mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-05 10:25:07 +01:00
375 lines
7.5 KiB
C
375 lines
7.5 KiB
C
/***************************************************************************************
|
|
* Genesis Plus
|
|
* Input peripherals support
|
|
*
|
|
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code)
|
|
* Copyright (C) 2007-2013 Eke-Eke (Genesis Plus GX)
|
|
*
|
|
* Redistribution and use of this code or any derivative works are permitted
|
|
* provided that the following conditions are met:
|
|
*
|
|
* - Redistributions may not be sold, nor may they be used in a commercial
|
|
* product or activity.
|
|
*
|
|
* - Redistributions that are modified from the original source must include the
|
|
* complete source code, including the source code for all components used by a
|
|
* binary built from the modified sources. However, as a special exception, the
|
|
* source code distributed need not include anything that is normally distributed
|
|
* (in either source or binary form) with the major components (compiler, kernel,
|
|
* and so on) of the operating system on which the executable runs, unless that
|
|
* component itself accompanies the executable.
|
|
*
|
|
* - Redistributions must reproduce the above copyright notice, this list of
|
|
* conditions and the following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
****************************************************************************************/
|
|
|
|
#include "shared.h"
|
|
#include "gamepad.h"
|
|
#include "lightgun.h"
|
|
#include "mouse.h"
|
|
#include "activator.h"
|
|
#include "xe_a1p.h"
|
|
#include "teamplayer.h"
|
|
#include "paddle.h"
|
|
#include "sportspad.h"
|
|
#include "terebi_oekaki.h"
|
|
|
|
t_input input;
|
|
int old_system[2] = {-1,-1};
|
|
|
|
|
|
void input_init(void)
|
|
{
|
|
int i;
|
|
int player = 0;
|
|
|
|
for (i=0; i<MAX_DEVICES; i++)
|
|
{
|
|
input.dev[i] = NO_DEVICE;
|
|
input.pad[i] = 0;
|
|
}
|
|
|
|
/* PICO tablet */
|
|
if (system_hw == SYSTEM_PICO)
|
|
{
|
|
input.dev[0] = DEVICE_PICO;
|
|
return;
|
|
}
|
|
|
|
/* Terebi Oekaki tablet */
|
|
if (cart.special & HW_TEREBI_OEKAKI)
|
|
{
|
|
input.dev[0] = DEVICE_TEREBI;
|
|
return;
|
|
}
|
|
|
|
switch (input.system[0])
|
|
{
|
|
case SYSTEM_MS_GAMEPAD:
|
|
{
|
|
input.dev[0] = DEVICE_PAD2B;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_MD_GAMEPAD:
|
|
{
|
|
input.dev[0] = config.input[player].padtype;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_MOUSE:
|
|
{
|
|
input.dev[0] = DEVICE_MOUSE;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_ACTIVATOR:
|
|
{
|
|
input.dev[0] = DEVICE_ACTIVATOR;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_XE_A1P:
|
|
{
|
|
input.dev[0] = DEVICE_XE_A1P;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_WAYPLAY:
|
|
{
|
|
for (i=0; i< 4; i++)
|
|
{
|
|
if (player < MAX_INPUTS)
|
|
{
|
|
input.dev[i] = config.input[player].padtype;
|
|
player++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_TEAMPLAYER:
|
|
{
|
|
for (i=0; i<4; i++)
|
|
{
|
|
if (player < MAX_INPUTS)
|
|
{
|
|
input.dev[i] = config.input[player].padtype;
|
|
player++;
|
|
}
|
|
}
|
|
teamplayer_init(0);
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_LIGHTPHASER:
|
|
{
|
|
input.dev[0] = DEVICE_LIGHTGUN;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_PADDLE:
|
|
{
|
|
input.dev[0] = DEVICE_PADDLE;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_SPORTSPAD:
|
|
{
|
|
input.dev[0] = DEVICE_SPORTSPAD;
|
|
player++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (player == MAX_INPUTS)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (input.system[1])
|
|
{
|
|
case SYSTEM_MS_GAMEPAD:
|
|
{
|
|
input.dev[4] = DEVICE_PAD2B;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_MD_GAMEPAD:
|
|
{
|
|
input.dev[4] = config.input[player].padtype;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_MOUSE:
|
|
{
|
|
input.dev[4] = DEVICE_MOUSE;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_ACTIVATOR:
|
|
{
|
|
input.dev[4] = DEVICE_ACTIVATOR;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_XE_A1P:
|
|
{
|
|
input.dev[4] = DEVICE_XE_A1P;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_MENACER:
|
|
{
|
|
input.dev[4] = DEVICE_LIGHTGUN;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_JUSTIFIER:
|
|
{
|
|
for (i=4; i<6; i++)
|
|
{
|
|
if (player < MAX_INPUTS)
|
|
{
|
|
input.dev[i] = DEVICE_LIGHTGUN;
|
|
player++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_TEAMPLAYER:
|
|
{
|
|
for (i=4; i<8; i++)
|
|
{
|
|
if (player < MAX_INPUTS)
|
|
{
|
|
input.dev[i] = config.input[player].padtype;
|
|
player++;
|
|
}
|
|
}
|
|
teamplayer_init(1);
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_LIGHTPHASER:
|
|
{
|
|
input.dev[4] = DEVICE_LIGHTGUN;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_PADDLE:
|
|
{
|
|
input.dev[4] = DEVICE_PADDLE;
|
|
player++;
|
|
break;
|
|
}
|
|
|
|
case SYSTEM_SPORTSPAD:
|
|
{
|
|
input.dev[4] = DEVICE_SPORTSPAD;
|
|
player++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* J-CART */
|
|
if (cart.special & HW_J_CART)
|
|
{
|
|
/* two additional gamepads */
|
|
for (i=5; i<7; i++)
|
|
{
|
|
if (player < MAX_INPUTS)
|
|
{
|
|
input.dev[i] = config.input[player].padtype;
|
|
player ++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void input_reset(void)
|
|
{
|
|
/* Reset input devices */
|
|
int i;
|
|
for (i=0; i<MAX_DEVICES; i++)
|
|
{
|
|
switch (input.dev[i])
|
|
{
|
|
case DEVICE_PAD2B:
|
|
case DEVICE_PAD3B:
|
|
case DEVICE_PAD6B:
|
|
{
|
|
gamepad_reset(i);
|
|
break;
|
|
}
|
|
|
|
case DEVICE_LIGHTGUN:
|
|
{
|
|
lightgun_reset(i);
|
|
break;
|
|
}
|
|
|
|
case DEVICE_MOUSE:
|
|
{
|
|
mouse_reset(i);
|
|
break;
|
|
}
|
|
|
|
case DEVICE_ACTIVATOR:
|
|
{
|
|
activator_reset(i >> 2);
|
|
break;
|
|
}
|
|
|
|
case DEVICE_XE_A1P:
|
|
{
|
|
xe_a1p_reset(i);
|
|
break;
|
|
}
|
|
|
|
case DEVICE_PADDLE:
|
|
{
|
|
paddle_reset(i);
|
|
break;
|
|
}
|
|
|
|
case DEVICE_SPORTSPAD:
|
|
{
|
|
sportspad_reset(i);
|
|
break;
|
|
}
|
|
|
|
case DEVICE_TEREBI:
|
|
{
|
|
terebi_oekaki_reset();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Team Player */
|
|
for (i=0; i<2; i++)
|
|
{
|
|
if (input.system[i] == SYSTEM_TEAMPLAYER)
|
|
{
|
|
teamplayer_reset(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void input_refresh(void)
|
|
{
|
|
int i;
|
|
for (i=0; i<MAX_DEVICES; i++)
|
|
{
|
|
switch (input.dev[i])
|
|
{
|
|
case DEVICE_PAD6B:
|
|
{
|
|
gamepad_refresh(i);
|
|
break;
|
|
}
|
|
|
|
case DEVICE_LIGHTGUN:
|
|
{
|
|
lightgun_refresh(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|