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https://github.com/ekeeke/Genesis-Plus-GX.git
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1569 lines
46 KiB
C
1569 lines
46 KiB
C
/*
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* cheats.c
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*
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* Genesis Plus GX Cheats menu
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*
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* Copyright Eke-Eke (2010-2014)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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*
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
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*
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* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************************/
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#include "shared.h"
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#include "file_load.h"
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#include "cheats.h"
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#include "font.h"
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#include "gui.h"
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#define BG_COLOR_1 {0x49,0x49,0x49,0xff}
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#define BG_COLOR_2 {0x66,0x66,0x66,0xff}
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#define MAX_CHEATS (350)
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#define MAX_DESC_LENGTH (63)
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#ifdef HW_RVL
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extern const u8 Key_Minus_wii_png[];
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extern const u8 Key_Plus_wii_png[];
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#else
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extern const u8 Key_R_gcn_png[];
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extern const u8 Key_L_gcn_png[];
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#endif
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extern const u8 Key_DPAD_png[];
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typedef struct
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{
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char code[12];
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char text[MAX_DESC_LENGTH];
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u8 enable;
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u16 data;
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u16 old;
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u32 address;
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u8 *prev;
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} CHEATENTRY;
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static int string_offset = 0;
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static int selection = 0;
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static int offset = 0;
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static int type = 0;
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static int maxcheats = 0;
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static int maxROMcheats = 0;
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static int maxRAMcheats = 0;
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static CHEATENTRY cheatlist[MAX_CHEATS];
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static u8 cheatIndexes[MAX_CHEATS];
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static void cheatmenu_cb(void);
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static gui_image star;
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static gui_image bar_over;
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static gui_image key_switch;
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static gui_image key_enable;
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static gui_image key_delete;
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/*****************************************************************************/
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/* GUI Buttons data */
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/*****************************************************************************/
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static butn_data arrow_up_data =
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{
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{NULL,NULL},
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{Button_up_png,Button_up_over_png}
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};
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static butn_data arrow_down_data =
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{
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{NULL,NULL},
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{Button_down_png,Button_down_over_png}
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};
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static butn_data button_digit_data =
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{
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{NULL,NULL},
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{Button_digit_png,Button_digit_over_png}
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};
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/*****************************************************************************/
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/* GUI Arrows button */
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/*****************************************************************************/
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static gui_butn arrow_up = {&arrow_up_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{0,0,0,0},14,76,360,32};
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static gui_butn arrow_down = {&arrow_down_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{0,0,0,0},14,368,360,32};
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/*****************************************************************************/
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/* GUI helpers */
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/*****************************************************************************/
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static gui_item action_cancel =
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{
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NULL,Key_B_png,"","Exit",10,422,28,28
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};
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static gui_item action_select =
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{
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NULL,Key_A_png,"","Edit Entry",602,422,28,28
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};
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/*****************************************************************************/
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/* GUI Background images */
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/*****************************************************************************/
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static gui_image bg_cheats[7] =
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{
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{NULL,Bg_layer_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
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{NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255},
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{NULL,Banner_top_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,0,0,640,108,255},
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{NULL,Banner_bottom_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,380,640,100,255},
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{NULL,Main_logo_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,466,40,152,44,255},
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{NULL,Frame_s1_png,IMAGE_VISIBLE,8,70,372,336,152},
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{NULL,Frame_s1_png,IMAGE_SLIDE_RIGHT,411,109,372,296,76},
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};
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/*****************************************************************************/
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/* Menu Items description */
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/*****************************************************************************/
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static gui_item items_cheats[30] =
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{
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"","Edit Entry",0,0,0,0},
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{NULL,NULL,"0","Add Character" ,440,136,40,40},
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{NULL,NULL,"1","Add Character" ,486,136,40,40},
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{NULL,NULL,"2","Add Character" ,532,136,40,40},
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{NULL,NULL,"3","Add Character" ,578,136,40,40},
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{NULL,NULL,"4","Add Character" ,440,182,40,40},
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{NULL,NULL,"5","Add Character" ,486,182,40,40},
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{NULL,NULL,"6","Add Character" ,532,182,40,40},
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{NULL,NULL,"7","Add Character" ,578,182,40,40},
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{NULL,NULL,"8","Add Character" ,440,228,40,40},
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{NULL,NULL,"9","Add Character" ,486,228,40,40},
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{NULL,NULL,"A","Add Character" ,532,228,40,40},
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{NULL,NULL,"B","Add Character" ,578,228,40,40},
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{NULL,NULL,"C","Add Character" ,440,274,40,40},
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{NULL,NULL,"D","Add Character" ,486,274,40,40},
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{NULL,NULL,"E","Add Character" ,532,274,40,40},
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{NULL,NULL,"F","Add Character" ,578,274,40,40},
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{NULL,NULL,"del","Backspace" ,440,338,40,40},
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{NULL,NULL,":","Add Separator" ,486,338,40,40},
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{NULL,NULL,"+","Next Characters",532,338,40,40},
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{NULL,NULL,"ok","Save Entry" ,578,338,40,40}
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};
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/*****************************************************************************/
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/* Menu Buttons description */
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/*****************************************************************************/
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static gui_butn buttons_cheats[30] =
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{
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{NULL, BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,108,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,134,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,160,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,186,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,212,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,238,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,264,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,290,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,316,358,26},
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{NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,342,358,26},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,4,0,1},440,136,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,4,1,1},486,136,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,4,1,1},532,136,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,4,1,0},578,136,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,0,1},440,182,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},486,182,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},532,182,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,0},578,182,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,0,1},440,228,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},486,228,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},532,228,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,0},578,228,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,0,1},440,274,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},486,274,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},532,274,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,0},578,274,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,0,0,1},440,338,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,0,1,1},486,338,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,0,1,1},532,338,40,40},
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{&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,0,1,0},578,338,40,40}
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};
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/*****************************************************************************/
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/* Menu description */
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/*****************************************************************************/
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static gui_menu menu_cheats =
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{
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"Cheats Manager",
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0,0,
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30,30,7,0,
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items_cheats,
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buttons_cheats,
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bg_cheats,
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{&action_cancel, &action_select},
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{&arrow_up,&arrow_down},
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cheatmenu_cb
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};
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static char ggvalidchars[] = "ABCDEFGHJKLMNPRSTVWXYZ0123456789";
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static char arvalidchars[] = "0123456789ABCDEF";
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static u32 decode_cheat(char *string, int index)
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{
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char *p;
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int i,n;
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u32 len = 0;
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u32 address = 0;
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u16 data = 0;
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u8 ref = 0;
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/* 16-bit Game Genie code (ABCD-EFGH) */
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if ((strlen(string) >= 9) && (string[4] == '-'))
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{
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/* 16-bit system only */
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if ((system_hw & SYSTEM_PBC) != SYSTEM_MD)
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{
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return 0;
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}
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for (i = 0; i < 8; i++)
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{
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if (i == 4) string++;
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p = strchr (ggvalidchars, *string++);
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if (p == NULL) return 0;
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n = p - ggvalidchars;
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switch (i)
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{
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case 0:
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data |= n << 3;
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break;
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case 1:
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data |= n >> 2;
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address |= (n & 3) << 14;
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break;
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case 2:
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address |= n << 9;
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break;
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case 3:
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address |= (n & 0xF) << 20 | (n >> 4) << 8;
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break;
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case 4:
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data |= (n & 1) << 12;
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address |= (n >> 1) << 16;
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break;
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case 5:
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data |= (n & 1) << 15 | (n >> 1) << 8;
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break;
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case 6:
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data |= (n >> 3) << 13;
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address |= (n & 7) << 5;
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break;
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case 7:
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address |= n;
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break;
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}
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}
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/* code length */
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len = 9;
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}
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/* 8-bit Game Genie code (DDA-AAA-XXX) */
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else if ((strlen(string) >= 11) && (string[3] == '-') && (string[7] == '-'))
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{
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/* 8-bit system only */
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if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
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{
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return 0;
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}
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/* decode 8-bit data */
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for (i=0; i<2; i++)
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{
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p = strchr (arvalidchars, *string++);
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if (p == NULL) return 0;
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n = (p - arvalidchars) & 0xF;
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data |= (n << ((1 - i) * 4));
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}
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/* decode 16-bit address (low 12-bits) */
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for (i=0; i<3; i++)
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{
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if (i==1) string++; /* skip separator */
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p = strchr (arvalidchars, *string++);
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if (p == NULL) return 0;
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n = (p - arvalidchars) & 0xF;
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address |= (n << ((2 - i) * 4));
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}
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/* decode 16-bit address (high 4-bits) */
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p = strchr (arvalidchars, *string++);
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if (p == NULL) return 0;
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n = (p - arvalidchars) & 0xF;
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n ^= 0xF; /* bits inversion */
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address |= (n << 12);
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/* RAM address are also supported */
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if (address >= 0xC000)
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{
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/* convert to 24-bit Work RAM address */
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address = 0xFF0000 | (address & 0x1FFF);
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}
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/* decode reference 8-bit data */
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for (i=0; i<2; i++)
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{
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string++; /* skip separator and 2nd digit */
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p = strchr (arvalidchars, *string++);
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if (p == NULL) return 0;
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n = (p - arvalidchars) & 0xF;
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ref |= (n << ((1 - i) * 4));
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}
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ref = (ref >> 2) | ((ref & 0x03) << 6); /* 2-bit right rotation */
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ref ^= 0xBA; /* XOR */
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/* update old data value */
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cheatlist[index].old = ref;
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/* code length */
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len = 11;
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}
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/* Action Replay code */
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else if (string[6] == ':')
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{
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if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
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{
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/* 16-bit code (AAAAAA:DDDD) */
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if (strlen(string) < 11) return 0;
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/* decode 24-bit address */
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for (i=0; i<6; i++)
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{
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p = strchr (arvalidchars, *string++);
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if (p == NULL) return 0;
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n = (p - arvalidchars) & 0xF;
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address |= (n << ((5 - i) * 4));
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}
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/* decode 16-bit data */
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string++;
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for (i=0; i<4; i++)
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{
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p = strchr (arvalidchars, *string++);
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if (p == NULL) return 0;
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n = (p - arvalidchars) & 0xF;
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data |= (n << ((3 - i) * 4));
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}
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/* code length */
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len = 11;
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}
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else
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{
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/* 8-bit code (xxAAAA:DD) */
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if (strlen(string) < 9) return 0;
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/* decode 16-bit address */
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string+=2;
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for (i=0; i<4; i++)
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{
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p = strchr (arvalidchars, *string++);
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if (p == NULL) return 0;
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n = (p - arvalidchars) & 0xF;
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address |= (n << ((3 - i) * 4));
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}
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/* ROM addresses are not supported */
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if (address < 0xC000) return 0;
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/* convert to 24-bit Work RAM address */
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address = 0xFF0000 | (address & 0x1FFF);
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/* decode 8-bit data */
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string++;
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for (i=0; i<2; i++)
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{
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p = strchr (arvalidchars, *string++);
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if (p == NULL) return 0;
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n = (p - arvalidchars) & 0xF;
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data |= (n << ((1 - i) * 4));
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}
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/* code length */
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len = 9;
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}
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}
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/* Valid code found ? */
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if (len)
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{
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/* update cheat address & data values */
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cheatlist[index].address = address;
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cheatlist[index].data = data;
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}
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/* return code length (0 = invalid) */
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return len;
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}
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static void apply_cheats(void)
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{
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u8 *ptr;
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|
|
|
/* clear ROM&RAM patches counter */
|
|
maxROMcheats = maxRAMcheats = 0;
|
|
|
|
int i;
|
|
for (i = 0; i < maxcheats; i++)
|
|
{
|
|
if (cheatlist[i].enable)
|
|
{
|
|
if (cheatlist[i].address < cart.romsize)
|
|
{
|
|
if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
|
|
{
|
|
/* patch ROM data */
|
|
cheatlist[i].old = *(u16 *)(cart.rom + (cheatlist[i].address & 0xFFFFFE));
|
|
*(u16 *)(cart.rom + (cheatlist[i].address & 0xFFFFFE)) = cheatlist[i].data;
|
|
}
|
|
else
|
|
{
|
|
/* add ROM patch */
|
|
maxROMcheats++;
|
|
cheatIndexes[MAX_CHEATS - maxROMcheats] = i;
|
|
|
|
/* get current banked ROM address */
|
|
ptr = &z80_readmap[(cheatlist[i].address) >> 10][cheatlist[i].address & 0x03FF];
|
|
|
|
/* check if reference matches original ROM data */
|
|
if (((u8)cheatlist[i].old) == *ptr)
|
|
{
|
|
/* patch data */
|
|
*ptr = cheatlist[i].data;
|
|
|
|
/* save patched ROM address */
|
|
cheatlist[i].prev = ptr;
|
|
}
|
|
else
|
|
{
|
|
/* no patched ROM address yet */
|
|
cheatlist[i].prev = NULL;
|
|
}
|
|
}
|
|
}
|
|
else if (cheatlist[i].address >= 0xFF0000)
|
|
{
|
|
/* add RAM patch */
|
|
cheatIndexes[maxRAMcheats++] = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void clear_cheats(void)
|
|
{
|
|
int i = maxcheats;
|
|
|
|
/* disable cheats in reversed order in case the same address is used by multiple patches */
|
|
while (i > 0)
|
|
{
|
|
if (cheatlist[i-1].enable)
|
|
{
|
|
if (cheatlist[i-1].address < cart.romsize)
|
|
{
|
|
if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
|
|
{
|
|
/* restore original ROM data */
|
|
*(u16 *)(cart.rom + (cheatlist[i-1].address & 0xFFFFFE)) = cheatlist[i-1].old;
|
|
}
|
|
else
|
|
{
|
|
/* check if previous banked ROM address has been patched */
|
|
if (cheatlist[i-1].prev != NULL)
|
|
{
|
|
/* restore original data */
|
|
*cheatlist[i-1].prev = cheatlist[i-1].old;
|
|
|
|
/* no more patched ROM address */
|
|
cheatlist[i-1].prev = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
i--;
|
|
}
|
|
}
|
|
|
|
static void switch_chars(void)
|
|
{
|
|
int i;
|
|
gui_menu *m = &menu_cheats;
|
|
|
|
if (m->items[10].text[0] == '0')
|
|
{
|
|
m->items[10].text[0] = 'G';
|
|
m->items[11].text[0] = 'H';
|
|
m->items[12].text[0] = 'J';
|
|
m->items[13].text[0] = 'K';
|
|
m->items[14].text[0] = 'L';
|
|
m->items[15].text[0] = 'M';
|
|
m->items[16].text[0] = 'N';
|
|
m->items[17].text[0] = 'P';
|
|
m->items[18].text[0] = 'R';
|
|
m->items[19].text[0] = 'S';
|
|
m->items[20].text[0] = 'T';
|
|
m->items[21].text[0] = 'V';
|
|
m->items[22].text[0] = 'W';
|
|
m->items[23].text[0] = 'X';
|
|
m->items[24].text[0] = 'Y';
|
|
m->items[25].text[0] = 'Z';
|
|
}
|
|
else if (m->items[10].text[0] == 'G')
|
|
{
|
|
m->items[10].text[0] = '0';
|
|
m->items[11].text[0] = '1';
|
|
m->items[12].text[0] = '2';
|
|
m->items[13].text[0] = '3';
|
|
m->items[14].text[0] = '4';
|
|
m->items[15].text[0] = '5';
|
|
m->items[16].text[0] = '6';
|
|
m->items[17].text[0] = '7';
|
|
m->items[18].text[0] = '8';
|
|
m->items[19].text[0] = '9';
|
|
m->items[20].text[0] = 'A';
|
|
m->items[21].text[0] = 'B';
|
|
m->items[22].text[0] = 'C';
|
|
m->items[23].text[0] = 'D';
|
|
m->items[24].text[0] = 'E';
|
|
m->items[25].text[0] = 'F';
|
|
}
|
|
else if (m->items[10].text[0] == 'A')
|
|
{
|
|
m->items[10].text[0] = 'Q';
|
|
m->items[11].text[0] = 'R';
|
|
m->items[12].text[0] = 'S';
|
|
m->items[13].text[0] = 'T';
|
|
m->items[14].text[0] = 'U';
|
|
m->items[15].text[0] = 'V';
|
|
m->items[16].text[0] = 'W';
|
|
m->items[17].text[0] = 'X';
|
|
m->items[18].text[0] = 'Y';
|
|
m->items[19].text[0] = 'Z';
|
|
m->items[20].text[0] = '0';
|
|
m->items[21].text[0] = '1';
|
|
m->items[22].text[0] = '2';
|
|
m->items[23].text[0] = '3';
|
|
m->items[24].text[0] = '4';
|
|
m->items[25].text[0] = '5';
|
|
}
|
|
else if (m->items[10].text[0] == 'Q')
|
|
{
|
|
m->items[10].text[0] = '6';
|
|
m->items[11].text[0] = '7';
|
|
m->items[12].text[0] = '8';
|
|
m->items[13].text[0] = '9';
|
|
|
|
/* hide unused buttons */
|
|
for (i=14; i<26; i++)
|
|
{
|
|
m->buttons[i].state &= ~BUTTON_VISIBLE;
|
|
}
|
|
m->buttons[10].shift[1] = 16;
|
|
m->buttons[11].shift[1] = 16;
|
|
m->buttons[12].shift[1] = 16;
|
|
m->buttons[13].shift[1] = 16;
|
|
m->buttons[26].shift[0] = 16;
|
|
m->buttons[27].shift[0] = 16;
|
|
m->buttons[28].shift[0] = 16;
|
|
m->buttons[29].shift[0] = 16;
|
|
}
|
|
else if (m->items[10].text[0] == '6')
|
|
{
|
|
m->items[10].text[0] = 'A';
|
|
m->items[11].text[0] = 'B';
|
|
m->items[12].text[0] = 'C';
|
|
m->items[13].text[0] = 'D';
|
|
m->items[14].text[0] = 'E';
|
|
m->items[15].text[0] = 'F';
|
|
m->items[16].text[0] = 'G';
|
|
m->items[17].text[0] = 'H';
|
|
m->items[18].text[0] = 'I';
|
|
m->items[19].text[0] = 'J';
|
|
m->items[20].text[0] = 'K';
|
|
m->items[21].text[0] = 'L';
|
|
m->items[22].text[0] = 'M';
|
|
m->items[23].text[0] = 'N';
|
|
m->items[24].text[0] = 'O';
|
|
m->items[25].text[0] = 'P';
|
|
|
|
/* show previously unused buttons */
|
|
for (i=14; i<26; i++)
|
|
{
|
|
m->buttons[i].state |= BUTTON_VISIBLE;
|
|
}
|
|
m->buttons[10].shift[1] = 4;
|
|
m->buttons[11].shift[1] = 4;
|
|
m->buttons[12].shift[1] = 4;
|
|
m->buttons[13].shift[1] = 4;
|
|
m->buttons[26].shift[0] = 4;
|
|
m->buttons[27].shift[0] = 4;
|
|
m->buttons[28].shift[0] = 4;
|
|
m->buttons[29].shift[0] = 4;
|
|
}
|
|
}
|
|
|
|
static void cheatmenu_cb(void)
|
|
{
|
|
int i;
|
|
int yoffset = 108;
|
|
char temp[MAX_DESC_LENGTH];
|
|
|
|
/* Draw browser array */
|
|
gxDrawRectangle(15, 108, 358, 26, 127, (GXColor)BG_COLOR_1);
|
|
gxDrawRectangle(15, 134, 358, 26, 127, (GXColor)BG_COLOR_2);
|
|
gxDrawRectangle(15, 160, 358, 26, 127, (GXColor)BG_COLOR_1);
|
|
gxDrawRectangle(15, 186, 358, 26, 127, (GXColor)BG_COLOR_2);
|
|
gxDrawRectangle(15, 212, 358, 26, 127, (GXColor)BG_COLOR_1);
|
|
gxDrawRectangle(15, 238, 358, 26, 127, (GXColor)BG_COLOR_2);
|
|
gxDrawRectangle(15, 264, 358, 26, 127, (GXColor)BG_COLOR_1);
|
|
gxDrawRectangle(15, 290, 358, 26, 127, (GXColor)BG_COLOR_2);
|
|
gxDrawRectangle(15, 316, 358, 26, 127, (GXColor)BG_COLOR_1);
|
|
gxDrawRectangle(15, 342, 358, 26, 127, (GXColor)BG_COLOR_2);
|
|
|
|
/* Draw Cheat list */
|
|
for (i=0; ((offset + i) < maxcheats) && (i < 10); i++)
|
|
{
|
|
if (i == selection)
|
|
{
|
|
/* selection bar */
|
|
gxDrawTexture(bar_over.texture,16,yoffset+1,356,24,255);
|
|
|
|
/* cheat description need to be specifically handled */
|
|
if (type)
|
|
{
|
|
/* check if text is being edited */
|
|
if (menu_cheats.bg_images[6].state & IMAGE_VISIBLE)
|
|
{
|
|
/* adjust offset so that last characters are visible */
|
|
string_offset += FONT_writeCenter(cheatlist[offset + i].text+string_offset,16,40,366,yoffset+21,(GXColor)WHITE);
|
|
}
|
|
else
|
|
{
|
|
/* scroll text (speed = 1/10 frame) */
|
|
if ((string_offset/10) >= strlen(cheatlist[offset + i].text))
|
|
{
|
|
string_offset = 0;
|
|
}
|
|
|
|
if (string_offset)
|
|
{
|
|
sprintf(temp,"%s ",cheatlist[offset + i].text+string_offset/10);
|
|
strncat(temp, cheatlist[offset + i].text, string_offset/10);
|
|
}
|
|
else
|
|
{
|
|
strcpy(temp, cheatlist[offset + i].text);
|
|
}
|
|
|
|
if (FONT_writeCenter(temp,16,40,366,yoffset+21,(GXColor)WHITE))
|
|
{
|
|
/* scroll text if string does not fit */
|
|
string_offset ++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FONT_writeCenter(cheatlist[offset + i].code,18,40,366,yoffset+22,(GXColor)WHITE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (type)
|
|
{
|
|
FONT_writeCenter(cheatlist[offset + i].text,16,40,366,yoffset+21,(GXColor)WHITE);
|
|
}
|
|
else
|
|
{
|
|
FONT_writeCenter(cheatlist[offset + i].code,18,40,366,yoffset+22,(GXColor)WHITE);
|
|
}
|
|
}
|
|
|
|
/* draw cheat enable mark */
|
|
if (cheatlist[offset + i].enable)
|
|
{
|
|
gxDrawTexture(star.texture,20,yoffset+5,16,16,255);
|
|
}
|
|
|
|
yoffset += 26;
|
|
}
|
|
|
|
/* New Entry */
|
|
if (i < 10)
|
|
{
|
|
if (i == selection)
|
|
{
|
|
/* selection bar */
|
|
gxDrawTexture(bar_over.texture,16,yoffset+1,356,24,255);
|
|
|
|
/* check if new code is being edited */
|
|
if (menu_cheats.bg_images[6].state & IMAGE_VISIBLE)
|
|
{
|
|
FONT_writeCenter(cheatlist[offset + selection].code,18,40,366,yoffset+22,(GXColor)WHITE);
|
|
}
|
|
else
|
|
{
|
|
FONT_writeCenter("New Code",18,40,366,yoffset+22,(GXColor)WHITE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FONT_writeCenter("New Code",18,40,366,yoffset+22,(GXColor)WHITE);
|
|
}
|
|
}
|
|
|
|
/* Extra helpers */
|
|
if (maxcheats && !(menu_cheats.bg_images[6].state & IMAGE_VISIBLE))
|
|
{
|
|
/* switch between cheat code & description preview */
|
|
#ifdef HW_RVL
|
|
gxDrawTexture(key_switch.texture,268,424,24,24,255);
|
|
FONT_write(type ? "View\nCode":"View\nText",16,300,436,640,(GXColor)WHITE);
|
|
#else
|
|
gxDrawTexture(key_switch.texture,272,424,24,24,255);
|
|
FONT_write(type ? "View\nCode":"View\nText",16,304,436,640,(GXColor)WHITE);
|
|
#endif
|
|
|
|
/* delete & enable cheats */
|
|
if ((offset + selection) < maxcheats)
|
|
{
|
|
#ifdef HW_RVL
|
|
gxDrawTexture(key_enable.texture,152,424,24,24,255);
|
|
gxDrawTexture(key_delete.texture,372,424,24,24,255);
|
|
FONT_write(cheatlist[offset + selection].enable ? "Disable\nCheat":"Enable\nCheat",16,184,436,640,(GXColor)WHITE);
|
|
FONT_write("Delete\nCheat",16,404,436,640,(GXColor)WHITE);
|
|
#else
|
|
gxDrawTexture(key_enable.texture,136,426,44,20,255);
|
|
gxDrawTexture(key_delete.texture,368,426,44,20,255);
|
|
FONT_write(cheatlist[offset + selection].enable ? "Disable\nCheat":"Enable\nCheat",16,188,436,640,(GXColor)WHITE);
|
|
FONT_write("Delete\nCheat",16,420,436,640,(GXColor)WHITE);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* CheatMenu
|
|
*
|
|
* Manage cheats for the currently loaded game
|
|
*
|
|
****************************************************************************/
|
|
void CheatMenu(void)
|
|
{
|
|
int i, update = 0;
|
|
int digit_cnt = 0;
|
|
int max = 0;
|
|
char temp[256];
|
|
char *str = NULL;
|
|
gui_menu *m = &menu_cheats;
|
|
|
|
/* clear existing ROM patches */
|
|
clear_cheats();
|
|
|
|
/* reset scrolling */
|
|
string_offset = 0;
|
|
|
|
/* background overlay */
|
|
if (config.bg_overlay)
|
|
{
|
|
bg_cheats[1].state |= IMAGE_VISIBLE;
|
|
}
|
|
else
|
|
{
|
|
bg_cheats[1].state &= ~IMAGE_VISIBLE;
|
|
}
|
|
|
|
/* additional textures */
|
|
star.texture = gxTextureOpenPNG(Star_full_png,0);
|
|
bar_over.texture = gxTextureOpenPNG(Overlay_bar_png,0);
|
|
key_switch.texture = gxTextureOpenPNG(Key_DPAD_png,0);
|
|
#ifdef HW_RVL
|
|
key_enable.texture = gxTextureOpenPNG(Key_Plus_wii_png,0);
|
|
key_delete.texture = gxTextureOpenPNG(Key_Minus_wii_png,0);
|
|
#else
|
|
key_enable.texture = gxTextureOpenPNG(Key_L_gcn_png,0);
|
|
key_delete.texture = gxTextureOpenPNG(Key_R_gcn_png,0);
|
|
#endif
|
|
|
|
/* selected item */
|
|
m->selected = selection;
|
|
|
|
/* slide-in menu */
|
|
GUI_InitMenu(m);
|
|
GUI_DrawMenuFX(m,30,0);
|
|
|
|
/* lock background elements */
|
|
m->bg_images[2].state &= ~IMAGE_SLIDE_TOP;
|
|
m->bg_images[3].state &= ~IMAGE_SLIDE_BOTTOM;
|
|
m->bg_images[4].state &= ~IMAGE_SLIDE_TOP;
|
|
|
|
while (update != -1)
|
|
{
|
|
/* update arrows buttons */
|
|
if (offset > 0)
|
|
m->arrows[0]->state |= BUTTON_VISIBLE;
|
|
else
|
|
m->arrows[0]->state &= ~BUTTON_VISIBLE;
|
|
if (((offset + 10) < (maxcheats + 1)) && ((offset + 10) < MAX_CHEATS))
|
|
m->arrows[1]->state |= BUTTON_VISIBLE;
|
|
else
|
|
m->arrows[1]->state &= ~BUTTON_VISIBLE;
|
|
|
|
/* draw menu */
|
|
GUI_DrawMenu(m);
|
|
|
|
/* check if browsing cheats list */
|
|
if (!(m->bg_images[6].state & IMAGE_VISIBLE))
|
|
{
|
|
/* restore scrolling list settings */
|
|
m->offset = offset;
|
|
m->max_items = (maxcheats < MAX_CHEATS) ? (maxcheats + 1) : MAX_CHEATS;
|
|
m->max_buttons = 10;
|
|
m->helpers[1] = NULL;
|
|
|
|
/* check if arrow button is high-lighted */
|
|
if (m->selected >= 30)
|
|
{
|
|
/* adjust selected button index */
|
|
m->selected -= 20;
|
|
}
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
if (Shutdown)
|
|
{
|
|
/* close additional textures */
|
|
gxTextureClose(&star.texture);
|
|
gxTextureClose(&bar_over.texture);
|
|
gxTextureClose(&key_switch.texture);
|
|
gxTextureClose(&key_enable.texture);
|
|
gxTextureClose(&key_delete.texture);
|
|
|
|
/* restore default GUI settings */
|
|
m->max_items = m->max_buttons = 30;
|
|
m->helpers[1] = &action_select;
|
|
}
|
|
#endif
|
|
|
|
/* update menu */
|
|
update = GUI_UpdateMenu(m);
|
|
|
|
/* check if browsing cheats list */
|
|
if (!(m->bg_images[6].state & IMAGE_VISIBLE))
|
|
{
|
|
if (m->selected < 10)
|
|
{
|
|
/* update selected cheat */
|
|
if (selection != m->selected)
|
|
{
|
|
selection = m->selected;
|
|
string_offset = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* arrow button is selected */
|
|
m->selected += 20;
|
|
}
|
|
|
|
/* save cheats list offset */
|
|
if (offset != m->offset)
|
|
{
|
|
offset = m->offset;
|
|
string_offset = 0;
|
|
}
|
|
|
|
/* restore default GUI settings */
|
|
m->offset = 0;
|
|
m->max_items = m->max_buttons = 30;
|
|
m->helpers[1] = &action_select;
|
|
}
|
|
|
|
|
|
/* handle pressed buttons */
|
|
if (update > 0)
|
|
{
|
|
switch (m->selected)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9: /* Edit cheat */
|
|
{
|
|
if (type && ((selection + offset) != maxcheats))
|
|
{
|
|
/* cheat description */
|
|
str = cheatlist[offset + selection].text;
|
|
strcpy(temp, str);
|
|
max = MAX_DESC_LENGTH - 2;
|
|
digit_cnt = strlen(str);
|
|
if (digit_cnt <= max)
|
|
{
|
|
str[digit_cnt] = '*';
|
|
str[digit_cnt+1] = 0;
|
|
}
|
|
|
|
/* init specific characters */
|
|
m->items[10].text[0] = '6';
|
|
m->items[27].text[0] = ' ';
|
|
strcpy(m->items[27].comment,"Add White Space");
|
|
switch_chars();
|
|
}
|
|
else
|
|
{
|
|
/* cheat code */
|
|
str = cheatlist[offset + selection].code;
|
|
strcpy(temp, str);
|
|
if ((offset + selection) == maxcheats)
|
|
{
|
|
/* initialize code */
|
|
max = 0;
|
|
digit_cnt = 0;
|
|
str[0] = '*';
|
|
str[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
/* code type */
|
|
if (str[6] == ':')
|
|
{
|
|
/* Action Replay code */
|
|
if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
|
|
{
|
|
/* 16-bit code */
|
|
max = 10;
|
|
}
|
|
else
|
|
{
|
|
/* 8-bit code */
|
|
max = 8;
|
|
}
|
|
}
|
|
else if (str[4] == '-')
|
|
{
|
|
/* 16-bit Game Genie code */
|
|
max = 8;
|
|
}
|
|
else
|
|
{
|
|
/* 8-bit Game Genie code */
|
|
max = 10;
|
|
}
|
|
|
|
/* set cursor to end of code */
|
|
digit_cnt = max + 1;
|
|
}
|
|
|
|
/* init specific characters */
|
|
m->items[10].text[0] = 'G';
|
|
m->items[27].text[0] = ':';
|
|
strcpy(m->items[27].comment,"Add Code Separator");
|
|
switch_chars();
|
|
}
|
|
|
|
/* show digit buttons */
|
|
for (i=10; i<30; i++)
|
|
m->buttons[i].state |= BUTTON_VISIBLE;
|
|
|
|
/* show right window */
|
|
m->bg_images[6].state |= IMAGE_VISIBLE;
|
|
|
|
/* disable left buttons */
|
|
for (i=0; i<10; i++)
|
|
m->buttons[i].state &= ~BUTTON_ACTIVE;
|
|
|
|
/* disable arrow buttons */
|
|
m->arrows[0]->state &= ~BUTTON_ACTIVE;
|
|
m->arrows[1]->state &= ~BUTTON_ACTIVE;
|
|
|
|
/* slide in right window */
|
|
GUI_DrawMenuFX(m,20,0);
|
|
|
|
/* update helper */
|
|
strcpy(action_cancel.comment,"Cancel");
|
|
|
|
/* select first digit */
|
|
m->selected = 10;
|
|
|
|
/* reset scrolling */
|
|
string_offset = 0;
|
|
break;
|
|
}
|
|
|
|
case 26: /* Backspace */
|
|
{
|
|
if (digit_cnt > 0)
|
|
{
|
|
/* delete last character */
|
|
str[digit_cnt--] = 0;
|
|
|
|
/* code separator is being deleted */
|
|
if ((str[digit_cnt] == ':') || (str[digit_cnt] == '-'))
|
|
{
|
|
/* reset detected code type (except 8-bit Game Genie code using 2 separators) */
|
|
if (((system_hw & SYSTEM_PBC) == SYSTEM_MD) || (digit_cnt != 7))
|
|
{
|
|
max = 0;
|
|
}
|
|
}
|
|
|
|
/* edit mark */
|
|
str[digit_cnt] = '*';
|
|
|
|
/* update scroll value if necessary */
|
|
if (string_offset > 0)
|
|
string_offset--;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 27:
|
|
{
|
|
if (type && ((offset + selection) != maxcheats))
|
|
{
|
|
/* SPACE character */
|
|
if (digit_cnt <= max)
|
|
{
|
|
str[digit_cnt++] = ' ';
|
|
str[digit_cnt] = 0;
|
|
if (digit_cnt <= max)
|
|
{
|
|
str[digit_cnt] = '*';
|
|
str[digit_cnt+1] = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Separator character */
|
|
if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
|
|
{
|
|
/* 16-bit codes */
|
|
if (digit_cnt == 4)
|
|
{
|
|
/* Game Genie code */
|
|
max = 8;
|
|
str[4] = '-';
|
|
}
|
|
else if ((digit_cnt == 6) && (max != 8))
|
|
{
|
|
/* Action Replay code */
|
|
max = 10;
|
|
str[6] = ':';
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* 8-bit codes */
|
|
if (digit_cnt == 3)
|
|
{
|
|
/* Game Genie code */
|
|
max = 10;
|
|
str[3] = '-';
|
|
}
|
|
else if ((digit_cnt == 7) && (max == 10))
|
|
{
|
|
/* Game Genie code (last part) */
|
|
str[7] = '-';
|
|
}
|
|
else if ((digit_cnt == 6) && (max != 10))
|
|
{
|
|
/* Action Replay code */
|
|
max = 8;
|
|
str[6] = ':';
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
digit_cnt++;
|
|
str[digit_cnt] = '*';
|
|
str[digit_cnt+1] = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 28: /* Next character set */
|
|
{
|
|
GUI_DrawMenuFX(m,40,1);
|
|
switch_chars();
|
|
GUI_DrawMenuFX(m,40,0);
|
|
break;
|
|
}
|
|
|
|
case 29: /* Validate entry */
|
|
{
|
|
/* finalize cheat description */
|
|
if (type && ((offset + selection) != maxcheats))
|
|
{
|
|
str[digit_cnt] = 0;
|
|
update = -1;
|
|
}
|
|
|
|
/* finalize cheat code edition */
|
|
else if (max && (digit_cnt > max))
|
|
{
|
|
/* check if cheat code is valid */
|
|
if (decode_cheat(cheatlist[offset + selection].code, offset + selection))
|
|
{
|
|
/* new cheat ? */
|
|
if ((offset + selection) == maxcheats)
|
|
{
|
|
/* increase cheat count */
|
|
maxcheats++;
|
|
|
|
/* enable cheat by default */
|
|
cheatlist[offset + selection].enable = 1;
|
|
|
|
/* no description by default */
|
|
strcpy(cheatlist[offset + selection].text,"No Description");
|
|
}
|
|
|
|
/* return to cheat selection */
|
|
update = -1;
|
|
}
|
|
else
|
|
{
|
|
GUI_WaitPrompt("Error", "Invalid Cheat Code");
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
default: /* Add Character */
|
|
{
|
|
/* force code separator if none has been set yet */
|
|
if ((max == 0) && (digit_cnt == 6))
|
|
break;
|
|
|
|
/* force 8-bit Game Genie code last separator */
|
|
if (((system_hw & SYSTEM_PBC) != SYSTEM_MD) && (max == 10) && (digit_cnt == 7))
|
|
break;
|
|
|
|
/* add character */
|
|
if ((digit_cnt <= max) || (max == 0))
|
|
{
|
|
str[digit_cnt++] = m->items[m->selected].text[0];
|
|
str[digit_cnt] = 0;
|
|
if ((digit_cnt <= max) || (max == 0))
|
|
{
|
|
str[digit_cnt] = '*';
|
|
str[digit_cnt+1] = 0;
|
|
}
|
|
|
|
if (string_offset > 0)
|
|
string_offset ++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (update < 0)
|
|
{
|
|
/* cancel */
|
|
if (m->bg_images[6].state & IMAGE_VISIBLE)
|
|
{
|
|
/* Restore old entry */
|
|
strcpy(str, temp);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* check other buttons pressed while browsing cheats list */
|
|
if (maxcheats && !(m->bg_images[6].state & IMAGE_VISIBLE))
|
|
{
|
|
if ((m_input.keys & PAD_BUTTON_LEFT) || (m_input.keys & PAD_BUTTON_RIGHT))
|
|
{
|
|
/* Switch between cheat code & description */
|
|
type ^= 1;
|
|
|
|
/* reset scrolling */
|
|
string_offset = 0;
|
|
}
|
|
else if ((offset + selection) < maxcheats)
|
|
{
|
|
/* Delete selected cheat code*/
|
|
if (m_input.keys & PAD_TRIGGER_R)
|
|
{
|
|
if (GUI_WaitConfirm("Warning","Delete Cheat Entry ?"))
|
|
{
|
|
/* shift cheat list up to selected entry */
|
|
for (i = offset + selection + 1; i < maxcheats; i++)
|
|
{
|
|
strcpy(cheatlist[i-1].text,cheatlist[i].text);
|
|
strcpy(cheatlist[i-1].code,cheatlist[i].code);
|
|
cheatlist[i-1].address = cheatlist[i].address;
|
|
cheatlist[i-1].data = cheatlist[i].data;
|
|
cheatlist[i-1].enable = cheatlist[i].enable;
|
|
}
|
|
|
|
/* clear last cheat */
|
|
cheatlist[maxcheats-1].text[0] = 0;
|
|
cheatlist[maxcheats-1].code[0] = 0;
|
|
cheatlist[maxcheats-1].address = 0;
|
|
cheatlist[maxcheats-1].data = 0;
|
|
cheatlist[maxcheats-1].enable = 0;
|
|
|
|
/* adjust scrolling list */
|
|
if (maxcheats < 10)
|
|
{
|
|
/* disable next button */
|
|
m->buttons[maxcheats].state &= ~BUTTON_ACTIVE;
|
|
m->buttons[maxcheats-1].shift[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
/* scroll down cheat list if there is less than 10 visible entries */
|
|
if ((maxcheats < (offset + 10)) && (maxcheats < MAX_CHEATS))
|
|
{
|
|
offset--;
|
|
}
|
|
}
|
|
|
|
/* decrease cheat count */
|
|
maxcheats--;
|
|
|
|
/* reset scrolling */
|
|
string_offset = 0;
|
|
}
|
|
}
|
|
else if (m_input.keys & PAD_TRIGGER_L)
|
|
{
|
|
/* Enable/Disable selected cheat code */
|
|
cheatlist[offset + selection].enable ^= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (update < 0)
|
|
{
|
|
if (m->bg_images[6].state & IMAGE_VISIBLE)
|
|
{
|
|
/* slide out right window */
|
|
GUI_DrawMenuFX(m,20,1);
|
|
|
|
/* hide digit buttons */
|
|
for (i=10; i<30; i++)
|
|
m->buttons[i].state &= ~BUTTON_VISIBLE;
|
|
|
|
/* hide right window */
|
|
m->bg_images[6].state &= ~IMAGE_VISIBLE;
|
|
|
|
/* enable left buttons */
|
|
for (i=0; i<10; i++)
|
|
{
|
|
if (i < maxcheats)
|
|
{
|
|
menu_cheats.buttons[i].state |= BUTTON_ACTIVE;
|
|
menu_cheats.buttons[i].shift[1] = 1;
|
|
}
|
|
else if (i == maxcheats)
|
|
{
|
|
menu_cheats.buttons[i].state |= BUTTON_ACTIVE;
|
|
menu_cheats.buttons[i].shift[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
menu_cheats.buttons[i].state &= ~BUTTON_ACTIVE;
|
|
menu_cheats.buttons[i].shift[1] = 0;
|
|
}
|
|
}
|
|
|
|
/* enable arrow buttons */
|
|
m->arrows[0]->state |= BUTTON_ACTIVE;
|
|
m->arrows[1]->state |= BUTTON_ACTIVE;
|
|
|
|
/* restore helper */
|
|
strcpy(action_cancel.comment,"Back");
|
|
|
|
/* select current cheat */
|
|
m->selected = selection;
|
|
|
|
/* stay in menu */
|
|
update = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* apply ROM patches */
|
|
apply_cheats();
|
|
|
|
/* save cheats to file */
|
|
sprintf(temp, "%s/cheats/%s.pat", DEFAULT_PATH, rom_filename);
|
|
|
|
if (maxcheats)
|
|
{
|
|
/* open file */
|
|
FILE *f = fopen(temp, "w");
|
|
|
|
/* write cheats */
|
|
if (f)
|
|
{
|
|
for (i=0; i<maxcheats; i++)
|
|
{
|
|
fprintf(f, "%s\t%s\n", cheatlist[i].code, cheatlist[i].text);
|
|
fprintf(f, "%s\n", cheatlist[i].enable ? "ON" : "OFF");
|
|
}
|
|
fclose(f);
|
|
}
|
|
}
|
|
|
|
/* unlock background elements */
|
|
m->bg_images[2].state |= IMAGE_SLIDE_TOP;
|
|
m->bg_images[3].state |= IMAGE_SLIDE_BOTTOM;
|
|
m->bg_images[4].state |= IMAGE_SLIDE_TOP;
|
|
|
|
/* leave menu */
|
|
GUI_DrawMenuFX(m,30,1);
|
|
GUI_DeleteMenu(m);
|
|
|
|
/* close additional textures */
|
|
gxTextureClose(&star.texture);
|
|
gxTextureClose(&bar_over.texture);
|
|
gxTextureClose(&key_switch.texture);
|
|
gxTextureClose(&key_enable.texture);
|
|
gxTextureClose(&key_delete.texture);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* CheatLoad
|
|
*
|
|
* Load cheats from associated .pat file, called when loading a new game
|
|
* ROM patches are automatically applied.
|
|
* RAM patches are applied once per frame.
|
|
*
|
|
****************************************************************************/
|
|
void CheatLoad(void)
|
|
{
|
|
int len;
|
|
int cnt = 0;
|
|
char temp[256];
|
|
|
|
/* reset cheat count */
|
|
maxcheats = 0;
|
|
|
|
/* make cheat filename */
|
|
sprintf(temp, "%s/cheats/%s.pat", DEFAULT_PATH, rom_filename);
|
|
|
|
/* open file */
|
|
FILE *f = fopen(temp, "r");
|
|
if (f)
|
|
{
|
|
/* clear string */
|
|
memset(temp, 0, 256);
|
|
|
|
/* read cheats from file (one line per cheat) */
|
|
while (fgets(temp, 256, f) && (maxcheats < MAX_CHEATS) && (cnt < MAX_CHEATS))
|
|
{
|
|
/* remove CR & EOL chars */
|
|
if ((temp[strlen(temp) - 2] == 0x0d) || (temp[strlen(temp) - 2] == 0x0a))
|
|
temp[strlen(temp) - 2] = 0;
|
|
else
|
|
temp[strlen(temp) - 1] = 0;
|
|
|
|
/* check cheat validty */
|
|
len = decode_cheat(temp, maxcheats);
|
|
|
|
if (len)
|
|
{
|
|
/* copy cheat code */
|
|
strncpy(cheatlist[maxcheats].code, temp, len);
|
|
cheatlist[maxcheats].code[len] = 0;
|
|
len++;
|
|
|
|
/* jump TAB and SPACE characters */
|
|
while ((temp[len] == 0x20) || (temp[len] == 0x09))
|
|
len++;
|
|
|
|
/* copy cheat description */
|
|
strncpy(cheatlist[maxcheats].text, &temp[len], MAX_DESC_LENGTH - 1);
|
|
cheatlist[maxcheats].text[MAX_DESC_LENGTH - 1] = 0;
|
|
|
|
/* increment cheat count */
|
|
maxcheats++;
|
|
}
|
|
else if (!strcmp(temp,"ON") && config.autocheat)
|
|
{
|
|
/* enable flag */
|
|
cheatlist[cnt++].enable = 1;
|
|
}
|
|
else if (!strcmp(temp,"OFF") && config.autocheat)
|
|
{
|
|
/* disable flag */
|
|
cheatlist[cnt++].enable = 0;
|
|
}
|
|
}
|
|
|
|
/* by default, disable cheats that were not flagged */
|
|
while (cnt < maxcheats)
|
|
cheatlist[cnt++].enable = 0;
|
|
|
|
/* close file */
|
|
fclose(f);
|
|
}
|
|
|
|
/* apply ROM patches */
|
|
apply_cheats();
|
|
|
|
/* adjust menu buttons */
|
|
for (cnt=0; cnt<10; cnt++)
|
|
{
|
|
if (cnt < maxcheats)
|
|
{
|
|
menu_cheats.buttons[cnt].state |= BUTTON_ACTIVE;
|
|
menu_cheats.buttons[cnt].shift[1] = 1;
|
|
}
|
|
else if (cnt == maxcheats)
|
|
{
|
|
menu_cheats.buttons[cnt].state |= BUTTON_ACTIVE;
|
|
menu_cheats.buttons[cnt].shift[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
menu_cheats.buttons[cnt].shift[1] = 0;
|
|
menu_cheats.buttons[cnt].state &= ~BUTTON_ACTIVE;
|
|
}
|
|
}
|
|
|
|
/* reset menu */
|
|
selection = offset = 0;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* RAMCheatUpdate
|
|
*
|
|
* Apply RAM patches (this should be called once per frame)
|
|
*
|
|
****************************************************************************/
|
|
void RAMCheatUpdate(void)
|
|
{
|
|
int index, cnt = maxRAMcheats;
|
|
|
|
while (cnt)
|
|
{
|
|
/* get cheat index */
|
|
index = cheatIndexes[--cnt];
|
|
|
|
/* apply RAM patch */
|
|
if (cheatlist[index].data & 0xFF00)
|
|
{
|
|
/* word patch */
|
|
*(u16 *)(work_ram + (cheatlist[index].address & 0xFFFE)) = cheatlist[index].data;
|
|
}
|
|
else
|
|
{
|
|
/* byte patch */
|
|
work_ram[cheatlist[index].address & 0xFFFF] = cheatlist[index].data;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* ROMCheatUpdate
|
|
*
|
|
* Apply ROM patches (this should be called each time banking is changed)
|
|
*
|
|
****************************************************************************/
|
|
void ROMCheatUpdate(void)
|
|
{
|
|
int index, cnt = maxROMcheats;
|
|
u8 *ptr;
|
|
|
|
while (cnt)
|
|
{
|
|
/* get cheat index */
|
|
index = cheatIndexes[MAX_CHEATS - cnt];
|
|
|
|
/* check if previous banked ROM address was patched */
|
|
if (cheatlist[index].prev != NULL)
|
|
{
|
|
/* restore original data */
|
|
*cheatlist[index].prev = cheatlist[index].old;
|
|
|
|
/* no more patched ROM address */
|
|
cheatlist[index].prev = NULL;
|
|
}
|
|
|
|
/* get current banked ROM address */
|
|
ptr = &z80_readmap[(cheatlist[index].address) >> 10][cheatlist[index].address & 0x03FF];
|
|
|
|
/* check if reference matches original ROM data */
|
|
if (((u8)cheatlist[index].old) == *ptr)
|
|
{
|
|
/* patch data */
|
|
*ptr = cheatlist[index].data;
|
|
|
|
/* save patched ROM address */
|
|
cheatlist[index].prev = ptr;
|
|
}
|
|
|
|
/* next ROM patch */
|
|
cnt--;
|
|
}
|
|
}
|