Genesis-Plus-GX/source/unused/TODO

80 lines
3.1 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Here are some technical details about things that need to be fixed or
added to Genesis Plus.
Missing features:
- Support for 6-button controllers
- SRAM management
- Game Genie / PAR patch codes
The VDP code could use a lot of cleaning up.
The rendering code is missing a few bits:
- Sprite collision
- Window bug
I think the "C" 68000 emulator either has some bugs or I'm not using it
correctly. Older DOS-only versions used Turbo68K, which had ran games
much better, especially with regards to interrupt handling.
Things that need to be fixed:
- Raster garbage on third road in Thunder Blade.
- Added country codes for Dragon Slayer, but game locks up after
passing country check.
- No inputs in Samurai Shodown.
(This game doesn't initialize the port direction registers, at least not
directly. Emulation bug or problem with the game?)
- Palette and raster problems in Mortal Kombat.
- Bad raster effects and VRAM corruption in Super Skidmarks.
(Needs PAL timing)
- Palette problems in Sonic 2 title screen.
- Masked half of Sonic sprite visible on Sonic title screen.
- Sprite masking doesn't work in Micro Machines subscreen.
- Music has slow tempo in Batman & Robin. (doesn't seem to be a problem
with the YM2612 timers - Wonderboy 3 is normal)
- Music has jerky playback in Sonic 2, 3, 3D Blast. If you run the Z80
emulation for one scanline after requesting an interrupt, it runs fine.
- DAC and PSG output are too loud, both are divided by two for now
(though the PSG should be a bit quieter and the DAC a bit louder)
- Undead Line locks after selecting a stage, also the Z80 sound halts
after the first note is played.
This game single steps the Z80 with the following code:
MOVEM.L D0,-(A7) ; 009C7C 48 E7 80 00
ORI #$0200,SR ; 009C80 00 7C 02 00
; Get control of the Z-bus
MOVE.W #$0100,$00A11100 ; 009C84 33 FC 01 00 00 A1 11 00
BTST #$00,$00A11100 ; 009C8C 08 39 00 00 00 A1 11 00
BNE.S *-$08 [00009C8C] ; 009C94 66 F6
; Check driver status byte. If zero, release bus and exit.
TST.B $00A00008 ; 009C96 4A 39 00 A0 00 08
BEQ *+$0016 [00009CB2] ; 009C9C 67 00 00 14
; Release bus and wait for Z80 to resume control. Then restart the loop
; and immediately get the bus back again, assuming the Z80 ran at least
; one instruction in the meantime.
CLR.W $00A11100 ; 009CA0 42 79 00 A1 11 00
BTST #$00,$00A11100 ; 009CA6 08 39 00 00 00 A1 11 00
BEQ.S *-$08 [00009CA6] ; 009CAE 67 F6
BRA.S *-$2C [00009C84] ; 009CB0 60 D2
; Release bus and exit.
CLR.W $00A11100 ; 009CB2 42 79 00 A1 11 00
ANDI #$FDFF,SR ; 009CB8 02 7C FD FF
MOVEM.L (A7)+,D0 ; 009CBC 4C DF 00 01
RTS ; 009CC0 4E 75