mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-12-26 11:11:48 +01:00
359 lines
13 KiB
C
359 lines
13 KiB
C
/****************************************************************************
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* Genesis Plus 1.2a
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*
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*
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* Freeze State support (added by EkeEke for Gamecube's port - Feb,2007)
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*
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***************************************************************************/
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#include "shared.h"
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unsigned char state[0x23000];
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unsigned int bufferptr;
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void load_param(void *param, unsigned int size)
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{
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memcpy(param, &state[bufferptr], size);
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bufferptr+= size;
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}
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void save_param(void *param, unsigned int size)
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{
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memcpy(&state[bufferptr], param, size);
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bufferptr+= size;
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}
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void state_load(unsigned char *buffer)
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{
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uint32 tmp32;
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uint16 tmp16;
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int i;
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int height, width;
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unsigned long inbytes, outbytes;
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/* get compressed state size & uncompress state file */
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memcpy(&inbytes,&buffer[0],sizeof(inbytes));
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#ifdef NGC
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outbytes = 0x23000;
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uncompress ((char *) &state[0], &outbytes, (char *) &buffer[sizeof(inbytes)], inbytes);
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#else
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outbytes = inbytes;
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memcpy(&state[0], &buffer[sizeof(inbytes)], outbytes);
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#endif
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/* load state */
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system_reset();
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bufferptr = 0;
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// gen.c stuff
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load_param(work_ram, sizeof(work_ram));
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load_param(zram, sizeof(zram));
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load_param(&zbusreq, sizeof(zbusreq));
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load_param(&zreset, sizeof(zreset));
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load_param(&zbusack, sizeof(zbusack));
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load_param(&zirq, sizeof(zirq));
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load_param(&zbank, sizeof(zbank));
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load_param(&lastbusreqcnt, sizeof(lastbusreqcnt));
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load_param(&lastbusack, sizeof(lastbusack));
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// io.c stuff
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load_param(io_reg, sizeof(io_reg));
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// render.c stuff
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load_param(&object_index_count,sizeof(object_index_count));
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// vdp.c stuff
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load_param(sat, sizeof(sat));
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load_param(vram, sizeof(vram));
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load_param(cram, sizeof(cram));
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load_param(vsram, sizeof(vsram));
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load_param(reg, sizeof(reg));
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load_param(&addr, sizeof(addr));
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load_param(&addr_latch, sizeof(addr_latch));
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load_param(&code, sizeof(code));
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load_param(&pending, sizeof(pending));
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load_param(&status, sizeof(status));
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load_param(&ntab, sizeof(ntab));
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load_param(&ntbb, sizeof(ntbb));
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load_param(&ntwb, sizeof(ntwb));
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load_param(&satb, sizeof(satb));
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load_param(&hscb, sizeof(hscb));
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load_param(&sat_base_mask, sizeof(sat_base_mask));
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load_param(&sat_addr_mask, sizeof(sat_addr_mask));
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load_param(&border, sizeof(border));
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load_param(&playfield_shift, sizeof(playfield_shift));
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load_param(&playfield_col_mask, sizeof(playfield_col_mask));
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load_param(&playfield_row_mask, sizeof(playfield_row_mask));
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load_param(&y_mask, sizeof(y_mask));
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load_param(&hint_pending, sizeof(hint_pending));
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load_param(&vint_pending, sizeof(vint_pending));
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load_param(&h_counter, sizeof(h_counter));
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load_param(&hc_latch, sizeof(hc_latch));
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load_param(&v_counter, sizeof(v_counter));
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load_param(&dmafill, sizeof(dmafill));
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load_param(&im2_flag, sizeof(im2_flag));
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load_param(&frame_end, sizeof(frame_end));
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load_param(&dma_endCycles, sizeof(dma_endCycles));
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// system.c stuff
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load_param(&aim_m68k,sizeof(aim_m68k));
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load_param(&count_m68k,sizeof(count_m68k));
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load_param(&dma_m68k,sizeof(dma_m68k));
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load_param(&aim_z80,sizeof(aim_z80));
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load_param(&count_z80,sizeof(count_z80));
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// FM stuff
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load_param(fm_reg,sizeof(fm_reg));
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load_param(&fm_status,sizeof(fm_status));
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load_param(timer,sizeof(timer));
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fm_restore();
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// psg stuff
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load_param(&PSG_MAME,1);
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if (PSG_MAME)
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{
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struct SN76496 *R = &sn[0];
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load_param(R->Register,27*4);
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}
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else load_param(SN76489_GetContextPtr (0),SN76489_GetContextSize ());
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// Window size
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load_param(&height, sizeof(int));
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load_param(&width, sizeof(int));
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if (height != bitmap.viewport.h)
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{
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bitmap.viewport.oh = bitmap.viewport.h;
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bitmap.viewport.h = height;
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bitmap.viewport.changed = 1;
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}
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if (width != bitmap.viewport.w)
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{
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bitmap.viewport.ow = bitmap.viewport.w;
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bitmap.viewport.w = width;
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bitmap.viewport.changed = 1;
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}
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// 68000 CPU
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_D0, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_D1, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_D2, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_D3, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_D4, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_D5, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_D6, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_D7, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_A0, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_A1, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_A2, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_A3, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_A4, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_A5, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_A6, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_A7, tmp32);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_PC, tmp32);
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load_param(&tmp16, 2); m68k_set_reg(M68K_REG_SR, tmp16);
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load_param(&tmp32, 4); m68k_set_reg(M68K_REG_USP,tmp32);
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// MAME Z80 CPU
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load_param(&tmp32, 4); z80_set_reg(Z80_PC, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_SP, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_AF, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_BC, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_DE, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_HL, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_IX, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_IY, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_R, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_I, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_AF2, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_BC2, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_DE2, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_HL2, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_IM, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_IFF1,tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_IFF2,tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_HALT,tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_NMI_STATE,tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_IRQ_STATE,tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_DC0, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_DC1, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_DC2, tmp32);
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load_param(&tmp32, 4); z80_set_reg(Z80_DC3, tmp32);
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// Remake cache
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for (i=0;i<0x800;i++)
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{
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bg_name_list[i]=i;
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bg_name_dirty[i]=0xFF;
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}
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bg_list_index=0x800;
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color_update = color_update_16;
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for(i = 0; i < 0x40; i += 1) color_update(i, *(uint16 *)&cram[i << 1]);
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color_update(0x00, *(uint16 *)&cram[border << 1]);
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}
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int state_save(unsigned char *buffer)
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{
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uint32 tmp32;
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uint16 tmp16;
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unsigned long inbytes, outbytes;
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/* save state */
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bufferptr = 0;
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// gen.c stuff
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save_param(work_ram, sizeof(work_ram));
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save_param(zram, sizeof(zram));
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save_param(&zbusreq, sizeof(zbusreq));
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save_param(&zreset, sizeof(zreset));
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save_param(&zbusack, sizeof(zbusack));
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save_param(&zirq, sizeof(zirq));
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save_param(&zbank, sizeof(zbank));
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save_param(&lastbusreqcnt, sizeof(lastbusreqcnt));
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save_param(&lastbusack, sizeof(lastbusack));
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// io.c stuff
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save_param(io_reg, sizeof(io_reg));
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// render.c stuff
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save_param(&object_index_count,sizeof(object_index_count));
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// vdp.c stuff
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save_param(sat, sizeof(sat));
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save_param(vram, sizeof(vram));
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save_param(cram, sizeof(cram));
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save_param(vsram, sizeof(vsram));
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save_param(reg, sizeof(reg));
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save_param(&addr, sizeof(addr));
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save_param(&addr_latch, sizeof(addr_latch));
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save_param(&code, sizeof(code));
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save_param(&pending, sizeof(pending));
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save_param(&status, sizeof(status));
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save_param(&ntab, sizeof(ntab));
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save_param(&ntbb, sizeof(ntbb));
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save_param(&ntwb, sizeof(ntwb));
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save_param(&satb, sizeof(satb));
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save_param(&hscb, sizeof(hscb));
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save_param(&sat_base_mask, sizeof(sat_base_mask));
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save_param(&sat_addr_mask, sizeof(sat_addr_mask));
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save_param(&border, sizeof(border));
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save_param(&playfield_shift, sizeof(playfield_shift));
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save_param(&playfield_col_mask, sizeof(playfield_col_mask));
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save_param(&playfield_row_mask, sizeof(playfield_row_mask));
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save_param(&y_mask, sizeof(y_mask));
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save_param(&hint_pending, sizeof(hint_pending));
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save_param(&vint_pending, sizeof(vint_pending));
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save_param(&h_counter, sizeof(h_counter));
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save_param(&hc_latch, sizeof(hc_latch));
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save_param(&v_counter, sizeof(v_counter));
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save_param(&dmafill, sizeof(dmafill));
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save_param(&im2_flag, sizeof(im2_flag));
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save_param(&frame_end, sizeof(frame_end));
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save_param(&dma_endCycles, sizeof(dma_endCycles));
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// system.c stuff
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save_param(&aim_m68k,sizeof(aim_m68k));
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save_param(&count_m68k,sizeof(count_m68k));
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save_param(&dma_m68k,sizeof(dma_m68k));
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save_param(&aim_z80,sizeof(aim_z80));
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save_param(&count_z80,sizeof(count_z80));
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// FM stuff
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save_param(fm_reg,sizeof(fm_reg));
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save_param(&fm_status,sizeof(fm_status));
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save_param(timer,sizeof(timer));
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// PSG stuff
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save_param(&PSG_MAME,1);
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if (PSG_MAME)
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{
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struct SN76496 *R = &sn[0];
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save_param(R->Register,27*4);
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}
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else save_param(SN76489_GetContextPtr (0),SN76489_GetContextSize ());
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// Window size
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save_param(&bitmap.viewport.h, sizeof(int));
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save_param(&bitmap.viewport.w, sizeof(int));
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// 68000 CPU
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tmp32 = m68k_get_reg(NULL, M68K_REG_D0); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_D1); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_D2); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_D3); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_D4); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_D5); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_D6); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_D7); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_A0); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_A1); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_A2); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_A3); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_A4); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_A5); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_A6); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_A7); save_param(&tmp32, 4);
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tmp32 = m68k_get_reg(NULL, M68K_REG_PC); save_param(&tmp32, 4);
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tmp16 = m68k_get_reg(NULL, M68K_REG_SR); save_param(&tmp16, 2);
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tmp32 = m68k_get_reg(NULL, M68K_REG_USP); save_param(&tmp32, 4);
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// Z80 CPU
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tmp32 = z80_get_reg(Z80_PC); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_SP); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_AF); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_BC); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_DE); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_HL); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_IX); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_IY); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_R); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_I); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_AF2); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_BC2); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_DE2); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_HL2); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_IM); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_IFF1); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_IFF2); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_HALT); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_NMI_STATE); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_IRQ_STATE); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_DC0); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_DC1); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_DC2); save_param(&tmp32, 4);
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tmp32 = z80_get_reg(Z80_DC3); save_param(&tmp32, 4);
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inbytes = bufferptr;
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#ifdef NGC
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/* compress state file */
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outbytes = 0x24000;
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compress2 ((char *) &buffer[sizeof(outbytes)], &outbytes, (char *) &state[0], inbytes, 9);
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#else
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outbytes = inbytes;
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memcpy(&buffer[sizeof(outbytes)], &state[0], outbytes);
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#endif
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/* write compressed size in the first 32 bits for decompression */
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memcpy(&buffer[0], &outbytes, sizeof(outbytes));
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/* return total size */
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return (sizeof(outbytes) + outbytes);
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}
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