mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-25 10:41:49 +01:00
1211 lines
62 KiB
Plaintext
1211 lines
62 KiB
Plaintext
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.5 (xx/xx/xxxx) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/Misc]
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---------------
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* added optional dynamic allocation of cartridge/CD hardware buffer (for platforms with BSS size limitation)
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* improved frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame
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(!!!warning: this breaks compatibility with previous savestates!!!)
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* various code cleanup
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[Core/CD]
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---------------
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* added CD-AUDIO & CD+G support
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* added optional support for external VORBIS library
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* added optional CHD file support
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* added CDC & GFX register polling detection / synchronization
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* improved CDC emulation (fixes random freezes during Jeopardy & ESPN Sunday Night NFL intro)
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* improved emulation of mirrored memory areas
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* improved savestate format
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* improved Sub-CPU synchronization with Main-CPU (fixes "Soul Star")
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* improved Main-CPU & Sub-CPU idle loop detection (fixes "Super League CD")
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* improved PAL Mega CD timing accuracy (fixes PAL "Snatcher" intro synchronization)
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* improved CDD "play" command accuracy (fixes "Snatcher" Act 2 starting cutscene)
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* disabled 68k and Z80 access to PRG-RAM when SUB-CPU is running (fixes "Dungeon Explorer")
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* disabled CD hardware reset on Soft-Reset (verified on real hardware)
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* fixed DATA track minimal length (fixes BIOS refusing to boot small homebrew demos)
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* fixed CDD "no disc" status code (fixes boot sequence loading time when no disc is loaded)
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* fixed AUDIO tracks length calculation when using separated files (WAV/OGG/BIN) with INDEX pause defined in CUE file
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* fixed OGG file seeking when using with CUE file
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* fixed WAV file detection to support files generated by Audacity/FFmpeg/libavformat with RIFF header metadata chunks
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* fixed PRG-RAM access from MAIN-CPU side on system reset
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* fixed state loading bug when SUB-CPU interrupt is pending
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* fixed incorrect masking of Level 3 (GFX) interrupts (spurious freeze during Japanese BIOS intro)
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* fixed H-INT vector handling when using Mode 1
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* fixed access to "write-only" communication flags (verified on real hardware by Notaz)
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* fixed access to Sub-CPU "read-only" communication registers (fixes Round 5 Boss freeze in Streets of Rage / Sega Classics Arcade Collection)
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* fixed pending level 1 interrupts when GFX interrupt is disabled (fixes random freezes when exiting "Batman Returns" option menu)
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* fixed CDD seek command again (Final Fight CD freeze with model 2 BIOS)
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* optimized Sub-CPU / Main-CPU synchronization
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[Core/MD]
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---------------
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* added support for some new unlicensed games with copy protection (Thunderbolt II, Tom Clown, Chaoji Puke / Super Poker)
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* added support for Everdrive extended SSF mapper
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* added (very basic) emulation of Flashkit MD hardware
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* improved console region auto-detection for a few PAL-only games (The Smurfs Travel the World & Williams Arcade's Greatest Hits)
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* improved I2C EEPROM boards emulation accuracy
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* improved SVP memory handlers accuracy (fixes Virtua Racing debug mode)
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* fixed Game Genie / Pro Action Replay lock-on support when Mega CD hardware is enabled
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* fixed SRAM support in Triple Play 96 & Triple Play - Gold Edition
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* fixed automatic CD loading with .md ROM files
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* fixed ROM padding for Sonic & Knuckles
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* fixed SRAM detection for games where it is mapped to work RAM ("Feng Kuang Tao Hua Yuan" crash)
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* fixed 1.7.4 regression with games using SRAM bank-switching
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[Core/MS]
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---------------
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* added support for new SMS Power dump Jang Pung II (KR)
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* added support for Hi-Com X-in-1 mapper (thanks to Bock from SMS Power)
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* improved console hardware auto-detection
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* improved emulation accuracy of SG-1000 & Mark-III hardware
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* improved emulation accuracy of Japanese Master System I/O chip (315-5297)
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* fixed Boot ROM loading when switching system hardware
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* fixed 4MB ROM support
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[Core/GG]
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---------------
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* added optional LCD ghosting software filter
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* fixed mirrored access to I/O control register (G-LOC Air Battle)
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[Core/SG]
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---------------
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* added support for new SMS Power Korean dumps (Star Soldier & Pippols)
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* added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
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* fixed SG-1000 internal RAM size (1KB instead of 2KB)
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* restored SG-1000 Pause button support
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[Core/CPU]
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---------------
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* improved 68k auto-vectored interrupts acknowledge cycle timing accuracy (Bubsy background color corruption during cutscenes)
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* fixed 68k undocumented behaviors for ABCD/SBCD/NBCD instructions (thanks to flamewing for his test ROM)
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* fixed Z80 interrupt duration (Bomb on Basic City music running too fast)
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* fixed Z80 SP register initialization on power-on for Master System & Game Gear
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(Ace of Aces, Shadow Dancer, Ecco the Dolphin, Evander Holyfield Real Deal Boxing)
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[Core/IO]
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---------------
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* added Sega Graphic Board support (thanks to SMS Power)
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* added Master Tap emulation (multi-player support in Boom homebrew)
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* added gamepad type auto-detection
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* added support for XE-1AP controller on both ports
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* improved XE-1AP controller emulation
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* improved HVC latch behavior for gun emulation (fixes "Gunfight - 3 in 1" randomization when using Justifier)
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* improved control pad emulation accuracy (verified on real hardware)
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* improved 4 Way-Play emulation (fixes multitap detection in CD games)
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* increased Sega Mouse latency (fixes mouse support in Star Blade)
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* fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4)
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[Core/VDP]
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---------------
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* implemented proper FIFO ring-buffer & unused bits behavior on CRAM/VSRAM reads (verified on real hardware by Nemesis)
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* improved accuracy of DMA Copy/Fill & added support for CRAM/VSRAM Fill (verified on real hardware by Nemesis)
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* improved V28/V30 mode switching during active display (verified on real hardware)
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* improved Mode 5 sprites parsing accuracy (verified on real hardware)
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* improved Mode 5 sprites rendering timings (fixes "Overdrive" demo)
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* improved FIFO timings accuracy (fixes "Overdrive" Demo)
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* improved H-Counter accuracy in H32 mode
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* improved VDP status timing accuracy
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* improved DMA timing accuracy during blanking (verified on real hardware by Mask of Destiny)
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* improved accuracy of Master System color palette brightness range (verified against real hardware)
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* fixed misaligned buffer writes in Mode 4 when -DALIGN_LONG option is used
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* fixed alpha channel for 15-bit (RGB555) and 32-bit (RGB888) color support
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* fixed register #10 state on VDP<44>reset (fixes GG Terminator 2: Judgment Day)
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* fixed Mode 1 rendering (TMS99xx "text" mode)
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* fixed Master System II extended video modes sprite parsing (fixes Mega Man 2 demo)
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* fixed Game Gear display rendering regression when left/right borders were disabled
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* fixed 68k cycles delay on invalid VRAM writes (fixes "Microcosm" intro loop)
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* optimized tile caching
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[Core/Sound]
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---------------
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* replaced configurable YM2612 DAC quantization by configurable YM2612 chip model emulation (discrete, ASIC-integrated or enhanced)
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* added DAC distortion emulation for discrete YM2612 chip model
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* added accurate status & BUSY flag emulation for discrete and ASIC-integrated YM2612 chip models (verified on real hardware)
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* improved 9-bit DAC quantization accuracy for discrete and ASIC-integrated YM2612 chip models (verified on YM2612 die)
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* rewrote optimized & more accurate PSG core from scratch
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* removed PSG boost noise feature & added optional high-quality PSG resampling
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* fixed YM2612 self-feedback regression introduced in 1.7.1
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* fixed YM2612 one-sample extra delay on operator1 output
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* fixed YM2612 LFO PM implementation: block & keyscale code should not be modified by LFO (verified on YM2612 die)
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* fixed YM2612 Timer B overflow handling
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[Gamecube/Wii]
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---------------
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* added configurable BIOS & Lock-on ROM files
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* added configurable NTSC filter
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* added configurable FPS display & toggleable fast-forward key combo
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(HOME + MINUS with Wii controllers or R TRIGGER + START with Gamecube controller)
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* added 50hz progressive mode (576p) support for emulation
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* added WiiU GamePad Controller support on vWii (Fix94)
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* reduced SRAM files size
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* improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %)
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to always keep audio & video synchronized and input lag is reduced by one frame.
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* improved GX video rendering (fixes screen tearing when VSYNC is disabled)
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* improved ROM browser scrolling speed and added support for Classic Controller +/- buttons for page scrolling
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* improved Cheats Menu
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* fixed bug with PICO pointer
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* fixed lightgun crosshair & CD leds positionning when using NTSC filter
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* fixed low-pass filter menu setting
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* various code cleanup & optimizations
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[Gamecube]
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---------------
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* improved progressive mode switch request on startup when component cable is detected
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* disabled simultaneous multiple .ogg files opening (fixes crashes caused to RAM size limitation)
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* fixed broken DVD support
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[Wii]
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---------------
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* added support for Wii U Pro Controller
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* added Wiimote pointer calibration in Menu settings
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* added configurable Wiimote timeout
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* added game auto-load support through DOL args (compatible with "Wiiflow" plugin arguments)
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* fixed support for 3rd-party classic controllers with invalid calibration settings
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[GCW0]
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---------------
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* added GCW Zero port by Shin-NiL & David Knight (based on SDL port)
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[PSP2]
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---------------
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* added PS VITA port by frangarcj
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[libretro]
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---------------
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* added optional bootrom support for Master System, Game Gear & Mega Drive / Genesis
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* added support for all emulated devices (except Activator)
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* added support for in-game resolution changes through RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO
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* added support for .mdx ROM files
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* added missing core settings (system hardware, region, lock-on, multitap, master system FM,...)
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* fixed incorrect SRAM file saving
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* fixed framebuffer size for PAL interlaced mode
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* fixed viewport width when NTSC Filter is enabled with Mega Drive or Mega CD games using H-32 mode
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* code cleanup
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.4 (21/06/2013) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/SCD]
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---------------
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* fixed access to read-only registers on Main-CPU side ("Batman Returns" platform level freeze)
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* fixed & improved emulation of PRG-RAM write protection register ("Lunar Eternal Blue" japanese version freeze)
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* improved SUB & MAIN-CPU synchronization ("Dracula Unleashed" freeze when using US Model 2 BIOS)
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* improved CPU polling detection
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* improved CDD emulation & added CD drive access time for SEEK command ("Panic!/Switch" intro missing scene)
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* added missing reinitialization of MAIN-CPU PRG-RAM bank on reset
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* added .OGG audio tracks support through LIBTREMOR
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[Core/Sound]
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---------------
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* fixed YM2612 configurable DAC depth emulation
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* improved Low-Pass filter
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* added optional "MONO" output mode
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[Core/VDP]
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---------------
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* fixed FIFO access timings when using invalid write code value ("Clue" menu)
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* fixed DMA Copy with undocumented code value ("Fatal Labyrinth" end sequence)
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* minor code fixes & optimizations
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[Core/CPU]
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---------------
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* optimized 68k stack read/write functions
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* fixed broken 68k address error emulation
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* fixed 68k interrupt behavior (prevents interrupts from being executed multiple time when 68k is halted)
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* fixed Z80 registers initial state, added proper initialization when using PBC (verified on real hardware by Charles McDonald)
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[Core/MD]
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---------------
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* fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms (note: this breaks old .srm files with LITTLE ENDIAN platform ports)
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* added support for a few recently dumped unlicensed games
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* added auto-detection of byte-swapped ROM files
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[Gamecube/Wii]
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---------------
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* fixed CD Leds positioning when using NTSC filter
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* improved on-screen CD Leds (thanks to Iceknight)
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* various code fixes & improvements
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.3 (26/11/2012) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Gamecube/Wii]
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---------------
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* fixed broken input system initialization
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.2 (24/11/2012) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/SCD]
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---------------
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* added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
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* fixed CD-DA fader muting
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* fixed PCM channels panning on reset
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* fixed backup RAM file management when using disc swap with Mode 1 cartridge
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* incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
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* improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
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* improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
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* implemented cycle-accurate "stopwatch" register emulation
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[Core/Sound]
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---------------
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* fixed broken PSG noise frequency
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* fixed incorrect Game Gear PSG stereo emulation
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* implemented cycle-accurate Game Gear PSG stereo
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[Core/VDP]
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---------------
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* fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)
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[Core/MD]
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---------------
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* added Super Mario World 64 (unlicensed) cartridge hardware emulation
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[Core/Input]
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---------------
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* added automatic detection for CD games with Justifier/Menacer support
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* improved Justifier/Menacer emulation
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[Gamecube/Wii]
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---------------
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* fixed screen rendering when borders are disabled
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* added configurable on-screen CD leds
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[Wii]
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---------------
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* DVD light now indicates when virtual CD tray is open
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* fixed automatic input settings detection
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* improved lightgun crosshair positionning
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.1 (13/10/2012) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/SCD]
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---------------
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* added support for CUE files
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* added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
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* added CD fader emulation
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* added CDD "Fast FW" & "Fast RW" commands emulation
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* improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
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* improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
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* fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
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* fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
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* fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
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* fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
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* fixed Mode 1 emulation (cartridge boot mode)
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[Core/Sound]
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---------------
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* replaced FIR resampler by Blip Buffer for FM resampling
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* modified SN76489 core for use of Blip Buffer
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* improved PSG & FM chips synchronization using Blip Buffer
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* added Game Gear PSG stereo support
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* fixed SG-1000 specific PSG noise
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* fixed YM2612 LFO AM waveform (California Games surfing event)
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* fixed YM2612 phase precision
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* minor optimizations to YM2612 core
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[Core/Game Gear]
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---------------
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* added support for CJ Elephant Fugitive (recently released by SMS Power)
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* added Game Gear extended screen option
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[Core/Genesis]
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---------------
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* added support for a few recently dumped (but unreleased) games
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[Core/General]
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---------------
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* improved ROM & CD image file loading
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* various code cleanup
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[Gamecube/Wii]
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---------------
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* added automatic disc swap feature
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* removed automatic frameskipping (no use)
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* improved general audio/video sync
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* various code cleanup & bugfixes
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.0 (01/07/2012) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/SCD]
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---------------
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* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
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* added .ISO & .BIN CD image file support
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* added 512K backup cartridge RAM support
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* added savestate support for CD games
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NOTES:
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~~~~~~
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* to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
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* CD audio tracks (CD-DA) are not supported (yet)
|
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|
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[Core/CPU]
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---------------
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* modified 68k core for Mega CD / Sega CD support
|
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* optimized 68k core using prebuild const tables
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|
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[Core/VDP]
|
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---------------
|
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* improved DMA accuracy
|
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* improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
|
||
* added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)
|
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|
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[Core/Sound]
|
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---------------
|
||
* improved synchronization between SN76489 & YM2162 cores.
|
||
* improved accuracy of SN76489 core timings.
|
||
|
||
[Core/MD]
|
||
---------------
|
||
* added support for some recently dumped unlicensed games.
|
||
* improved emulation of 32k bankswitch hardware used by a few unlicensed games.
|
||
* fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
|
||
* fixed support for 128K Pro Action Replay ROM.
|
||
|
||
[Core/MS]
|
||
---------------
|
||
* added support for all recent korean ROM dumps by SMS Power.
|
||
* added emulation of korean multi-game mapper (4-Pak All Action)
|
||
* added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
|
||
* added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).
|
||
|
||
[Core/General]
|
||
---------------
|
||
* added an option to set VDP mode (PAL/NTSC) independently from console region.
|
||
* added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
|
||
* fixed 68k context loading/saving (Sol Deace).
|
||
* fixed C89 incompatibilities for better portability.
|
||
* removed use of "long int" type for portability on 64-bit platforms.
|
||
* moved savestate zlib compression out of emulation core (for ports that don't use it).
|
||
* various optimizations.
|
||
|
||
[Gamecube/Wii]
|
||
---------------
|
||
* removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
|
||
* added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
|
||
* added support for left/right buttons as page up/down keys in ROM browsers
|
||
* added right analog stick as default "return to menu" key for Gamecube controllers
|
||
* added alternate remappable menu key combo for Gamecube controllers
|
||
* added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
|
||
* added an option to boot system from "BIOS", with or without cartridge.
|
||
* added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
|
||
* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
|
||
* State & SRAM files are now only compressed when saving to Gamecube Memory Cards
|
||
* various fixes & cleanup.
|
||
* compiled with devkitPPC r26 & libogc 1.8.11.
|
||
|
||
[Gamecube]
|
||
----------
|
||
* improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)
|
||
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX 1.6.0 (07/08/2011) (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core/Sound]
|
||
---------------
|
||
* added YM2413 emulation in Master System compatibility mode.
|
||
* fixed SN76489 noise boost initialization.
|
||
* minor YM2612 core optimizations.
|
||
|
||
[Core/VDP]
|
||
---------------
|
||
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
|
||
* added support for all TMS9918 rendering modes.
|
||
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
|
||
* fixed color palette initialization.
|
||
* fixed shifted sprites rendering in Mode 4.
|
||
* modified pixel rendering support (pixel depth is now forced at compilation time).
|
||
|
||
[Core/CPU]
|
||
---------------
|
||
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
|
||
|
||
[Core/IO]
|
||
---------------
|
||
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
|
||
* added Terebi Oekaki tablet emulation.
|
||
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
|
||
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
|
||
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
|
||
* modified lightgun emulation to use common key inputs for all devices.
|
||
* 2-buttons controller is now picked by default for Master System games.
|
||
|
||
[Core/MD]
|
||
---------------
|
||
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
|
||
* added Game Toshokan in EEPROM database (verified on real cartridge).
|
||
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
|
||
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
|
||
|
||
[Core/MS]
|
||
---------------
|
||
* added Cyborg Z to Korean mapper database.
|
||
*
|
||
[Core/GG]
|
||
---------------
|
||
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
|
||
|
||
[Core/General]
|
||
---------------
|
||
* added support for .mdx ROM format.
|
||
* added Game Gear & SG-1000 ROM support.
|
||
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
|
||
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
|
||
* various code cleanup.
|
||
|
||
[Gamecube/Wii]
|
||
---------------
|
||
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
|
||
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
|
||
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
|
||
* improved gun cursor positioning accuracy.
|
||
* improved horizontal scaling & screenshots rendering in H32 mode.
|
||
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
|
||
* removed ARAM/injected ROM support (unused).
|
||
* removed WPAD_ and PAD_ update from VSYNC callback.
|
||
* increased GCC inlining limits for some speed improvment.
|
||
* compiled with devkitPPC r24 & libogc 1.8.7.
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX 1.5.0 (31/03/2011) (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core/VDP]
|
||
---------------
|
||
* added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
|
||
* added Mode 4 rendering for both Genesis & Master System modes.
|
||
* added alternate BG planes rendering functions (should be faster on PPC architectures).
|
||
|
||
[Core/IO]
|
||
---------------
|
||
* added support for Master System compatibility mode (Z80 ports access mode).
|
||
* added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
|
||
* added XE-1AP (analog controller) emulation.
|
||
* added Activator emulation.
|
||
|
||
[Core/Extra]
|
||
---------------
|
||
* added support for all known Master System cartridge mappers.
|
||
* added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
|
||
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
|
||
* added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
|
||
* improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
|
||
* fixed Game Genie when several codes affect same ROM address.
|
||
* fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
|
||
|
||
[Core/General]
|
||
---------------
|
||
* added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
|
||
* improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
|
||
* various code cleanup & comments.
|
||
|
||
[Gamecube/Wii]
|
||
---------------
|
||
* fixed cheat codes handling when several codes affect same ROM address.
|
||
* improved input controller detection on menu exit.
|
||
* improved key remapping dialog box to match emulated device
|
||
* changed Menu key for Gamecube controller to allow MODE button mapping
|
||
* fixed DVD not being unmounted on swap (memory leak)
|
||
|
||
[Wii only]
|
||
---------------
|
||
* added USB mouse support for Sega Mouse emulation
|
||
* compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX 1.4.1 (04/12/2010) (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core/VDP]
|
||
---------------
|
||
* improved VBLANK flag accuracy, as observed on real hardware.
|
||
* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
|
||
* improved DMA Fill timing accuracy.
|
||
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
|
||
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
|
||
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
|
||
* fixed horizontal border width, as observed on real hardware.
|
||
* various code improvments & optimizations.
|
||
|
||
[Core/Extra]
|
||
---------------
|
||
* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
|
||
* improved unlicensed ROM mappers emulation
|
||
* added Chinese Fighters III mapper support
|
||
* added Top Fighter mapper support
|
||
* fixed Barver Battle Saga mapper support
|
||
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
|
||
* fixed Game Genie registers byte reads
|
||
|
||
[Gamecube/Wii]
|
||
---------------
|
||
* added message box when inputs config uses disconnected controllers.
|
||
* added message box when settings are reseted to default on startup.
|
||
* fixed default inputs configuration.
|
||
* fixed memory leak in Cheat Menu causing spurious resets.
|
||
* added an option to enable/disable automatic cheat activation
|
||
* increased max number of cheat codes
|
||
* optimized cheat codes requiring RAM patching.
|
||
* improved default horizontal scaling to better match output from a real Mega Drive
|
||
|
||
[Gamecube specific]
|
||
---------------
|
||
* fixed inverted keys in cheat menu.
|
||
* fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
|
||
(NB: Wii samplerate has been verified to be closer to 48000 Hz)
|
||
|
||
[Wii specific]
|
||
---------------
|
||
* added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
|
||
* fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
|
||
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX 1.4.0 (01/11/2010) (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core/Sound]
|
||
---------------
|
||
* completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate
|
||
to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number
|
||
of samples per frame and keeping PSG & FM chips in sync.
|
||
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
|
||
* improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware)
|
||
* improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro)
|
||
* fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
|
||
* fixed YM2612 context saving/loading.
|
||
* fixed YM2612 state on reset.
|
||
* removed outdated & less accurate Gens YM2612 core
|
||
* added configurable YM2612 DAC resolution emulation.
|
||
* added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
|
||
* added configurable Low-Pass filtering
|
||
* added configurable 3-Band Equalizer (thanks to Neil C).
|
||
* added an option to boost SN76489 Noise Channel.
|
||
* adjusted SN76489 cut-off frequency.
|
||
* implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated)
|
||
|
||
[Core/VDP]
|
||
---------------
|
||
* added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
|
||
* added support for 2-Cell vertical scrolling in Interlaced 2 mode
|
||
* added support for some undocumented mode register bits
|
||
* added proper emulation of HV Counter latch: fixes Sunset Riders intro
|
||
* added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
|
||
* improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
|
||
* improved FIFO timings accuracy: fixes Sol Deace intro
|
||
* improved sprite masking accuracy (thanks to Nemesis for his test program)
|
||
* improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
|
||
* improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
|
||
* improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
|
||
* improved HCounter accuracy in 40-cell mode, as measured on real hardware.
|
||
* improved color accuracy in VDP highlight mode to match results observed on real hardware
|
||
|
||
[Core/CPU]
|
||
---------------
|
||
* updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
|
||
* fixed some Z80 instructions timing.
|
||
* fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
|
||
* improved Z80 interrupt accuracy
|
||
* improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
|
||
* improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
|
||
* implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
|
||
* improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
|
||
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
|
||
|
||
[Core/Extra]
|
||
---------------
|
||
* added Game Genie hardware emulation.
|
||
* added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support).
|
||
* added Sonic & Knuckles "Lock-On" support.
|
||
* added Cartridge "Hot Swap" feature.
|
||
* added missing EEPROM support in more games.
|
||
* added VDP lock-out emulation (TMSS).
|
||
* improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
|
||
* fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
|
||
* fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
|
||
* enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
|
||
* lots of code cleanup, bugfixes & optimization.
|
||
|
||
|
||
[Gamecube/Wii]
|
||
---------------
|
||
* implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
|
||
* implemented custom GUI engine (uses GX hardware rendering & multithreading)
|
||
* implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc).
|
||
* improved audio/video synchronization to ensure 100% smooth video & audio playback.
|
||
* improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button.
|
||
* improved lightgun cursors layout.
|
||
* added automatic ROM loading feature (last played game launches immediately when starting the emulator)
|
||
* added PAR codes and .pat files support
|
||
* fixed lot of stability issues and potential memory leaks.
|
||
|
||
[Wii specific]
|
||
---------------
|
||
* added Video Hardware "Gamma" control
|
||
* added Video Hardware "Trap Filter" control
|
||
* improved Mouse emulation through Wii remote
|
||
* compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support)
|
||
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX 1.3.1 (20/12/2008) (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Gamecube/Wii]
|
||
|
||
* improved sound engine
|
||
* modified frame synchronization (now use audio DMA interrupt)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX 1.3.0 (14/12/2008) (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* YM2612 bugfixes (MAME core):
|
||
.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
|
||
.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
|
||
.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
|
||
.improved Detune overflow accuracy: fix very high frequency sounds in many games
|
||
.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
|
||
.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
|
||
* adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
|
||
* adjusted VINT timing: fixes hang-up in "V.R Troopers"
|
||
* improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
|
||
* fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
|
||
* modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
|
||
* added Blargg's NTSC Filters support (NTSC video artifacts emulation)
|
||
* optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
|
||
|
||
[Gamecube/Wii]
|
||
|
||
* remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
|
||
* added an option to enable/disable bilinear filtering
|
||
* rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
|
||
* removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
|
||
* fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
|
||
* patched libfat for faster SDCARD accesses (thanks to svpe)
|
||
* SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
|
||
* various bugfixes, menu tweaks and code cleanup
|
||
|
||
[Gamecube]
|
||
|
||
* added 480p support in menu
|
||
|
||
[Wii]
|
||
|
||
* implemented fast scrolling in menu using Wiimote D-PAD
|
||
* added "Power" button support
|
||
* added USB Storage support
|
||
* Widescreen menu fix
|
||
* *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 080826 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
|
||
* YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
|
||
* YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
|
||
* YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
|
||
* implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
|
||
* fixed a bug affecting CRAM/VSRAM DMA timings
|
||
* fixed Sprite Attribute Table address mask for VRAM writes
|
||
* improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
|
||
* disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
|
||
* added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
|
||
* improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
|
||
* added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
|
||
* added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
|
||
|
||
[Gamecube/Wii]
|
||
|
||
* added Wiimote support for Menacer/Justifier/Mouse
|
||
* added DVD support in Wii mode (no modchip required)
|
||
* added "Gun cursor" option to enable/disable gun position display
|
||
* added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
|
||
* improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 080716 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
|
||
* fixed broken EEPROM support for Codemaster games
|
||
* modified input update timings: fix Dungeons & Dragons * Warriors of the Eternal Sun (thanks to Notaz)
|
||
* added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
|
||
* added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
|
||
* improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
|
||
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
|
||
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
|
||
.improved Timers emulation accuracy
|
||
.improved Enveloppe Generator accuracy
|
||
.fixed Channel 3 CSM mode emulation
|
||
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
|
||
|
||
[Gamecube/Wii]
|
||
|
||
* added automatic alphabetical filesorting (Marty Disibio)
|
||
* added ROM History for faster ROM access (Marty Disibio)
|
||
* fixed a silly input bug in "ROM Infos" & "Game Genie" menus
|
||
* modified "Hard Reset" option
|
||
* improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
|
||
* enabled overscan emulation in "STRETCH" aspect mode also
|
||
* added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
|
||
* improved Controller options
|
||
.prevented keys reconfiguration if device is not detected
|
||
.added support for up to 8 players (ISS Pro Deluxe, ...)
|
||
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
|
||
.added the ability to use classic controller & wiimote pad from the same port separately
|
||
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & * simultaneously)
|
||
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
|
||
.added automatic configuration save for controller options
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 080601 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
|
||
* improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
|
||
* improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
|
||
* fixed broken Game Genie support
|
||
|
||
[Gamecube/Wii]
|
||
|
||
* added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
|
||
* added progressive mode support (480p) in menu also
|
||
* added automatic SRAM/FreezeState support (OFF by default, check "system options")
|
||
* added automatic configuration file support
|
||
* /genplus/saves is now automatically created if it does not exist
|
||
* use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
|
||
* assigned Reset Button to Genesis Soft-Reset
|
||
|
||
[Wii]
|
||
|
||
* added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
|
||
* added option to return to Wii System Menu
|
||
* fixed "TP reload" option: now compatible with HB channel
|
||
* removed SD-Gekko support (Wii slot becomes default slot)
|
||
* added Wii SD slot support for SRAM & FreezeState files
|
||
* added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
|
||
* added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 080419 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* modified VINT timings a little bit: fix lockup during Desert Strike's intro
|
||
* corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia
|
||
|
||
[Gamecube/Wii]
|
||
|
||
* fixed 60Hz "Bilinear" rendering mode (was broken in last release)
|
||
* fixed issue with the 1st file when browsing SDCARD through SD-Gekko
|
||
* fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
|
||
* added "Wii Reboot" option
|
||
* added PAL 50hz support in menu (black borders)
|
||
* added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
|
||
* compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 080406 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
|
||
* added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
|
||
* fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
|
||
* forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)
|
||
|
||
[Gamecube/Wii]
|
||
|
||
* removed not working DVD features (Wii mode only)
|
||
* fixed Timers with PAL roms
|
||
* added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
|
||
* added PAL50 TV mode support (PAL and NTSC roms), see video options
|
||
* added "TP reload" option, use "System Reboot" (Wii mode only)
|
||
* added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 080301 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
|
||
* fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
|
||
* corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
|
||
* corrected typo errors in CPU cycle counters update: fix optiom screen music in "College Slam" and probably others games.
|
||
* added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
|
||
* added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
|
||
* rewrote memory handlers for better modularity and some (little) speedup
|
||
* reduced Savestate size
|
||
|
||
[Gamecube]
|
||
|
||
* compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
|
||
* added "hard-coded" IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
|
||
* added SDCARD Slot B support for loading Roms
|
||
* removed unused MAME PSG Core
|
||
* added 'Force DTACK' option for prototype games usually hanging on real hardware (example: Sonic Crackers)
|
||
* added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)
|
||
* fixed frame timing in PAL mode
|
||
* fixed analog stick sensitivity
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 080107 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* fixed interleaved rom detection: roms with .smd extension should now work fine
|
||
* fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
|
||
* updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
|
||
* fixed VINT flag update when VINT is disabled: fixes NCAA College Football
|
||
* adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
|
||
* adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
|
||
* fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
|
||
* added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou
|
||
|
||
[Gamecube]
|
||
|
||
* fixed broken SDCARD support for SRAM and Savestate files
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 071230 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Gamecube]
|
||
|
||
* fixed ROM injector base address (DATA section 1)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 071228 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* many sourcecode cleanup and optimization
|
||
* completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters)
|
||
used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
|
||
. NBA Jam (alternate Acclaim mapper)
|
||
. College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
|
||
. NHLPA Hockey 93, Rings of Power (EA mapper)
|
||
. Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
|
||
* external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
|
||
* fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,...)
|
||
* modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
|
||
* completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
|
||
* rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
|
||
* fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
|
||
* improved "Sprite Limit" and "Sprite Collision" detection accuracy
|
||
* modified RGB565 Color Palette to use the full available color range (0-31;0-63)
|
||
* implemented "cycle accurate" HV Interrupt timings: fix Sesame's Street Counting Cafe, Legend of Galahad (intro)
|
||
* improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
|
||
* improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
|
||
* fixed HCounter again: Road Rash serie (I,II,III) don't need timing hacks anymore
|
||
* fixed VCounter in Interlaced 2 mode: fix Combat Cars "VS-Mode"
|
||
* improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars ("VS-Modes") look far better
|
||
* added TMSS BIOS support (optional)
|
||
* rewrote part of the YM2162 MAME's core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
|
||
* implemented "cycle accurate" FM timers & sound samples rendering
|
||
* improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
|
||
* updated Z80 & 68000 cores to last MAME versions
|
||
* improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware.
|
||
* added full overscan emulation (vertical & horizontal borders) for "pixel perfect" aspect ratio (tested against a real genesis)
|
||
|
||
[Gamecube]
|
||
|
||
* fixed rom checksum calculation (only used for rom information)
|
||
* some modifications in GX rendering code.
|
||
* added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
|
||
* added "Aspect" option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
|
||
* added "Overscan" option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
|
||
* added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
|
||
* added "TV Mode" option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
|
||
* added "Xshift" & "Yshift" settings to let you adjust display area position while keeping the original aspect ratio
|
||
* added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
|
||
* removed "CPU Type" option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070720 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
|
||
* added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
|
||
* added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
|
||
* added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
|
||
* added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
|
||
* added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
|
||
* added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
|
||
in some games to enable special features or even complete the game (ex: X-Men).
|
||
|
||
[Gamecube]
|
||
|
||
* added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting
|
||
PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men...)
|
||
* Freezestate & SRAM files are now compressed (using zlib)
|
||
* FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
|
||
* changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
|
||
* added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
|
||
* "System reboot" is now used for console reboot and SD/PSO reload (if detected)
|
||
* added new font: now use original IPL font, extracted from Bootrom
|
||
* modified controls when going into the rom selection menu (DVD or SDCARD):
|
||
. use B button to go up one directory
|
||
. use Z button to quit the file selection menu
|
||
. use L/R triggers to go down/up one full page
|
||
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
|
||
* various menu rearrangment, minor bugfixes & sourcecode cleanup
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070621 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* added Multitap support (EA 4-Way Play and Sega Teamplayer): allowed up to four players in games supporting those peripherals
|
||
* added partial Sega Menacer lightgun support: automatically set when detecting the 6-in-1 Menacer game
|
||
|
||
[Gamecube]
|
||
|
||
* added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
|
||
* removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
|
||
* added Console Reboot option in main menu (IPL Reboot)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070518 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
|
||
* removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
|
||
* added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
|
||
This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need
|
||
special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.
|
||
For information, games that are actually detected and need special timings to run properly are:
|
||
.Legend of Galahad & Road Rash series (single line not rendered properly)
|
||
.Sesame Street Counting Cafe (don't boot)
|
||
.Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)
|
||
|
||
[Gamecube]
|
||
|
||
* modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames,
|
||
no more between the end of the previous and the start of the next one, which seems more correct to me
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070508 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* VINT timings are now a little more accurate: fixes Sesame's Street Counting Cafe
|
||
* SN76496 MAX_OUTPUT back to normal
|
||
* modified FB_WNOISE value in SN76496 core according to John Kortink's last informations
|
||
* added support for Maxim's PSG core, same as used in SMSPLUS (it becomes the default PSG core)
|
||
* updated FM core to the latest MAME version
|
||
* corrected DAC output level (fixes voices and some special FX being too low)
|
||
* added support for Gens YM2612 (FM) core (MAME's one still remains default FM core)
|
||
|
||
[Gamecube]
|
||
|
||
* corrected L & R buttons assignment: fixes Genesis X & Z buttons being inverted
|
||
* added configurable preamplification for each sound cores (see Emulator Options)
|
||
* added some other configurable sound options (boost overall volume, FM improvment for Gens YM2612)
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070411 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* corrected MAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
|
||
* removed unused sound buffer allocation
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070326 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Gamecube]
|
||
|
||
* added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
|
||
* added "DVD motor off" feature, like in others emulators
|
||
* corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070322 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Gamecube]
|
||
|
||
* added SDCARD subdirectory browsing and LFN (255 char. max) support
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070317 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* Color RAM update now always reset color 0 to border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
|
||
|
||
[Gamecube]
|
||
|
||
* remove some rendering unused code (only used by DOS version of genesis plus) for little speedup
|
||
* added an option to enable alternate line rendering timing (fix single line error in Road Rash series and Legend of Galahad's Intro)
|
||
* added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
|
||
* updated gcaram.c to be compatible with last libogc version
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070309 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* little rendering code speedups
|
||
* modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
|
||
* completely rewrote DMA timings emulation so that it works for all games (no more cpu freezing)
|
||
* added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
|
||
* modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
|
||
* added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
|
||
* modified FM timers handling a bit (fix Vectorman2 music)
|
||
* corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
|
||
* corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
|
||
* corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
|
||
* modified sound mixing a bit according to Generator sourcecode (FM and PSG ratios seems more correct)
|
||
* added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
|
||
* modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
|
||
* added savestates support (go to SRAM menu, memory card supports only)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX release 070207 (Eke-Eke)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* fm timers fixed (fix missing music in Castle of Illusion, Quackshot, Undead Line, Wonderboy in Monster Lair, Cal 50, Turbo Outrun, Thundeforce 4 and maybe more)
|
||
* added complete EEPROM emulation (save support now works fine in Wonderboy5, Megaman Willy Wars, NBA Jam...) (credits to Notaz, adapted from Picodrive code)
|
||
* added preliminar dma timing emulation (fix bottom screen in Legend of Galahad) (credits to Notaz, adapted from Picodrive code)
|
||
* hack: clear Vint pending after Hint (INT level 4) acknowledge (fix Fatal Rewind)
|
||
* hack: modify read_bus16 to return a random value (fake fetch) (fix Time Killers)
|
||
* modified cpu execution timings, with more correct hblank and interrupts timing (fix ISS Deluxe, Double Dragon 2 and certainly more) (Based on Gens code)
|
||
* modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
|
||
* added sprite collision detection (fix Strider 2)
|
||
* modified dma fill operation for big endian platform (fix Contra Hardcorps gfx garbage)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX WIP 1.2 (Softdev)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Gamecube]
|
||
|
||
* Added partial zip support (unzip.c)
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX WIP 1.1 (Softdev)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* sio.c added
|
||
* Added six button pad support from x86 Gens
|
||
* Additional changes based on Charles MacDonald's gen-hw.txt
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX WIP 1 - 7 March 2006 (Softdev)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Core]
|
||
|
||
* Updated SN76496 driver
|
||
|
||
[Gamecube]
|
||
|
||
* Added GX Hardware Scaling
|
||
|
||
|
||
|
||
---------------------------------------------------------------------------------------------------------
|
||
Genesis Plus GX WIP 0 (Softdev)
|
||
---------------------------------------------------------------------------------------------------------
|
||
|
||
[Gamecube]
|
||
|
||
* initial port based on Genesis Plus 1.2a from Charles McDonald (http://cgfm2.emuviews.com/)
|