
else if (sram.custom == 3)
sprintf (items[13], "Type: I2C (93C46)");
else if (sram.detected)
sprintf (items[13], "SRAM End: $%06X", sram.end);
else if (sram.on)
sprintf (items[13], "SRAM enabled by default");
else
sprintf (items[13], "SRAM disabled by default");
if (region_code == REGION_USA)
sprintf (items[14], "Region Code: %s (USA)", rominfo.country);
else if (region_code == REGION_EUROPE)
sprintf (items[14], "Region Code: %s (EUR)", rominfo.country);
else if (region_code == REGION_JAPAN_NTSC)
sprintf (items[14], "Region Code: %s (JPN)", rominfo.country);
else if (region_code == REGION_JAPAN_PAL)
sprintf (items[14], "Region Code: %s (JPN-PAL)", rominfo.country);
#ifdef USE_BENCHMARK
/* ROM benchmark */
if (!config.ntsc)
{
int frames = 0;
u64 start = gettime();
do
{
system_frame(0);
audio_update();
}
while (++frames < 300);
u64 end = gettime();
sprintf(msg,"ROM Header Info (%d fps)", (300 * 1000000) / diff_usec(start,end));
}
else
#endif
{
strcpy(msg,"ROM Header Info");
}
GUI_TextWindow(&menu_main, msg, items, 15, 15);
}
/***************************************************************************
* Show credits
***************************************************************************/
static void showcredits(void)
{
int offset = 0;
gx_texture *texture = gxTextureOpenPNG(Bg_credits_png,0);
s16 p = 0;
while (!p)
{
gxClearScreen ((GXColor)BLACK);
if (texture)
gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2, texture->width, texture->height,255);
FONT_writeCenter("Genesis Plus Core", 24, 0, 640, 480 - offset, (GXColor)LIGHT_BLUE);
FONT_writeCenter("improved emulation code, fixes & extra features by Eke-Eke", 18, 0, 640, 516 - offset, (GXColor)WHITE);
FONT_writeCenter("original 1.3 version by Charles MacDonald", 18, 0, 640, 534 - offset, (GXColor)WHITE);
FONT_writeCenter("original Z80 core by Juergen Buchmueller", 18, 0, 640, 552 - offset, (GXColor)WHITE);
FONT_writeCenter("original 68k core (Musashi) by Karl Stenerud", 18, 0, 640, 570 - offset, (GXColor)WHITE);
FONT_writeCenter("original YM2612/2413 cores by Jarek Burczynski, Tatsuyuki Satoh", 18, 0, 640, 588 - offset, (GXColor)WHITE);
FONT_writeCenter("original SN76489 core by Maxim", 18, 0, 640, 606 - offset, (GXColor)WHITE);
FONT_writeCenter("SVP core by Gravydas Ignotas (Notaz)", 18, 0, 640, 624 - offset, (GXColor)WHITE);
FONT_writeCenter("Blip Buffer Library & NTSC Video Filter by Shay Green (Blargg)", 18, 0, 640, 642 - offset, (GXColor)WHITE);
FONT_writeCenter("3-Band EQ implementation by Neil C", 18, 0, 640, 660 - offset, (GXColor)WHITE);
FONT_writeCenter("Special thanks to ...", 20, 0, 640, 700 - offset, (GXColor)LIGHT_GREEN);
FONT_writeCenter("Nemesis, Tasco Deluxe, Bart Trzynadlowski, Jorge Cwik, Haze,", 18, 0, 640, 736 - offset, (GXColor)WHITE);
FONT_writeCenter("Stef Dallongeville, Notaz, AamirM, Steve Snake, Charles MacDonald", 18, 0, 640, 754 - offset, (GXColor)WHITE);
FONT_writeCenter("Spritesmind & SMS Power forums members for their technical help", 18, 0, 640, 772 - offset, (GXColor)WHITE);
FONT_writeCenter("Gamecube & Wii port", 24, 0, 640, 830 - offset, (GXColor)LIGHT_BLUE);
FONT_writeCenter("porting code, GUI engine & design by Eke-Eke", 18, 0, 640, 866 - offset, (GXColor)WHITE);
FONT_writeCenter("original Gamecube port by Softdev, Honkeykong & Markcube", 18, 0, 640, 884 - offset, (GXColor)WHITE);
FONT_writeCenter("original icons, logo & button design by Low Lines", 18, 0, 640, 906 - offset, (GXColor)WHITE);
FONT_writeCenter("credit illustration by Orioto (Deviant Art)", 18, 0, 640, 924 - offset, (GXColor)WHITE);
FONT_writeCenter("memory card icon design by Brakken", 18, 0, 640, 942 - offset, (GXColor)WHITE);
FONT_writeCenter("libogc by Shagkur & various other contibutors", 18, 0, 640, 960 - offset, (GXColor)WHITE);
FONT_writeCenter("libfat by Chism", 18, 0, 640, 978 - offset, (GXColor)WHITE);
FONT_writeCenter("wiiuse by Michael Laforest (Para)", 18, 0, 640, 996 - offset, (GXColor)WHITE);
FONT_writeCenter("asndlib & OGG player by Francisco Mu<4D>oz (Hermes)", 18, 0, 640, 1014 - offset, (GXColor)WHITE);
FONT_writeCenter("zlib, libpng & libtremor by their respective authors", 18, 0, 640, 1032 - offset, (GXColor)WHITE);
FONT_writeCenter("devkitPPC by Wintermute", 18, 0, 640, 1050 - offset, (GXColor)WHITE);
FONT_writeCenter("Special thanks to ...", 20, 0, 640, 1090 - offset, (GXColor)LIGHT_GREEN);
FONT_writeCenter("Softdev, Tmbinc, Costis, Emukiddid, Team Twiizer", 18, 0, 640, 1126 - offset, (GXColor)WHITE);
FONT_writeCenter("Brakken & former Tehskeen members for their support", 18, 0, 640, 1144 - offset, (GXColor)WHITE);
FONT_writeCenter("Anca, my wife, for her patience & various ideas", 18, 0, 640, 1162 - offset, (GXColor)WHITE);
gxSetScreen();
p = m_input.keys;
gxSetScreen();
p |= m_input.keys;
offset ++;
if (offset > 1144)
offset = 0;
}
gxTextureClose(&texture);
}
static void exitmenu(void)
{
char *items[3] =
{
"View Credits",
#ifdef HW_RVL
"Exit to System Menu",
#else
"Reset System",
#endif
"Return to Loader",
};
/* check if loader stub exists */
int maxitems = reload ? 3 : 2;
/* display option window */
switch (GUI_OptionWindow(&menu_main, osd_version, items, maxitems))
{
case 0: /* credits */
GUI_DeleteMenu(&menu_main);
showcredits();
GUI_InitMenu(&menu_main);
break;
case 1: /* reset */
#ifdef HW_RVL
gxTextureClose(&w_pointer);
#endif
GUI_DeleteMenu(&menu_main);
GUI_FadeOut();
shutdown();
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
SYS_ResetSystem(SYS_HOTRESET,0,0);
#endif
break;
case 2: /* exit to loader */
#ifdef HW_RVL
gxTextureClose(&w_pointer);
#endif
GUI_DeleteMenu(&menu_main);
GUI_FadeOut();
shutdown();
SYS_ResetSystem(SYS_SHUTDOWN,0,0);
__lwp_thread_stopmultitasking(*reload);
break;
default:
break;
}
}
/****************************************************************************
* Main Menu
*
****************************************************************************/
static void mainmenu_cb(void)
{
char temp[4];
gui_menu *m = &menu_main;
int status = areplay_get_status();
/* Action Replay Switch current status */
if (status == AR_SWITCH_TRAINER) strcpy(temp,"TM");
else if (status == AR_SWITCH_ON) strcpy(temp,"ON");
else strcpy(temp,"OFF");
/* Display informations */
if (m->selected == 6)
{
FONT_writeCenter("Action\nReplay", 14, m->items[6].x, m->items[6].x + 54, m->items[6].y + (m->items[6].h - 28)/2 + 14, (GXColor)DARK_GREY);
FONT_writeCenter(temp, 11, m->items[6].x + 56 + 3, m->items[6].x + 78 + 2, m->items[6].y + (m->items[6].h - 11)/2 + 11, (GXColor)DARK_GREY);
}
else
{
FONT_writeCenter("Action\nReplay", 12, m->items[6].x + 4, m->items[6].x + 54, m->items[6].y + (m->items[6].h - 24)/2 + 12, (GXColor)DARK_GREY);
FONT_writeCenter(temp, 10, m->items[6].x + 56, m->items[6].x + 78, m->items[6].y + (m->items[6].h - 10)/2 + 10, (GXColor)DARK_GREY);
}
}
void mainmenu(void)
{
char filename[MAXPATHLEN];
int status, quit = 0;
/* Autosave Backup RAM */
slot_autosave(0, config.s_device);
#ifdef HW_RVL
/* Detect shutdown request */
if (Shutdown)
{
GUI_FadeOut();
shutdown();
if (reload)
{
/* exit to loader if requested */
SYS_ResetSystem(SYS_SHUTDOWN,0,0);
__lwp_thread_stopmultitasking(*reload);
}
else
{
/* shutdown system by default */
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
}
/* Wiimote pointer */
w_pointer = gxTextureOpenPNG(generic_point_png,0);
#endif
gui_menu *m = &menu_main;
/* Update main menu */
if (!m->screenshot)
{
if (config.bg_overlay)
{
bg_main[1].state |= IMAGE_VISIBLE;
bg_misc[1].state |= IMAGE_VISIBLE;
bg_ctrls[1].state |= IMAGE_VISIBLE;
bg_list[1].state |= IMAGE_VISIBLE;
bg_saves[2].state |= IMAGE_VISIBLE;
}
else
{
bg_main[1].state &= ~IMAGE_VISIBLE;
bg_misc[1].state &= ~IMAGE_VISIBLE;
bg_ctrls[1].state &= ~IMAGE_VISIBLE;
bg_list[1].state &= ~IMAGE_VISIBLE;
bg_saves[2].state &= ~IMAGE_VISIBLE;
}
if (system_hw)
{
m->screenshot = 128;
m->bg_images[0].state &= ~IMAGE_VISIBLE;
m->items[0].y -= 90;
m->items[1].y -= 90;
m->items[2].y -= 90;
m->buttons[0].y -= 90;
m->buttons[1].y -= 90;
m->buttons[2].y -= 90;
m->buttons[0].shift[1] = 3;
m->buttons[1].shift[1] = 3;
m->buttons[2].shift[1] = 3;
m->buttons[3].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[4].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[5].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[7].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[8].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
m->buttons[9].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
if (areplay_get_status() >= 0)
{
menu_main.buttons[6].state |= (BUTTON_VISIBLE | BUTTON_ACTIVE);
menu_main.items[6].data = Button_sm_grey_png;
menu_main.cb = mainmenu_cb;
menu_main.buttons[3].shift[1] = 3;
menu_main.buttons[7].shift[0] = 1;
menu_main.buttons[8].shift[2] = 2;
}
}
}
GUI_InitMenu(m);
GUI_DrawMenuFX(m,10,0);
while (quit == 0)
{
switch (GUI_RunMenu(m))
{
/*** Load Game Menu ***/
case 0:
{
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
if (loadgamemenu())
{
/* restart emulation */
reloadrom();
/* check current controller configuration */
if (!gx_input_FindDevices())
{
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
GUI_WaitPrompt("Error","Invalid Controllers Settings");
break;
}
/* exit to game and reinitialize emulation */
gxClearScreen((GXColor)BLACK);
gxSetScreen();
quit = 1;
break;
}
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
}
/*** Options Menu */
case 1:
{
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
optionmenu();
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
}
/*** Exit Menu ***/
case 2:
{
exitmenu();
break;
}
/*** Save Manager ***/
case 3:
{
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
if (savemenu())
{
/* check current controller configuration */
if (!gx_input_FindDevices())
{
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
GUI_WaitPrompt("Error","Invalid Controllers Settings");
break;
}
/* exit to game */
quit = 1;
break;
}
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
}
/*** Soft / Hard reset ***/
case 4:
{
/* check current controller configuration */
if (!gx_input_FindDevices())
{
GUI_WaitPrompt("Error","Invalid Controllers Settings");
break;
}
/* reinitialize emulation */
GUI_DrawMenuFX(m,10,1);
GUI_DeleteMenu(m);
gxClearScreen((GXColor)BLACK);
gxSetScreen();
if (system_hw & SYSTEM_MD)
{
/* Soft Reset */
gen_reset(0);
}
else if (system_hw == SYSTEM_SMS)
{
/* assert RESET input (Master System model 1 only) */
io_reg[0x0D] &= ~IO_RESET_HI;
}
else
{
/* Hard Reset */
system_init();
system_reset();
/* restore SRAM */
slot_autoload(0,config.s_device);
}
/* exit to game */
quit = 1;
break;
}
/*** Cheats menu ***/
case 5:
{
GUI_DrawMenuFX(m,30,1);
GUI_DeleteMenu(m);
CheatMenu();
GUI_InitMenu(m);
GUI_DrawMenuFX(m,30,0);
break;
}
/*** Action Replay switch ***/
case 6:
{
status = (areplay_get_status() + 1) % (AR_SWITCH_TRAINER + 1);
areplay_set_status(status);
status = areplay_get_status();
GUI_DeleteMenu(m);
if (status == AR_SWITCH_TRAINER) m->items[6].data = Button_sm_blue_png;
else if (status == AR_SWITCH_ON) m->items[6].data = Button_sm_yellow_png;
else m->items[6].data = Button_sm_grey_png;
GUI_InitMenu(m);
break;
}
/*** Return to Game ***/
case 7:
case -1:
{
if (system_hw)
{
/* check current controller configuration */
if (!gx_input_FindDevices())
{
GUI_WaitPrompt("Error","Invalid Controllers Settings");
break;
}
/* exit to game */
GUI_DrawMenuFX(m,10,1);
GUI_DeleteMenu(m);
quit = 1;
}
break;
}
/*** Game Capture ***/
case 8:
{
/* PNG filename */
sprintf(filename,"%s/snaps/%s.png", DEFAULT_PATH, rom_filename);
/* Save file and return */
gxSaveScreenshot(filename);
break;
}
/*** ROM information screen ***/
case 9:
{
showrominfo();
break;
}
}
}
/*** Remove any still held buttons ***/
while (PAD_ButtonsHeld(0))
{
VIDEO_WaitVSync();
PAD_ScanPads();
}
#ifdef HW_RVL
while (WPAD_ButtonsHeld(0))
{
VIDEO_WaitVSync();
WPAD_ScanPads();
}
gxTextureClose(&w_pointer);
/* USB Mouse support */
if ((input.system[0] == SYSTEM_MOUSE) || (input.system[1] == SYSTEM_MOUSE))
{
MOUSE_Init();
}
else
{
MOUSE_Deinit();
}
#endif
}