Genesis-Plus-GX/source/z80/z80.h
ekeeke31 62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
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* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
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* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]
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* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
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* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00

73 lines
2.3 KiB
C

#ifndef Z80_H_
#define Z80_H_
#include "osd_cpu.h"
enum
{
/* line states */
CLEAR_LINE = 0, /* clear (a fired, held or pulsed) line */
ASSERT_LINE, /* assert an interrupt immediately */
HOLD_LINE, /* hold interrupt line until acknowledged */
PULSE_LINE /* pulse interrupt line for one instruction */
};
enum {
Z80_PC, Z80_SP,
Z80_A, Z80_B, Z80_C, Z80_D, Z80_E, Z80_H, Z80_L,
Z80_AF, Z80_BC, Z80_DE, Z80_HL,
Z80_IX, Z80_IY, Z80_AF2, Z80_BC2, Z80_DE2, Z80_HL2,
Z80_R, Z80_I, Z80_IM, Z80_IFF1, Z80_IFF2, Z80_HALT,
Z80_DC0, Z80_DC1, Z80_DC2, Z80_DC3, Z80_WZ
};
enum {
Z80_TABLE_op,
Z80_TABLE_cb,
Z80_TABLE_ed,
Z80_TABLE_xy,
Z80_TABLE_xycb,
Z80_TABLE_ex /* cycles counts for taken jr/jp/call and interrupt latency (rst opcodes) */
};
/****************************************************************************/
/* The Z80 registers. HALT is set to 1 when the CPU is halted, the refresh */
/* register is calculated as follows: refresh=(Z80.r&127)|(Z80.r2&128) */
/****************************************************************************/
typedef struct
{
PAIR pc,sp,af,bc,de,hl,ix,iy,wz;
PAIR af2,bc2,de2,hl2;
UINT8 r,r2,iff1,iff2,halt,im,i;
UINT8 nmi_state; /* nmi line state */
UINT8 nmi_pending; /* nmi pending */
UINT8 irq_state; /* irq line state */
UINT8 after_ei; /* are we in the EI shadow? */
const struct z80_irq_daisy_chain *daisy;
int (*irq_callback)(int irqline);
} Z80_Regs;
extern Z80_Regs Z80;
extern unsigned char *z80_readmap[64];
extern unsigned char *z80_writemap[64];
extern void (*z80_writemem)(unsigned int address, unsigned char data);
extern unsigned char (*z80_readmem)(unsigned int address);
extern void (*z80_writeport)(unsigned int port, unsigned char data);
extern unsigned char (*z80_readport)(unsigned int port);
extern void z80_init(const void *config, int (*irqcallback)(int));
extern void z80_reset (void);
extern void z80_exit (void);
extern void z80_run(unsigned int cycles);
extern void z80_burn(unsigned int cycles);
extern void z80_get_context (void *dst);
extern void z80_set_context (void *src);
extern void z80_set_irq_line(unsigned int state);
extern void z80_set_nmi_line(unsigned int state);
#endif